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Tool.py
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# Copyright (c) 2018 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
from typing import List, Optional, Union, cast
import UM.Application # Circular dependency blah
from UM.Controller import Controller
from UM.Event import Event, MouseEvent
from UM.Math.Plane import Plane #Typing for drag plane.
from UM.Math.Vector import Vector #Typing for drag coordinates.
from UM.PluginObject import PluginObject
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Scene.ToolHandle import ToolHandle
from UM.Signal import Signal, signalemitter
from UM.View.SelectionPass import SelectionPass
@signalemitter
class Tool(PluginObject):
"""Abstract base class for tools that manipulate (or otherwise interact with) the scene."""
def __init__(self) -> None:
super().__init__()
self._controller = UM.Application.Application.getInstance().getController() # Circular dependency blah
self._enabled = True
self._handle = None # type: Optional[ToolHandle]
self._locked_axis = ToolHandle.NoAxis #type: int
self._drag_plane = None #type: Optional[Plane]
self._drag_start = None #type: Optional[Vector]
self._exposed_properties = [] #type: List[str]
self._selection_pass = None #type: Optional[SelectionPass]
self._controller.toolEnabledChanged.connect(self._onToolEnabledChanged)
Selection.selectionChanged.connect(self._onSelectionChanged)
self._selected_objects_without_selected_ancestors = None #type: Optional[List[SceneNode]]
self._shortcut_key = None # type: Optional[int]
operationStarted = Signal()
"""Should be emitted whenever a longer running operation is started, like a drag to scale an object.
:param tool: The tool that started the operation.
"""
operationStopped = Signal()
"""Should be emitted whenever a longer running operation is stopped.
:param tool: The tool that stopped the operation.
"""
propertyChanged = Signal()
def getExposedProperties(self) -> List[str]:
return self._exposed_properties
def setExposedProperties(self, *args: str):
self._exposed_properties = list(args)
def getShortcutKey(self) -> Optional[int]:
return self._shortcut_key
def event(self, event: Event) -> bool:
"""Handle an event.
:param event: The event to handle.
:return: True if this event has been handled and requires no further
processing.
"""
if not self._selection_pass:
self._selection_pass = cast(SelectionPass, UM.Application.Application.getInstance().getRenderer().getRenderPass("selection"))
if not self._selection_pass:
return False
if event.type == Event.ToolActivateEvent:
if Selection.hasSelection() and self._handle:
self._handle.setParent(self.getController().getScene().getRoot())
self._handle.setEnabled(True)
if event.type == Event.MouseMoveEvent and self._handle:
event = cast(MouseEvent, event)
if self._locked_axis != ToolHandle.NoAxis:
return False
tool_id = self._selection_pass.getIdAtPosition(event.x, event.y)
if self._handle.isAxis(tool_id):
self._handle.setActiveAxis(tool_id)
else:
self._handle.setActiveAxis(None)
if event.type == Event.ToolDeactivateEvent and self._handle:
self._handle.setParent(None)
self._handle.setEnabled(False)
return False
def getController(self) -> Controller:
"""Convenience function"""
return self._controller
def getEnabled(self) -> bool:
"""Get the enabled state of the tool"""
return self._enabled
def getHandle(self) -> Optional[ToolHandle]:
"""Get the associated handle"""
return self._handle
def setHandle(self, handle: ToolHandle):
"""set the associated handle"""
self._handle = handle
def getLockedAxis(self) -> int:
"""Get which axis is locked, if any.
:return: The ID of the axis or axes that are locked. See the `ToolHandle`
class for the associations of IDs to each axis.
"""
return self._locked_axis
def setLockedAxis(self, axis: int) -> None:
self._locked_axis = axis
if self._handle:
self._handle.setActiveAxis(axis)
def getDragPlane(self) -> Optional[Plane]:
return self._drag_plane
def setDragPlane(self, plane: Optional[Plane]) -> None:
self._drag_plane = plane
def getDragStart(self) -> Optional[Vector]:
return self._drag_start
def setDragStart(self, x: float, y: float) -> None:
self._drag_start = self.getDragPosition(x, y)
def getDragPosition(self, x: float, y: float) -> Optional[Vector]:
if not self._drag_plane:
return None
camera = self._controller.getScene().getActiveCamera()
if not camera:
return None
ray = camera.getRay(x, y)
target = self._drag_plane.intersectsRay(ray)
if target:
return ray.getPointAlongRay(target)
return None
def getDragVector(self, x: float, y: float) -> Optional[Vector]:
if not self._drag_plane:
return None
if not self._drag_start:
return None
drag_end = self.getDragPosition(x, y)
if drag_end:
return drag_end - self._drag_start
return None
def setSettingToSelection(self, key: str, value: bool) -> None:
"""Set a setting on all selected objects without ancestors
:param key: The name of the setting.
:param value: The setting state.
"""
sceneChanged = self._controller.getScene().sceneChanged
for selected_node in self._getSelectedObjectsWithoutSelectedAncestors():
selected_node.setSetting(key, value)
sceneChanged.emit(selected_node)
def getBoolSettingFromSelection(self, key: str, default: bool) -> Optional[bool]:
"""Get a boolean setting on selection.
Return True or False if all the selected object agree, None otherwise.
:param key: The name of the setting.
:param default: The default value when the setting is not set on the object.
"""
total_size = Selection.getCount()
false_state_counter = 0
true_state_counter = 0
if not Selection.hasSelection():
return default
for selected_node in self._getSelectedObjectsWithoutSelectedAncestors():
if selected_node.getSetting(key, default):
true_state_counter += 1
else:
false_state_counter += 1
if total_size == false_state_counter: # All settings values are False
return False
elif total_size == true_state_counter: # All settings values are Frue
return True
else:
return None # At least one is True, but not all
def _onToolEnabledChanged(self, tool_id: str, enabled: bool) -> None:
if tool_id == self._plugin_id:
self._enabled = enabled
def _onSelectionChanged(self) -> None:
self._selected_objects_without_selected_ancestors = None
def _getSelectedObjectsWithoutSelectedAncestors(self) -> List[SceneNode]:
if not isinstance(self._selected_objects_without_selected_ancestors, list):
nodes = Selection.getAllSelectedObjects()
self._selected_objects_without_selected_ancestors = []
for node in nodes:
has_selected_ancestor = False
ancestor = node.getParent()
while ancestor:
if Selection.isSelected(ancestor):
has_selected_ancestor = True
break
ancestor = ancestor.getParent()
if not has_selected_ancestor:
self._selected_objects_without_selected_ancestors.append(node)
return self._selected_objects_without_selected_ancestors