Currently the score indicator and hashtag indicator at the top of the game scene use the CCLabelTTF class. This is not optimal, because each time setText() is called, a new texture is created and loaded, so there will be a significant performance impact once those labels are updating regularly.
CCLabelBMFont is apparently much more optimal for this, as it relies on a bitmapped font atlas - thus all the textures are created ahead of time.
Currently the score indicator and hashtag indicator at the top of the game scene use the CCLabelTTF class. This is not optimal, because each time setText() is called, a new texture is created and loaded, so there will be a significant performance impact once those labels are updating regularly.
CCLabelBMFont is apparently much more optimal for this, as it relies on a bitmapped font atlas - thus all the textures are created ahead of time.