Hello. It looks like the waystone/sharestone/portstone overlay textures are rendered through custom model/render code with hardcoded 256×256 UV space, so they may not be editable through resource packs. Since much of the texture area seems to be unused, would it be possible to repack them to 128×128 or otherwise tighten the used UV area?
Hello. It looks like the waystone/sharestone/portstone overlay textures are rendered through custom model/render code with hardcoded 256×256 UV space, so they may not be editable through resource packs. Since much of the texture area seems to be unused, would it be possible to repack them to 128×128 or otherwise tighten the used UV area?