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Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Documentation~/custom-material-inspector.md
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The implementation for custom Material Inspectors differs between URP and HDRP. For example, for compatibility purposes, every custom Material Inspector in HDRP must inherit from `HDShaderGUI` which does not exist in URP. For information on how to create custom Material Inspectors for the respective render pipelines, see:
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-**HDRP**: [HDRP custom Material Inspectors](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/hdrp-custom-material-inspector.html).
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-**HDRP**: [HDRP custom Material Inspectors](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/custom-material-inspectors.html).
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal webgpu
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal webgpu switch
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