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1 |
| -# Improve Shader mode for Processing: Support for the Latest Version, Updated Documentation, and Live Reloading |
| 1 | +# Improve Shader mode: Support for the Latest PDE Version, Documentation Update and Live Reloading |
2 | 2 | [Shader mode](https://github.com/Izza11/shader-mode), created by [Izza Tariq](https://github.com/Izza11), enables people to code GLSL shaders directly in the Processing Development Environment (PDE), however it is not currently compatible with the latest version of Processing. This project aims to update Shader Mode for Processing 4 and distribute it via the Processing Contribution Manager.
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3 | 3 |
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4 | 4 | Additionally, the project will enhance existing resources, such as documentation, tutorials and examples, to better support people in learning shader programming.
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@@ -37,14 +37,14 @@ Taking into account my summer availability, which falls outside of the Standard
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37 | 37 | * Repair shader-mode running issue
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38 | 38 | * Publish via contribution manager
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39 | 39 |
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40 |
| -Points here are quite vague and need expanding upon. Depending on the complexity of the contribution manager, I would like to simply publish the minimal fix as soon as possible, before adding other features. |
| 40 | + |
41 | 41 |
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42 | 42 | ### [Milestone 2: Document Shader Mode (3 weeks)](https://github.com/TiborUdvari/shader-mode/issues/12)
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43 |
| -* Revisit PShader tutorial |
44 |
| -* Propose additional examples |
| 43 | +* Revisit [PShader tutorial by Andres Colubri](https://web.archive.org/web/20210419055927/https://processing.org/tutorials/pshader/), from the `Shader > Getting Started` menu |
| 44 | +* Propose additional examples, being inspired from popular tutorials such as [The book of shaders](https://thebookofshaders.com/) |
45 | 45 |
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46 | 46 | ### [Milestone 3: Live Reloading (2 weeks)](https://github.com/TiborUdvari/shader-mode/issues/14)
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47 |
| -* Implement with lessons learned from tweak mode |
| 47 | +* Implement with lessons learned from tweak mode, which is a feature in Processing that enables users to modify any numerical values in the program while it is running. This approach can facilitate workflows similar to those found in other shader editors. |
48 | 48 |
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49 | 49 | ### [Final week (1 week)](https://github.com/TiborUdvari/shader-mode/issues/18)
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50 | 50 |
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