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site_name: InteractionOps
site_description: Blender addon that boosts day-to-day interactivity via a small set of context-aware F1–F5 operators.
site_url: https://tituslvr.github.io/InteractionOps/
repo_url: https://github.com/TitusLVR/InteractionOps
repo_name: TitusLVR/InteractionOps
edit_uri: edit/master/docs/
docs_dir: docs
site_dir: site
exclude_docs: |
superpowers/
theme:
name: material
language: en
# Custom Blender-derived palette lives in docs/stylesheets/extra.css
# (see `extra_css` below). The Material palette below stays neutral so
# those overrides win without fighting Material's primary/accent presets.
palette:
- scheme: slate
primary: custom
accent: custom
toggle:
icon: material/weather-sunny
name: Switch to light
- scheme: default
primary: custom
accent: custom
toggle:
icon: material/weather-night
name: Switch to dark
features:
- navigation.tabs
- navigation.sections
- navigation.top
- navigation.indexes
- navigation.instant
- navigation.tracking
- toc.follow
- content.code.copy
- content.action.edit
- search.suggest
- search.highlight
- search.share
icon:
repo: fontawesome/brands/github
markdown_extensions:
- admonition
- attr_list
- md_in_html
- tables
- toc:
permalink: true
- pymdownx.details
- pymdownx.superfences
- pymdownx.tabbed:
alternate_style: true
- pymdownx.highlight:
anchor_linenums: true
- pymdownx.inlinehilite
- pymdownx.keys
- pymdownx.snippets
- pymdownx.emoji:
emoji_index: !!python/name:material.extensions.emoji.twemoji
emoji_generator: !!python/name:material.extensions.emoji.to_svg
plugins:
- search
extra_css:
- stylesheets/extra.css
extra:
social:
- icon: fontawesome/brands/github
link: https://github.com/TitusLVR/InteractionOps
- icon: fontawesome/solid/cube
link: https://blenderartists.org/t/interactionops-iops/
nav:
- Home: index.md
- Installation: installation.md
- UI:
- Overview: ui.md
- Menus & Panels: ui/ui_menus.md
- Pies: ui/ui_pies.md
- HUD: ui/ui_hud.md
- Operators:
- Overview: operators.md
- Core System:
- iOps Dispatcher: operators/op_iops.md
- Modes (F1–F5): operators/op_modes.md
- UI Toggles: operators/op_ui_toggles.md
- Draw Theme Preview: operators/op_draw_theme_preview.md
- Object — Alignment:
- Align Between Two: operators/op_align_between_two.md
- Align Origin to Normal: operators/op_align_origin_to_normal.md
- Align Object to Face: operators/op_object_align_to_face.md
- Object Aligner: operators/op_object_aligner.md
- Drop It: operators/op_object_drop_it.md
- Object — Transform:
- Three Point Rotation: operators/op_object_three_point_rotation.md
- Object Rotate (XYZ ±): operators/op_object_rotate.md
- Object Normalize: operators/op_object_normalize.md
- Match Transform Active: operators/op_object_match_transform_active.md
- Change Scale: operators/op_object_change_scale.md
- Cursor Rotate: operators/op_cursor_rotate.md
- Object — Utilities:
- Auto Smooth: operators/op_object_auto_smooth.md
- KitBash Grid: operators/op_object_kitbash_grid.md
- Name from Active: operators/op_object_name_from_active.md
- Select Similar Name: operators/op_object_select_similar_name.md
- Replace: operators/op_object_replace.md
- UVMaps Add/Remove: operators/op_object_uvmaps_add_remove.md
- UVMaps Cleaner: operators/op_object_uvmaps_cleaner.md
- Visual Origin: operators/op_object_visual_origin.md
- Object Color: operators/op_object_color.md
- Radial Array: operators/op_object_radial_array.md
- Mesh — Selection:
- Z Ops (Loop/Ring, Connect, Delete, etc.): operators/op_z_ops.md
- Mouseover Fill Select: operators/op_mouseover_fill_select.md
- Convert Selection: operators/op_mesh_convert_selection.md
- Mesh — Editing:
- Mesh to Grid: operators/op_mesh_to_grid.md
- Cursor Bisect: operators/op_mesh_cursor_bisect.md
- Straight Bevel: operators/op_mesh_straight_bevel.md
- Shear: operators/op_mesh_shear.md
- Quick Connect: operators/op_mesh_quick_connect.md
- Tris → Quads: operators/op_mesh_to_tris_to_quad.md
- Mesh — Utilities:
- Copy Edges Angle: operators/op_mesh_copy_edges_angle.md
- Copy Edges Length: operators/op_mesh_copy_edges_length.md
- Quick Snap (Mesh): operators/op_mesh_quick_snap.md
- UV Channel Hop: operators/op_mesh_uv_channel_hop.md
- Assign Vertex Color: operators/op_assign_vertex_color.md
- Mesh Visual UV: operators/op_mesh_visual_uv.md
- UV Shortest Mark: operators/op_mesh_uv_shortest_mark.md
- Snap & Transform:
- Drag Snap: operators/op_drag_snap.md
- Drag Snap Cursor: operators/op_drag_snap_cursor.md
- Drag Snap UV: operators/op_drag_snap_uv.md
- Snap Combos: operators/op_snap_combos.md
- Grid:
- Grid from Active: operators/op_grid_from_active.md
- Modifiers:
- Easy Mod — Array: operators/op_easy_mod_array.md
- Easy Mod — Curve: operators/op_easy_mod_curve.md
- Easy Mod — Shwarp: operators/op_easy_mod_shwarp.md
- Curve:
- Spline Type: operators/op_curve_spline_type.md
- Subdivide: operators/op_curve_subdivide.md
- Interface:
- Split Screen Area: operators/op_split_screen_area.md
- Split Screen Area (New): operators/op_split_screen_area_new.md
- Save/Load Space Data: operators/op_save_load_space_data.md
- UI Prop Switch: operators/op_ui_prop_switch.md
- Maya Isolate: operators/op_maya_isolate.md
- Collection:
- Outliner Collection Ops: operators/op_outliner_collection_ops.md
- Instance Collection Append: operators/op_instance_collection_append.md
- Assets:
- Asset Management: operators/op_assets_management.md
- Open Asset in Current Blender: operators/op_open_asset_in_current_blender.md
- Open Asset in New Blender: operators/op_open_asset_in_new_blender.md
- Render Asset Thumbnail: operators/op_render_asset_thumbnail.md
- Material & Texture:
- Material Override: operators/op_material_override.md
- Materials from Textures: operators/op_materials_from_textures.md
- Image Reload: operators/op_image_reload.md
- Library Reload: operators/op_library_reload.md
- Scripting:
- Executor: operators/op_executor.md
- Run Text: operators/op_run_text.md
- Preferences: preferences.md