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main.cpp
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// [main.cpp]
// This is the entry point of your game.
// You can register your scenes here, and start the game.
#include "Engine/GameEngine.hpp"
#include "Engine/LOG.hpp"
#include "Scene/LoseScene.hpp"
#include "Scene/PlayScene.hpp"
#include "Scene/StageSelectScene.hpp"
#include "Scene/WinScene.hpp"
#include "Scene/StartScene.hpp"
#include "Scene/SettingsScene.hpp"
#include "Scene/ScoreBoardScene.hpp"
int main(int argc, char **argv) {
Engine::LOG::SetConfig(true);
Engine::GameEngine& game = Engine::GameEngine::GetInstance();
// TODO: [HACKATHON-1-SCENE] (3/4): Register Scenes here
game.AddNewScene("settings", new SettingsScene());
game.AddNewScene("play", new PlayScene());
game.AddNewScene("lose", new LoseScene());
game.AddNewScene("win", new WinScene());
game.AddNewScene("start",new StartScene());
game.AddNewScene("stage-select", new StageSelectScene());
game.AddNewScene("scoreBoard", new ScoreBoardScene());
game.AddNewScene("level-select", new StageSelectScene());
// TODO: [HACKATHON-1-SCENE] (4/4): Change the start scene
// game.Start("stage-select", 60, 1600, 832);
game.Start("start", 60, 1600, 832);
return 0;
}