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This repository was archived by the owner on Jun 19, 2020. It is now read-only.
This repository was archived by the owner on Jun 19, 2020. It is now read-only.

Missing Input Axis Event #2

@Umax1004

Description

@Umax1004

Hey, I wanted to try out dynamic terrain modification for a project and landed up to your plugin. Wanted to try it but the BP_RuntimeMesh_Slicer is missing SliceY and SliceX Axis input events. What do they correspond to ? And that slicer class is giving error and shutting the engine down as soon as I hit play.

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Access violation - code c0000005 (first/second chance not available)

UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMeshConvexCollision() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:216]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMesh() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:700]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMeshComponent() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:721]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::execSliceRuntimeMeshComponent() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\public\runtimemeshslicer.h:33]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

this is the error if it helps

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