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sb.AppendLine("Can not upgrade Material Variants, the following assets were skipped:");
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boolneedsLogging=false;
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MaterialrootMaterial;
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foreach(Materialmaterialinmaterials)
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{
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if(material.isVariant)
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{
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rootMaterial=material;
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while(rootMaterial.isVariant)
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rootMaterial=rootMaterial.parent;
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if(GetUpgrader(upgraders,rootMaterial)!=null)
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{
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needsLogging=true;
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sb.AppendLine($"- <a href=\"{AssetDatabase.GetAssetPath(material)}\" >{material.name}</a>, variant of {material.parent.name} with shader {rootMaterial.shader.name}.");
/// Blit a Texture with a given Material. Unity uses the reference name `_BlitTexture` to bind the input texture. Set the destination parameter before using this method.
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.compute
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricClouds/VolumetricCloudsUtilities.hlsl
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/GlobalLightingQualitySettings.cs
/// <summary>Clamp value used to reduce the variance in the integration signal. The array must have one entry per scalable setting level, and elements must be between 0.001 and 10.</summary>
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[Range(0.001f,10.0f)]
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/// <summary>Clamp value used to reduce the variance in the integration signal. The array must have one entry per scalable setting level, and elements must be above 0.001.</summary>
/// <summary>Controls the number of ray steps for hybrid tracing. The array must have one entry per scalable setting level, and elements must above 0.</summary>
/// <summary>Controls the length of ray traced reflection rays. The array must have one entry per scalable setting level, and elements must above 0.01.</summary>
/// <summary>Clamp value used to reduce the variance in the integration signal. The array must have one entry per scalable setting level, and elements must be between 0.001 and 10.</summary>
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[Range(0.001f,10.0f)]
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/// <summary>Clamp value used to reduce the variance in the integration signal. The array must have one entry per scalable setting level, and elements must be above 0.001.</summary>
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