Skip to content

Introduce a loops variable that can be used in effects #63

@BlayTheNinth

Description

@BlayTheNinth

We should track the amount of loops the player has gone through within a fall. Shogi-configured effects can then adjust their behavior based on that, e.g. starting damage after a certain amount of loops.

The default should also start doing damage after some loops, to avoid players getting softlocked in certain returnToLastGrounded situations.

Metadata

Metadata

Assignees

No one assigned

    Labels

    FeatureNew features or improvements to existing features

    Projects

    Status

    🚀 Pending Release

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions