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Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.universal/Documentation~/ShaderGraph.md
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7. Drag each of the **Texture 2D** properties onto the editor window. Attach each of the properties to the **Input Slots** of the Sample Texture 2D Nodes as shown below. Note that the 'NormalMap' property must be attached to the **Normal Type** Node only.
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8. Select **Save Asset** to save the Shader.
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8. Select the **NormalMap** property, then in the **Graph Inspector** set **Mode** to **Normal Map**.
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9. If your sprite texture has transparency, attach the alpha (**A**) output of the **Base Color** texture to the **Alpha** input of the **Fragment** context.
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10. Select **Save Asset** to save the Shader.
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You can now apply the newly built Shader to materials.
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