ScriptPathToAssetPathTestCases()
yield return new TestCaseData($"./{inputPath}".Replace("/", @"\"), expectedResult);
// Absolute paths, Windows separators
- yield return new TestCaseData($"{projectPath}/{inputPath}".Replace("/", @"\"), expectedResult);
+ yield return new TestCaseData($"{projectPath}/{inputPath}".Replace("/", @"\"), expectedResult);
#endif
}
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
index b9a32c34fa1..81fa4ca9387 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
@@ -2,7 +2,7 @@
Frame Settings are settings HDRP uses to render Cameras, real-time, baked, and custom reflections. To find the right balance between render quality and runtime performance, adjust the Frame Settings for your [Cameras](hdrp-camera-component-reference.md) to enable or disable effects at runtime on a per-Camera basis.
-You can set the default values for Frame Settings for each of these three individually from within the the [HDRP Graphics settings window](Default-Settings-Window.md).
+You can set the default values for Frame Settings for each of these three individually from within the [HDRP Graphics settings window](Default-Settings-Window.md).
To make Cameras and Reflection Probes use their respective default values for Frame Settings, disable the **Custom Frame Settings** checkbox under the **General** settings of Cameras or under **Capture Settings** of Reflection Probes.
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md
index dab7fe67b66..a116d1f1508 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md
@@ -54,23 +54,24 @@ These settings control the draw distance and resolution of the decals atlas that
### Dynamic Resolution
| **Property** | **Description** |
-| ------------------------------------------- | ------------------------------------------------------------ |
+|---------------------------------------------|--------------------------------------------------------------|
| **Enable** | Enable the checkbox to make HDRP support dynamic resolution in your Unity Project. |
-| **- Enable DLSS** | Enable the checkbox to make HDRP support NVIDIA Deep Learning Super Sampling (DLSS). This property only appears if you enable the NVIDIA package (com.unity.modules.nvidia) in your Unity project. |
-| **-- Mode** | Use the drop-down to select which performance mode DLSS operates on. The options are: • **Balanced**: - Balances performance with quality. • **MaxPerf**: - Fast performance, lower quality. • **MaxQuality**: - High quality, lower performance. • **UltraPerformance**: - Fastest performance, lowest quality. |
-| **-- Injection Point** | Use the drop-down to select at which point DLSS runs in the rendering pipeline: • **Before Post**: - DLSS runs when all post processing effects are at full resolution. • **After Depth Of Field**: - Depth of field runs at a low resolution and DLSS upscales everything in the next rendering step. All other post processing effects run at full resolution. • **After Post Process**: - DLSS runs at the end of the pipeline when all post process are at low resolution. • |
+| **- Enable DLSS** | Enable the checkbox to make HDRP support NVIDIA Deep Learning Super Sampling (DLSS). This property only appears if you enable the NVIDIA package (`com.unity.modules.nvidia`) in your Unity project. |
+| **-- Mode** | Use the drop-down to select which performance mode DLSS operates on. The options are: • **Balanced**: Balances performance with quality. • **MaxPerf**: Fast performance, lower quality. • **MaxQuality**: High quality, lower performance. • **UltraPerformance**: Fastest performance, lowest quality. |
+| **-- Injection Point** | Use the drop-down to select at which point DLSS runs in the rendering pipeline: • **Before Post**: DLSS runs when all post-processing effects are at full resolution. • **After Depth Of Field**: Depth of field runs at a low resolution, and DLSS upscales everything in the next rendering step. All other post-processing effects run at full resolution. • **After Post Process**: DLSS runs at the end of the pipeline when all post-processes are at low resolution. |
| **-- Use Optimal Settings** | Enable the checkbox to make DLSS control the Sharpness and Screen Percentage automatically. |
| **-- Sharpness** | Controls how the DLSS upsampler renders edges on the image. More sharpness usually means more contrast and a clearer image but can increase flickering and fireflies. Unity ignores this property if you enable **Use Optimal Settings**. |
-| **- Dynamic Resolution Type** | Use the drop-down to select the type of dynamic resolution HDRP uses: • **Software**: This option allocates render targets to accommodate the maximum resolution possible, then rescales the viewport accordingly. This allows the viewport to render at varying resolutions. • **Hardware**: This option treats the render targets, up until the back buffer, as if they are all the scaled size. This means HDRP clears the render targets faster. |
-| **- Upscale Filter** | Use the drop-down to select the filter that HDRP uses for upscaling (unless overridden by user via script). The options are: • **Catmull-Rom**: A bicubic upsample with 4 taps. • **Contrast Adaptive Sharpen**: An ultra sharp upsample. This option is not meant for screen percentages less than 50% and still sharpens when you set the screen percentage to 100%. It uses **FidelityFX (CAS) AMD™**. • **FidelityFX Super Resolution 1.0 AMD™**: A spatial super-resolution technology that leverages cutting-edge algorithms to produce impressive upscaling quality at very fast performance. • **TAA Upscale**: A temporal anti-aliasing upscaler that uses information from previous frames to produce high-quality visuals. • **Spatial-Temporal Post-processing (STP)**: A low-overhead spatio-temporal anti-aliasing upscaler that attempts to produce sharp visuals at scaling factors as low as 50%. |
-| **- Use Mip Bias** | Apply a negative bias on the texture samplers of deferred, opaque and transparent passes. This improves detail on textures but increases the texture fetching cost. Cost varies per platform. |
+| **- Dynamic Resolution Type** | Use the drop-down to select the type of dynamic resolution HDRP uses: • **Software**: Allocates render targets to accommodate the maximum resolution possible, then rescales the viewport accordingly. This allows the viewport to render at varying resolutions. • **Hardware**: Treats the render targets, up until the back buffer, as if they are all the scaled size. This means HDRP clears the render targets faster. |
+| **- Upscale Filter** | Use the drop-down to select the filter that HDRP uses for upscaling (unless overridden by user via script). The options are: • **Catmull-Rom**: A bicubic upsample with 4 taps. • **Contrast Adaptive Sharpen**: An ultra-sharp upsample. This option is not meant for screen percentages less than 50% and still sharpens when you set the screen percentage to 100%. It uses **FidelityFX (CAS) AMD™**. • **FidelityFX Super Resolution 1.0 AMD™**: A spatial super-resolution technology that leverages cutting-edge algorithms to produce impressive upscaling quality at very fast performance. • **TAA Upscale**: A temporal anti-aliasing upscaler that uses information from previous frames to produce high-quality visuals. • **Spatial-Temporal Post-Processing (STP)**: A low-overhead spatio-temporal anti-aliasing upscaler that attempts to produce sharp visuals at scaling factors as low as 50%. |
+| **- Use Mip Bias** | Apply a negative bias on the texture samplers of deferred, opaque, and transparent passes. This improves detail on textures but increases the texture fetching cost. Cost varies per platform. |
| **- Minimum Screen Percentage** | The minimum screen percentage that dynamic resolution can reach. |
| **- Maximum Screen Percentage** | The maximum screen percentage that dynamic resolution can reach. This value must be higher than the **Min Screen Percentage**. |
| **- Force Screen Percentage** | Enable the checkbox to force HDRP to use a specific screen percentage for dynamic resolution. This feature is useful for debugging dynamic resolution. |
-| **- Forced Screen Percentage** | The specific screen percentage that HDRP uses for dynamic resolution. This property is only visible when you enable the **Force Screen Percentage**.. |
-| **- Low Res Transparency Min Threshold** | The minimum percentage threshold allowed to clamp low resolution transparency. When the resolution percentage falls below this threshold, HDRP will clamp the low resolution to this percentage. |
+| **- Forced Screen Percentage** | The specific screen percentage that HDRP uses for dynamic resolution. This property is only visible when you enable the **Force Screen Percentage**. |
+| **- Low Res Transparency Min Threshold** | The minimum percentage threshold allowed to clamp low-resolution transparency. When the resolution percentage falls below this threshold, HDRP will clamp the low resolution to this percentage. |
| **- Ray Tracing Half Resolution Threshold** | The minimum percentage threshold allowed to render ray tracing effects at half resolution. When the resolution percentage falls below this threshold, HDRP will render ray tracing effects at full resolution. |
+
## Compute Thickness
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Menu-Items.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Menu-Items.md
index 033b60a08e0..0fbfa4cb7be 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Menu-Items.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Menu-Items.md
@@ -21,6 +21,8 @@ This section includes all the menu items under the **Edit > Rendering > Renderin
This section includes all the menu items under the **Edit > Rendering > Materials** menu fold-out.
+For more information, refer to [Convert materials and shaders](convert-from-built-in-convert-materials-and-shaders.md).
+
| **Item** | **Description** |
|-------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **Generate Material Resources** | Generate look-up table resources for all HDRP Materials. The generated resources will be placed in the directory **Assets/HDRPDefaultResources/Generated**. |
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md
index fc75271c170..015b5a03685 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md
@@ -30,7 +30,7 @@ The unit of [illuminance](Glossary.md#Illuminance). A light source that emits 1
#### Nits (candela per square meter):
-The unit of luminance. Describes the surface power of a visible light source. When you use this unit, the overall power of a light source depends the size of the light source, meaning the the illumination level of a Scene changes depending on the size of the light source. Highlights that a light source produces conserve their intensity regardless of the size of the surface.
+The unit of luminance. Describes the surface power of a visible light source. When you use this unit, the overall power of a light source depends the size of the light source, meaning the illumination level of a Scene changes depending on the size of the light source. Highlights that a light source produces conserve their intensity regardless of the size of the surface.
A light source that emits 1 candela of [luminous intensity](Glossary.md#LuminousIntensity) onto an area of 1 square meter has a luminance of 1 candela per square meter.
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Planar-Reflection-Probe.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Planar-Reflection-Probe.md
index 2e644aa0907..d5b8fef13c8 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Planar-Reflection-Probe.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Planar-Reflection-Probe.md
@@ -4,7 +4,7 @@ The Planar Reflection Probe component is one of the types of [Reflection Probe](
## Properties
-Planar Reflection Probes share many properties with the the [built-in render pipeline Reflection Probe](https://docs.unity3d.com/Manual/class-ReflectionProbe.html), and the [HDRP cubemap Reflection Probe](Reflection-Probe.md).
+Planar Reflection Probes share many properties with the [built-in render pipeline Reflection Probe](https://docs.unity3d.com/Manual/class-ReflectionProbe.html), and the [HDRP cubemap Reflection Probe](Reflection-Probe.md).
Planar Reflection Probes use the same texture format than the one selected in [HDRP Asset](HDRP-Asset.md) for Color Buffer Format.
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/SRPBatcher-Materials.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/SRPBatcher-Materials.md
index 8350d44af94..32896e226ee 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/SRPBatcher-Materials.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/SRPBatcher-Materials.md
@@ -14,7 +14,7 @@ A GameObject must meet the following requirements to be compatible with the SRP
## Shader compatibility
-All lit and unlit shaders in the the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) fit this requirement (except for the particle versions of these shaders).
+All lit and unlit shaders in the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) fit this requirement (except for the particle versions of these shaders).
For a custom shader to be compatible with the SRP Batcher it must meet the following requirements:
@@ -23,4 +23,4 @@ For a custom shader to be compatible with the SRP Batcher it must meet the follo
You can check the compatibility status of a shader in the Inspector panel.
-
\ No newline at end of file
+
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
index ac55f890ec5..8b57b7546f8 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
@@ -292,8 +292,8 @@
* [Create a custom Pass in a C# script](Custom-Pass-Scripting.md)
* [Understand custom pass variables](AOVs.md)
* [Manage a custom pass without a GameObject](Global-Custom-Pass-API.md)
- * [Injection points](Custom-Pass-Injection-Points.md)
- * [Customize the the High Definition Render Pipeline (HDRP)](render-graph.md)
+ * [Injection points](Custom-Pass-Injection-Points.md)
+ * [Customize the High Definition Render Pipeline (HDRP)](render-graph.md)
* [Test and debug rendering and post-processing](rendering-troubleshoot.md)
* [Troubleshoot a custom pass](Custom-Pass-Troubleshooting.md)
* [View a custom pass in the Frame Debugger](Custom-Pass-Frame-Debugger.md)
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/batch-renderer-group-creating-draw-commands.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/batch-renderer-group-creating-draw-commands.md
index 3d2fe8ed04d..5ddef7d1a61 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/batch-renderer-group-creating-draw-commands.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/batch-renderer-group-creating-draw-commands.md
@@ -8,7 +8,7 @@ To create draw commands, use the [BatchRendererGroup.OnPerformCulling](https://d
Your `OnPerformCulling` implementation can generate as many or as few draw commands as you want. A simple implementation that only uses a single mesh and material could only output a single draw command, a more complex implementation could output thousands, each with different meshes and materials.
-**Note**: To provide maximum flexibility, Unity doesn't preallocate the arrays in the `BatchCullingOutputDrawCommands` output struct and stores them as raw pointers so you can easily allocate them and use them from [Burst](https://docs.unity3d.com/Packages/com.unity.burst@latest) jobs. You must allocate the arrays using [UnsafeUtility.Malloc](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc) with the the [Allocator.TempJob](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Unity.Collections.Allocator.TempJob) allocator. The callback shouldn't release the memory. Instead, Unity releases the memory after it finishes rendering using the draw commands.
+**Note**: To provide maximum flexibility, Unity doesn't preallocate the arrays in the `BatchCullingOutputDrawCommands` output struct and stores them as raw pointers so you can easily allocate them and use them from [Burst](https://docs.unity3d.com/Packages/com.unity.burst@latest) jobs. You must allocate the arrays using [UnsafeUtility.Malloc](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc) with the [Allocator.TempJob](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Unity.Collections.Allocator.TempJob) allocator. The callback shouldn't release the memory. Instead, Unity releases the memory after it finishes rendering using the draw commands.
See the following code sample for an example of how to create draw commands. This code sample builds on the one in [Creating batches](batch-renderer-group-creating-batches.md).
@@ -256,4 +256,4 @@ public class SimpleBRGExample : MonoBehaviour
}
```
-This is the final, complete, code sample for BRG. If you attach this Component to a GameObject, set a mesh and [DOTS Instancing](dots-instancing-shaders.md)-compatible material in the Inspector, and enter Play Mode, Unity renders three instances of the mesh using the material.
\ No newline at end of file
+This is the final, complete, code sample for BRG. If you attach this Component to a GameObject, set a mesh and [DOTS Instancing](dots-instancing-shaders.md)-compatible material in the Inspector, and enter Play Mode, Unity renders three instances of the mesh using the material.
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-from-built-in-convert-materials-and-shaders.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-from-built-in-convert-materials-and-shaders.md
index fd855704ad6..1be9d338547 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-from-built-in-convert-materials-and-shaders.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-from-built-in-convert-materials-and-shaders.md
@@ -14,6 +14,7 @@ To upgrade the Materials in your Scene to HDRP-compatible Materials:
The automatic upgrade options described above can't upgrade all Materials to HDRP correctly:
* You can't automatically upgrade custom Materials or Shaders to HDRP. You must [convert custom Materials and Shaders manually](#ManualConversion).
+* HDRP can only convert materials from the **Assets** folder of your project. HDRP uses the [error shader](xref:shader-error) for GameObjects that use the default read-only material from the Built-In Render Pipeline, for example [primitives](xref:um-primitive-objects).
* Height mapped Materials might look incorrect. This is because HDRP supports more height map displacement techniques and decompression options than the Built-in Render Pipeline. To upgrade a Material that uses a heightmap, modify the Material's **Amplitude** and **Base** properties until the result more closely matches the Built-in Render Pipeline version.
* You can't upgrade particle shaders. HDRP doesn't support particle shaders, but it does provide Shader Graphs that are compatible with the [Built-in Particle System](https://docs.unity3d.com/Manual/Built-inParticleSystem.html). These Shader Graphs work in a similar way to the built-in particle shaders. To use these Shader Graphs, import the **Particle System Shader Samples** sample:
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-project-from-built-in-render-pipeline.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-project-from-built-in-render-pipeline.md
index fb91338ace9..c1f0bf75e32 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-project-from-built-in-render-pipeline.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/convert-project-from-built-in-render-pipeline.md
@@ -5,6 +5,6 @@ The High Definition Render Pipeline (HDRP) uses a new set of shaders and lightin
| Topic | Description |
|-|-|
| [Convert post-processing scripts](convert-from-built-in-convert-post-processing-scripts.md) | Remove the Post-Processing Version 2 package from a project and update your scripts to work with HDRP's own implementation for post processing. |
-| [Convert lighting and shadows](convert-from-built-in-convert-lighting-and-shadows.md) | Convert a project to physical Light units to control the intensity of Lights, instead of the the arbitrary units the Built-in Render Pipeline uses. |
+| [Convert lighting and shadows](convert-from-built-in-convert-lighting-and-shadows.md) | Convert a project to physical Light units to control the intensity of Lights, instead of the arbitrary units the Built-in Render Pipeline uses. |
| [Convert materials and shaders](convert-from-built-in-convert-materials-and-shaders.md) | Upgrade the materials in your scene to HDRP-compatible materials, either automatically or manually. |
| [Convert project with HDRP wizard](convert-from-built-in-convert-project-with-hdrp-wizard.md) | Add the HDRP package to a Built-in Render Pipeline project and set up HDRP. |
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/create-an-hdri-sky.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/create-an-hdri-sky.md
index 1f3b7fc0124..7114b93b2da 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/create-an-hdri-sky.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/create-an-hdri-sky.md
@@ -15,7 +15,7 @@ Tip: [Unity HDRI Pack](https://assetstore.unity.com/packages/essentials/beta-pro
After you add an **HDRI Sky** override, you must set the Volume to use **HDRI Sky**. The [Visual Environment](visual-environment-volume-override-reference.md) override controls which type of sky the Volume uses. To set the Volume to use **HDRI Sky**:
-1. In the **Visual Environment** override, go to the **Sky** > **Sky Type**
+1. In the **Visual Environment** override, go to **Sky** > **Sky Type**.
2. Set **Sky Type** to **HDRI Sky**.
HDRP now renders an **HDRI Sky** for any Camera this Volume affects.
@@ -23,4 +23,3 @@ HDRP now renders an **HDRI Sky** for any Camera this Volume affects.
Refer to the [HDRI Sky Volume Override Reference](hdri-sky-volume-override-reference.md) for more information.
[!include[](snippets/volume-override-api.md)]
-
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-pass-reference.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-pass-reference.md
index 8d13c48af61..655306dcae3 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-pass-reference.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-pass-reference.md
@@ -35,7 +35,7 @@ Configure a draw renderers Custom Pass in the **Custom Passes** panel using the
| Target Depth Buffer | | | The target buffer where Unity writes and tests the depth and stencil data: •**Camera:** Targets the current camera depth buffer that renders the Custom Pass. •**Custom:** Uses the Custom Pass buffer allocated in the HDRP Asset. •**None:** Doesn’t write the data to a buffer. This buffer does not contain transparent objects that have **Depth Write** enabled in the [shader properties](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Lit-Shader.html). |
| Clear Flags | | | Discards the contents of a buffer before Unity executes this Custom Pass. Assign a clear flag to one of the following buffers: •**None:** Doesn’t clear any buffers in this pass. •**Color:** Clears the depth buffer. •**Depth:** Clears the depth buffer and the stencil buffer. •**All:** Clears the data in the color, depth and stencil buffers. |
| Filters | | | Properties in this section determine the GameObjects that Unity renders in this Custom Pass. |
-| | Queue | | Determines the kind of materials that this Custom Pass renders: •**Opaque No Alpha test**: Opaque GameObjects without alpha test only. •**Opaque Alpha Test: **Opaque GameObjects with alpha test only. •**All Opaque**: All opaque GameObjects. •**After Post Process Opaque**: Opaque GameObjects that use the after post process render pass. •**Pre Refraction**: Transparent GameObjects that use the the pre refraction render pass. •**Transparent**: Transparent GameObjects that use the default render pass. •**Low Transparent**: Transparent GameObjects that use the low resolution render pass. •**All Transparent**: All Transparent GameObjects. •**All Transparent With Low Res**: Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass. •**After Post Process Transparent**: Transparent GameObjects that use after post process render pass. •**Overlay**: All GameObjects that use the overlay render pass. •**All:** All GameObjects. |
+| | Queue | | Determines the kind of materials that this Custom Pass renders: •**Opaque No Alpha test**: Opaque GameObjects without alpha test only. •**Opaque Alpha Test: **Opaque GameObjects with alpha test only. •**All Opaque**: All opaque GameObjects. •**After Post Process Opaque**: Opaque GameObjects that use the after post process render pass. •**Pre Refraction**: Transparent GameObjects that use the pre refraction render pass. •**Transparent**: Transparent GameObjects that use the default render pass. •**Low Transparent**: Transparent GameObjects that use the low resolution render pass. •**All Transparent**: All Transparent GameObjects. •**All Transparent With Low Res**: Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass. •**After Post Process Transparent**: Transparent GameObjects that use after post process render pass. •**Overlay**: All GameObjects that use the overlay render pass. •**All:** All GameObjects. |
| | Layer Mask | | Determines the GameObject layer that this Custom Pass applies to. |
| Overrides | | | |
| | Override Mode | | Determines what this Custom Pass volume uses to render GameObjects included in this Custom Pass: •**Material** •**Shader** •**Pass Name** |
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-post-processing-dynamic-resolution-dlss.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-post-processing-dynamic-resolution-dlss.md
index b5ef01a2f7b..28ed1b6f885 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-post-processing-dynamic-resolution-dlss.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/custom-post-processing-dynamic-resolution-dlss.md
@@ -3,7 +3,7 @@
If you want to use DLSS or dynamic resolution with a custom post-processing pass, and need to interpolate or sample UVs from color, normal, or velocity, use the following functions to calculate the correct UVs:
```glsl
-#include "Packages/com.unity.render-pipelines.high-dynamic/Runtime/ShaderLibrary/ShaderVariables.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
//...
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-access.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-access.md
index b53992bda2d..81e2327f32e 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-access.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-access.md
@@ -6,6 +6,6 @@ To access DOTS Instanced properties, your shader can use one of the access macro
* If the most significant bit of the metadata value is `0`, every instance uses the value from instance index zero. This means each instance loads directly from the byte address in the metadata value. In this case, the buffer only needs to store a single value, instead of one value per instance.
* If the most significant bit of the metadata value is `1`, the address should contain an array where you can find the value for instance index `instanceID` using `AddressOfInstance0 + sizeof(PropertyType) * instanceID`. In this case, you should ensure that every rendered instance index has valid data in buffer. Otherwise, out-of-bounds access and undefined behavior can occur.
-You can also set the the metadata value directly which is useful if you want to use a custom data source that doesn't use the above layout, such as a texture.
+You can also set the metadata value directly which is useful if you want to use a custom data source that doesn't use the above layout, such as a texture.
For an example of how to use these macros, see [Access macro example](dots-instancing-shaders-samples.md).
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-macros.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-macros.md
index a57bb62925f..59fcb9f6f61 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-macros.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/dots-instancing-shaders-macros.md
@@ -4,7 +4,7 @@ Unity provides the following access macros:
| **Access macro** | **Description** |
| ------------------------------------------------------------ | ------------------------------------------------------------ |
-| `UNITY_ACCESS_DOTS_INSTANCED_PROP(PropertyType, PropertyName)` | Returns the value loaded from `unity_DOTSInstanceData` using the layout described above. Shaders that Unity provides use this version for DOTS Instanced built-in properties that don’t have a default value to fall back on. |
+| `UNITY_ACCESS_DOTS_INSTANCED_PROP(PropertyType, PropertyName)` | Returns the value loaded from `unity_DOTSInstanceData`. Refer to [Declare DOTS Instancing properties in a custom shader](dots-instancing-shaders-declare) for more information. Shaders that Unity provides use this version for DOTS Instanced built-in properties that don’t have a default value to fall back on. |
| `UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(PropertyType, PropertyName)` | Returns the same as `UNITY_ACCESS_DOTS_INSTANCED_PROP`, except if the most significant bit of the metadata value is zero, it returns a default value. The default value is the value of the regular material property with the same name as the DOTS Instanced property, which is why Shaders that Unity provides use the convention where DOTS Instanced properties have the same name as regular material properties. When using the default value, the access macro doesn't access `unity_DOTSInstanceData` at all. Shaders that Unity provides use this access macro for DOTS Instanced material properties, so the loads fall back to the value set on the material. |
| `UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_CUSTOM_DEFAULT(PropertyType, PropertyName, DefaultValue)` | Returns the same as `UNITY_ACCESS_DOTS_INSTANCED_PROP` unless the most significant bit of the metadata value is zero, in which case this macroreturns `DefaultValue` instead, and doesn't access `unity_DOTSInstanceData`. |
| `UNITY_DOTS_INSTANCED_METADATA_NAME(PropertyType, PropertyName)` | Returns the metadata value directly without accessing anything. This is useful for custom instance data loading schemes. |
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/hdri-sky-volume-override-reference.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/hdri-sky-volume-override-reference.md
index 0f20a632f1f..d96406ed937 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/hdri-sky-volume-override-reference.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/hdri-sky-volume-override-reference.md
@@ -1,6 +1,6 @@
# HDRI Sky Volume Override reference
-The HDRI Sky Volume Override component exposes options that you can use to define how the High Definition Render Pipeline (HDRP) renders an HDRI sky.
+The HDRI Sky Volume Override component provides options to define how the High Definition Render Pipeline (HDRP) renders an HDRI sky.
Refer to [Create an HDRI sky](create-an-HDRI-sky.md) for more information.
@@ -22,51 +22,52 @@ Refer to [Create an HDRI sky](create-an-HDRI-sky.md) for more information.
HDRI Sky
- Assign a HDRI Texture that HDRP uses to render the sky.
+ Assign an HDRI texture to render the sky in HDRP.
Distortion Mode
- Use the drop-down to select the method that HDRP uses to calculate the sky distortion. • None : No distortion. • Procedural : HDRP distorts the sky using a uniform wind direction. • Flowmap : HDRP distorts the sky with a user provided flowmap.
+ Select how HDRP calculates sky distortion: • None : No distortion. • Procedural : Distorts the sky using uniform wind direction. • Flowmap : Uses a user-provided flowmap for distortion.
Orientation
- The orientation of the distortion relative to the X world vector (in degrees). This value can be relative to the Global Wind Orientation defined in the Visual Environment .
+ Set the distortion orientation relative to the X-world vector (degrees). This can be relative to the Global Wind Orientation in the Visual Environment .
Speed
- The speed at which HDRP scrolls the distortion texture. This value can be relative to the Global Wind Speed defined in the Visual Environment .
+ Define how fast HDRP scrolls the distortion texture. This value can be relative to the Global Wind Speed defined in the Visual Environment .
Flowmap
- Assign a flowmap, in LatLong layout, that HDRP uses to distort UVs when rendering the sky. This property only appears when you select Flowmap from the Distortion Mode drop-down.
+ Assign a LatLong flowmap for sky UV distortion. Visible only when you select Flowmap from the Distortion Mode drop-down.
Upper Hemisphere Only
- Check the box if the flowmap contains distortion for the sky above the horizon only. This property only appears when you select Flowmap from the Distortion Mode drop-down.
+ Enable if the flowmap distorts only the sky above the horizon. Visible only when you select Flowmap from the Distortion Mode drop-down.
Intensity Mode
- Use the drop-down to select the method that HDRP uses to calculate the sky intensity. • Exposure : HDRP calculates intensity from an exposure value in EV100. • Multiplier : HDRP calculates intensity from a flat multiplier. • Lux : HDRP calculates intensity in terms of a target Lux value.
+ Choose how HDRP calculates sky intensity: • Exposure : Based on EV100 exposure. • Multiplier : Applies a flat multiplier. • Lux : Targets a specific Lux value.
Exposure
- Set the amount of light per unit area that HDRP applies to the HDRI Sky cubemap. This property only appears when you select Exposure from the Intensity Mode drop-down.
+ Set the light per unit area applied to the HDRI Sky cubemap. Visible only when you set Exposure in Intensity Mode from the Intensity Mode drop-down.
Multiplier
- Set the multiplier for HDRP to apply to the Scene as environmental light. HDRP multiplies the environment light in your Scene by this value. This property only appears when you select Multiplier from the Intensity Mode drop-down.
+ Set a multiplier for environment light in the scene. Visible only when you select Multiplier from the Intensity Mode drop-down.
+
Desired Lux Value
- Set an absolute intensity for the HDR Texture you set in HDRI Sky , in Lux . This value represents the light received in a direction perpendicular to the ground. This is similar to the Lux unit you use to represent the Sun, so it's complimentary. This property only appears when you select Lux from the Intensity Mode drop-down.
+ Set an absolute intensity for the HDR Texture you set in HDRI Sky , in Lux . This value represents the light received in a direction perpendicular to the ground. This is similar to the Lux unit you use to represent the Sun, so it's complimentary. Visible only when you select Lux from the Intensity Mode drop-down.
@@ -78,10 +79,10 @@ Refer to [Create an HDRI sky](create-an-HDRI-sky.md) for more information.
Use the slider to set the angle to rotate the cubemap, in degrees.
-
+
Lock Sun
- Make the Sun rotate automatically when you move the HDRI Sky, and the HDRI Sky rotate automatically when you rotate the Sun.
+ Make the Sun rotate automatically when you move the HDRI Sky, and the HDRI Sky rotate automatically when you rotate the sun.
Update Mode
@@ -91,7 +92,7 @@ Refer to [Create an HDRI sky](create-an-HDRI-sky.md) for more information.
Update Period
- Set the period (in seconds) for HDRP to update the sky environment. Set the value to 0 if you want HDRP to update the sky environment every frame. This property only appears when you set the Update Mode to Realtime .
+ Set the update interval in seconds. Use 0 for per-frame updates. Visible only when you set the Update Mode to Realtime .
@@ -116,19 +117,19 @@ These properties only appear if you enable [advanced properties](https://docs.un
Backplate
- Indicates whether to project the bottom part of the HDRI onto a plane with various shapes such as a Rectangle, Circle, Ellipse, or Infinite plane.
+ Projects the lower hemisphere of the HDRI onto a selected shape (Rectangle, Circle, Ellipse, or Infinite plane).
Type
- Specifies the shape of the backplate. • Disc : Projects the bottom of the HDRI texture onto a disc. • Rectangle : rojects the bottom of the HDRI texture onto a rectangle. • Ellipse : Projects the bottom of the HDRI texture onto an ellipse. • Infinite : Projects the bottom of the HDRI texture onto an infinite plane.
+ Specifies the shape of the backplate. • Disc : Projects the bottom of the HDRI texture onto a disc. • Rectangle : Projects the bottom of the HDRI texture onto a rectangle. • Ellipse : Projects the bottom of the HDRI texture onto an ellipse. • Infinite : Projects the bottom of the HDRI texture onto an infinite plane.
Ground Level
- The height of the ground level in the scene.
+ Specifies the height of the ground in the scene.
@@ -140,25 +141,25 @@ These properties only appear if you enable [advanced properties](https://docs.un
Projection
- HDRP uses this number to control the projection of the bottom hemisphere of the HDRI on the backplate. Small projection distance implies higher pixels density with more distortion, large projection distance implies less pixels density with less distortion.
+ HDRP uses this number to control the projection of the bottom hemisphere of the HDRI on the backplate. Small projection distance implies higher pixel density with more distortion, large projection distance implies less pixel density with less distortion.
Rotation
- The rotation of the physical backplate.
+ Rotates the physical backplate.
Texture Rotation
- The rotation of the HDRI texture HDRP projects onto the backplate.
+ Rotates the HDRI texture projected onto the backplate.
Texture Offset
- The offset value to apply to the texture HDRP projects onto the backplate.
+ Offsets the texture projected onto the backplate.
@@ -176,7 +177,7 @@ These properties only appear if you enable [advanced properties](https://docs.un
Directional Shadow
- Indicates whether the backplate receives shadows from the main directional Light.
+ Enables shadows from the main directional light on the backplate.
@@ -201,4 +202,4 @@ These properties only appear if you enable [advanced properties](https://docs.un
**Note**: To use ambient occlusion in the backplate, increase the value of the **Direct Lighting Strength** property on the [Ambient Occlusion](Override-Ambient-Occlusion.md) component override. As the backplate doesn't have global illumination, it can only get ambient occlusion from direct lighting.
-**Limitation**: The backplate only appears in local reflection probes and it doesn't appear in the default sky reflection. This is because the default sky reflection is a cubemap projected at infinity which is incompatible with how Unity renders the backplate.
+**Limitation**: The backplate only appears in local reflection probes and doesn't appear in the default sky reflection. This is because the default sky reflection is a cubemap projected at infinity which is incompatible with how Unity renders the backplate.
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-path-tracing.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-path-tracing.md
index 0c1c65de963..fdb2786fdde 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-path-tracing.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-path-tracing.md
@@ -12,7 +12,7 @@
| **Maximum Intensity** | Set a value to clamp the intensity of the light value each bounce returns. This avoids bright, isolated pixels in the final result. **Note**: This property can make the final image dimmer, so if the result looks dark, increase the value of this property. |
| **Sky Importance Sampling** | Set the sky sampling mode. Importance sampling favors the brightest directions, which is beneficial when using a sky model with high contrast and intense spots (like a sun, or street lights). On the other hand, it can be slightly detrimental when using a smooth, uniform sky. It's active by default for HDRI skies only, but can also be turned On and Off, regardless of the type of sky in use. |
| **Seed Mode** | Set how the path tracer generates random numbers. The seed is the pattern the noise has. When accumulating samples, every frame needs a different seed. Otherwise, the same noisy image gets accumulated over and over. **Seed Mode** has the following options: • **Non Repeating**: This is the default option. The seed is chosen based on the camera frame count. When the accumulation resets, it is not reset to zero. • **Repeating**: The seed is reset every time the accumulation is reset. Rendering of every image is done using the same random numbers. • **Custom**: Set the seed using a custom script. For more information, see the example in [Understand path tracing](path-tracing-understand.md).|
-| **Denoising** | Denoises the output of the the path tracer. This setting is only available when you install the **Unity Denoising** Package. **Denoising** has the following options: • **None**: Does not denoise (this is the default option). • **Intel Open Image Denoise** : Uses the Intel Open Image Denoise library to denoise the frame. • **NVIDIA OptiX** : Uses NVIDIA OptiX to denoise the frame. You can also enable the following additional settings: • **Use AOVs** (Arbitrary Output Variables): Increases the amount of detail kept in the frame after HDRP denoises it. • **Temporal**: Improves the temporal consistency of denoised frame sequences. • **Separate Volumetrics**: Denoises the volumetric scattering effect separately for a smoother fog. When Separate Volumetrics is enabled, the Temporal setting will not improve volumetric fog temporal stability. |
+| **Denoising** | Denoises the output of the path tracer. This setting is only available when you install the **Unity Denoising** Package. **Denoising** has the following options: • **None**: Does not denoise (this is the default option). • **Intel Open Image Denoise** : Uses the Intel Open Image Denoise library to denoise the frame. • **NVIDIA OptiX** : Uses NVIDIA OptiX to denoise the frame. You can also enable the following additional settings: • **Use AOVs** (Arbitrary Output Variables): Increases the amount of detail kept in the frame after HDRP denoises it. • **Temporal**: Improves the temporal consistency of denoised frame sequences. • **Separate Volumetrics**: Denoises the volumetric scattering effect separately for a smoother fog. When Separate Volumetrics is enabled, the Temporal setting will not improve volumetric fog temporal stability. |

diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-screen-space-reflection.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-screen-space-reflection.md
index febbc9ce467..51359e00b8d 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-screen-space-reflection.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-screen-space-reflection.md
@@ -2,6 +2,11 @@
[!include[](snippets/Volume-Override-Enable-Properties.md)]
+For more information, refer to the following:
+
+- [Use the screen space reflection (SSR) override](override-screen-space-reflection.md)
+- [Understand reflection in HDRP](reflection-understand.md)
+
### Screen-space
| **Property** | **Description** |
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-and-post-processing.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-and-post-processing.md
index 6514c19389b..e5bd1fced6f 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-and-post-processing.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-and-post-processing.md
@@ -16,6 +16,6 @@ Control how the High Definition Render Pipeline (HDRP) renders a scene and apply
|[Motion effects](motion-effects.md)|Apply effects to simulate the appearance of objects moving at speed.|
|[Runtime effects](runtime-effects.md)|Use HDRP's API to control properties in a script at runtime.|
|[Custom rendering effects](Custom-rendering.md)|Create an effect in a script and control when and how HDRP renders it.|
-|[Customize the the High Definition Render Pipeline (HDRP)](render-graph.md)|Uses the [render graph system](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/index.html?subfolder=/manual/render-graph-system.html) to add render pipeline features to HDRP.|
+|[Customize the High Definition Render Pipeline (HDRP)](render-graph.md)|Uses the [render graph system](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/index.html?subfolder=/manual/render-graph-system.html) to add render pipeline features to HDRP.|
|[Troubleshoot rendering and post-processing issues]()|Fix common issues with custom effects.|
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-underwater-view.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-underwater-view.md
index 38bed4d8441..60526ccc48a 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-underwater-view.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-underwater-view.md
@@ -2,9 +2,21 @@
Underwater is rendered as a fullscreen postprocess effect. It uses either a simple analytic formula to estimate light absorption by the water volume, or if volumetric fog is enabled, it will be included in the vbuffer and rendered using volumetric lighting, supporting god rays and light shafts from shadows.
-To view non-infinite water surfaces from underwater, you have to specify a [collider](https://docs.unity3d.com/Manual/Glossary.html#Collider). You can either use the box collider HDRP automatically provides or select a box collider in the scene to use for this purpose.
+## Define the underwater area
-To view infinite water surfaces from underwater, you have to specify a **Volume Depth**.
+To change the area where the camera displays an underwater view for a non-infinite water surface, use the **Volume Bounds** setting. Follow these steps:
+
+1. Create a GameObject with a collider component, for example a cube with a **Box Collider** component.
+2. Place the GameObject where you want the underwater view to be visible.
+3. In the collider component, select **Edit Collider** to set the size of the visible underwater area.
+4. Select the water GameObject.
+5. In the **Inspector** window, under **Appearance**, under **Underwater**, set **Volume Bounds** to the GameObject you created.
+
+To set the area of the underwater view for an ocean, follow these steps:
+
+1. Select the ocean GameObject.
+2. In the **Inspector** window, under **Appearance**, enable **Underwater**.
+3. Adjust **Volume Depth**.
# Water line
diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-vfx-interaction.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-vfx-interaction.md
index ee672f92560..107842f517e 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-vfx-interaction.md
+++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-vfx-interaction.md
@@ -1,6 +1,6 @@
# Interaction between the Water System and the VFX Graph
-The Water System supports being evaluated from the VFX Graph, to access data such as the the water height at a given point, the surface normal, or the current value.
+The water system supports being evaluated from the VFX Graph, to access data such as the water height at a given point, the surface normal, or the current value.

diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
index 06809f179be..d2d3258948f 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
@@ -188,7 +188,7 @@ void RayTracedReflectionGUI(RayCastingMode tracingMode)
{
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "RayTracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
if (RenderPipelineManager.currentPipeline is not HDRenderPipeline { rayTracingSupported: true })
HDRenderPipelineUI.DisplayRayTracingSupportBox();
@@ -261,7 +261,7 @@ public override void OnInspectorGUI()
PropertyField(m_Enable, k_EnabledOpaque);
if (!notSupported)
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSR, "Screen Space Reflection");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSR);
bool transparentSSRSupported = currentAsset.currentPlatformRenderPipelineSettings.supportSSR
&& currentAsset.currentPlatformRenderPipelineSettings.supportSSRTransparent
@@ -269,7 +269,7 @@ public override void OnInspectorGUI()
if (transparentSSRSupported)
{
PropertyField(m_EnableTransparent, k_EnabledTransparent);
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.TransparentSSR, "Transparent");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.TransparentSSR);
}
else
{
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ScreenSpaceRefractionEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ScreenSpaceRefractionEditor.cs
index 656826674c0..1764e5b5325 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ScreenSpaceRefractionEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ScreenSpaceRefractionEditor.cs
@@ -17,7 +17,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Refraction, "Refraction");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Refraction);
PropertyField(m_ScreenFadeDistance, k_ScreenFadeDistance);
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/ScreenSpaceAmbientOcclusionEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/ScreenSpaceAmbientOcclusionEditor.cs
index f79114ddb50..529f881118c 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/ScreenSpaceAmbientOcclusionEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/ScreenSpaceAmbientOcclusionEditor.cs
@@ -101,7 +101,7 @@ private static class Styles
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSAO, "Screen Space Ambient Occlusion");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSAO);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportSSAO;
if (notSupported)
@@ -118,7 +118,7 @@ public override void OnInspectorGUI()
if (m_RayTracing.overrideState.boolValue && m_RayTracing.value.boolValue)
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "RayTracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
// If ray tracing is supported display the content of the volume component
if (RenderPipelineManager.currentPipeline is not HDRenderPipeline { rayTracingSupported: true })
HDRenderPipelineUI.DisplayRayTracingSupportBox();
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
index c18e5fd0442..aca2b43db85 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
@@ -40,7 +40,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.ContactShadows, "Contact Shadows");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.ContactShadows);
PropertyField(m_Enable, EditorGUIUtility.TrTextContent("State", "When enabled, HDRP processes Contact Shadows for this Volume."));
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/HDShadowSettingsEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/HDShadowSettingsEditor.cs
index 25f96f97601..68d02832c86 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/HDShadowSettingsEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/HDShadowSettingsEditor.cs
@@ -45,7 +45,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.ShadowMaps, "Shadow Maps");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.ShadowMaps);
PropertyField(m_MaxShadowDistance, EditorGUIUtility.TrTextContent("Max Distance", "In Meter"));
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/VolumetricCloudsEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/VolumetricCloudsEditor.cs
index b7d9ba1dd16..9dd5d931daf 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/VolumetricCloudsEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/VolumetricCloudsEditor.cs
@@ -523,7 +523,7 @@ public override void OnInspectorGUI()
PropertyField(m_Enable, EditorGUIUtility.TrTextContent("State"));
if (m_Enable.value.boolValue && !notSupported)
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.VolumetricClouds, "Volumetric Clouds");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.VolumetricClouds);
EditorGUILayout.Space();
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs
index a6bff21b9c2..0c58027544e 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs
@@ -39,7 +39,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Bloom, "Bloom");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Bloom);
base.OnInspectorGUI();
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs
index eb057b82abf..f5ec875557c 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs
@@ -24,7 +24,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.ChromaticAberration, "Chromatic Aberration");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.ChromaticAberration);
PropertyField(m_SpectralLUT);
PropertyField(m_Intensity);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
index 1e8d19c6766..3165410858a 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
@@ -86,7 +86,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.DepthOfField, "Depth Of Field");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.DepthOfField);
PropertyField(m_FocusMode, Styles.k_DepthOfFieldMode);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/FilmGrainEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/FilmGrainEditor.cs
index d54b478d79a..edeec55e89d 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/FilmGrainEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/FilmGrainEditor.cs
@@ -24,7 +24,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.FilmGrain, "Film Grain");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.FilmGrain);
PropertyField(m_Type);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs
index 648275afaf1..b7cc830db95 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs
@@ -41,7 +41,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.MotionBlur, "Motion Blur");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.MotionBlur);
PropertyField(m_Intensity);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/PaniniProjectionEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/PaniniProjectionEditor.cs
index 85f32a97fc2..4424309d9c4 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/PaniniProjectionEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/PaniniProjectionEditor.cs
@@ -22,7 +22,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.PaniniProjection, "Panini Projection");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.PaniniProjection);
PropertyField(m_Distance);
PropertyField(m_CropToFit);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ScreenSpaceLensFlareEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ScreenSpaceLensFlareEditor.cs
index 141cccf671d..e7b9023d6ed 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ScreenSpaceLensFlareEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ScreenSpaceLensFlareEditor.cs
@@ -78,18 +78,9 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- // We loop through each camera and displaying a message if there's any bloom intensity = 0 preventing lens flare to render.
- foreach (HDCamera hdCamera in HDEditorUtils.GetAllCameras())
- {
- var bloomComponent = hdCamera.volumeStack.GetComponent();
- if (bloomComponent != null && !bloomComponent.IsActive())
- {
- EditorGUILayout.HelpBox("One or more Bloom override has an intensity set to 0. This prevents Screen Space Lens Flare to render.", MessageType.Warning);
- break;
- }
- }
-
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.LensFlareScreenSpace, "Screen Space Lens Flare");
+ // We loop through each camera and displaying a message if there's any bloom intensity = 0 preventing lens flare to render.
+ HDEditorUtils.EnsureVolume((Bloom bloom) => !bloom.IsActive() ? "One or more Bloom override has an intensity set to 0. This prevents Screen Space Lens Flare to render." : null);
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.LensFlareScreenSpace);
if (!HDRenderPipeline.currentAsset?.currentPlatformRenderPipelineSettings.supportScreenSpaceLensFlare ?? false)
{
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs
index 6ce8e473334..8ca9b7c030a 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs
@@ -85,7 +85,7 @@ internal bool HDROutputIsActive()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Tonemapping, "Tonemapping");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Tonemapping);
bool hdrInPlayerSettings = UnityEditor.PlayerSettings.allowHDRDisplaySupport;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/VignetteEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/VignetteEditor.cs
index eac7d7e3805..970dd53fd5d 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/VignetteEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/PostProcessing/VignetteEditor.cs
@@ -39,7 +39,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Vignette, "Vignette");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Vignette);
PropertyField(m_Mode);
PropertyField(m_Color);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs
index 9d2f7122f9e..d0162da14c9 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs
@@ -321,7 +321,7 @@ static bool DataDrivenLensFlareHelpBox()
return false;
}
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.LensFlareDataDriven, "Lens Flare Data Driven");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.LensFlareDataDriven);
return true;
}
@@ -336,76 +336,76 @@ static void OpenRenderingDebugger(string panelName)
}
}
- static void HighlightInDebugger(HDCamera hdCamera, FrameSettingsField field, string displayName)
+ static void HighlightInDebugger(Camera camera, FrameSettingsField field, string displayName)
{
- OpenRenderingDebugger(hdCamera.camera.name);
+ OpenRenderingDebugger(camera.name);
// Doesn't work for some reason
//CoreEditorUtils.Highlight("Rendering Debugger", displayName, HighlightSearchMode.Auto);
//GUIUtility.ExitGUI();
}
- internal static void FrameSettingsHelpBox(HDCamera hdCamera, FrameSettingsField field, string displayName)
+ static IEnumerable GetAllCameras()
{
- var data = HDUtils.TryGetAdditionalCameraDataOrDefault(hdCamera.camera);
- var defaults = GraphicsSettings.GetRenderPipelineSettings().GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
-
- var type = MessageType.Warning;
- var attribute = FrameSettingsExtractedDatas.GetFieldAttribute(field);
-
- bool disabledInGlobal = !defaults.IsEnabled(field);
- bool disabledByCamera = data.renderingPathCustomFrameSettingsOverrideMask.mask[(uint)field] &&
- !data.renderingPathCustomFrameSettings.IsEnabled(field);
- bool disabledByDependency = !attribute.dependencies.All(hdCamera.frameSettings.IsEnabled);
-
- var historyContainer = hdCamera.camera.cameraType == CameraType.SceneView
- ? FrameSettingsHistory.sceneViewFrameSettingsContainer
- : HDUtils.TryGetAdditionalCameraDataOrDefault(hdCamera.camera);
- bool disabledByDebug = FrameSettingsHistory.enabled && !historyContainer.frameSettingsHistory.debug.IsEnabled(field) && historyContainer.frameSettingsHistory.sanitazed.IsEnabled(field);
-
- var textBase = $"The FrameSetting required to render this effect in the {(hdCamera.camera.cameraType == CameraType.SceneView ? "Scene" : "Game")} view ";
-
- if (disabledByDebug)
- CoreEditorUtils.DrawFixMeBox(textBase + "is disabled in the Rendering Debugger.", type, "Open", () => HighlightInDebugger(hdCamera, field, displayName));
- else if (disabledByCamera)
- CoreEditorUtils.DrawFixMeBox(textBase + "is disabled on a Camera.", type, "Open", () => EditorUtility.OpenPropertyEditor(hdCamera.camera));
- else if (disabledInGlobal)
- GlobalSettingsHelpBox(textBase + "is disabled in the HDRP Global Settings.", type, field, displayName);
- else if (disabledByDependency)
- GlobalSettingsHelpBox(textBase + "depends on a disabled FrameSetting.", type, field, displayName);
+ foreach (SceneView sceneView in SceneView.sceneViews)
+ yield return sceneView.camera;
+ foreach (Camera camera in Camera.allCameras)
+ if (camera.cameraType == CameraType.Game)
+ yield return camera;
}
-
- internal static HDCamera[] GetAllCameras()
+
+ static IEnumerable<(Camera camera, FrameSettings @default, IFrameSettingsHistoryContainer historyContainer)> SelectFrameSettingsStages(IEnumerable cameras)
{
- HashSet cameras = new();
+ var supportedFeatures = HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings;
+ var defaultSettings = GraphicsSettings.GetRenderPipelineSettings().GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
- // Looping through all the scene views
- foreach (SceneView sceneView in SceneView.sceneViews)
+ foreach (var camera in cameras)
{
- if (!sceneView.hasFocus) continue;
- cameras.Add(HDCamera.GetOrCreate(sceneView.camera));
+ var additionalCameraData = HDUtils.TryGetAdditionalCameraDataOrDefault(camera);
+ var historyContainer = camera.cameraType == CameraType.SceneView ? FrameSettingsHistory.sceneViewFrameSettingsContainer : additionalCameraData;
+
+ FrameSettings dummy = default;
+ FrameSettingsHistory.AggregateFrameSettings(ref dummy, camera, historyContainer, ref defaultSettings, supportedFeatures);
+ yield return (camera, defaultSettings, historyContainer);
}
+ }
+
+ static void FrameSettingsHelpBox(Camera camera, FrameSettingsField field, FrameSettings @default, IFrameSettingsHistoryContainer historyContainer)
+ {
+ FrameSettingsHistory history = historyContainer.frameSettingsHistory;
+ bool finalValue = history.debug.IsEnabled(field);
+ if (finalValue) return; //must be false to call this method
- // Looping through all the game views
- foreach (var camera in HDCamera.GetHDCameras())
- {
- if (camera == null || camera.camera == null)
- continue;
+ bool defaultValue = @default.IsEnabled(field);
+ bool cameraOverrideState = historyContainer.hasCustomFrameSettings && history.customMask.mask[(uint)field];
+ bool cameraOverridenValue = history.overridden.IsEnabled(field);
+ bool cameraSanitizedValue = history.sanitazed.IsEnabled(field);
- if (camera.camera.cameraType == CameraType.Game)
- cameras.Add(camera);
- }
+ var attribute = FrameSettingsExtractedDatas.GetFieldAttribute(field);
+ bool dependenciesSanitizedValueOk = attribute.dependencies.All(fs => attribute.IsNegativeDependency(fs) ? !history.sanitazed.IsEnabled(fs) : history.sanitazed.IsEnabled(fs));
+
+ bool disabledByDefault = !defaultValue && !cameraOverrideState;
+ bool disabledByCameraOverride = cameraOverrideState && !cameraOverridenValue;
- return cameras.ToArray();
+ var textBase = $"The FrameSetting required to render this effect in the {(camera.cameraType == CameraType.SceneView ? "Scene" : "Game")} view (by {camera.name}) ";
+
+ if (disabledByDefault)
+ GlobalSettingsHelpBox(textBase + "is disabled in the HDRP Global Settings.", MessageType.Warning, field, attribute.displayedName);
+ else if (disabledByCameraOverride)
+ CoreEditorUtils.DrawFixMeBox(textBase + $"is disabled on the Camera.", MessageType.Warning, "Open", () => EditorUtility.OpenPropertyEditor(camera));
+ else if (!dependenciesSanitizedValueOk)
+ GlobalSettingsHelpBox(textBase + "depends on a disabled FrameSetting.", MessageType.Warning, field, attribute.displayedName);
+ else if (!finalValue)
+ CoreEditorUtils.DrawFixMeBox(textBase + "is disabled in the Rendering Debugger.", MessageType.Warning, "Open", () => HighlightInDebugger(camera, field, attribute.displayedName));
}
- internal static bool EnsureFrameSetting(FrameSettingsField field, string displayName)
+ internal static bool EnsureFrameSetting(FrameSettingsField field)
{
- foreach (var camera in GetAllCameras())
+ foreach ((Camera camera, FrameSettings @default, IFrameSettingsHistoryContainer historyContainer) in SelectFrameSettingsStages(GetAllCameras()))
{
- if (!camera.frameSettings.IsEnabled(field))
+ if (!historyContainer.frameSettingsHistory.debug.IsEnabled(field))
{
- FrameSettingsHelpBox(camera, field, displayName);
+ FrameSettingsHelpBox(camera, field, @default, historyContainer);
EditorGUILayout.Space();
return false;
}
@@ -413,31 +413,34 @@ internal static bool EnsureFrameSetting(FrameSettingsField field, string display
return true;
}
-
- internal static bool EnsureVolumeAndFrameSetting(Func volumeValidator, FrameSettingsField field, string displayName) where T : UnityEngine.Rendering.VolumeComponent
+
+ static IEnumerable<(Camera camera, T component)> SelectVolumeComponent(IEnumerable cameras) where T : VolumeComponent
{
// Wait for volume system to be initialized
if (VolumeManager.instance.baseComponentTypeArray == null)
- return true;
-
- var cameras = GetAllCameras();
+ yield break;
- foreach (var camera in cameras)
+ foreach (var camera in GetAllCameras())
{
- var errorString = volumeValidator(camera.volumeStack.GetComponent());
- if (!string.IsNullOrEmpty(errorString))
- {
- EditorGUILayout.HelpBox(errorString, MessageType.Warning);
- EditorGUILayout.Space();
- return false;
- }
+ if (!HDCamera.TryGet(camera, out var hdCamera))
+ continue;
+
+ T component = hdCamera.volumeStack.GetComponent();
+ if (component == null)
+ continue;
+
+ yield return (camera, component);
}
+ }
- foreach (var camera in cameras)
+ internal static bool EnsureVolume(Func volumeValidator) where T : VolumeComponent
+ {
+ foreach ((Camera camera, T component) in SelectVolumeComponent(GetAllCameras()))
{
- if (!camera.frameSettings.IsEnabled(field))
+ var errorString = volumeValidator(component);
+ if (!string.IsNullOrEmpty(errorString))
{
- FrameSettingsHelpBox(camera, field, displayName);
+ EditorGUILayout.HelpBox(errorString, MessageType.Warning);
EditorGUILayout.Space();
return false;
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/LineRendering/HDRenderPipeline.LineRendering.VolumeComponentEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/LineRendering/HDRenderPipeline.LineRendering.VolumeComponentEditor.cs
index 9557052ba7f..f7589519388 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/LineRendering/HDRenderPipeline.LineRendering.VolumeComponentEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/LineRendering/HDRenderPipeline.LineRendering.VolumeComponentEditor.cs
@@ -30,7 +30,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.HighQualityLineRendering, "High Quality Line Rendering");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.HighQualityLineRendering);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportHighQualityLineRendering;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/PathTracing/PathTracingEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/PathTracing/PathTracingEditor.cs
index d6f8e2494df..6dfee7b980c 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/PathTracing/PathTracingEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/PathTracing/PathTracingEditor.cs
@@ -58,7 +58,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "Path tracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
index 2a519601b93..12a4573e6c6 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
@@ -167,7 +167,7 @@ void RayTracingQualityModeGUI()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSGI, "Screen Space Global Illumination");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSGI);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = !currentAsset?.currentPlatformRenderPipelineSettings.supportSSGI ?? false;
@@ -197,7 +197,7 @@ public override void OnInspectorGUI()
{
if (rayTracingSettingsDisplayed)
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "RayTracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
if (RenderPipelineManager.currentPipeline is not HDRenderPipeline { rayTracingSupported: true })
HDRenderPipelineUI.DisplayRayTracingSupportBox();
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/LightClusterEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/LightClusterEditor.cs
index 68c5333cf2d..db48e44a337 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/LightClusterEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/LightClusterEditor.cs
@@ -10,7 +10,7 @@ class LightClusterEditor : VolumeComponentEditor
{
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "Raytracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs
index 8538075a55c..1ad4ed61aeb 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs
@@ -40,7 +40,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "Raytracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs
index 476e16a576d..a1235987836 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs
@@ -37,7 +37,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "Raytracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/SubSurfaceScatteringEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/SubSurfaceScatteringEditor.cs
index ce2b3974e8f..88e690d4bbc 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/SubSurfaceScatteringEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/SubSurfaceScatteringEditor.cs
@@ -20,7 +20,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "Raytracing");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs
index f0ac7f77513..8f4a2a826f0 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs
@@ -82,7 +82,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.AtmosphericScattering, "Fog");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.AtmosphericScattering);
PropertyField(m_Enabled, s_Enabled);
@@ -124,7 +124,7 @@ public override void OnInspectorGUI()
{
PropertyField(m_EnableVolumetricFog, s_EnableVolumetricFog);
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Volumetrics, "Volumetric Fog");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Volumetrics);
using (new IndentLevelScope())
{
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterRenderingEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterRenderingEditor.cs
index 46b468e3702..6852e8092b8 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterRenderingEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterRenderingEditor.cs
@@ -33,7 +33,7 @@ public override void OnEnable()
public override void OnInspectorGUI()
{
- HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Water, "Water");
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Water);
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportWater;
if (notSupported)
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterSurface/WaterSurfaceEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterSurface/WaterSurfaceEditor.cs
index c1862aa4d30..d1425cbfb30 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterSurface/WaterSurfaceEditor.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Water/WaterSurface/WaterSurfaceEditor.cs
@@ -292,8 +292,8 @@ public override void OnInspectorGUI()
return;
}
- Func validator = (water) => !water.enable.value ? "Water Surface Rendering is not enabled in the Volume System." : null;
- HDEditorUtils.EnsureVolumeAndFrameSetting(validator, FrameSettingsField.Water, "Water");
+ HDEditorUtils.EnsureVolume((WaterRendering water) => !water.enable.value ? "Water Surface Rendering is not enabled in the Volume System." : null);
+ HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Water);
if (target is WaterSurface surface && surface.surfaceIndex == -1)
{
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs
index 494b89b572e..94db4490e1e 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs
@@ -24,6 +24,13 @@ enum InclusiveMode
enum QualityScope { Global, CurrentQuality }
+ enum Result
+ {
+ Failed,
+ OK,
+ Pending,
+ }
+
static class InclusiveScopeExtention
{
public static bool Contains(this InclusiveMode thisScope, InclusiveMode scope)
@@ -109,14 +116,14 @@ struct Entry
public readonly QualityScope scope;
public readonly InclusiveMode inclusiveScope;
public readonly Style.ConfigStyle configStyle;
- public readonly Func check;
+ public readonly Func check;
public readonly Action fix;
public readonly int indent;
public readonly bool forceDisplayCheck;
public readonly bool skipErrorIcon;
public readonly bool displayAssetName;
- public Entry(QualityScope scope, InclusiveMode mode, Style.ConfigStyle configStyle, Func check,
+ public Entry(QualityScope scope, InclusiveMode mode, Style.ConfigStyle configStyle, Func check,
Action fix, int indent = 0, bool forceDisplayCheck = false, bool skipErrorIcon = false, bool displayAssetName = false)
{
this.scope = scope;
@@ -125,7 +132,21 @@ public Entry(QualityScope scope, InclusiveMode mode, Style.ConfigStyle configSty
this.check = check;
this.fix = fix;
this.forceDisplayCheck = forceDisplayCheck;
- this.indent = mode == InclusiveMode.XRManagement ? 1 : indent;
+ this.indent = indent;
+ this.skipErrorIcon = skipErrorIcon;
+ this.displayAssetName = displayAssetName;
+ }
+
+ public Entry(QualityScope scope, InclusiveMode mode, Style.ConfigStyle configStyle, Func check,
+ Action fix, int indent = 0, bool forceDisplayCheck = false, bool skipErrorIcon = false, bool displayAssetName = false)
+ {
+ this.scope = scope;
+ this.inclusiveScope = mode;
+ this.configStyle = configStyle;
+ this.check = () => check() ? Result.OK : Result.Failed;
+ this.fix = fix;
+ this.forceDisplayCheck = forceDisplayCheck;
+ this.indent = indent;
this.skipErrorIcon = skipErrorIcon;
this.displayAssetName = displayAssetName;
}
@@ -177,8 +198,8 @@ Entry[] BuildEntryList()
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpShadowmask, IsShadowmaskCorrect, FixShadowmask),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpMigratableAssets, IsMigratableAssetsCorrect, FixMigratableAssets),
new Entry(QualityScope.Global, InclusiveMode.VR, Style.vrXRManagementPackage, IsVRXRManagementPackageInstalledCorrect, FixVRXRManagementPackageInstalled),
- new Entry(QualityScope.Global, InclusiveMode.XRManagement, Style.vrOculusPlugin, () => false, null),
- new Entry(QualityScope.Global, InclusiveMode.XRManagement, Style.vrSinglePassInstancing, () => false, null),
+ new Entry(QualityScope.Global, InclusiveMode.XRManagement, Style.vrOculusPlugin, () => false, null, indent: 1),
+ new Entry(QualityScope.Global, InclusiveMode.XRManagement, Style.vrSinglePassInstancing, () => false, null, indent: 1),
new Entry(QualityScope.Global, InclusiveMode.VR, Style.vrLegacyHelpersPackage, IsVRLegacyHelpersCorrect, FixVRLegacyHelpers),
new Entry(QualityScope.CurrentQuality, InclusiveMode.HDRP, Style.hdrpAssetQualityAssigned, IsHdrpAssetQualityUsedCorrect, FixHdrpAssetQualityUsed),
new Entry(QualityScope.CurrentQuality, InclusiveMode.HDRP, Style.hdrpBatcher, IsSRPBatcherCorrect, FixSRPBatcher),
@@ -255,7 +276,7 @@ bool IsAFixAvailableInScope(InclusiveMode scope)
{
if (!scope.Contains(e.inclusiveScope) || e.check == null || e.fix == null)
continue;
- if (!e.check())
+ if (e.check() == Result.Failed)
return false;
}
@@ -272,7 +293,7 @@ void FixAllEntryInScope(InclusiveMode scope)
m_Fixer.Add(() =>
{
- if (!e.check())
+ if (e.check() == Result.Failed)
e.fix(true);
});
}
@@ -621,13 +642,14 @@ void FixMigratableAssets(bool fromAsyncUnused)
#region HDRP_VR_FIXES
- bool vrXRManagementInstalledCheck = false;
- bool IsVRXRManagementPackageInstalledCorrect()
+ Result m_vrXRManagementInstalledCheck = Result.Pending;
+ Result IsVRXRManagementPackageInstalledCorrect() => m_vrXRManagementInstalledCheck;
+ void UpdateVRXRManagementInstalledCheck()
{
+ m_vrXRManagementInstalledCheck = Result.Pending;
m_UsedPackageRetriever.ProcessAsync(
k_XRanagementPackageName,
- (installed, info) => vrXRManagementInstalledCheck = installed);
- return vrXRManagementInstalledCheck;
+ (installed, info) => m_vrXRManagementInstalledCheck = installed ? Result.OK : Result.Failed);
}
void FixVRXRManagementPackageInstalled(bool fromAsync)
@@ -637,13 +659,14 @@ void FixVRXRManagementPackageInstalled(bool fromAsync)
m_PackageInstaller.ProcessAsync(k_XRanagementPackageName, null);
}
- bool vrLegacyHelpersInstalledCheck = false;
- bool IsVRLegacyHelpersCorrect()
+ Result m_vrLegacyHelpersInstalledCheck = Result.Pending;
+ Result IsVRLegacyHelpersCorrect() => m_vrLegacyHelpersInstalledCheck;
+ void UpdateVRLegacyHelpersInstalledCheck()
{
+ m_vrLegacyHelpersInstalledCheck = Result.Pending;
m_UsedPackageRetriever.ProcessAsync(
k_LegacyInputHelpersPackageName,
- (installed, info) => vrLegacyHelpersInstalledCheck = installed);
- return vrLegacyHelpersInstalledCheck;
+ (installed, info) => m_vrLegacyHelpersInstalledCheck = installed ? Result.OK : Result.Failed);
}
void FixVRLegacyHelpers(bool fromAsync)
@@ -926,26 +949,25 @@ void EmbedConfigPackage(bool installed, string name, Action onCompletion)
void InstallLocalConfigurationPackage(Action onCompletion)
{
m_UsedPackageRetriever.ProcessAsync(
- k_HdrpConfigPackageName,
- (installed, info) =>
- {
- // Embedding a package requires it to be an explicit direct dependency in the manifest.
- // If it's not, we add it first.
- if (!info.isDirectDependency)
+ k_HdrpConfigPackageName,
+ (installed, info) =>
{
- m_PackageInstaller.ProcessAsync(k_HdrpConfigPackageName, () => m_UsedPackageRetriever.ProcessAsync(
- k_HdrpConfigPackageName,
- (installed, info) =>
- {
- EmbedConfigPackage(installed, info.name, onCompletion);
-
- }));
- }
- else
- {
- EmbedConfigPackage(installed, info.name, onCompletion);
- }
- });
+ // Embedding a package requires it to be an explicit direct dependency in the manifest.
+ // If it's not, we add it first.
+ if (!info.isDirectDependency)
+ {
+ m_PackageInstaller.ProcessAsync(k_HdrpConfigPackageName, () => m_UsedPackageRetriever.ProcessAsync(
+ k_HdrpConfigPackageName,
+ (installed, info) =>
+ {
+ EmbedConfigPackage(installed, info.name, onCompletion);
+ }));
+ }
+ else
+ {
+ EmbedConfigPackage(installed, info.name, onCompletion);
+ }
+ });
}
@@ -963,6 +985,16 @@ void RefreshDisplayOfConfigPackageArea()
IsLocalConfigurationPackageEmbeddedAsync(present => UpdateDisplayOfConfigPackageArea(present ? ConfigPackageState.Present : ConfigPackageState.Missing));
}
+ static void CheckPackages(PackageRegistrationEventArgs args)
+ {
+ if (EditorWindow.HasOpenInstances() && !EditorApplication.isPlayingOrWillChangePlaymode)
+ {
+ HDWizard window = EditorWindow.GetWindow(Style.title.text);
+ window.UpdateVRXRManagementInstalledCheck();
+ window.UpdateVRLegacyHelpersInstalledCheck();
+ }
+ }
+
class UsedPackageRetriever
{
PackageManager.Requests.ListRequest m_CurrentRequest;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs
index d6c6d116d21..a4cab89d5fa 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs
@@ -169,11 +169,11 @@ void CreateOrLoad(Action onCancel, Action onObjectChanged)
abstract class VisualElementUpdatable : VisualElement
{
- protected Func m_Tester;
+ protected Func m_Tester;
bool m_HaveFixer;
- public bool currentStatus { get; private set; }
+ public Result currentStatus { get; private set; }
- protected VisualElementUpdatable(Func tester, bool haveFixer)
+ protected VisualElementUpdatable(Func tester, bool haveFixer)
{
m_Tester = tester;
m_HaveFixer = haveFixer;
@@ -181,7 +181,7 @@ protected VisualElementUpdatable(Func tester, bool haveFixer)
public virtual void CheckUpdate()
{
- bool wellConfigured = m_Tester();
+ var wellConfigured = m_Tester();
if (wellConfigured != currentStatus)
currentStatus = wellConfigured;
@@ -190,27 +190,7 @@ public virtual void CheckUpdate()
public void Init() => UpdateDisplay(currentStatus, m_HaveFixer);
- public abstract void UpdateDisplay(bool statusOK, bool haveFixer);
- }
-
- class HiddableUpdatableContainer : VisualElementUpdatable
- {
- public HiddableUpdatableContainer(Func tester, bool haveFixer = false) : base(tester, haveFixer) { }
-
- public override void CheckUpdate()
- {
- base.CheckUpdate();
- if (currentStatus)
- {
- foreach (VisualElementUpdatable updatable in Children().Where(e => e is VisualElementUpdatable))
- updatable.CheckUpdate();
- }
- }
-
- new public void Init() => base.Init();
-
- public override void UpdateDisplay(bool visible, bool haveFixer)
- => style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;
+ public abstract void UpdateDisplay(Result status, bool haveFixer);
}
class ConfigInfoLine : VisualElementUpdatable
@@ -224,6 +204,7 @@ static class Style
readonly bool m_SkipErrorIcon;
private Image m_StatusOk;
private Image m_StatusKO;
+ private Image m_StatusPending;
private Button m_Resolver;
private HelpBox m_HelpBox;
public ConfigInfoLine(Entry entry)
@@ -232,7 +213,7 @@ public ConfigInfoLine(Entry entry)
m_VisibleStatus = entry.configStyle.messageType == MessageType.Error || entry.forceDisplayCheck;
m_SkipErrorIcon = entry.skipErrorIcon;
- var testLabel = new UnityEngine.UIElements.Label(entry.configStyle.label)
+ var testLabel = new Label(entry.configStyle.label)
{
name = "TestLabel",
style =
@@ -271,8 +252,19 @@ public ConfigInfoLine(Entry entry)
width = 16
}
};
+ m_StatusPending = new Image()
+ {
+ image = CoreEditorStyles.iconPending,
+ name = "StatusPending",
+ style =
+ {
+ height = 16,
+ width = 16
+ }
+ };
testRow.Add(m_StatusOk);
testRow.Add(m_StatusKO);
+ testRow.Add(m_StatusPending);
Add(testRow);
var kind = entry.configStyle.messageType switch
@@ -293,7 +285,7 @@ public ConfigInfoLine(Entry entry)
}
m_HelpBox = new HelpBox(error, kind);
- m_HelpBox.Q().style.flexGrow = 1;
+ m_HelpBox.Q().style.flexGrow = 1;
m_Resolver = new Button(() =>
{
@@ -319,34 +311,28 @@ public ConfigInfoLine(Entry entry)
Init();
}
- public override void UpdateDisplay(bool statusOK, bool haveFixer)
+ public override void UpdateDisplay(Result status, bool haveFixer)
{
m_StatusOk.style.display = DisplayStyle.None;
m_StatusKO.style.display = DisplayStyle.None;
+ m_StatusPending.style.display = DisplayStyle.None;
- if (!((hierarchy.parent as HiddableUpdatableContainer)?.currentStatus ?? true))
+ if (m_VisibleStatus)
{
- m_Resolver.style.display = DisplayStyle.None;
- m_HelpBox.style.display = DisplayStyle.None;
+ m_StatusOk.style.display = status == Result.OK ? DisplayStyle.Flex : DisplayStyle.None;
+ m_StatusPending.style.display = status == Result.Pending ? DisplayStyle.Flex : DisplayStyle.None;
+ if (!m_SkipErrorIcon)
+ m_StatusKO.style.display = status == Result.Failed ? DisplayStyle.Flex : DisplayStyle.None;
}
- else
- {
- if (m_VisibleStatus)
- {
- m_StatusOk.style.display = statusOK ? DisplayStyle.Flex : DisplayStyle.None;
- if (!m_SkipErrorIcon)
- m_StatusKO.style.display = !statusOK ? DisplayStyle.Flex : DisplayStyle.None;
- }
- m_Resolver.style.display = statusOK || !haveFixer ? DisplayStyle.None : DisplayStyle.Flex;
- m_HelpBox.style.display = statusOK ? DisplayStyle.None : DisplayStyle.Flex;
- }
+ m_Resolver.style.display = status != Result.Failed || !haveFixer ? DisplayStyle.None : DisplayStyle.Flex;
+ m_HelpBox.style.display = status != Result.Failed ? DisplayStyle.None : DisplayStyle.Flex;
}
}
class FixAllButton : VisualElementUpdatable
{
- public FixAllButton(string label, Func tester, Action resolver)
+ public FixAllButton(string label, Func tester, Action resolver)
: base(tester, resolver != null)
{
Add(new Button(resolver)
@@ -360,18 +346,17 @@ public FixAllButton(string label, Func tester, Action resolver)
Init();
}
- public override void UpdateDisplay(bool statusOK, bool haveFixer)
- => this.Q(name: "FixAll").style.display = statusOK ? DisplayStyle.None : DisplayStyle.Flex;
+ public override void UpdateDisplay(Result status, bool haveFixer)
+ => this.Q(name: "FixAll").style.display = status != Result.Failed ? DisplayStyle.None : DisplayStyle.Flex;
}
class ScopeBox : VisualElementUpdatable
{
- readonly UnityEngine.UIElements.Label label;
- bool initTitleBackground;
+ readonly Label label;
public ScopeBox(string title) : base(null, false)
{
- label = new UnityEngine.UIElements.Label(title);
+ label = new Label(title);
label.AddToClassList("ScopeBoxLabel");
AddToClassList("ScopeBox");
Add(label);
@@ -383,12 +368,12 @@ public override void CheckUpdate()
updatable.CheckUpdate();
}
- public override void UpdateDisplay(bool statusOK, bool haveFixer)
+ public override void UpdateDisplay(Result status, bool haveFixer)
{
bool hasChildren = false;
foreach (VisualElementUpdatable updatable in Children().Where(e => e is VisualElementUpdatable))
{
- updatable.UpdateDisplay(statusOK, haveFixer);
+ updatable.UpdateDisplay(status, haveFixer);
hasChildren = true;
}
@@ -421,7 +406,7 @@ public InclusiveModeElement(InclusiveMode mode, string label, string tooltip, HD
m_FixAllButton = new FixAllButton(
Style.resolveAll,
- () => m_Wizard.IsAFixAvailableInScope(m_Mode),
+ () => m_Wizard.IsAFixAvailableInScope(m_Mode) ? Result.OK : Result.Failed,
() => m_Wizard.FixAllEntryInScope(m_Mode));
bool userOnWindows = RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows);
@@ -469,11 +454,11 @@ public override void CheckUpdate()
m_FixAllButton.CheckUpdate();
}
- public override void UpdateDisplay(bool statusOK, bool haveFixer)
+ public override void UpdateDisplay(Result status, bool haveFixer)
{
- m_GlobalScope.UpdateDisplay(statusOK, haveFixer);
- m_CurrentScope.UpdateDisplay(statusOK, haveFixer);
- m_FixAllButton.UpdateDisplay(statusOK, haveFixer);
+ m_GlobalScope.UpdateDisplay(status, haveFixer);
+ m_CurrentScope.UpdateDisplay(status, haveFixer);
+ m_FixAllButton.UpdateDisplay(status, haveFixer);
}
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
index a11c3ff0893..787648d894e 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
@@ -284,10 +284,15 @@ static HDWizard()
void OnEnable()
{
GraphicsToolLifetimeAnalytic.WindowOpened();
+
+ CheckPackages(null);
+ PackageManager.Events.registeredPackages += CheckPackages;
}
private void OnDisable()
{
+ PackageManager.Events.registeredPackages -= CheckPackages;
+
GraphicsToolLifetimeAnalytic.WindowClosed();
}
@@ -390,12 +395,12 @@ private void UpdateWindowTitle()
m_UsedPackageRetriever.ProcessAsync(k_HdrpPackageName, (installed, packageInfo)
=>
- {
- var packageInfoStr =
- $"{packageInfo.version}{(packageInfo.source == PackageManager.PackageSource.Local ? Style.local : "")}";
+ {
+ var packageInfoStr =
+ $"{packageInfo.version}{(packageInfo.source == PackageManager.PackageSource.Local ? Style.local : "")}";
- titleContent = new GUIContent($"{Style.title} ({packageInfoStr})");
- });
+ titleContent = new GUIContent($"{Style.title} ({packageInfoStr})");
+ });
}
private void CreateGUI()
diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/USS/Wizard.uss b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/USS/Wizard.uss
index 9ee85deabf8..d1871ce6c7c 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/USS/Wizard.uss
+++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/USS/Wizard.uss
@@ -1,4 +1,4 @@
-#StatusOK, #StatusError
+#StatusOK, #StatusError, #StatusPending
{
width: 12px;
height: 12px;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
index c8173c9842c..1c5c84ccc5f 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
@@ -272,7 +272,7 @@ public partial class DebugDisplaySettings : IDebugData
static GUIContent[] s_RenderingMipmapDebugMaterialTextureSlotStrings = null;
static int[] s_RenderingMipmapDebugMaterialTextureSlotValues = null;
- static List s_CameraNames = new List();
+ static List s_CameraNames = new List() { new("None") };
static GUIContent[] s_CameraNamesStrings = { new ("No Visible Camera") };
static int[] s_CameraNamesValues = { 0 };
@@ -2289,8 +2289,6 @@ internal void UpdateCameraFreezeOptions()
{
if (needsRefreshingCameraFreezeList)
{
- s_CameraNames.Insert(0, new GUIContent("None"));
-
s_CameraNamesStrings = s_CameraNames.ToArray();
s_CameraNamesValues = Enumerable.Range(0, s_CameraNames.Count()).ToArray();
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
index 2342bb73623..1c8481e8fd5 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
@@ -2314,7 +2314,8 @@ internal void DestroyHDLightRenderEntity()
void OnDisable()
{
// If it is within the cached system we need to evict it, unless user explicitly requires not to.
- if (!preserveCachedShadow && hasShadowCache)
+ // If the shadow was pending placement in the atlas, we also evict it, even if the user wants to preserve it.
+ if ((!preserveCachedShadow || HDShadowManager.cachedShadowManager.LightIsPendingPlacement(lightIdxForCachedShadows, shadowMapType)) && hasShadowCache)
{
HDShadowManager.cachedShadowManager.EvictLight(this, legacyLight.type);
}
@@ -3347,7 +3348,7 @@ internal void UpdateAllLightValues(bool fromTimeLine)
internal void RefreshCachedShadow()
{
bool wentThroughCachedShadowSystem = lightIdxForCachedShadows >= 0;
- if (!preserveCachedShadow && wentThroughCachedShadowSystem)
+ if (wentThroughCachedShadowSystem)
HDShadowManager.cachedShadowManager.EvictLight(this, legacyLight.type);
RegisterCachedShadowLightOptional();
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl
index 1d161358578..7b9a677238c 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl
@@ -467,6 +467,26 @@ void LightLoop( float3 V, PositionInputs posInput, PreLightData preLightData, BS
if (_IndirectDiffuseMode != INDIRECTDIFFUSEMODE_OFF)
{
tempBuiltinData.bakeDiffuseLighting = LOAD_TEXTURE2D_X(_IndirectDiffuseTexture, posInput.positionSS).xyz * GetInverseCurrentExposureMultiplier();
+
+ #if defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2)
+ if (_EnableProbeVolumes)
+ {
+ // Sample APV to get data for reflection probe normalization.
+ float3 R = reflect(-V, bsdfData.normalWS);
+ float3 unusedBakeDiffuseLighting; // Not used
+ float3 unusedBackBakeDiffuseLighting; // Not used
+ EvaluateAdaptiveProbeVolume(GetAbsolutePositionWS(posInput.positionWS),
+ bsdfData.normalWS,
+ -bsdfData.normalWS,
+ R,
+ V,
+ posInput.positionSS,
+ builtinData.renderingLayers,
+ unusedBakeDiffuseLighting,
+ unusedBackBakeDiffuseLighting,
+ lightInReflDir);
+ }
+ #endif
}
else
#endif
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.AmbientOcclusion.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.AmbientOcclusion.cs
index 72f0694de9e..4ecbd388225 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.AmbientOcclusion.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.AmbientOcclusion.cs
@@ -48,7 +48,8 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, Vector2 historySiz
}
else
{
- parameters.runningRes = new Vector2(Mathf.RoundToInt(camera.actualWidth * 0.5f), Mathf.RoundToInt(camera.actualHeight * 0.5f));
+ // Ceil is needed because we upsample the AO too, round would loose a pixel is the resolution is odd
+ parameters.runningRes = new Vector2(Mathf.CeilToInt(camera.actualWidth * 0.5f), Mathf.CeilToInt(camera.actualHeight * 0.5f));
cb._AOBufferSize = new Vector4(parameters.runningRes.x, parameters.runningRes.y, 1.0f / parameters.runningRes.x, 1.0f / parameters.runningRes.y);
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs
index 8c63b188442..8bab4c88e11 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs
@@ -206,6 +206,10 @@ internal static HDCamera GetOrCreate(Camera camera, int xrMultipassId, HistoryCh
return hdCamera;
}
+ //access for editor helpbox checks
+ internal static bool TryGet(Camera camera, out HDCamera hdCamera, int xrMultipassId = 0, HistoryChannel historyChannel = HistoryChannel.RenderLoopHistory)
+ => s_Cameras.TryGetValue((camera, xrMultipassId, historyChannel), out hdCamera);
+
// internal only for now, to be publicly available when history API is implemented in SRP Core
///
/// Check if a given history channel is already existing for a pair of camera and XR multi-pass Id.
@@ -1467,12 +1471,12 @@ internal void GetPixelCoordToViewDirWS(Vector4 resolution, float aspect, ref Mat
{
for (int viewIndex = 0; viewIndex < viewCount; ++viewIndex)
{
- transforms[viewIndex] = ComputePixelCoordToWorldSpaceViewDirectionMatrix(m_XRViewConstants[viewIndex], resolution, aspect);
+ transforms[viewIndex] = ComputePixelCoordToWorldSpaceViewDirectionMatrix(m_XRViewConstants[viewIndex], resolution, aspect, ShaderConfig.s_CameraRelativeRendering);
}
}
else
{
- transforms[0] = ComputePixelCoordToWorldSpaceViewDirectionMatrix(mainViewConstants, resolution, aspect);
+ transforms[0] = ComputePixelCoordToWorldSpaceViewDirectionMatrix(mainViewConstants, resolution, aspect, ShaderConfig.s_CameraRelativeRendering);
}
}
@@ -2094,7 +2098,7 @@ void UpdateViewConstants(ref ViewConstants viewConstants, Matrix4x4 projMatrix,
viewConstants.viewProjectionNoCameraTrans = gpuVPNoTrans;
var gpuProjAspect = HDUtils.ProjectionMatrixAspect(gpuProj);
- viewConstants.pixelCoordToViewDirWS = ComputePixelCoordToWorldSpaceViewDirectionMatrix(viewConstants, screenSize, gpuProjAspect);
+ viewConstants.pixelCoordToViewDirWS = ComputePixelCoordToWorldSpaceViewDirectionMatrix(viewConstants, screenSize, gpuProjAspect, ShaderConfig.s_CameraRelativeRendering);
if (updatePreviousFrameConstants)
{
@@ -2350,8 +2354,9 @@ internal Matrix4x4 GetJitteredProjectionMatrix(Matrix4x4 origProj)
///
/// It is different from the aspect ratio of for anamorphic projections.
///
+ /// If non-zero, then assume Camera Relative Rendering is enabled.
///
- Matrix4x4 ComputePixelCoordToWorldSpaceViewDirectionMatrix(ViewConstants viewConstants, Vector4 resolution, float aspect = -1)
+ internal Matrix4x4 ComputePixelCoordToWorldSpaceViewDirectionMatrix(ViewConstants viewConstants, Vector4 resolution, float aspect = -1, int cameraRelativeRendering = 1)
{
// In XR mode, or if explicitely required, use a more generic matrix to account for asymmetry in the projection
var useGenericMatrix = xr.enabled || frameSettings.IsEnabled(FrameSettingsField.AsymmetricProjection);
@@ -2370,7 +2375,20 @@ Matrix4x4 ComputePixelCoordToWorldSpaceViewDirectionMatrix(ViewConstants viewCon
new Vector4(0.0f, 0.0f, 1.0f, 0.0f),
new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
- var transformT = viewConstants.invViewProjMatrix.transpose * Matrix4x4.Scale(new Vector3(-1.0f, -1.0f, -1.0f));
+ Matrix4x4 transformT;
+ if (cameraRelativeRendering == 0)
+ {
+ // In case we are not camera relative, the view matrix used to calculate viewConstants.invViewProjMatrix
+ // contains translation component, so we need to remove it.
+ var viewNoTrans = viewConstants.viewMatrix;
+ viewNoTrans.SetColumn(3, new Vector4(0, 0, 0, 1));
+ var invViewProj = (viewConstants.projMatrix * viewNoTrans).inverse;
+ transformT = invViewProj.transpose * Matrix4x4.Scale(new Vector3(-1.0f, -1.0f, -1.0f));
+ }
+ else
+ {
+ transformT = viewConstants.invViewProjMatrix.transpose * Matrix4x4.Scale(new Vector3(-1.0f, -1.0f, -1.0f));
+ }
return viewSpaceRasterTransform * transformT;
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
index d022a6c991c..06c598e70de 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
@@ -291,6 +291,12 @@ void RecordRenderGraph(RenderRequest renderRequest,
});
GenerateColorPyramid(m_RenderGraph, hdCamera, colorBuffer, distortionColorPyramid, FullScreenDebugMode.PreRefractionColorPyramid, distortionRendererList);
currentColorPyramid = distortionColorPyramid;
+
+
+ // The color pyramid for distortion is not an history, so it need to be sampled appropriate RT handle scale. Thus we need to update it
+ var newScale = new Vector4(RTHandles.rtHandleProperties.rtHandleScale.x, RTHandles.rtHandleProperties.rtHandleScale.y, 0, 0);
+ m_ShaderVariablesGlobalCB._ColorPyramidUvScaleAndLimitCurrentFrame = newScale;
+ PushGlobalCameraParams(m_RenderGraph, hdCamera);
}
using (new RenderGraphProfilingScope(m_RenderGraph, ProfilingSampler.Get(HDProfileId.Distortion)))
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
index a0cd5a6d500..6583da32c4a 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
@@ -1166,7 +1166,7 @@ void UpdateShaderVariablesGlobalCB(HDCamera hdCamera, CommandBuffer cmd)
m_ShaderVariablesGlobalCB._SpecularOcclusionBlend = 1.0f;
}
- m_ShaderVariablesGlobalCB._ColorPyramidUvScaleAndLimitCurrentFrame = HDUtils.ComputeViewportScaleAndLimit(hdCamera.historyRTHandleProperties.currentViewportSize, hdCamera.historyRTHandleProperties.currentViewportSize);
+ m_ShaderVariablesGlobalCB._ColorPyramidUvScaleAndLimitCurrentFrame = HDUtils.ComputeViewportScaleAndLimit(hdCamera.historyRTHandleProperties.currentViewportSize, hdCamera.historyRTHandleProperties.currentRenderTargetSize);
m_ShaderVariablesGlobalCB._ColorPyramidUvScaleAndLimitPrevFrame = HDUtils.ComputeViewportScaleAndLimit(hdCamera.historyRTHandleProperties.previousViewportSize, hdCamera.historyRTHandleProperties.previousRenderTargetSize);
ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal);
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs
index 8ad47ce0fe0..0c183738df1 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs
@@ -179,6 +179,7 @@ class ExecutePassData
public CullingResults cullingResult;
public CullingResults cameraCullingResult;
public HDCamera hdCamera;
+ public ShaderVariablesGlobal shaderVariablesGlobal;
}
RenderTargets ReadRenderTargets(in RenderGraphBuilder builder, in RenderTargets targets)
@@ -225,6 +226,7 @@ virtual internal void ExecuteInternal(RenderGraph renderGraph, HDCamera hdCamera
passData.cullingResult = cullingResult;
passData.cameraCullingResult = cameraCullingResult;
passData.hdCamera = hdCamera;
+ passData.shaderVariablesGlobal = HDRenderPipeline.currentPipeline.GetShaderVariablesGlobalCB();
this.currentRenderTarget = ReadRenderTargets(builder, targets);
@@ -275,7 +277,7 @@ virtual internal void ExecuteInternal(RenderGraph renderGraph, HDCamera hdCamera
customPass.currentRenderTarget.customColorBuffer,
customPass.currentRenderTarget.customDepthBuffer,
ctx.renderGraphPool.GetTempMaterialPropertyBlock(),
- customPass.injectionPoint
+ customPass.injectionPoint, data.shaderVariablesGlobal
);
customPass.isExecuting = true;
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassContext.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassContext.cs
index 108654238cd..9199c662614 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassContext.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassContext.cs
@@ -68,6 +68,10 @@ public struct CustomPassContext
public readonly MaterialPropertyBlock propertyBlock;
internal readonly CustomPassInjectionPoint injectionPoint;
+ // This represent the state of HDRP globals at the point of recording the custom passes.
+ // Using GetShaderVariablesGlobals() from HDRP inside the execute of the custom pass would give invalid result
+ // because the execute of custom passes is called during the render graph execution, after the recording of all passes.
+ internal readonly ShaderVariablesGlobal currentGlobalState;
internal CustomPassContext(
ScriptableRenderContext renderContext, CommandBuffer cmd,
@@ -77,7 +81,7 @@ internal CustomPassContext(
RTHandle cameraNormalBuffer, RTHandle cameraMotionVectorsBuffer,
Lazy customColorBuffer,
Lazy customDepthBuffer, MaterialPropertyBlock propertyBlock,
- CustomPassInjectionPoint injectionPoint)
+ CustomPassInjectionPoint injectionPoint, ShaderVariablesGlobal currentGlobalState)
{
this.renderContext = renderContext;
this.cmd = cmd;
@@ -92,6 +96,7 @@ internal CustomPassContext(
this.customDepthBuffer = customDepthBuffer;
this.propertyBlock = propertyBlock;
this.injectionPoint = injectionPoint;
+ this.currentGlobalState = currentGlobalState;
}
}
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.cs
index 82cbf4b4526..49df296133d 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.cs
@@ -561,7 +561,7 @@ public static void RenderFromCamera(in CustomPassContext ctx, ShaderTagId[] shad
using (new ProfilingScope(ctx.cmd, renderFromCameraSampler))
{
DrawRenderers(ctx, shaderTags, layerMask, renderQueueFilter, overrideMaterial, overrideMaterialIndex, overrideRenderState);
-
+
if (GetRenderQueueRangeFromRenderQueueType(renderQueueFilter).Contains((int)RenderQueue.Transparent))
{
int mode = 0;
@@ -788,7 +788,8 @@ public struct OverrideCameraRendering : IDisposable
HDCamera overrideHDCamera;
float originalAspect;
- static Stack overrideCameraStack = new Stack();
+ static Stack overrideCameraStack = new();
+ static Stack overrideGlobalVariablesStack = new();
///
/// Overrides the current camera, changing all the matrices and view parameters for the new one.
@@ -878,12 +879,13 @@ void Init(CustomPassContext ctx, Camera overrideCamera, float overrideAspectRati
overrideHDCamera.Update(overrideHDCamera.frameSettings, hdrp, XRSystem.emptyPass, allocateHistoryBuffers: false);
// Reset the reference size as it could have been changed by the override camera
ctx.hdCamera.SetReferenceSize();
- var globalCB = hdrp.GetShaderVariablesGlobalCB();
+ var globalCB = ctx.currentGlobalState;
overrideHDCamera.UpdateShaderVariablesGlobalCB(ref globalCB);
ConstantBuffer.PushGlobal(ctx.cmd, globalCB, HDShaderIDs._ShaderVariablesGlobal);
overrideCameraStack.Push(overrideHDCamera);
+ overrideGlobalVariablesStack.Push(globalCB);
}
static bool IsContextValid(CustomPassContext ctx, Camera overrideCamera)
@@ -909,22 +911,23 @@ void IDisposable.Dispose()
overrideCamera.aspect = originalAspect;
// Set back the settings of the previous camera
- var globalCB = HDRenderPipeline.currentPipeline.GetShaderVariablesGlobalCB();
overrideCameraStack.Pop();
if (overrideCameraStack.Count > 0)
{
var previousHDCamera = overrideCameraStack.Peek();
previousHDCamera.SetReferenceSize();
- previousHDCamera.UpdateShaderVariablesGlobalCB(ref globalCB);
}
else // If we don't have any nested override camera, then we go back to the original one.
{
// Reset the reference size as it could have been changed by the override camera
ctx.hdCamera.SetReferenceSize();
- ctx.hdCamera.UpdateShaderVariablesGlobalCB(ref globalCB);
}
- ConstantBuffer.PushGlobal(ctx.cmd, globalCB, HDShaderIDs._ShaderVariablesGlobal);
+ overrideGlobalVariablesStack.Pop();
+ if (overrideGlobalVariablesStack.Count > 0)
+ ConstantBuffer.PushGlobal(ctx.cmd, overrideGlobalVariablesStack.Peek(), HDShaderIDs._ShaderVariablesGlobal);
+ else
+ ConstantBuffer.PushGlobal(ctx.cmd, ctx.currentGlobalState, HDShaderIDs._ShaderVariablesGlobal);
}
}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
index 9c30a04fbcc..1554e621720 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
@@ -234,7 +234,7 @@ public enum FrameSettingsField
[FrameSettingsField(0, autoName: Bloom, positiveDependencies: new[] { Postprocess }, customOrderInGroup: 19, tooltip: "When enabled, HDRP adds bloom to Cameras affected by a Volume containing the Bloom override.")]
Bloom = 84,
/// When enabled, HDRP adds Screen Space lens flare post process to Cameras affected by a Volume containing the Screen Space Lens Flare override.
- [FrameSettingsField(0, autoName: LensFlareScreenSpace, positiveDependencies: new[] { Postprocess, Bloom }, customOrderInGroup: 19, tooltip: "When enabled, HDRP adds Screen Space Lens Flare post process to Cameras affected by a Volume containing the Screen Space Lens Flare override.")]
+ [FrameSettingsField(0, displayedName: "Screen Space Lens Flare", positiveDependencies: new[] { Postprocess, Bloom }, customOrderInGroup: 19, tooltip: "When enabled, HDRP adds Screen Space Lens Flare post process to Cameras affected by a Volume containing the Screen Space Lens Flare override.")]
LensFlareScreenSpace = 104,
/// When enabled, HDRP adds lens flare to Cameras.
[FrameSettingsField(0, autoName: LensFlareDataDriven, positiveDependencies: new[] { Postprocess }, customOrderInGroup: 20, tooltip: "When enabled, HDRP adds lens flare to Cameras.")]
@@ -353,7 +353,7 @@ public enum FrameSettingsField
[FrameSettingsField(1, displayedName: "Fog", tooltip: "When enabled, Cameras using these Frame Settings render fog effects.")]
AtmosphericScattering = 27,
/// When enabled, Cameras using these Frame Settings render volumetric effects such as volumetric fog and lighting.
- [FrameSettingsField(1, autoName: Volumetrics, positiveDependencies: new[] { AtmosphericScattering }, tooltip: "When enabled, Cameras using these Frame Settings render volumetric effects such as volumetric fog and lighting (Depends on \"Volumetrics\" in current HDRP Asset).")]
+ [FrameSettingsField(1, displayedName: "Volumetric Fog", positiveDependencies: new[] { AtmosphericScattering }, tooltip: "When enabled, Cameras using these Frame Settings render volumetric effects such as volumetric fog and lighting (Depends on \"Volumetrics\" in current HDRP Asset).")]
Volumetrics = 28,
/// When enabled, Cameras using these Frame Settings use several previous frames to calculate volumetric effects which increases their overall quality at run time.
[FrameSettingsField(1, displayedName: "Reprojection", positiveDependencies: new[] { AtmosphericScattering, Volumetrics }, tooltip: "When enabled, Cameras using these Frame Settings use several previous frames to calculate volumetric effects which increases their overall quality at run time.")]
diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl b/Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl
index 95ad50d2552..8be2d26bdfc 100644
--- a/Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl
+++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl
@@ -274,7 +274,7 @@ float3 LoadCameraColor(uint2 pixelCoords, uint lod)
float3 SampleCameraColor(float2 uv, float lod)
{
- return SAMPLE_TEXTURE2D_X_LOD(_ColorPyramidTexture, s_trilinear_clamp_sampler, uv * _RTHandleScaleHistory.xy, lod).rgb;
+ return SAMPLE_TEXTURE2D_X_LOD(_ColorPyramidTexture, s_trilinear_clamp_sampler, uv * _ColorPyramidUvScaleAndLimitCurrentFrame.xy, lod).rgb;
}
float3 LoadCameraColor(uint2 pixelCoords)
diff --git a/Packages/com.unity.render-pipelines.high-definition/Tests/Editor/HDCameraTests.cs b/Packages/com.unity.render-pipelines.high-definition/Tests/Editor/HDCameraTests.cs
new file mode 100644
index 00000000000..69eb5dabe3a
--- /dev/null
+++ b/Packages/com.unity.render-pipelines.high-definition/Tests/Editor/HDCameraTests.cs
@@ -0,0 +1,58 @@
+using NUnit.Framework;
+using UnityEngine.Experimental.Rendering;
+
+namespace UnityEngine.Rendering.HighDefinition.Tests
+{
+ class HDCameraTests
+ {
+ [SetUp]
+ public void Setup()
+ {
+ if (GraphicsSettings.currentRenderPipeline is not HDRenderPipelineAsset)
+ Assert.Ignore("This is an HDRP Tests, and the current pipeline is not HDRP.");
+ }
+
+ [Test]
+ public void TestCameraRelativeRendering()
+ {
+ GameObject cameraGameObject = new GameObject("Camera");
+ var camera = cameraGameObject.AddComponent();
+ var hdCamera = new HDCamera(camera);
+
+ if (!VolumeManager.instance.isInitialized)
+ VolumeManager.instance.Initialize();
+
+ var positionSettings = new CameraPositionSettings();
+ positionSettings.position = new Vector3(100.0f, 300.0f, 500.0f);
+ positionSettings.rotation = Quaternion.Euler(62.34f, 185.53f, 323.563f);
+
+ var resolution = new Vector4(1920.0f, 1080.0f, 1.0f / 1920.0f, 1.0f / 1080.0f);
+ float aspect = resolution.x * resolution.w;
+
+ camera.worldToCameraMatrix = positionSettings.ComputeWorldToCameraMatrix();
+ camera.projectionMatrix = Matrix4x4.Perspective(75.0f, aspect, 0.1f, 1000.0f);
+
+ var view = camera.worldToCameraMatrix;
+ var proj = camera.projectionMatrix;
+
+ // Minimal setup for ComputePixelCoordToWorldSpaceViewDirectionMatrix().
+ var viewConstants = new HDCamera.ViewConstants();
+ viewConstants.viewMatrix = view;
+ viewConstants.projMatrix = proj;
+ viewConstants.invViewProjMatrix = (proj * view).inverse;
+
+ // hdCamera.xr must be initialized for ComputePixelCoordToWorldSpaceViewDirectionMatrix().
+ var hdrp = HDRenderPipeline.currentPipeline;
+ hdCamera.Update(hdCamera.frameSettings, hdrp, XRSystem.emptyPass, allocateHistoryBuffers: false);
+
+ var matrix0 = hdCamera.ComputePixelCoordToWorldSpaceViewDirectionMatrix(viewConstants, resolution, aspect, 0);
+ var matrix1 = hdCamera.ComputePixelCoordToWorldSpaceViewDirectionMatrix(viewConstants, resolution, aspect, 1);
+
+ // These matrices convert a clip space position to a world space view direction,
+ // therefore should be same regardless of Camera Relative Rendering.
+ Assert.AreEqual(matrix0, matrix1, $"{matrix0} != {matrix1}");
+
+ CoreUtils.Destroy(cameraGameObject);
+ }
+ }
+}
diff --git a/Packages/com.unity.render-pipelines.high-definition/Tests/Editor/HDCameraTests.cs.meta b/Packages/com.unity.render-pipelines.high-definition/Tests/Editor/HDCameraTests.cs.meta
new file mode 100644
index 00000000000..c0a9e3f79d1
--- /dev/null
+++ b/Packages/com.unity.render-pipelines.high-definition/Tests/Editor/HDCameraTests.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 599a7e24f19b4c38a8f23735cf98b54f
+timeCreated: 1735265964
\ No newline at end of file
diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderBuildPreprocessor.cs b/Packages/com.unity.render-pipelines.universal/Editor/ShaderBuildPreprocessor.cs
index 6432e9e1169..5c5209c6f7e 100644
--- a/Packages/com.unity.render-pipelines.universal/Editor/ShaderBuildPreprocessor.cs
+++ b/Packages/com.unity.render-pipelines.universal/Editor/ShaderBuildPreprocessor.cs
@@ -71,6 +71,7 @@ enum ShaderFeatures : long
SoftShadowsHigh = (1L << 48),
AlphaOutput = (1L << 49),
+ All = ~0
}
[Flags]
@@ -90,6 +91,7 @@ enum VolumeFeatures
BloomLQDirt = (1 << 10),
BloomHQ = (1 << 11),
BloomHQDirt = (1 << 12),
+ All = ~0
}
@@ -143,7 +145,7 @@ public static VolumeFeatures volumeFeatures
{
// This can happen for example when building AssetBundles.
if (s_VolumeFeatures == VolumeFeatures.None)
- GetSupportedFeaturesFromVolumes();
+ GetSupportedFeaturesFromVolumes(ref s_VolumeFeatures);
return s_VolumeFeatures;
}
@@ -198,7 +200,6 @@ internal struct RendererRequirements
{
public int msaaSampleCount;
public bool isUniversalRenderer;
- public bool needsUnusedVariants;
public bool needsProcedural;
public bool needsMainLightShadows;
public bool needsAdditionalLightShadows;
@@ -241,20 +242,24 @@ public void OnPostprocessBuild(BuildReport report)
// settings for all URP Assets in the quality settings
internal static void GatherShaderFeatures(bool isDevelopmentBuild)
{
+ s_SupportedFeaturesList.Clear();
GetGlobalAndPlatformSettings(isDevelopmentBuild);
- GetSupportedFeaturesFromVolumes();
- s_Strip2DPasses = true;
- s_SupportedFeaturesList.Clear();
- using (ListPool.Get(out List urpAssets))
- {
- bool buildingForURP = EditorUserBuildSettings.activeBuildTarget.TryGetRenderPipelineAssets(urpAssets);
- if (buildingForURP)
- {
- // Get Supported features & update data used for Shader Prefiltering and Scriptable Stripping
- GetSupportedShaderFeaturesFromAssets(ref urpAssets, ref s_SupportedFeaturesList, s_StripUnusedVariants);
- }
- }
+ // If stripping of unused volume features is disabled, the s_VolumeFeatures
+ // variable is set to include every keyword used by volumes shaders.
+ // Otherwise it tries to gather all the volume features used in the project.
+ if (s_StripUnusedPostProcessingVariants)
+ GetSupportedFeaturesFromVolumes(ref s_VolumeFeatures);
+ else
+ GetEveryVolumeFeatures(ref s_VolumeFeatures);
+
+ // If stripping of unused shader variants is disabled, the s_SupportedFeaturesList
+ // list is set to include one item containing every keyword used by URP.
+ // Otherwise it tries to gather all the shader features used in the project.
+ if (s_StripUnusedVariants)
+ HandleEnabledShaderStripping();
+ else
+ GetEveryShaderFeatureAndUpdateURPAssets(s_SupportedFeaturesList);
}
// Retrieves the global and platform settings used in the project...
@@ -298,13 +303,18 @@ private static void GetGlobalAndPlatformSettings(bool isDevelopmentBuild)
#endif
}
+ internal static void GetEveryVolumeFeatures(ref VolumeFeatures volumeFeatures)
+ {
+ volumeFeatures = VolumeFeatures.All;
+ }
+
// Checks each Volume Profile Assets for used features...
- private static void GetSupportedFeaturesFromVolumes()
+ private static void GetSupportedFeaturesFromVolumes(ref VolumeFeatures volumeFeatures)
{
if (!s_StripUnusedPostProcessingVariants)
return;
- s_VolumeFeatures = VolumeFeatures.Calculated;
+ volumeFeatures = VolumeFeatures.Calculated;
string[] guids = AssetDatabase.FindAssets("t:VolumeProfile");
foreach (string guid in guids)
{
@@ -319,7 +329,7 @@ private static void GetSupportedFeaturesFromVolumes()
continue;
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.LensDistortion;
+ volumeFeatures |= VolumeFeatures.LensDistortion;
Bloom bloom;
if (asset.TryGet(out bloom))
@@ -328,36 +338,92 @@ private static void GetSupportedFeaturesFromVolumes()
if (bloom.highQualityFiltering.value)
{
if (bloom.dirtIntensity.value > 0f && bloom.dirtTexture.value != null)
- s_VolumeFeatures |= VolumeFeatures.BloomHQDirt;
+ volumeFeatures |= VolumeFeatures.BloomHQDirt;
else
- s_VolumeFeatures |= VolumeFeatures.BloomHQ;
+ volumeFeatures |= VolumeFeatures.BloomHQ;
}
else
{
if (bloom.dirtIntensity.value > 0f && bloom.dirtTexture.value != null)
- s_VolumeFeatures |= VolumeFeatures.BloomLQDirt;
+ volumeFeatures |= VolumeFeatures.BloomLQDirt;
else
- s_VolumeFeatures |= VolumeFeatures.BloomLQ;
+ volumeFeatures |= VolumeFeatures.BloomLQ;
}
}
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.ToneMapping;
+ volumeFeatures |= VolumeFeatures.ToneMapping;
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.FilmGrain;
+ volumeFeatures |= VolumeFeatures.FilmGrain;
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.DepthOfField;
+ volumeFeatures |= VolumeFeatures.DepthOfField;
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.CameraMotionBlur;
+ volumeFeatures |= VolumeFeatures.CameraMotionBlur;
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.PaniniProjection;
+ volumeFeatures |= VolumeFeatures.PaniniProjection;
if (asset.Has())
- s_VolumeFeatures |= VolumeFeatures.ChromaticAberration;
+ volumeFeatures |= VolumeFeatures.ChromaticAberration;
+ }
+ }
+
+ internal static void GetEveryShaderFeatureAndPrefilteringData(List rendererFeaturesList, ref ShaderPrefilteringData spd)
+ {
+ // Add one Shader Features item that includes every keyword used by URP Shaders
+ ShaderFeatures shaderFeatures = ShaderFeatures.All;
+ rendererFeaturesList.Add(shaderFeatures);
+
+ // Shader Prefiltering
+ // Get prefiltering data that has every feature enabled
+ spd = ShaderPrefilteringData.GetDefault();
+ }
+
+ // Used when Strip Unused Variants is disabled in the Global Settings.
+ // One ShaderFeatures item, containing all the keywords used in URP, is added to the
+ // s_SupportedFeaturesList and then every URP asset is updated so it doesn't prefilter any keywords.
+ private static void GetEveryShaderFeatureAndUpdateURPAssets(List rendererFeaturesList)
+ {
+ ShaderPrefilteringData spd = new();
+ GetEveryShaderFeatureAndPrefilteringData(rendererFeaturesList, ref spd);
+
+ // Update each asset so it has every feature enabled
+ using (ListPool.Get(out List urpAssets))
+ {
+ bool buildingForURP = EditorUserBuildSettings.activeBuildTarget.TryGetRenderPipelineAssets(urpAssets);
+ if (!buildingForURP)
+ return;
+
+ for (int urpAssetIndex = 0; urpAssetIndex < urpAssets.Count; urpAssetIndex++)
+ {
+ UniversalRenderPipelineAsset urpAsset = urpAssets[urpAssetIndex];
+ if (urpAsset == null)
+ continue;
+
+ // Update the Prefiltering settings for this URP asset
+ urpAsset.UpdateShaderKeywordPrefiltering(ref spd);
+
+ // Mark the asset dirty so it can be serialized once the build is finished
+ EditorUtility.SetDirty(urpAsset);
+ }
+ }
+ }
+
+ // The path for gathering shader features for normal shader stripping
+ private static void HandleEnabledShaderStripping()
+ {
+ s_Strip2DPasses = true;
+ using (ListPool.Get(out List urpAssets))
+ {
+ bool buildingForURP = EditorUserBuildSettings.activeBuildTarget.TryGetRenderPipelineAssets(urpAssets);
+ if (buildingForURP)
+ {
+ // Get Supported features & update data used for Shader Prefiltering and Scriptable Stripping
+ GetSupportedShaderFeaturesFromAssets(ref urpAssets, ref s_SupportedFeaturesList, s_StripUnusedVariants);
+ }
}
}
// Checks each Universal Render Pipeline Asset for features used...
- internal static void GetSupportedShaderFeaturesFromAssets(ref List urpAssets, ref List rendererFeaturesList, bool stripUnusedVariants)
+ private static void GetSupportedShaderFeaturesFromAssets(ref List urpAssets, ref List rendererFeaturesList, bool stripUnusedVariants)
{
List ssaoRendererFeatures = new List(16);
for (int urpAssetIndex = 0; urpAssetIndex < urpAssets.Count; urpAssetIndex++)
@@ -517,10 +583,14 @@ internal static ShaderFeatures GetSupportedShaderFeaturesFromRenderers(
ScriptableRendererData[] rendererDataArray = urpAsset.m_RendererDataList;
for (int rendererIndex = 0; rendererIndex < rendererDataArray.Length; ++rendererIndex)
{
+ if (rendererDataArray[rendererIndex] == null)
+ continue;
+
// Get feature requirements from the renderer
- ScriptableRenderer renderer = urpAsset.GetRenderer(rendererIndex);
+ // Always create a separate Renderer as we can be in a situation where there's no RP and they will not be disposed later on
+ ScriptableRenderer renderer = rendererDataArray[rendererIndex].InternalCreateRenderer();
ScriptableRendererData rendererData = rendererDataArray[rendererIndex];
- RendererRequirements rendererRequirements = GetRendererRequirements(ref urpAsset, ref renderer, ref rendererData, stripUnusedVariants);
+ RendererRequirements rendererRequirements = GetRendererRequirements(ref urpAsset, ref renderer, ref rendererData);
// Get & add Supported features from renderers used for Scriptable Stripping and prefiltering.
ShaderFeatures rendererShaderFeatures = GetSupportedShaderFeaturesFromRenderer(ref rendererRequirements, ref rendererData, ref ssaoRendererFeatures, ref containsForwardRenderer, urpAssetShaderFeatures);
@@ -534,6 +604,9 @@ internal static ShaderFeatures GetSupportedShaderFeaturesFromRenderers(
// Add the features from the renderer to the combined feature set for this URP Asset
combinedURPAssetShaderFeatures |= rendererShaderFeatures;
+
+ //Dispose a created Scriptable Renderer
+ renderer.Dispose();
}
return combinedURPAssetShaderFeatures;
@@ -550,13 +623,12 @@ internal static bool NeedsProceduralKeyword(ref RendererRequirements rendererReq
}
- internal static RendererRequirements GetRendererRequirements(ref UniversalRenderPipelineAsset urpAsset, ref ScriptableRenderer renderer, ref ScriptableRendererData rendererData, bool stripUnusedVariants)
+ internal static RendererRequirements GetRendererRequirements(ref UniversalRenderPipelineAsset urpAsset, ref ScriptableRenderer renderer, ref ScriptableRendererData rendererData)
{
UniversalRenderer universalRenderer = renderer as UniversalRenderer;
UniversalRendererData universalRendererData = rendererData as UniversalRendererData;
RendererRequirements rsd = new();
- rsd.needsUnusedVariants = !stripUnusedVariants;
rsd.isUniversalRenderer = universalRendererData != null && universalRenderer != null;
rsd.msaaSampleCount = urpAsset.msaaSampleCount;
rsd.renderingMode = rsd.isUniversalRenderer ? universalRendererData.renderingMode : RenderingMode.Forward;
@@ -694,7 +766,7 @@ internal static ShaderFeatures GetSupportedShaderFeaturesFromRendererFeatures(re
continue;
// We don't add disabled renderer features if "Strip Unused Variants" is enabled.
- if (!rendererRequirements.needsUnusedVariants && !rendererFeature.isActive)
+ if (!rendererFeature.isActive)
continue;
// Rendering Layers...
@@ -713,7 +785,7 @@ internal static ShaderFeatures GetSupportedShaderFeaturesFromRendererFeatures(re
if (sssFeature != null)
{
// Add it if it's enabled or if unused variants should not be stripped...
- if (sssFeature.isActive || rendererRequirements.needsUnusedVariants)
+ if (sssFeature.isActive)
shaderFeatures |= ShaderFeatures.ScreenSpaceShadows;
continue;
@@ -727,21 +799,11 @@ internal static ShaderFeatures GetSupportedShaderFeaturesFromRendererFeatures(re
ScreenSpaceAmbientOcclusionSettings ssaoSettings = ssaoFeature.settings;
ssaoRendererFeatures.Add(ssaoSettings);
- // Keep _SCREEN_SPACE_OCCLUSION and the Off variant when stripping of unused variants is disabled
- if (rendererRequirements.needsUnusedVariants)
- {
- shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusion;
- shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
- }
-
// The feature is active (Tested a few lines above) so check for AfterOpaque
+ if (ssaoSettings.AfterOpaque)
+ shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
else
- {
- if (ssaoSettings.AfterOpaque)
- shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
- else
- shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusion;
- }
+ shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusion;
// Otherwise the keyword will not be used
continue;
@@ -751,54 +813,32 @@ internal static ShaderFeatures GetSupportedShaderFeaturesFromRendererFeatures(re
DecalRendererFeature decal = rendererFeature as DecalRendererFeature;
if (decal != null && rendererRequirements.isUniversalRenderer)
{
- // Keep all Decals variants when stripping of unused variants is disabled
- if (rendererRequirements.needsUnusedVariants)
- {
- shaderFeatures |= ShaderFeatures.DBufferMRT1;
- shaderFeatures |= ShaderFeatures.DBufferMRT2;
- shaderFeatures |= ShaderFeatures.DBufferMRT3;
- shaderFeatures |= ShaderFeatures.DecalScreenSpace;
- shaderFeatures |= ShaderFeatures.DecalNormalBlendLow;
- shaderFeatures |= ShaderFeatures.DecalNormalBlendMedium;
- shaderFeatures |= ShaderFeatures.DecalNormalBlendHigh;
- shaderFeatures |= ShaderFeatures.DecalGBuffer;
- shaderFeatures |= ShaderFeatures.DecalLayers;
- }
- else
+ DecalTechnique technique = decal.GetTechnique(isDeferredRenderer, rendererRequirements.needsGBufferAccurateNormals, false);
+ switch (technique)
{
- DecalTechnique technique = decal.GetTechnique(isDeferredRenderer, rendererRequirements.needsGBufferAccurateNormals, false);
- switch (technique)
- {
- case DecalTechnique.DBuffer:
- shaderFeatures |= GetFromDecalSurfaceData(decal.GetDBufferSettings().surfaceData);
- break;
- case DecalTechnique.ScreenSpace:
- shaderFeatures |= GetFromNormalBlend(decal.GetScreenSpaceSettings().normalBlend);
- shaderFeatures |= ShaderFeatures.DecalScreenSpace;
- break;
- case DecalTechnique.GBuffer:
- shaderFeatures |= GetFromNormalBlend(decal.GetScreenSpaceSettings().normalBlend);
- shaderFeatures |= ShaderFeatures.DecalGBuffer;
- //data.shaderFeatures |= ShaderFeatures.DecalScreenSpace; // In case deferred is not supported it will fallback to forward
- break;
- }
-
- if (decal.requiresDecalLayers)
- shaderFeatures |= ShaderFeatures.DecalLayers;
+ case DecalTechnique.DBuffer:
+ shaderFeatures |= GetFromDecalSurfaceData(decal.GetDBufferSettings().surfaceData);
+ break;
+ case DecalTechnique.ScreenSpace:
+ shaderFeatures |= GetFromNormalBlend(decal.GetScreenSpaceSettings().normalBlend);
+ shaderFeatures |= ShaderFeatures.DecalScreenSpace;
+ break;
+ case DecalTechnique.GBuffer:
+ shaderFeatures |= GetFromNormalBlend(decal.GetScreenSpaceSettings().normalBlend);
+ shaderFeatures |= ShaderFeatures.DecalGBuffer;
+ //data.shaderFeatures |= ShaderFeatures.DecalScreenSpace; // In case deferred is not supported it will fallback to forward
+ break;
}
+
+ if (decal.requiresDecalLayers)
+ shaderFeatures |= ShaderFeatures.DecalLayers;
}
}
// If using rendering layers, enable the appropriate feature
if (usesRenderingLayers)
{
- if (rendererRequirements.needsUnusedVariants)
- {
- shaderFeatures |= ShaderFeatures.GBufferWriteRenderingLayers;
- shaderFeatures |= ShaderFeatures.OpaqueWriteRenderingLayers;
- shaderFeatures |= ShaderFeatures.DepthNormalPassRenderingLayers;
- }
- else if (isDeferredRenderer)
+ if (isDeferredRenderer)
{
// Rendering layers in both Depth Normal and GBuffer passes are needed
// as some object might be rendered in forward and others in deferred.
diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl
index 208630b28b3..0407e781017 100644
--- a/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl
@@ -188,7 +188,7 @@ Varyings BuildVaryings(Attributes input
output.positionCS = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS));
output.positionCS = ApplyShadowClamping(output.positionCS);
#elif (SHADERPASS == SHADERPASS_META)
- output.positionCS = UnityMetaVertexPosition(input.positionOS, input.uv1, input.uv2, unity_LightmapST, unity_DynamicLightmapST);
+ output.positionCS = UnityMetaVertexPosition(input.positionOS, input.uv1.xy, input.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
#else
output.positionCS = TransformWorldToHClip(positionWS);
#endif
diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs b/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs
index 66ffbf9724b..ddbd871fad8 100644
--- a/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs
+++ b/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs
@@ -1103,28 +1103,31 @@ public bool CanRemoveVariant([DisallowNull] Shader shader, ShaderSnippetData pas
};
// All feature sets need to have this variant unused to be stripped out.
- bool removeInput = true;
- for (var index = 0; index < ShaderBuildPreprocessor.supportedFeaturesList.Count; index++)
+ bool removeInput = strippingData.stripUnusedVariants;
+ if (removeInput)
{
- strippingData.shaderFeatures = ShaderBuildPreprocessor.supportedFeaturesList[index];
+ for (var index = 0; index < ShaderBuildPreprocessor.supportedFeaturesList.Count; index++)
+ {
+ strippingData.shaderFeatures = ShaderBuildPreprocessor.supportedFeaturesList[index];
- if (StripUnusedShaders(ref strippingData))
- continue;
+ if (StripUnusedShaders(ref strippingData))
+ continue;
- if (StripUnusedPass(ref strippingData))
- continue;
+ if (StripUnusedPass(ref strippingData))
+ continue;
- if (StripInvalidVariants(ref strippingData))
- continue;
+ if (StripInvalidVariants(ref strippingData))
+ continue;
- if (StripUnsupportedVariants(ref strippingData))
- continue;
+ if (StripUnsupportedVariants(ref strippingData))
+ continue;
- if (StripUnusedFeatures(ref strippingData))
- continue;
+ if (StripUnusedFeatures(ref strippingData))
+ continue;
- removeInput = false;
- break;
+ removeInput = false;
+ break;
+ }
}
// Check PostProcessing variants...
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/Renderer2DRendergraph.cs b/Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/Renderer2DRendergraph.cs
index d0a7d8adfc3..ef441086035 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/Renderer2DRendergraph.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/Renderer2DRendergraph.cs
@@ -359,6 +359,9 @@ void CreateResources(RenderGraph renderGraph)
m_CreateColorTexture = baseRenderer.m_CreateColorTexture;
m_CreateDepthTexture = baseRenderer.m_CreateDepthTexture;
+
+ commonResourceData.activeColorID = m_CreateColorTexture ? ActiveID.Camera : ActiveID.BackBuffer;
+ commonResourceData.activeDepthID = m_CreateDepthTexture ? ActiveID.Camera : ActiveID.BackBuffer;
}
ImportResourceSummary importSummary = GetImportResourceSummary(renderGraph, cameraData);
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAssetPrefiltering.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAssetPrefiltering.cs
index 09f341138a6..c3851c94950 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAssetPrefiltering.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAssetPrefiltering.cs
@@ -32,6 +32,7 @@ internal enum PrefilteringModeAdditionalLights
SelectVertexAndOff, // Selects Vertex & OFF variant
SelectPixel, // Selects Pixel & Removes OFF variant
SelectPixelAndOff, // Selects Pixel & OFF variant
+ SelectAll // Selects Vertex, Pixel & OFF variant
}
// Platform specific filtering overrides
@@ -69,6 +70,7 @@ internal enum PrefilteringModeAdditionalLights
[ShaderKeywordFilter.SelectIf(PrefilteringModeAdditionalLights.SelectVertexAndOff,keywordNames: new string[] {"", ShaderKeywordStrings.AdditionalLightsVertex})]
[ShaderKeywordFilter.SelectIf(PrefilteringModeAdditionalLights.SelectPixel, keywordNames: ShaderKeywordStrings.AdditionalLightsPixel)]
[ShaderKeywordFilter.SelectIf(PrefilteringModeAdditionalLights.SelectPixelAndOff, keywordNames: new string[] {"", ShaderKeywordStrings.AdditionalLightsPixel})]
+ [ShaderKeywordFilter.SelectIf(PrefilteringModeAdditionalLights.SelectAll, keywordNames: new string[] {"", ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel})]
[SerializeField] private PrefilteringModeAdditionalLights m_PrefilteringModeAdditionalLight = PrefilteringModeAdditionalLights.SelectPixelAndOff;
// Additional Lights Shadows
@@ -218,6 +220,19 @@ internal struct ShaderPrefilteringData
public bool stripSSAOSampleCountLow;
public bool stripSSAOSampleCountMedium;
public bool stripSSAOSampleCountHigh;
+
+ public static ShaderPrefilteringData GetDefault()
+ {
+ return new ShaderPrefilteringData()
+ {
+ forwardPlusPrefilteringMode = PrefilteringMode.Select,
+ deferredPrefilteringMode = PrefilteringMode.Select,
+ mainLightShadowsPrefilteringMode = PrefilteringModeMainLightShadows.SelectAll,
+ additionalLightsPrefilteringMode = PrefilteringModeAdditionalLights.SelectAll,
+ additionalLightsShadowsPrefilteringMode = PrefilteringMode.Select,
+ screenSpaceOcclusionPrefilteringMode = PrefilteringMode.Select,
+ };
+ }
}
///
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs
index 8f2b5f0861d..0f55988759a 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs
@@ -12,7 +12,6 @@ public partial class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Internal
internal RTHandle m_AdditionalLightsShadowmapHandle;
- internal static Vector4[] s_EmptyAdditionalLightIndexToShadowParams = null;
// Private
private int renderTargetWidth;
@@ -34,39 +33,41 @@ public partial class AdditionalLightsShadowCasterPass : ScriptableRenderPass
private short[] m_VisibleLightIndexToAdditionalLightIndex; // maps a "global" visible light index (index to lightData.visibleLights) to an "additional light index" (index to arrays _AdditionalLightsPosition, _AdditionalShadowParams, ...), or -1 if it is not an additional light (i.e if it is the main light)
private short[] m_AdditionalLightIndexToVisibleLightIndex; // maps additional light index (index to arrays _AdditionalLightsPosition, _AdditionalShadowParams, ...) to its "global" visible light index (index to lightData.visibleLights)
private Vector4[] m_AdditionalLightIndexToShadowParams; // per-additional-light shadow info passed to the lighting shader (x: shadowStrength, y: softShadows, z: light type, w: perLightFirstShadowSliceIndex)
- private List m_GlobalShadowSliceIndexToPerLightShadowSliceIndex = new(); // For each shadow slice, store its "per-light shadow slice index" in the punctual light that casts it (can be up to 5 for point lights)
- private List m_ShadowSliceToAdditionalLightIndex = new (); // For each shadow slice, store the "additional light indices" of the punctual light that casts it
private Matrix4x4[] m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix; // per-shadow-slice info passed to the lighting shader
private ShadowSliceData[] m_AdditionalLightsShadowSlices;
- private Dictionary m_ShadowRequestsHashes = new(); // used to keep track of changes in the shadow requests and shadow atlas configuration (per camera)
- private ProfilingSampler m_ProfilingSetupSampler = new ProfilingSampler("Setup Additional Shadows");
+ private readonly List m_GlobalShadowSliceIndexToPerLightShadowSliceIndex = new(); // For each shadow slice, store its "per-light shadow slice index" in the punctual light that casts it (can be up to 5 for point lights)
+ private readonly List m_ShadowSliceToAdditionalLightIndex = new(); // For each shadow slice, store the "additional light indices" of the punctual light that casts it
+ private readonly Dictionary m_ShadowRequestsHashes = new(); // used to keep track of changes in the shadow requests and shadow atlas configuration (per camera)
+ private readonly ProfilingSampler m_ProfilingSetupSampler = new ("Setup Additional Shadows");
private RenderTextureDescriptor m_AdditionalLightShadowDescriptor;
// Constants and Statics
private const int k_ShadowmapBufferBits = 16;
private const int k_EmptyShadowMapDimensions = 1;
+ // Magic numbers used to identify light type when rendering shadow receiver.
+ // Keep in sync with AdditionalLightRealtimeShadow code in com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl
+ private const float k_LightTypeIdentifierInShadowParams_Spot = 0;
+ private const float k_LightTypeIdentifierInShadowParams_Point = 1;
private const string k_AdditionalLightShadowMapTextureName = "_AdditionalLightsShadowmapTexture";
private const string k_EmptyAdditionalLightShadowMapTextureName = "_EmptyAdditionalLightShadowmapTexture";
// x is used in RenderAdditionalShadowMapAtlas to skip shadow map rendering for non-shadow-casting lights.
// w is perLightFirstShadowSliceIndex, used in Lighting shader to find if Additional light casts shadows.
- readonly static Vector4 c_DefaultShadowParams = new Vector4(0, 0, 0, -1);
- // Magic numbers used to identify light type when rendering shadow receiver.
- // Keep in sync with AdditionalLightRealtimeShadow code in com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl
- private const float LightTypeIdentifierInShadowParams_Spot = 0;
- private const float LightTypeIdentifierInShadowParams_Point = 1;
+ private static readonly Vector4 c_DefaultShadowParams = new (0, 0, 0, -1);
+ private static Vector4 s_EmptyAdditionalShadowFadeParams;
+ private static Vector4[] s_EmptyAdditionalLightIndexToShadowParams;
// Classes
private static class AdditionalShadowsConstantBuffer
{
- public static int _AdditionalLightsWorldToShadow = Shader.PropertyToID("_AdditionalLightsWorldToShadow");
- public static int _AdditionalShadowParams = Shader.PropertyToID("_AdditionalShadowParams");
- public static int _AdditionalShadowOffset0 = Shader.PropertyToID("_AdditionalShadowOffset0");
- public static int _AdditionalShadowOffset1 = Shader.PropertyToID("_AdditionalShadowOffset1");
- public static int _AdditionalShadowFadeParams = Shader.PropertyToID("_AdditionalShadowFadeParams");
- public static int _AdditionalShadowmapSize = Shader.PropertyToID("_AdditionalShadowmapSize");
- public static int _AdditionalLightsShadowmapID = Shader.PropertyToID(k_AdditionalLightShadowMapTextureName);
- public static int _AdditionalLightsWorldToShadow_SSBO = Shader.PropertyToID("_AdditionalLightsWorldToShadow_SSBO");
- public static int _AdditionalShadowParams_SSBO = Shader.PropertyToID("_AdditionalShadowParams_SSBO");
+ public static readonly int _AdditionalLightsWorldToShadow = Shader.PropertyToID("_AdditionalLightsWorldToShadow");
+ public static readonly int _AdditionalShadowParams = Shader.PropertyToID("_AdditionalShadowParams");
+ public static readonly int _AdditionalShadowOffset0 = Shader.PropertyToID("_AdditionalShadowOffset0");
+ public static readonly int _AdditionalShadowOffset1 = Shader.PropertyToID("_AdditionalShadowOffset1");
+ public static readonly int _AdditionalShadowFadeParams = Shader.PropertyToID("_AdditionalShadowFadeParams");
+ public static readonly int _AdditionalShadowmapSize = Shader.PropertyToID("_AdditionalShadowmapSize");
+ public static readonly int _AdditionalLightsShadowmapID = Shader.PropertyToID(k_AdditionalLightShadowMapTextureName);
+ public static readonly int _AdditionalLightsWorldToShadow_SSBO = Shader.PropertyToID("_AdditionalLightsWorldToShadow_SSBO");
+ public static readonly int _AdditionalShadowParams_SSBO = Shader.PropertyToID("_AdditionalShadowParams_SSBO");
}
private class PassData
@@ -78,11 +79,11 @@ private class PassData
internal Matrix4x4 viewMatrix;
internal Vector2Int allocatedShadowAtlasSize;
internal TextureHandle shadowmapTexture;
- internal RendererList[] shadowRendererLists = new RendererList[ShaderOptions.k_MaxVisibleLightCountDesktop];
- internal RendererListHandle[] shadowRendererListsHdl = new RendererListHandle[ShaderOptions.k_MaxVisibleLightCountDesktop];
internal UniversalLightData lightData;
internal UniversalShadowData shadowData;
internal AdditionalLightsShadowCasterPass pass;
+ internal readonly RendererList[] shadowRendererLists = new RendererList[ShaderOptions.k_MaxVisibleLightCountDesktop];
+ internal readonly RendererListHandle[] shadowRendererListsHdl = new RendererListHandle[ShaderOptions.k_MaxVisibleLightCountDesktop];
}
///
@@ -92,13 +93,13 @@ private class PassData
///
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
- base.profilingSampler = new ProfilingSampler("Draw Additional Lights Shadowmap");
+ profilingSampler = new ProfilingSampler("Draw Additional Lights Shadowmap");
renderPassEvent = evt;
m_PassData = new PassData();
m_UseStructuredBuffer = RenderingUtils.useStructuredBuffer;
- // Preallocated a fixed size. CommandBuffer.SetGlobal* does allow this data to grow.
+ // Pre-allocated a fixed size. CommandBuffer.SetGlobal* does allow this data to grow.
int maxVisibleAdditionalLights = UniversalRenderPipeline.maxVisibleAdditionalLights;
const int maxMainLights = 1;
int maxVisibleLights = maxVisibleAdditionalLights + maxMainLights;
@@ -162,7 +163,7 @@ internal static float GetPointLightShadowFrustumFovBiasInDegrees(int shadowSlice
{
// Commented-out code below uses the theoretical formula to compute the required guard angle based on the number of additional
// texels that the projection should cover. It is close to HDRP's HDShadowUtils.CalcGuardAnglePerspective method.
- // However, due to precision issues or other filterings performed at lighting for example, this formula also still requires a fudge factor.
+ // However, due to precision issues or other filtering performed at lighting for example, this formula also still requires a fudge factor.
// Since we only handle a fixed number of resolutions, we use empirical values instead.
#if false
float fudgeFactor = 1.5f;
@@ -292,6 +293,24 @@ private ulong ComputeShadowRequestHash(UniversalLightData lightData, UniversalSh
return shadowRequestsHash;
}
+ private float GetLightTypeIdentifierForShadowParams(LightType lightType)
+ {
+ switch (lightType)
+ {
+ case LightType.Spot:
+ return k_LightTypeIdentifierInShadowParams_Spot;
+ case LightType.Point:
+ return k_LightTypeIdentifierInShadowParams_Point;
+ default:
+ return -1;
+ }
+ }
+
+ private bool UsesBakedShadows(Light light)
+ {
+ return light.bakingOutput.lightmapBakeType != LightmapBakeType.Realtime;
+ }
+
///
/// Sets up the pass.
///
@@ -314,7 +333,7 @@ public bool Setup(ref RenderingData renderingData)
/// Data containing camera settings.
/// Data containing light settings.
/// Data containing shadow settings.
- /// Returns true if additonal shadows are enabled otherwise false.
+ /// Returns true if additional shadows are enabled otherwise false.
public bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)
{
using var profScope = new ProfilingScope(m_ProfilingSetupSampler);
@@ -323,7 +342,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
return false;
if (!shadowData.supportsAdditionalLightShadows)
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants, shadowData);
+ return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants, lightData, shadowData);
Clear();
@@ -339,8 +358,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
if (!cameraData.isPreviewCamera)
{
ulong newShadowRequestHash = ComputeShadowRequestHash(lightData, shadowData);
- ulong oldShadowRequestHash = 0;
- m_ShadowRequestsHashes.TryGetValue(cameraData.camera.GetHashCode(), out oldShadowRequestHash);
+ m_ShadowRequestsHashes.TryGetValue(cameraData.camera.GetHashCode(), out ulong oldShadowRequestHash);
if (oldShadowRequestHash != newShadowRequestHash)
{
m_ShadowRequestsHashes[cameraData.camera.GetHashCode()] = newShadowRequestHash;
@@ -446,6 +464,8 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
break;
LightType lightType = visibleLight.lightType;
+ bool usesBakedShadows = UsesBakedShadows(light);
+ float lightTypeIdentifierForShadowParams = GetLightTypeIdentifierForShadowParams(lightType);
int perLightShadowSlicesCount = ShadowUtils.GetPunctualLightShadowSlicesCount(lightType);
bool isValidShadowCastingLight = ShadowUtils.IsValidShadowCastingLight(lightData, visibleLightIndex, visibleLight.lightType, light.shadows, light.shadowStrength);
if (isValidShadowCastingLight && (m_ShadowSliceToAdditionalLightIndex.Count + perLightShadowSlicesCount) > totalShadowSlicesCount)
@@ -470,7 +490,17 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
// cullResults.GetShadowCasterBounds() does the fence sync for the shadow culling jobs.
bool lightRangeContainsShadowCasters = renderingData.cullResults.GetShadowCasterBounds(visibleLightIndex, out Bounds _);
if (!shadowData.supportsAdditionalLightShadows || !isValidShadowCastingLight || !lightRangeContainsShadowCasters)
+ {
+ // Even though there are not real-time shadows, the lights might be using shadowmasks,
+ // which is why we need to update the shadow parameters, for example so shadow strength can be used.
+ // This check is to make sure we only update this for spot and point lights.
+ if (usesBakedShadows && lightTypeIdentifierForShadowParams > -1)
+ {
+ m_AdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, lightTypeIdentifierForShadowParams, lightIndexToUse);
+ m_VisibleLightIndexToIsCastingShadows[visibleLightIndex] = usesBakedShadows;
+ }
continue;
+ }
if (!atlasLayout.HasSpaceForLight(visibleLightIndex))
{
@@ -491,7 +521,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
m_ShadowSliceToAdditionalLightIndex.Add(lightIndexToUse);
m_GlobalShadowSliceIndexToPerLightShadowSliceIndex.Add(perLightShadowSlice);
m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix[globalShadowSliceIndex] = sliceData.shadowTransform;
- m_AdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, LightTypeIdentifierInShadowParams_Spot, perLightFirstShadowSliceIndex);
+ m_AdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, lightTypeIdentifierForShadowParams, perLightFirstShadowSliceIndex);
shouldAddLight = true;
}
}
@@ -509,7 +539,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
m_ShadowSliceToAdditionalLightIndex.Add(lightIndexToUse);
m_GlobalShadowSliceIndexToPerLightShadowSliceIndex.Add(perLightShadowSlice);
m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix[globalShadowSliceIndex] = sliceData.shadowTransform;
- m_AdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, LightTypeIdentifierInShadowParams_Point, perLightFirstShadowSliceIndex);
+ m_AdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, lightTypeIdentifierForShadowParams, perLightFirstShadowSliceIndex);
shouldAddLight = true;
}
}
@@ -522,11 +552,16 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
m_AdditionalLightIndexToVisibleLightIndex[lightIndexToUse] = (short) visibleLightIndex;
validShadowCastingLightsCount++;
}
+ else
+ {
+ m_VisibleLightIndexToIsCastingShadows[visibleLightIndex] = usesBakedShadows;
+ m_AdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, lightTypeIdentifierForShadowParams, c_DefaultShadowParams.w);
+ }
}
// Lights that need to be rendered in the shadow map atlas
if (validShadowCastingLightsCount == 0)
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants, shadowData);
+ return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants, lightData, shadowData);
int shadowCastingLightsBufferCount = m_ShadowSliceToAdditionalLightIndex.Count;
@@ -547,7 +582,6 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
float oneOverAtlasWidth = 1.0f / renderTargetWidth;
float oneOverAtlasHeight = 1.0f / renderTargetHeight;
- Matrix4x4 sliceTransform;
for (int globalShadowSliceIndex = 0; globalShadowSliceIndex < shadowCastingLightsBufferCount; ++globalShadowSliceIndex)
{
int additionalLightIndex = m_ShadowSliceToAdditionalLightIndex[globalShadowSliceIndex];
@@ -561,7 +595,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
var shadowResolutionRequest = atlasLayout.GetSliceShadowResolutionRequest(visibleLightIndex, perLightSliceIndex);
int sliceResolution = shadowResolutionRequest.allocatedResolution;
- sliceTransform = Matrix4x4.identity;
+ Matrix4x4 sliceTransform = Matrix4x4.identity;
sliceTransform.m00 = sliceResolution * oneOverAtlasWidth;
sliceTransform.m11 = sliceResolution * oneOverAtlasHeight;
@@ -598,7 +632,7 @@ private void UpdateTextureDescriptorIfNeeded()
}
}
- private bool SetupForEmptyRendering(bool stripShadowsOffVariants, UniversalShadowData shadowData)
+ bool SetupForEmptyRendering(bool stripShadowsOffVariants, UniversalLightData lightData, UniversalShadowData shadowData)
{
if (!stripShadowsOffVariants)
return false;
@@ -607,9 +641,57 @@ private bool SetupForEmptyRendering(bool stripShadowsOffVariants, UniversalShado
m_CreateEmptyShadowmap = true;
useNativeRenderPass = false;
- // initialize _AdditionalShadowParams
- for (int i = 0; i < m_AdditionalLightIndexToShadowParams.Length; ++i)
- m_AdditionalLightIndexToShadowParams[i] = c_DefaultShadowParams;
+ // Even though there are not real-time shadows, the lights might be using shadowmasks,
+ // which is why we need to update the shadow parameters, for example so shadow strength can be used.
+
+ // _AdditionalShadowFadeParams
+ ShadowUtils.GetScaleAndBiasForLinearDistanceFade(m_MaxShadowDistanceSq, m_CascadeBorder, out float shadowFadeScale, out float shadowFadeBias);
+ s_EmptyAdditionalShadowFadeParams = new Vector4(shadowFadeScale, shadowFadeBias, 0, 0);
+
+ var visibleLights = lightData.visibleLights;
+ if (m_VisibleLightIndexToAdditionalLightIndex.Length < visibleLights.Length)
+ {
+ m_VisibleLightIndexToAdditionalLightIndex = new short[visibleLights.Length];
+ m_VisibleLightIndexToIsCastingShadows = new bool[visibleLights.Length];
+ s_EmptyAdditionalLightIndexToShadowParams = new Vector4[visibleLights.Length];
+ }
+
+ // Initialize _AdditionalShadowParams
+ short additionalLightCount = 0;
+ for (int visibleLightIndex = 0; visibleLightIndex < visibleLights.Length; ++visibleLightIndex)
+ {
+ // Skip main directional light as it is not packed into the shadow atlas
+ if (visibleLightIndex == lightData.mainLightIndex)
+ continue;
+
+ ref VisibleLight visibleLight = ref visibleLights.UnsafeElementAt(visibleLightIndex);
+ Light light = visibleLight.light;
+ if (light == null)
+ continue;
+
+ // Only want to update this for spot and point lights
+ float lightType = GetLightTypeIdentifierForShadowParams(light.type);
+ if (lightType < 0f)
+ continue;
+
+ short lightIndexToUse = additionalLightCount++;
+ LightShadows shadows = light.shadows;
+ bool lightHasShadows = shadows != LightShadows.None;
+ if (lightHasShadows)
+ {
+ bool lightHasSoftShadows = shadows != LightShadows.Soft;
+ bool supportsSoftShadows = shadowData.supportsSoftShadows;
+ float softShadows = ShadowUtils.SoftShadowQualityToShaderProperty(light, (supportsSoftShadows && lightHasSoftShadows));
+ s_EmptyAdditionalLightIndexToShadowParams[lightIndexToUse] = new Vector4(light.shadowStrength, softShadows, lightType, lightIndexToUse);
+ }
+ else
+ {
+ s_EmptyAdditionalLightIndexToShadowParams[lightIndexToUse] = c_DefaultShadowParams;
+ }
+
+ m_VisibleLightIndexToAdditionalLightIndex[visibleLightIndex] = lightIndexToUse;
+ m_VisibleLightIndexToIsCastingShadows[visibleLightIndex] = UsesBakedShadows(light);
+ }
return true;
}
@@ -652,9 +734,11 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData
{
ContextContainer frameData = renderingData.frameData;
UniversalRenderingData universalRenderingData = frameData.Get();
+ RasterCommandBuffer rasterCommandBuffer = CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer);
if (m_CreateEmptyShadowmap)
{
- SetEmptyAdditionalShadowmapAtlas(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer));
+ rasterCommandBuffer.EnableKeyword(ShaderGlobalKeywords.AdditionalLightShadows);
+ SetShadowParamsForEmptyShadowmap(rasterCommandBuffer);
universalRenderingData.commandBuffer.SetGlobalTexture(AdditionalShadowsConstantBuffer._AdditionalLightsShadowmapID, m_EmptyAdditionalLightShadowmapTexture);
return;
}
@@ -668,7 +752,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData
InitPassData(ref m_PassData, cameraData, lightData, shadowData);
m_PassData.allocatedShadowAtlasSize = m_AdditionalLightsShadowmapHandle.referenceSize;
InitRendererLists(ref universalRenderingData.cullResults, ref m_PassData, context, default(RenderGraph), false);
- RenderAdditionalShadowmapAtlas(CommandBufferHelpers.GetRasterCommandBuffer(universalRenderingData.commandBuffer), ref m_PassData, false);
+ RenderAdditionalShadowmapAtlas(rasterCommandBuffer, ref m_PassData, false);
universalRenderingData.commandBuffer.SetGlobalTexture(AdditionalShadowsConstantBuffer._AdditionalLightsShadowmapID, m_AdditionalLightsShadowmapHandle.nameID);
}
@@ -691,23 +775,19 @@ private void Clear()
m_GlobalShadowSliceIndexToPerLightShadowSliceIndex.Clear();
}
- private void SetEmptyAdditionalShadowmapAtlas(RasterCommandBuffer cmd)
+ internal static void SetShadowParamsForEmptyShadowmap(RasterCommandBuffer rasterCommandBuffer)
{
- cmd.EnableKeyword(ShaderGlobalKeywords.AdditionalLightShadows);
- SetEmptyAdditionalLightShadowParams(cmd, m_AdditionalLightIndexToShadowParams);
- }
+ rasterCommandBuffer.SetGlobalVector(AdditionalShadowsConstantBuffer._AdditionalShadowFadeParams, s_EmptyAdditionalShadowFadeParams);
- internal static void SetEmptyAdditionalLightShadowParams(RasterCommandBuffer cmd, Vector4[] lightIndexToShadowParams)
- {
if (RenderingUtils.useStructuredBuffer)
{
- ComputeBuffer shadowParamsBuffer = ShaderData.instance.GetAdditionalLightShadowParamsStructuredBuffer(lightIndexToShadowParams.Length);
- shadowParamsBuffer.SetData(lightIndexToShadowParams);
- cmd.SetGlobalBuffer(AdditionalShadowsConstantBuffer._AdditionalShadowParams_SSBO, shadowParamsBuffer);
+ ComputeBuffer shadowParamsBuffer = ShaderData.instance.GetAdditionalLightShadowParamsStructuredBuffer(s_EmptyAdditionalLightIndexToShadowParams.Length);
+ shadowParamsBuffer.SetData(s_EmptyAdditionalLightIndexToShadowParams);
+ rasterCommandBuffer.SetGlobalBuffer(AdditionalShadowsConstantBuffer._AdditionalShadowParams_SSBO, shadowParamsBuffer);
}
else
{
- cmd.SetGlobalVectorArray(AdditionalShadowsConstantBuffer._AdditionalShadowParams, lightIndexToShadowParams);
+ rasterCommandBuffer.SetGlobalVectorArray(AdditionalShadowsConstantBuffer._AdditionalShadowParams, s_EmptyAdditionalLightIndexToShadowParams);
}
}
@@ -839,46 +919,32 @@ private void InitPassData(ref PassData passData, UniversalCameraData cameraData,
passData.stripShadowsOffVariants = cameraData.renderer.stripShadowsOffVariants;
passData.emptyShadowmap = m_CreateEmptyShadowmap;
- passData.shadowmapID = AdditionalShadowsConstantBuffer._AdditionalLightsShadowmapID;
passData.useStructuredBuffer = m_UseStructuredBuffer;
}
- private void InitEmptyPassData(ref PassData passData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)
- {
- passData.pass = this;
-
- passData.lightData = lightData;
- passData.shadowData = shadowData;
- passData.stripShadowsOffVariants = cameraData.renderer.stripShadowsOffVariants;
-
- passData.emptyShadowmap = m_CreateEmptyShadowmap;
- passData.shadowmapID = AdditionalShadowsConstantBuffer._AdditionalLightsShadowmapID;
- }
-
private void InitRendererLists(ref CullingResults cullResults, ref PassData passData, ScriptableRenderContext context, RenderGraph renderGraph, bool useRenderGraph)
{
- if (!m_CreateEmptyShadowmap)
+ if (m_CreateEmptyShadowmap)
+ return;
+
+ for (int globalShadowSliceIndex = 0; globalShadowSliceIndex < m_ShadowSliceToAdditionalLightIndex.Count; ++globalShadowSliceIndex)
{
- for (int globalShadowSliceIndex = 0; globalShadowSliceIndex < m_ShadowSliceToAdditionalLightIndex.Count; ++globalShadowSliceIndex)
- {
- int additionalLightIndex = m_ShadowSliceToAdditionalLightIndex[globalShadowSliceIndex];
- ShadowSliceData shadowSliceData = m_AdditionalLightsShadowSlices[globalShadowSliceIndex];
- int visibleLightIndex = m_AdditionalLightIndexToVisibleLightIndex[additionalLightIndex];
+ int additionalLightIndex = m_ShadowSliceToAdditionalLightIndex[globalShadowSliceIndex];
+ int visibleLightIndex = m_AdditionalLightIndexToVisibleLightIndex[additionalLightIndex];
- var settings = new ShadowDrawingSettings(cullResults, visibleLightIndex);
- settings.useRenderingLayerMaskTest = UniversalRenderPipeline.asset.useRenderingLayers;
- if(useRenderGraph)
- passData.shadowRendererListsHdl[globalShadowSliceIndex] = renderGraph.CreateShadowRendererList(ref settings);
- else
- passData.shadowRendererLists[globalShadowSliceIndex] = context.CreateShadowRendererList(ref settings);
- }
+ ShadowDrawingSettings settings = new (cullResults, visibleLightIndex) {
+ useRenderingLayerMaskTest = UniversalRenderPipeline.asset.useRenderingLayers
+ };
+
+ if(useRenderGraph)
+ passData.shadowRendererListsHdl[globalShadowSliceIndex] = renderGraph.CreateShadowRendererList(ref settings);
+ else
+ passData.shadowRendererLists[globalShadowSliceIndex] = context.CreateShadowRendererList(ref settings);
}
}
internal TextureHandle Render(RenderGraph graph, ContextContainer frameData)
{
- TextureHandle shadowTexture;
-
UniversalRenderingData renderingData = frameData.Get();
UniversalCameraData cameraData = frameData.Get();
UniversalLightData lightData = frameData.Get();
@@ -889,6 +955,7 @@ internal TextureHandle Render(RenderGraph graph, ContextContainer frameData)
InitPassData(ref passData, cameraData, lightData, shadowData);
InitRendererLists(ref renderingData.cullResults, ref passData, default(ScriptableRenderContext), graph, true);
+ TextureHandle shadowTexture;
if (!m_CreateEmptyShadowmap)
{
for (int globalShadowSliceIndex = 0; globalShadowSliceIndex < m_ShadowSliceToAdditionalLightIndex.Count; ++globalShadowSliceIndex)
@@ -912,14 +979,20 @@ internal TextureHandle Render(RenderGraph graph, ContextContainer frameData)
builder.AllowGlobalStateModification(true);
if (shadowTexture.IsValid())
- builder.SetGlobalTextureAfterPass(shadowTexture, passData.shadowmapID);
+ builder.SetGlobalTextureAfterPass(shadowTexture, AdditionalShadowsConstantBuffer._AdditionalLightsShadowmapID);
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
{
+ RasterCommandBuffer rasterCommandBuffer = context.cmd;
if (!data.emptyShadowmap)
- data.pass.RenderAdditionalShadowmapAtlas(context.cmd, ref data, true);
+ {
+ data.pass.RenderAdditionalShadowmapAtlas(rasterCommandBuffer, ref data, true);
+ }
else
- data.pass.SetEmptyAdditionalShadowmapAtlas(context.cmd);
+ {
+ rasterCommandBuffer.EnableKeyword(ShaderGlobalKeywords.AdditionalLightShadows);
+ SetShadowParamsForEmptyShadowmap(rasterCommandBuffer);
+ }
});
return shadowTexture;
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs
index 5270476c6be..68e1fb17c8e 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs
@@ -315,7 +315,7 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur
// Currently we only need to call this additional pass when the user
// doesn't want transparent objects to receive shadows
if (!data.isOpaque && !data.shouldTransparentsReceiveShadows)
- TransparentSettingsPass.ExecutePass(context.cmd, data.shouldTransparentsReceiveShadows);
+ TransparentSettingsPass.ExecutePass(context.cmd);
bool yFlip = data.cameraData.IsRenderTargetProjectionMatrixFlipped(data.albedoHdl, data.depthHdl);
@@ -472,7 +472,7 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur
// Currently we only need to call this additional pass when the user
// doesn't want transparent objects to receive shadows
if (!data.basePassData.isOpaque && !data.basePassData.shouldTransparentsReceiveShadows)
- TransparentSettingsPass.ExecutePass(context.cmd, data.basePassData.shouldTransparentsReceiveShadows);
+ TransparentSettingsPass.ExecutePass(context.cmd);
bool yFlip = data.basePassData.cameraData.IsRenderTargetProjectionMatrixFlipped(data.basePassData.albedoHdl, data.basePassData.depthHdl);
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs
index 0ad302b9652..94dbc15c07a 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs
@@ -1,7 +1,5 @@
using System;
-using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
-using System.Collections.Generic;
namespace UnityEngine.Rendering.Universal.Internal
{
@@ -18,16 +16,16 @@ public class MainLightShadowCasterPass : ScriptableRenderPass
private int renderTargetHeight;
private int m_ShadowCasterCascadesCount;
private bool m_CreateEmptyShadowmap;
- private bool m_EmptyShadowmapNeedsClear = false;
+ private bool m_EmptyShadowmapNeedsClear;
private float m_CascadeBorder;
private float m_MaxShadowDistanceSq;
private PassData m_PassData;
private RTHandle m_EmptyMainLightShadowmapTexture;
- private Vector4[] m_CascadeSplitDistances;
- private Matrix4x4[] m_MainLightShadowMatrices;
- private ProfilingSampler m_ProfilingSetupSampler = new ("Setup Main Shadowmap");
- private ShadowSliceData[] m_CascadeSlices;
private RenderTextureDescriptor m_MainLightShadowDescriptor;
+ private readonly Vector4[] m_CascadeSplitDistances;
+ private readonly Matrix4x4[] m_MainLightShadowMatrices;
+ private readonly ProfilingSampler m_ProfilingSetupSampler = new ("Setup Main Shadowmap");
+ private readonly ShadowSliceData[] m_CascadeSlices;
// Constants and Statics
private const int k_EmptyShadowMapDimensions = 1;
@@ -35,7 +33,7 @@ public class MainLightShadowCasterPass : ScriptableRenderPass
private const int k_ShadowmapBufferBits = 16;
private const string k_MainLightShadowMapTextureName = "_MainLightShadowmapTexture";
private const string k_EmptyMainLightShadowMapTextureName = "_EmptyMainLightShadowmapTexture";
- private static readonly Vector4 s_EmptyShadowParams = new (0f, 0f, 1f, 0f);
+ private static Vector4 s_EmptyShadowParams = new (0f, 0f, 1f, 0f);
private static readonly Vector4 s_EmptyShadowmapSize = new (k_EmptyShadowMapDimensions, 1f / k_EmptyShadowMapDimensions, k_EmptyShadowMapDimensions, k_EmptyShadowMapDimensions);
// Classes
@@ -56,18 +54,15 @@ private static class MainLightShadowConstantBuffer
private class PassData
{
+ internal bool emptyShadowmap;
internal UniversalRenderingData renderingData;
internal UniversalCameraData cameraData;
internal UniversalLightData lightData;
internal UniversalShadowData shadowData;
-
internal MainLightShadowCasterPass pass;
-
internal TextureHandle shadowmapTexture;
- internal bool emptyShadowmap;
-
- internal RendererListHandle[] shadowRendererListsHandle = new RendererListHandle[k_MaxCascades];
- internal RendererList[] shadowRendererLists = new RendererList[k_MaxCascades];
+ internal readonly RendererList[] shadowRendererLists = new RendererList[k_MaxCascades];
+ internal readonly RendererListHandle[] shadowRendererListsHandle = new RendererListHandle[k_MaxCascades];
}
///
@@ -134,18 +129,19 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
using var profScope = new ProfilingScope(m_ProfilingSetupSampler);
+ bool stripShadowsOffVariants = cameraData.renderer.stripShadowsOffVariants;
if (!shadowData.supportsMainLightShadows)
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants);
+ return SetupForEmptyRendering(stripShadowsOffVariants, null, cameraData, shadowData);
Clear();
int shadowLightIndex = lightData.mainLightIndex;
if (shadowLightIndex == -1)
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants);
+ return SetupForEmptyRendering(stripShadowsOffVariants, null, cameraData, shadowData);
VisibleLight shadowLight = lightData.visibleLights[shadowLightIndex];
Light light = shadowLight.light;
if (light.shadows == LightShadows.None)
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants);
+ return SetupForEmptyRendering(stripShadowsOffVariants, light, cameraData, shadowData);
if (shadowLight.lightType != LightType.Directional)
{
@@ -153,7 +149,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
}
if (!renderingData.cullResults.GetShadowCasterBounds(shadowLightIndex, out Bounds _))
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants);
+ return SetupForEmptyRendering(stripShadowsOffVariants, light, cameraData, shadowData);
m_ShadowCasterCascadesCount = shadowData.mainLightShadowCascadesCount;
renderTargetWidth = shadowData.mainLightRenderTargetWidth;
@@ -168,7 +164,7 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came
m_CascadeSlices[cascadeIndex] = sliceData;
if (!shadowCullingInfos.IsSliceValid(cascadeIndex))
- return SetupForEmptyRendering(cameraData.renderer.stripShadowsOffVariants);
+ return SetupForEmptyRendering(stripShadowsOffVariants, light, cameraData, shadowData);
}
UpdateTextureDescriptorIfNeeded();
@@ -192,7 +188,7 @@ private void UpdateTextureDescriptorIfNeeded()
}
}
- bool SetupForEmptyRendering(bool stripShadowsOffVariants)
+ bool SetupForEmptyRendering(bool stripShadowsOffVariants, Light light, UniversalCameraData cameraData, UniversalShadowData shadowData)
{
if (!stripShadowsOffVariants)
return false;
@@ -200,6 +196,25 @@ bool SetupForEmptyRendering(bool stripShadowsOffVariants)
m_CreateEmptyShadowmap = true;
useNativeRenderPass = false;
+ // Even though there are not real-time shadows, the light might be using shadowmasks,
+ // which is why we need to update the shadow parameters, for example so shadow strength can be used.
+
+ if (light == null)
+ {
+ s_EmptyShadowParams = new Vector4(0, 0, 1, 0);
+ }
+ else
+ {
+ bool supportsSoftShadows = shadowData.supportsSoftShadows;
+ float maxShadowDistanceSq = cameraData.maxShadowDistance;
+ float mainLightShadowCascadeBorder = shadowData.mainLightShadowCascadeBorder;
+
+ bool softShadows = light.shadows == LightShadows.Soft && supportsSoftShadows;
+ float softShadowsProp = ShadowUtils.SoftShadowQualityToShaderProperty(light, softShadows);
+ ShadowUtils.GetScaleAndBiasForLinearDistanceFade(maxShadowDistanceSq, mainLightShadowCascadeBorder, out float shadowFadeScale, out float shadowFadeBias);
+ s_EmptyShadowParams = new Vector4(light.shadowStrength, softShadowsProp, shadowFadeScale, shadowFadeBias);
+ }
+
return true;
}
@@ -243,9 +258,11 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData
UniversalLightData lightData = frameData.Get();
UniversalShadowData shadowData = frameData.Get();
+ RasterCommandBuffer rasterCommandBuffer = CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer);
if (m_CreateEmptyShadowmap)
{
- SetEmptyMainLightCascadeShadowmap(CommandBufferHelpers.GetRasterCommandBuffer(universalRenderingData.commandBuffer));
+ rasterCommandBuffer.EnableKeyword(ShaderGlobalKeywords.MainLightShadows);
+ SetShadowParamsForEmptyShadowmap(rasterCommandBuffer);
universalRenderingData.commandBuffer.SetGlobalTexture(MainLightShadowConstantBuffer._MainLightShadowmapID, m_EmptyMainLightShadowmapTexture.nameID);
return;
}
@@ -253,7 +270,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData
InitPassData(ref m_PassData, universalRenderingData, cameraData, lightData, shadowData);
InitRendererLists(ref m_PassData, context, default(RenderGraph), false);
- RenderMainLightCascadeShadowmap(CommandBufferHelpers.GetRasterCommandBuffer(universalRenderingData.commandBuffer), ref m_PassData, false);
+ RenderMainLightCascadeShadowmap(rasterCommandBuffer, ref m_PassData, false);
universalRenderingData.commandBuffer.SetGlobalTexture(MainLightShadowConstantBuffer._MainLightShadowmapID, m_MainLightShadowmapTexture.nameID);
}
@@ -269,16 +286,10 @@ void Clear()
m_CascadeSlices[i].Clear();
}
- void SetEmptyMainLightCascadeShadowmap(RasterCommandBuffer cmd)
+ internal static void SetShadowParamsForEmptyShadowmap(RasterCommandBuffer rasterCommandBuffer)
{
- cmd.EnableKeyword(ShaderGlobalKeywords.MainLightShadows);
- SetEmptyMainLightShadowParams(cmd);
- }
-
- internal static void SetEmptyMainLightShadowParams(RasterCommandBuffer cmd)
- {
- cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams, s_EmptyShadowParams);
- cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, s_EmptyShadowmapSize);
+ rasterCommandBuffer.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, s_EmptyShadowmapSize);
+ rasterCommandBuffer.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams, s_EmptyShadowParams);
}
void RenderMainLightCascadeShadowmap(RasterCommandBuffer cmd, ref PassData data, bool isRenderGraph)
@@ -392,23 +403,6 @@ private void InitPassData(
UniversalShadowData shadowData)
{
passData.pass = this;
-
- passData.emptyShadowmap = m_CreateEmptyShadowmap;
- passData.renderingData = renderingData;
- passData.cameraData = cameraData;
- passData.lightData = lightData;
- passData.shadowData = shadowData;
- }
-
- void InitEmptyPassData(
- ref PassData passData,
- UniversalRenderingData renderingData,
- UniversalCameraData cameraData,
- UniversalLightData lightData,
- UniversalShadowData shadowData)
- {
- passData.pass = this;
-
passData.emptyShadowmap = m_CreateEmptyShadowmap;
passData.renderingData = renderingData;
passData.cameraData = cameraData;
@@ -421,8 +415,10 @@ private void InitRendererLists(ref PassData passData, ScriptableRenderContext co
int shadowLightIndex = passData.lightData.mainLightIndex;
if (!m_CreateEmptyShadowmap && shadowLightIndex != -1)
{
- var settings = new ShadowDrawingSettings(passData.renderingData.cullResults, shadowLightIndex);
- settings.useRenderingLayerMaskTest = UniversalRenderPipeline.asset.useRenderingLayers;
+ ShadowDrawingSettings settings = new (passData.renderingData.cullResults, shadowLightIndex) {
+ useRenderingLayerMaskTest = UniversalRenderPipeline.asset.useRenderingLayers
+ };
+
for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
{
if (useRenderGraph)
@@ -471,13 +467,15 @@ internal TextureHandle Render(RenderGraph graph, ContextContainer frameData)
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
{
+ RasterCommandBuffer rasterCommandBuffer = context.cmd;
if (!data.emptyShadowmap)
{
- data.pass.RenderMainLightCascadeShadowmap(context.cmd, ref data, true);
+ data.pass.RenderMainLightCascadeShadowmap(rasterCommandBuffer, ref data, true);
}
else
{
- data.pass.SetEmptyMainLightCascadeShadowmap(context.cmd);
+ rasterCommandBuffer.EnableKeyword(ShaderGlobalKeywords.MainLightShadows);
+ SetShadowParamsForEmptyShadowmap(rasterCommandBuffer);
}
});
}
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs
index 6a96fc30918..7c543f4d391 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs
@@ -28,20 +28,23 @@ public bool Setup()
[Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
- // Get a command buffer...
- var cmd = renderingData.commandBuffer;
- using (new ProfilingScope(cmd, profilingSampler))
+ RasterCommandBuffer rasterCommandBuffer = CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer);
+ using (new ProfilingScope(rasterCommandBuffer, profilingSampler))
{
- ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(cmd), m_shouldReceiveShadows);
+ ExecutePass(rasterCommandBuffer);
}
}
- public static void ExecutePass(RasterCommandBuffer cmd, bool shouldReceiveShadows)
+ public static void ExecutePass(RasterCommandBuffer rasterCommandBuffer)
{
+ // -----------------------------------------------------------
// This pass is only used when transparent objects should not
// receive shadows using the setting on the URP Renderer.
- MainLightShadowCasterPass.SetEmptyMainLightShadowParams(cmd);
- AdditionalLightsShadowCasterPass.SetEmptyAdditionalLightShadowParams(cmd, AdditionalLightsShadowCasterPass.s_EmptyAdditionalLightIndexToShadowParams);
+ // This is controlled in the public bool Setup() function above.
+ // -----------------------------------------------------------
+
+ MainLightShadowCasterPass.SetShadowParamsForEmptyShadowmap(rasterCommandBuffer);
+ AdditionalLightsShadowCasterPass.SetShadowParamsForEmptyShadowmap(rasterCommandBuffer);
}
}
}
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs b/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs
index cdd8c28b636..38b860f67a4 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs
@@ -2269,29 +2269,26 @@ void InternalFinishRenderingExecute(ScriptableRenderContext context, CommandBuff
private protected int AdjustAndGetScreenMSAASamples(RenderGraph renderGraph, bool useIntermediateColorTarget)
{
- #if UNITY_EDITOR
- // In the editor, the system render target is always allocated with no msaa
- // See: ConfigureTargetTexture in PlayModeView.cs
- return 1;
- #else
- // In the players, when URP main rendering is done to an intermediate target and NRP enabled
- // we disable multisampling for the system backbuffer as a bandwidth optimization
- // doing so, we avoid storing costly msaa samples back to system memory for nothing
- bool canOptimizeScreenMSAASamples = UniversalRenderPipeline.canOptimizeScreenMSAASamples
- && useIntermediateColorTarget
- && renderGraph.nativeRenderPassesEnabled
- && Screen.msaaSamples > 1;
-
- if (canOptimizeScreenMSAASamples)
- {
- Screen.SetMSAASamples(1);
- }
+ // In the editor (ConfigureTargetTexture in PlayModeView.cs) and many platforms, the system render target is always allocated without MSAA
+ if (!SystemInfo.supportsMultisampledBackBuffer) return 1;
+
+ // For mobile platforms, when URP main rendering is done to an intermediate target and NRP enabled
+ // we disable multisampling for the system render target as a bandwidth optimization
+ // doing so, we avoid storing costly MSAA samples back to system memory for nothing
+ bool canOptimizeScreenMSAASamples = UniversalRenderPipeline.canOptimizeScreenMSAASamples
+ && useIntermediateColorTarget
+ && renderGraph.nativeRenderPassesEnabled
+ && Screen.msaaSamples > 1;
+
+ if (canOptimizeScreenMSAASamples)
+ {
+ Screen.SetMSAASamples(1);
+ }
- // iOS and macOS corner case
- bool screenAPIHasOneFrameDelay = (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.IPhonePlayer);
+ // iOS and macOS corner case
+ bool screenAPIHasOneFrameDelay = (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.IPhonePlayer);
- return screenAPIHasOneFrameDelay ? Mathf.Max(UniversalRenderPipeline.startFrameScreenMSAASamples, 1) : Mathf.Max(Screen.msaaSamples, 1);
- #endif
+ return screenAPIHasOneFrameDelay ? Mathf.Max(UniversalRenderPipeline.startFrameScreenMSAASamples, 1) : Mathf.Max(Screen.msaaSamples, 1);
}
internal static void SortStable(List list)
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs
index 150386bdf07..69a7695eb27 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs
@@ -204,6 +204,14 @@ public static void UpdateVolumeStack(this Camera camera, UniversalAdditionalCame
{
Assert.IsNotNull(cameraData, "cameraData can not be null when updating the volume stack.");
+ // UUM-91000: The UpdateVolumeStack may happens before the pipeline is constructed.
+ // Repro: enter play mode with a script that trigger this API at Start.
+ if (!VolumeManager.instance.isInitialized)
+ {
+ Debug.LogError($"{nameof(UpdateVolumeStack)} must not be called before {nameof(VolumeManager)}.{nameof(VolumeManager.instance)}.{nameof(VolumeManager.instance.Initialize)}. If you tries calling this from Awake or Start, try instead to use the {nameof(RenderPipelineManager)}.{nameof(RenderPipelineManager.activeRenderPipelineCreated)} callback to be sure your render pipeline is fully initialized before calling this.");
+ return;
+ }
+
// We only update the local volume stacks for cameras set to ViaScripting.
// Otherwise it will be updated in the frame.
if (cameraData.requiresVolumeFrameworkUpdate)
diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs
index 5f132b46091..d8ef2df4b27 100644
--- a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs
+++ b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs
@@ -1059,6 +1059,7 @@ public static void InitializeShaderGlobalKeywords()
ShaderGlobalKeywords.SoftShadows = GlobalKeyword.Create(ShaderKeywordStrings.SoftShadows);
ShaderGlobalKeywords.SoftShadowsLow = GlobalKeyword.Create(ShaderKeywordStrings.SoftShadowsLow);
ShaderGlobalKeywords.SoftShadowsMedium = GlobalKeyword.Create(ShaderKeywordStrings.SoftShadowsMedium);
+ ShaderGlobalKeywords.SoftShadowsHigh = GlobalKeyword.Create(ShaderKeywordStrings.SoftShadowsHigh);
ShaderGlobalKeywords.MixedLightingSubtractive = GlobalKeyword.Create(ShaderKeywordStrings.MixedLightingSubtractive);
ShaderGlobalKeywords.LightmapShadowMixing = GlobalKeyword.Create(ShaderKeywordStrings.LightmapShadowMixing);
ShaderGlobalKeywords.ShadowsShadowMask = GlobalKeyword.Create(ShaderKeywordStrings.ShadowsShadowMask);
diff --git a/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl b/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl
index 2f9f93c25c9..6588ed0e5ff 100644
--- a/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl
@@ -236,9 +236,9 @@ real SampleShadowmapFilteredLowQuality(TEXTURE2D_SHADOW_PARAM(ShadowMap, sampler
real SampleShadowmapFilteredMediumQuality(TEXTURE2D_SHADOW_PARAM(ShadowMap, sampler_ShadowMap), float4 shadowCoord, ShadowSamplingData samplingData)
{
- real fetchesWeights[9];
- real2 fetchesUV[9];
- SampleShadow_ComputeSamples_Tent_5x5(samplingData.shadowmapSize, shadowCoord.xy, fetchesWeights, fetchesUV);
+ float fetchesWeights[9];
+ float2 fetchesUV[9];
+ SampleShadow_ComputeSamples_Tent_Filter_5x5(float, samplingData.shadowmapSize, shadowCoord, fetchesWeights, fetchesUV);
return fetchesWeights[0] * SAMPLE_TEXTURE2D_SHADOW(ShadowMap, sampler_ShadowMap, float3(fetchesUV[0].xy, shadowCoord.z))
+ fetchesWeights[1] * SAMPLE_TEXTURE2D_SHADOW(ShadowMap, sampler_ShadowMap, float3(fetchesUV[1].xy, shadowCoord.z))
@@ -253,9 +253,9 @@ real SampleShadowmapFilteredMediumQuality(TEXTURE2D_SHADOW_PARAM(ShadowMap, samp
real SampleShadowmapFilteredHighQuality(TEXTURE2D_SHADOW_PARAM(ShadowMap, sampler_ShadowMap), float4 shadowCoord, ShadowSamplingData samplingData)
{
- real fetchesWeights[16];
- real2 fetchesUV[16];
- SampleShadow_ComputeSamples_Tent_7x7(samplingData.shadowmapSize, shadowCoord.xy, fetchesWeights, fetchesUV);
+ float fetchesWeights[16];
+ float2 fetchesUV[16];
+ SampleShadow_ComputeSamples_Tent_Filter_7x7(float, samplingData.shadowmapSize, shadowCoord, fetchesWeights, fetchesUV);
return fetchesWeights[0] * SAMPLE_TEXTURE2D_SHADOW(ShadowMap, sampler_ShadowMap, float3(fetchesUV[0].xy, shadowCoord.z))
+ fetchesWeights[1] * SAMPLE_TEXTURE2D_SHADOW(ShadowMap, sampler_ShadowMap, float3(fetchesUV[1].xy, shadowCoord.z))
@@ -355,34 +355,39 @@ float4 TransformWorldToShadowCoord(float3 positionWS)
#else
half cascadeIndex = half(0.0);
#endif
-
+
float4 shadowCoord = float4(mul(_MainLightWorldToShadow[cascadeIndex], float4(positionWS, 1.0)).xyz, 0.0);
#endif
return shadowCoord;
}
-half MainLightRealtimeShadow(float4 shadowCoord)
+half MainLightRealtimeShadow(float4 shadowCoord, half4 shadowParams, ShadowSamplingData shadowSamplingData)
{
#if !defined(MAIN_LIGHT_CALCULATE_SHADOWS)
return half(1.0);
- #elif defined(_MAIN_LIGHT_SHADOWS_SCREEN) && !defined(_SURFACE_TYPE_TRANSPARENT)
+ #endif
+
+ #if defined(_MAIN_LIGHT_SHADOWS_SCREEN) && !defined(_SURFACE_TYPE_TRANSPARENT)
return SampleScreenSpaceShadowmap(shadowCoord);
#else
- ShadowSamplingData shadowSamplingData = GetMainLightShadowSamplingData();
- half4 shadowParams = GetMainLightShadowParams();
return SampleShadowmap(TEXTURE2D_ARGS(_MainLightShadowmapTexture, sampler_LinearClampCompare), shadowCoord, shadowSamplingData, shadowParams, false);
#endif
}
+half MainLightRealtimeShadow(float4 shadowCoord)
+{
+ #if !defined(MAIN_LIGHT_CALCULATE_SHADOWS)
+ return half(1.0);
+ #endif
+
+ return MainLightRealtimeShadow(shadowCoord, GetMainLightShadowParams(), GetMainLightShadowSamplingData());
+}
+
// returns 0.0 if position is in light's shadow
// returns 1.0 if position is in light
-half AdditionalLightRealtimeShadow(int lightIndex, float3 positionWS, half3 lightDirection)
+half AdditionalLightRealtimeShadow(int lightIndex, float3 positionWS, half3 lightDirection, half4 shadowParams, ShadowSamplingData shadowSamplingData)
{
#if defined(ADDITIONAL_LIGHT_CALCULATE_SHADOWS)
- ShadowSamplingData shadowSamplingData = GetAdditionalLightShadowSamplingData(lightIndex);
-
- half4 shadowParams = GetAdditionalLightShadowParams(lightIndex);
-
int shadowSliceIndex = shadowParams.w;
if (shadowSliceIndex < 0)
return 1.0;
@@ -409,6 +414,15 @@ half AdditionalLightRealtimeShadow(int lightIndex, float3 positionWS, half3 ligh
#endif
}
+half AdditionalLightRealtimeShadow(int lightIndex, float3 positionWS, half3 lightDirection)
+{
+ #if defined(ADDITIONAL_LIGHT_CALCULATE_SHADOWS)
+ return half(1.0);
+ #endif
+
+ return AdditionalLightRealtimeShadow(lightIndex, positionWS, lightDirection, GetAdditionalLightShadowParams(lightIndex), GetAdditionalLightShadowSamplingData(lightIndex));
+}
+
half GetMainLightShadowFade(float3 positionWS)
{
float3 camToPixel = positionWS - _WorldSpaceCameraPos;
@@ -440,50 +454,61 @@ half MixRealtimeAndBakedShadows(half realtimeShadow, half bakedShadow, half shad
#endif
}
-half BakedShadow(half4 shadowMask, half4 occlusionProbeChannels)
+half BakedShadow(half4 shadowMask, half4 occlusionProbeChannels, half4 shadowParams)
{
// Here occlusionProbeChannels used as mask selector to select shadows in shadowMask
// If occlusionProbeChannels all components are zero we use default baked shadow value 1.0
// This code is optimized for mobile platforms:
// half bakedShadow = any(occlusionProbeChannels) ? dot(shadowMask, occlusionProbeChannels) : 1.0h;
half bakedShadow = half(1.0) + dot(shadowMask - half(1.0), occlusionProbeChannels);
+ bakedShadow = LerpWhiteTo(bakedShadow, shadowParams.x);
+
return bakedShadow;
}
half MainLightShadow(float4 shadowCoord, float3 positionWS, half4 shadowMask, half4 occlusionProbeChannels)
{
- half realtimeShadow = MainLightRealtimeShadow(shadowCoord);
+ half4 shadowParams = GetMainLightShadowParams();
+ half realtimeShadow = MainLightRealtimeShadow(shadowCoord, shadowParams, GetMainLightShadowSamplingData());
-#ifdef CALCULATE_BAKED_SHADOWS
- half bakedShadow = BakedShadow(shadowMask, occlusionProbeChannels);
-#else
- half bakedShadow = half(1.0);
-#endif
+ #ifdef CALCULATE_BAKED_SHADOWS
+ half bakedShadow = BakedShadow(shadowMask, occlusionProbeChannels, shadowParams);
+ #else
+ half bakedShadow = half(1.0);
+ #endif
-#ifdef MAIN_LIGHT_CALCULATE_SHADOWS
- half shadowFade = GetMainLightShadowFade(positionWS);
-#else
- half shadowFade = half(1.0);
-#endif
+ #ifdef MAIN_LIGHT_CALCULATE_SHADOWS
+ half shadowFade = GetMainLightShadowFade(positionWS);
+ #else
+ half shadowFade = half(1.0);
+ #endif
return MixRealtimeAndBakedShadows(realtimeShadow, bakedShadow, shadowFade);
}
half AdditionalLightShadow(int lightIndex, float3 positionWS, half3 lightDirection, half4 shadowMask, half4 occlusionProbeChannels)
{
- half realtimeShadow = AdditionalLightRealtimeShadow(lightIndex, positionWS, lightDirection);
+ half4 shadowParams = GetAdditionalLightShadowParams(lightIndex);
+ ShadowSamplingData samplingData = GetAdditionalLightShadowSamplingData(lightIndex);
+ half realtimeShadow = AdditionalLightRealtimeShadow(lightIndex, positionWS, lightDirection, shadowParams, samplingData);
-#ifdef CALCULATE_BAKED_SHADOWS
- half bakedShadow = BakedShadow(shadowMask, occlusionProbeChannels);
-#else
- half bakedShadow = half(1.0);
-#endif
+ #ifdef CALCULATE_BAKED_SHADOWS
+ // This fading of the baked shadow using the light's shadow strength parameter needs
+ // to be guarded against the Real-Time Shadow keyword as _AdditionalShadowParams is
+ // only included in URP Shaders and updated when real time additional shadows are enabled.
+ #ifndef ADDITIONAL_LIGHT_CALCULATE_SHADOWS
+ shadowParams.x = half(1.0);
+ #endif
+ half bakedShadow = BakedShadow(shadowMask, occlusionProbeChannels, shadowParams);
+ #else
+ half bakedShadow = half(1.0);
+ #endif
-#ifdef ADDITIONAL_LIGHT_CALCULATE_SHADOWS
- half shadowFade = GetAdditionalLightShadowFade(positionWS);
-#else
- half shadowFade = half(1.0);
-#endif
+ #ifdef ADDITIONAL_LIGHT_CALCULATE_SHADOWS
+ half shadowFade = GetAdditionalLightShadowFade(positionWS);
+ #else
+ half shadowFade = half(1.0);
+ #endif
return MixRealtimeAndBakedShadows(realtimeShadow, bakedShadow, shadowFade);
}
@@ -583,4 +608,14 @@ half AdditionalLightRealtimeShadow(int lightIndex, float3 positionWS)
return AdditionalLightRealtimeShadow(lightIndex, positionWS, half3(1, 0, 0));
}
+// Deprecated: Use BakedShadow(half4 shadowMask, half4 occlusionProbeChannels, half4 shadowParams) as it supports shadowStrength from the light
+half BakedShadow(half4 shadowMask, half4 occlusionProbeChannels)
+{
+ #ifndef CALCULATE_BAKED_SHADOWS
+ return half(1.0);
+ #endif
+
+ return BakedShadow(shadowMask, occlusionProbeChannels, half4(1,0,0,0));
+}
+
#endif
diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl
index b2518c08376..a7991eba8ec 100644
--- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl
@@ -30,7 +30,8 @@ void InitializeData(inout SpeedTreeVertexInput input, out half2 outUV, out half
billboardPos.y += (percent.y * unity_BillboardSize.y + unity_BillboardSize.z) * heightScale;
#ifdef ENABLE_WIND
- if (_WindQuality * _WindEnabled > 0)
+ float windEnabled = dot(_ST_WindVector.xyz, _ST_WindVector.xyz) > 0.0f ? 1.0f : 0.0f;
+ if (_WindQuality * windEnabled > 0)
{
billboardPos = GlobalWind(billboardPos, worldPos, true, _ST_WindVector.xyz, input.texcoord1.w);
}
diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7CommonInput.hlsl b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7CommonInput.hlsl
index 57251bf0c83..aff1a90c736 100644
--- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7CommonInput.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7CommonInput.hlsl
@@ -22,7 +22,6 @@
#define WIND_QUALITY_PALM 5
uniform half _WindQuality;
- uniform half _WindEnabled;
#define SPEEDTREE_8_WIND 1 // v7 & v8 use the same shader wind code
#include "SpeedTreeWind.cginc"
diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl
index 15201c3de66..9687fe058c9 100644
--- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl
@@ -9,7 +9,8 @@ void InitializeData(inout SpeedTreeVertexInput input, float lodValue)
float3 finalPosition = input.vertex.xyz;
#ifdef ENABLE_WIND
- half windQuality = _WindQuality * _WindEnabled;
+ float windEnabled = dot(_ST_WindVector.xyz, _ST_WindVector.xyz) > 0.0f ? 1.0f : 0.0f;
+ half windQuality = _WindQuality * windEnabled;
float3 rotatedWindVector, rotatedBranchAnchor;
if (windQuality <= WIND_QUALITY_NONE)
diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Input.hlsl b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Input.hlsl
index cb1f6c84cd7..5c7af778f1a 100644
--- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Input.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Input.hlsl
@@ -15,7 +15,6 @@
#define SPEEDTREE_Y_UP
#define SPEEDTREE_8_WIND 1
#include "SpeedTreeWind.cginc"
- float _WindEnabled;
UNITY_INSTANCING_BUFFER_START(STWind)
UNITY_DEFINE_INSTANCED_PROP(float, _GlobalWindTime)
UNITY_INSTANCING_BUFFER_END(STWind)
diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl
index ebbf1cbb8b1..7547bd76bde 100644
--- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl
+++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl
@@ -121,7 +121,8 @@ void InitializeData(inout SpeedTreeVertexInput input, float lodValue)
// wind
#if defined(ENABLE_WIND) && !defined(_WINDQUALITY_NONE)
- if (_WindEnabled > 0)
+ float windEnabled = dot(_ST_WindVector.xyz, _ST_WindVector.xyz) > 0.0f ? 1.0f : 0.0f;
+ if (windEnabled > 0)
{
float3 rotatedWindVector = mul(_ST_WindVector.xyz, (float3x3)UNITY_MATRIX_M);
float windLength = length(rotatedWindVector);
diff --git a/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderBuildPreprocessorTests.cs b/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderBuildPreprocessorTests.cs
index b0e17558315..3aaffa0c22c 100644
--- a/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderBuildPreprocessorTests.cs
+++ b/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderBuildPreprocessorTests.cs
@@ -3,19 +3,18 @@
using NUnit.Framework;
using UnityEditor;
using UnityEditor.Rendering.Universal;
-using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
-using UnityEngine.TestTools;
using RendererRequirements = UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements;
using DecalSettings = UnityEngine.Rendering.Universal.DecalSettings;
+using Object = UnityEngine.Object;
namespace ShaderStrippingAndPrefiltering
{
class ShaderBuildPreprocessorTests
{
- internal class TestHelper
+ private class TestHelper
{
internal UniversalRendererData rendererData;
internal ScriptableRendererData scriptableRendererData;
@@ -58,7 +57,7 @@ internal ShaderFeatures GetCorrectProceduralKeyword(ref RendererRequirements ren
return NeedsProceduralKeyword(ref rendererRequirements) ? ShaderFeatures.DrawProcedural : ShaderFeatures.None;
}
- internal RendererRequirements defaultRendererRequirements = new();
+ internal RendererRequirements defaultRendererRequirements;
public TestHelper()
{
@@ -90,7 +89,17 @@ public TestHelper()
internal RendererRequirements GetRendererRequirements()
{
- return ShaderBuildPreprocessor.GetRendererRequirements(ref urpAsset, ref ScriptableRenderer, ref scriptableRendererData, stripUnusedVariants);
+ return ShaderBuildPreprocessor.GetRendererRequirements(ref urpAsset, ref ScriptableRenderer, ref scriptableRendererData);
+ }
+
+ internal void GetEveryVolumeFeatures(ref VolumeFeatures volumeFeatures)
+ {
+ ShaderBuildPreprocessor.GetEveryVolumeFeatures(ref volumeFeatures);
+ }
+
+ internal void GetEveryShaderFeatureAndPrefilteringData(List rendererFeaturesList, ref UniversalRenderPipelineAsset.ShaderPrefilteringData spd)
+ {
+ ShaderBuildPreprocessor.GetEveryShaderFeatureAndPrefilteringData(rendererFeaturesList, ref spd);
}
internal ShaderFeatures GetSupportedShaderFeaturesFromAsset()
@@ -111,7 +120,24 @@ internal ShaderFeatures GetSupportedShaderFeaturesFromRendererFeatures(RendererR
private const string k_OnText = "enabled";
private const string k_OffText = "disabled";
- internal void AssertShaderFeaturesAndReset(ShaderFeatures expected, ShaderFeatures actual)
+
+ internal void AssertVolumeFeatures(VolumeFeatures expected, VolumeFeatures actual)
+ {
+ foreach (Enum value in Enum.GetValues(typeof(VolumeFeatures)))
+ {
+ bool expectedResult = expected.HasFlag(value);
+ string expectsText = expectedResult ? k_OnText : k_OffText;
+ bool actualResult = actual.HasFlag(value);
+ string actualText = actualResult ? k_OnText : k_OffText;
+
+ Assert.AreEqual(
+ expectedResult,
+ actualResult,
+ $"Incorrect Feature flag for ShaderFeatures.{(VolumeFeatures) value}\nThe test expected it to {expectsText} but it was {actualText}\n");
+ }
+ }
+
+ internal void AssertShaderFeatures(ShaderFeatures expected, ShaderFeatures actual)
{
foreach (Enum value in Enum.GetValues(typeof(ShaderFeatures)))
{
@@ -125,12 +151,16 @@ internal void AssertShaderFeaturesAndReset(ShaderFeatures expected, ShaderFeatur
actualResult,
$"Incorrect Feature flag for ShaderFeatures.{(ShaderFeatures) value}\nThe test expected it to {expectsText} but it was {actualText}\n");
}
+ }
+
+ internal void AssertShaderFeaturesAndReset(ShaderFeatures expected, ShaderFeatures actual)
+ {
+ AssertShaderFeatures(expected, actual);
ResetData();
}
- internal void AssertRendererRequirementsAndReset(RendererRequirements expected, RendererRequirements actual)
+ internal void AssertRendererRequirements(RendererRequirements expected, RendererRequirements actual)
{
- Assert.AreEqual(expected.needsUnusedVariants, actual.needsUnusedVariants, "needsUnusedVariants mismatch");
Assert.AreEqual(expected.msaaSampleCount, actual.msaaSampleCount, "msaaSampleCount mismatch");
Assert.AreEqual(expected.isUniversalRenderer, actual.isUniversalRenderer, "isUniversalRenderer mismatch");
Assert.AreEqual(expected.needsProcedural, actual.needsProcedural, "needsProcedural mismatch");
@@ -145,7 +175,10 @@ internal void AssertRendererRequirementsAndReset(RendererRequirements expected,
Assert.AreEqual(expected.needsReflectionProbeBoxProjection, actual.needsReflectionProbeBoxProjection, "needsReflectionProbeBoxProjection mismatch");
Assert.AreEqual(expected.renderingMode, actual.renderingMode, "renderingMode mismatch");
Assert.AreEqual(expected, actual, "Some mismatch between the renderer requirements that is not covered in the previous tests.");
-
+ }
+ internal void AssertRendererRequirementsAndReset(RendererRequirements expected, RendererRequirements actual)
+ {
+ AssertRendererRequirements(expected, actual);
ResetData();
}
@@ -153,7 +186,6 @@ internal void ResetData()
{
defaultRendererRequirements = new();
defaultRendererRequirements.msaaSampleCount = 1;
- defaultRendererRequirements.needsUnusedVariants = false;
defaultRendererRequirements.isUniversalRenderer = true;
defaultRendererRequirements.needsAdditionalLightShadows = false;
defaultRendererRequirements.needsSoftShadows = false;
@@ -193,8 +225,8 @@ internal void ResetData()
internal void Cleanup()
{
- ScriptableObject.DestroyImmediate(urpAsset);
- ScriptableObject.DestroyImmediate(rendererData);
+ Object.DestroyImmediate(urpAsset);
+ Object.DestroyImmediate(rendererData);
rendererFeatures.Clear();
ssaoRendererFeatures.Clear();
}
@@ -239,8 +271,8 @@ public void OneTimeTearDown()
[Test]
public void TestGetSupportedShaderFeaturesFromAsset_NewAsset()
{
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
- var expected = m_TestHelper.defaultURPAssetFeatures;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
+ ShaderFeatures expected = m_TestHelper.defaultURPAssetFeatures;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
}
@@ -250,8 +282,8 @@ public void TestGetSupportedShaderFeaturesFromAsset_MainLightShadowCascade()
{
m_TestHelper.urpAsset.mainLightRenderingMode = LightRenderingMode.PerVertex;
m_TestHelper.urpAsset.supportsMainLightShadows = true;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
- var expected = m_TestHelper.defaultURPAssetFeatures;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
+ ShaderFeatures expected = m_TestHelper.defaultURPAssetFeatures;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.urpAsset.mainLightRenderingMode = LightRenderingMode.PerPixel;
@@ -266,8 +298,8 @@ public void TestGetSupportedShaderFeaturesFromAsset_MainLightShadowCascade()
public void TestGetSupportedShaderFeaturesFromAsset_AdditionalLights()
{
m_TestHelper.urpAsset.additionalLightsRenderingMode = LightRenderingMode.PerVertex;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
- var expected = m_TestHelper.defaultURPAssetFeatures | ShaderFeatures.AdditionalLightsVertex;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
+ ShaderFeatures expected = m_TestHelper.defaultURPAssetFeatures | ShaderFeatures.AdditionalLightsVertex;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.urpAsset.additionalLightsRenderingMode = LightRenderingMode.PerPixel;
@@ -283,8 +315,8 @@ public void TestGetSupportedShaderFeaturesFromAsset_SoftShadows()
// Main Light
m_TestHelper.urpAsset.mainLightRenderingMode = LightRenderingMode.Disabled;
m_TestHelper.urpAsset.supportsSoftShadows = true;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
- var expected = m_TestHelper.defaultURPAssetFeatures;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
+ ShaderFeatures expected = m_TestHelper.defaultURPAssetFeatures;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.urpAsset.mainLightRenderingMode = LightRenderingMode.PerVertex;
@@ -341,8 +373,8 @@ public void TestGetSupportedShaderFeaturesFromAsset_SoftShadows()
public void TestGetSupportedShaderFeaturesFromAsset_ProbeVolumes()
{
m_TestHelper.urpAsset.lightProbeSystem = LightProbeSystem.LegacyLightProbes;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
- var expected = m_TestHelper.defaultURPAssetFeatures;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
+ ShaderFeatures expected = m_TestHelper.defaultURPAssetFeatures;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.urpAsset.lightProbeSystem = LightProbeSystem.ProbeVolumes;
@@ -361,8 +393,8 @@ public void TestGetSupportedShaderFeaturesFromAsset_ProbeVolumes()
public void TestGetSupportedShaderFeaturesFromAsset_HighDynamicRange()
{
m_TestHelper.urpAsset.colorGradingMode = ColorGradingMode.LowDynamicRange;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
- var expected = m_TestHelper.defaultURPAssetFeatures;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromAsset();
+ ShaderFeatures expected = m_TestHelper.defaultURPAssetFeatures;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.urpAsset.colorGradingMode = ColorGradingMode.HighDynamicRange;
@@ -375,12 +407,12 @@ public void TestGetSupportedShaderFeaturesFromAsset_HighDynamicRange()
public void TestGetRendererRequirements()
{
// Forward
- var actual = m_TestHelper.GetRendererRequirements();
+ RendererRequirements actual = m_TestHelper.GetRendererRequirements();
m_TestHelper.AssertRendererRequirementsAndReset(m_TestHelper.defaultRendererRequirements, actual);
// MSAA Sample Count
m_TestHelper.rendererData.renderingMode = RenderingMode.ForwardPlus;
- var expected = m_TestHelper.defaultRendererRequirements;
+ RendererRequirements expected = m_TestHelper.defaultRendererRequirements;
expected.renderingMode = m_TestHelper.rendererData.renderingMode;
actual = m_TestHelper.GetRendererRequirements();
m_TestHelper.AssertRendererRequirementsAndReset(expected, actual);
@@ -531,23 +563,15 @@ public void TestGetRendererRequirements()
expected.needsAdditionalLightsOff = false;
actual = m_TestHelper.GetRendererRequirements();
m_TestHelper.AssertRendererRequirementsAndReset(expected, actual);
-
- // Clean up
-
}
[Test]
public void TestGetSupportedShaderFeaturesFromRenderer()
{
- TestHelper helper = new ();
- ShaderFeatures actual;
- ShaderFeatures expected;
- RendererRequirements rendererRequirements;
-
// Initial state
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
+ ShaderFeatures expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
// Procedural...
@@ -599,7 +623,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsShadowsOff = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -612,7 +636,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsSoftShadows = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -625,7 +649,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsGBufferRenderingLayers = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -638,7 +662,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsGBufferAccurateNormals = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -651,7 +675,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsRenderPass = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -664,7 +688,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsReflectionProbeBlending = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -677,7 +701,7 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.needsReflectionProbeBoxProjection = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRenderer(rendererRequirements, ShaderFeatures.None);
- expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);;
+ expected = m_TestHelper.GetCorrectProceduralKeyword(ref rendererRequirements);
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
@@ -687,62 +711,48 @@ public void TestGetSupportedShaderFeaturesFromRenderer()
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
}
+ [Test]
+ public void TestStripUnusedPostProcessingVariants_ReturnsAll()
+ {
+ VolumeFeatures volumeFeatures = VolumeFeatures.None;
+ m_TestHelper.GetEveryVolumeFeatures(ref volumeFeatures);
+ m_TestHelper.AssertVolumeFeatures(VolumeFeatures.All, volumeFeatures);
+ }
+ [Test]
+ public void TestStripUnusedVariants_ReturnsAll()
+ {
+ List rendererFeaturesList = new List(1);
+ UniversalRenderPipelineAsset.ShaderPrefilteringData prefilteringData = new();
+ m_TestHelper.GetEveryShaderFeatureAndPrefilteringData(rendererFeaturesList, ref prefilteringData);
+
+ Assert.AreEqual(1, rendererFeaturesList.Count);
+ m_TestHelper.AssertShaderFeatures(ShaderFeatures.All, rendererFeaturesList[0]);
+ }
[Test]
public void TestGetSupportedShaderFeaturesFromRendererFeatures_NoFeatures()
{
- TestHelper helper = new ();
- ShaderFeatures actual;
- ShaderFeatures expected;
- RendererRequirements rendererRequirements;
-
// Initial state
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.None;
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
+ ShaderFeatures expected = ShaderFeatures.None;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
-
}
// Tests if we handle Renderer Features that are null
[Test]
public void TestGetSupportedShaderFeaturesFromRendererFeatures_Null()
{
- RendererRequirements rendererRequirements;
-
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
-
m_TestHelper.rendererFeatures.Add(null);
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- var expected = ShaderFeatures.None;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
- m_TestHelper.rendererFeatures.Add(null);
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.None;
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
+ ShaderFeatures expected = ShaderFeatures.None;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
}
[Test]
public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers()
{
- RendererRequirements rendererRequirements;
- ShaderFeatures expectedWithUnused = ShaderFeatures.DBufferMRT1
- | ShaderFeatures.DBufferMRT1
- | ShaderFeatures.DBufferMRT2
- | ShaderFeatures.DBufferMRT3
- | ShaderFeatures.DecalScreenSpace
- | ShaderFeatures.DecalNormalBlendLow
- | ShaderFeatures.DecalNormalBlendMedium
- | ShaderFeatures.DecalNormalBlendHigh
- | ShaderFeatures.DecalGBuffer
- | ShaderFeatures.DecalLayers;
-
DecalRendererFeature decalFeature = ScriptableObject.CreateInstance();
decalFeature.settings = new DecalSettings()
{
@@ -754,28 +764,17 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers(
};
m_TestHelper.rendererFeatures.Add(decalFeature);
- // Needs unused variants
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = false;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- var expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// DBuffer
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = false;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.DBufferMRT3;
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
+ ShaderFeatures expected = ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalLayers | ShaderFeatures.DepthNormalPassRenderingLayers | ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
@@ -784,7 +783,6 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers(
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalLayers | ShaderFeatures.DepthNormalPassRenderingLayers | ShaderFeatures.GBufferWriteRenderingLayers | ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
@@ -793,7 +791,6 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers(
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = false;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalNormalBlendLow;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
@@ -801,16 +798,14 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers(
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalLayers | ShaderFeatures.OpaqueWriteRenderingLayers | ShaderFeatures.DecalNormalBlendLow;;
+ expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalLayers | ShaderFeatures.OpaqueWriteRenderingLayers | ShaderFeatures.DecalNormalBlendLow;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalGBuffer | ShaderFeatures.DecalNormalBlendLow | ShaderFeatures.DecalLayers | ShaderFeatures.DepthNormalPassRenderingLayers | ShaderFeatures.GBufferWriteRenderingLayers;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
@@ -837,7 +832,6 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers(
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.decalLayers = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.ScreenSpaceOcclusion | ShaderFeatures.DecalScreenSpace |
ShaderFeatures.DecalNormalBlendLow | ShaderFeatures.DecalLayers |
@@ -850,45 +844,26 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_RenderingLayers(
[Test]
public void TestGetSupportedShaderFeaturesFromRendererFeatures_ScreenSpaceShadows()
{
- RendererRequirements rendererRequirements;
-
ScreenSpaceShadows screenSpaceShadowsFeature = ScriptableObject.CreateInstance();
m_TestHelper.rendererFeatures.Add(screenSpaceShadowsFeature);
// Initial
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- var expected = ShaderFeatures.ScreenSpaceShadows;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.ScreenSpaceShadows;
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
+ ShaderFeatures expected = ShaderFeatures.ScreenSpaceShadows;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.rendererFeatures[0].SetActive(false);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.None;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
- m_TestHelper.rendererFeatures[0].SetActive(false);
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.ScreenSpaceShadows;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
}
// Screen Space Ambient Occlusion (SSAO)...
[Test]
public void TestGetSupportedShaderFeaturesFromRendererFeatures_SSAO()
{
- RendererRequirements rendererRequirements;
-
ScreenSpaceAmbientOcclusion ssaoFeature = ScriptableObject.CreateInstance();
ssaoFeature.settings = new ScreenSpaceAmbientOcclusionSettings()
{
@@ -909,82 +884,37 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_SSAO()
// Enabled feature
m_TestHelper.rendererFeatures[0].SetActive(true);
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- var expected = ShaderFeatures.ScreenSpaceOcclusion;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.ScreenSpaceOcclusion | ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
+ ShaderFeatures expected = ShaderFeatures.ScreenSpaceOcclusion;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
((ScreenSpaceAmbientOcclusion)m_TestHelper.rendererFeatures[0]).settings.AfterOpaque = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((ScreenSpaceAmbientOcclusion)m_TestHelper.rendererFeatures[0]).settings.AfterOpaque = true;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.ScreenSpaceOcclusion | ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// Disabled feature
m_TestHelper.rendererFeatures[0].SetActive(false);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.None;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- m_TestHelper.rendererFeatures[0].SetActive(false);
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.ScreenSpaceOcclusion | ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
m_TestHelper.rendererFeatures[0].SetActive(false);
((ScreenSpaceAmbientOcclusion)m_TestHelper.rendererFeatures[0]).settings.AfterOpaque = true;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.None;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- m_TestHelper.rendererFeatures[0].SetActive(false);
- ((ScreenSpaceAmbientOcclusion)m_TestHelper.rendererFeatures[0]).settings.AfterOpaque = true;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = ShaderFeatures.ScreenSpaceOcclusion | ShaderFeatures.ScreenSpaceOcclusionAfterOpaque;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
- ScriptableObject.DestroyImmediate(ssaoFeature);
-
+ Object.DestroyImmediate(ssaoFeature);
}
[Test]
public void TestGetSupportedShaderFeaturesFromRendererFeatures_Decals()
{
- RendererRequirements rendererRequirements;
- ShaderFeatures expectedWithUnused = ShaderFeatures.DBufferMRT1
- | ShaderFeatures.DBufferMRT1
- | ShaderFeatures.DBufferMRT2
- | ShaderFeatures.DBufferMRT3
- | ShaderFeatures.DecalScreenSpace
- | ShaderFeatures.DecalNormalBlendLow
- | ShaderFeatures.DecalNormalBlendMedium
- | ShaderFeatures.DecalNormalBlendHigh
- | ShaderFeatures.DecalGBuffer
- | ShaderFeatures.DecalLayers;
-
DecalRendererFeature decalFeature = ScriptableObject.CreateInstance();
decalFeature.settings = new DecalSettings()
{
@@ -999,162 +929,80 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_Decals()
// TODO Tests for Automatic
// Initial
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
- var actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- var expected = ShaderFeatures.DBufferMRT3;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
+ RendererRequirements rendererRequirements = m_TestHelper.defaultRendererRequirements;
+ ShaderFeatures actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
+ ShaderFeatures expected = ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
m_TestHelper.rendererFeatures[0].SetActive(false);
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.None;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- m_TestHelper.rendererFeatures[0].SetActive(false);
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// DecalTechniqueOption - DBuffer
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// DecalTechniqueOption - ScreenSpace
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalNormalBlendLow;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalNormalBlendLow | ShaderFeatures.DecalGBuffer;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// DBuffer - DecalSurfaceData Albedo
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.DBuffer;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.dBufferSettings.surfaceData = DecalSurfaceData.Albedo;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DBufferMRT1;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.dBufferSettings.surfaceData = DecalSurfaceData.Albedo;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// DBuffer - DecalSurfaceData AlbedoNormal
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.dBufferSettings.surfaceData = DecalSurfaceData.AlbedoNormal;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DBufferMRT2;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.dBufferSettings.surfaceData = DecalSurfaceData.AlbedoNormal;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// DBuffer - DecalSurfaceData AlbedoNormalMAOS
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.dBufferSettings.surfaceData = DecalSurfaceData.AlbedoNormalMAOS;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DBufferMRT3;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.dBufferSettings.surfaceData = DecalSurfaceData.AlbedoNormalMAOS;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
// ScreenSpace - DecalNormalBlend Low
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.technique = DecalTechniqueOption.ScreenSpace;
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.Low;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalNormalBlendLow;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.Low;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.Low;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalGBuffer | ShaderFeatures.DecalNormalBlendLow;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
@@ -1162,22 +1010,13 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_Decals()
// ScreenSpace - DecalNormalBlend Medium
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.Medium;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalNormalBlendMedium;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.Medium;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.Medium;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalGBuffer | ShaderFeatures.DecalNormalBlendMedium;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
@@ -1185,22 +1024,13 @@ public void TestGetSupportedShaderFeaturesFromRendererFeatures_Decals()
// ScreenSpace - DecalNormalBlend High
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.High;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalScreenSpace | ShaderFeatures.DecalNormalBlendHigh;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
- ((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.High;
- rendererRequirements = m_TestHelper.defaultRendererRequirements;
- rendererRequirements.needsUnusedVariants = true;
- actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
- expected = expectedWithUnused;
- m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
-
((DecalRendererFeature)m_TestHelper.rendererFeatures[0]).settings.screenSpaceSettings.normalBlend = DecalNormalBlend.High;
rendererRequirements = m_TestHelper.defaultRendererRequirements;
rendererRequirements.renderingMode = RenderingMode.Deferred;
- rendererRequirements.needsUnusedVariants = false;
actual = m_TestHelper.GetSupportedShaderFeaturesFromRendererFeatures(rendererRequirements);
expected = ShaderFeatures.DecalGBuffer | ShaderFeatures.DecalNormalBlendHigh;
m_TestHelper.AssertShaderFeaturesAndReset(expected, actual);
diff --git a/Packages/com.unity.visualeffectgraph/Documentation~/ExposedPropertyHelper.md b/Packages/com.unity.visualeffectgraph/Documentation~/ExposedPropertyHelper.md
index b77dbc31725..3bc1ad6146d 100644
--- a/Packages/com.unity.visualeffectgraph/Documentation~/ExposedPropertyHelper.md
+++ b/Packages/com.unity.visualeffectgraph/Documentation~/ExposedPropertyHelper.md
@@ -1,6 +1,7 @@
-Experimental: This feature is currently experimental and is subject to change in later major versions. To use this feature, enable Experimental Operators/Blocks in the Visual Effects tab of your Project's Preferences.
# Exposed Property class
+**Note:** This feature is currently experimental and is subject to change in later major versions. To use this feature, enable **Experimental Operators/Blocks** in the **Visual Effects** tab of your Project's Preferences.
+
The `ExposedProperty` class is a helper class that stores a property ID based on the property's name. The value that you assign to an `ExposedProperty` is the string name of a Shader property. The class automatically calls the `Shader.PropertyToID(string name)` function with the Shader property name as the parameter and stores the integer ID the function returns. When you use this class in a Property, Event, or EventAttribute method in the [component API](ComponentAPI.md), it implicitly uses this integer.
When you want to access a Shader property, you can either use the property's name or its ID. It is often easier to use the name of the property, however it is more efficient to use the property's integer ID. This class is useful because it combines the convenience of using the property name with the efficiency of using the property ID.
diff --git a/Packages/com.unity.visualeffectgraph/Documentation~/SpawnerCallbacks.md b/Packages/com.unity.visualeffectgraph/Documentation~/SpawnerCallbacks.md
index e919399b646..0e4ae290e7b 100644
--- a/Packages/com.unity.visualeffectgraph/Documentation~/SpawnerCallbacks.md
+++ b/Packages/com.unity.visualeffectgraph/Documentation~/SpawnerCallbacks.md
@@ -1,6 +1,7 @@
-Experimental: This feature is currently experimental and is subject to change in later major versions. To use this feature, enable Experimental Operators/Blocks in the Visual Effects tab of your Project's Preferences.
# Spawner Callbacks
+**Note:** This feature is currently experimental and is subject to change in later major versions. To use this feature, enable **Experimental Operators/Blocks** in the **Visual Effects** tab of your Project's Preferences.
+
Spawner Callbacks is a C# API that allows you to define custom runtime behavior and create new Blocks for use in Spawn Contexts.
Spawner Callbacks allow you to:
diff --git a/Packages/com.unity.visualeffectgraph/Documentation~/VectorFields.md b/Packages/com.unity.visualeffectgraph/Documentation~/VectorFields.md
index 449cb814596..1fb79f0d09f 100644
--- a/Packages/com.unity.visualeffectgraph/Documentation~/VectorFields.md
+++ b/Packages/com.unity.visualeffectgraph/Documentation~/VectorFields.md
@@ -1,6 +1,7 @@
-Experimental: This feature is currently experimental and is subject to change in later major versions. To use this feature, enable Experimental Operators/Blocks in the Visual Effects tab of your Project's Preferences.
# Vector Fields / Signed Distance Fields
+**Note:** This feature is currently experimental and is subject to change in later major versions. To use this feature, enable **Experimental Operators/Blocks** in the **Visual Effects** tab of your Project's Preferences.
+
Vector Fields and Signed Distance Fields are 3D Fields containing values stored in voxels. These are available as 3D Textures in Visual Effect Graph and can be imported using the Volume File (`.vf`) file format.
Volume File is an [Open Source specification](https://github.com/peeweek/VectorFieldFile/blob/master/README.md) that contains basic structure for storing floating point data. Unity automatically imports Volume File files are automatically imported in unity as 3D Textures and can be used in Visual Effect Graph Blocks and Operators that input 3D Textures, such as Vector Field or Signed Distance Field Blocks.
diff --git a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Blackboard/VFXBlackboard.cs b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Blackboard/VFXBlackboard.cs
index c8da0903e86..6314210ce5c 100644
--- a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Blackboard/VFXBlackboard.cs
+++ b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Blackboard/VFXBlackboard.cs
@@ -430,8 +430,10 @@ private DragVisualMode OnHandleDrop(HandleDragAndDropArgs arg)
var parentItem = m_Treeview.GetItemDataForId(arg.parentId);
if (arg.parentId < 0 || parentItem is PropertyCategory { isRoot: true } and not OutputCategory)
{
+ var parentItemData = m_ParametersController.Find(x => x.id == arg.parentId);
+ var rootPropertiesCount = parentItemData.children.Count(x => x.data is PropertyItem);
fieldId.Add(category.id);
- controller.MoveCategory(category.title, childIndex);
+ controller.MoveCategory(category.title, childIndex - rootPropertiesCount);
}
}
}
@@ -547,6 +549,10 @@ private DragVisualMode OnDragAndDropUpdate(HandleDragAndDropArgs arg)
{
return DragVisualMode.Move;
}
+ else if (arg.dropPosition == DragAndDropPosition.BetweenItems && parentItem is PropertyCategory && m_Treeview.selectedItem is PropertyItem)
+ {
+ return DragVisualMode.Move;
+ }
return DragVisualMode.Rejected;
}
diff --git a/Tests/SRPTests/Packages/com.unity.testing.hdrp/RP_Assets/HDRP_Test_Fwd_DRS_Distortion.asset b/Tests/SRPTests/Packages/com.unity.testing.hdrp/RP_Assets/HDRP_Test_Fwd_DRS_Distortion.asset
new file mode 100644
index 00000000000..b9f8753ba82
--- /dev/null
+++ b/Tests/SRPTests/Packages/com.unity.testing.hdrp/RP_Assets/HDRP_Test_Fwd_DRS_Distortion.asset
@@ -0,0 +1,565 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
+ m_Name: HDRP_Test_Fwd_DRS_Distortion
+ m_EditorClassIdentifier:
+ m_RenderPipelineSettings:
+ supportShadowMask: 1
+ supportSSR: 1
+ supportSSRTransparent: 1
+ supportSSAO: 1
+ supportSSGI: 0
+ supportSubsurfaceScattering: 1
+ sssSampleBudget:
+ m_Values: 140000002800000050000000
+ m_SchemaId:
+ m_Id: With3Levels
+ sssDownsampleSteps:
+ m_Values: 000000000000000000000000
+ m_SchemaId:
+ m_Id: With3Levels
+ supportVolumetrics: 1
+ supportVolumetricClouds: 0
+ supportLightLayers: 1
+ renderingLayerMaskBuffer: 0
+ supportWater: 0
+ waterSimulationResolution: 128
+ supportWaterExclusion: 0
+ supportWaterDecals: 1
+ waterDecalAtlasSize: 1024
+ maximumWaterDecalCount: 48
+ waterScriptInteractionsMode: 0
+ waterFullCPUSimulation: 0
+ supportComputeThickness: 0
+ computeThicknessResolution: 1
+ computeThicknessLayerMask:
+ serializedVersion: 2
+ m_Bits: 0
+ supportDistortion: 1
+ supportTransparentBackface: 1
+ supportTransparentDepthPrepass: 1
+ supportTransparentDepthPostpass: 1
+ colorBufferFormat: 74
+ supportCustomPass: 1
+ customBufferFormat: 74
+ supportedLitShaderMode: 1
+ planarReflectionResolution:
+ m_Values: 000100000004000000080000
+ m_SchemaId:
+ m_Id: With3Levels
+ cubeReflectionResolution:
+ m_Values: 800000000001000000020000
+ m_SchemaId:
+ m_Id: With3Levels
+ supportDecals: 1
+ supportDecalLayers: 0
+ supportSurfaceGradient: 0
+ decalNormalBufferHP: 0
+ supportHighQualityLineRendering: 0
+ highQualityLineRenderingMemoryBudget: 128
+ msaaSampleCount: 1
+ supportMotionVectors: 1
+ supportScreenSpaceLensFlare: 1
+ supportDataDrivenLensFlare: 1
+ supportDitheringCrossFade: 0
+ supportRuntimeAOVAPI: 0
+ supportTerrainHole: 1
+ lightProbeSystem: 0
+ oldLightProbeSystem: 0
+ probeVolumeMemoryBudget: 1024
+ supportProbeVolumeGPUStreaming: 0
+ supportProbeVolumeDiskStreaming: 0
+ probeVolumeSHBands: 1
+ supportProbeVolumeScenarios: 0
+ supportProbeVolumeScenarioBlending: 1
+ probeVolumeBlendingMemoryBudget: 128
+ supportRayTracing: 0
+ supportVFXRayTracing: 0
+ supportedRayTracingMode: 3
+ lightLoopSettings:
+ cookieAtlasSize: 512
+ cookieFormat: 74
+ cookieAtlasLastValidMip: 0
+ cookieTexArraySize: 16
+ planarReflectionAtlasSize: 2048
+ reflectionProbeCacheSize: 128
+ reflectionCubemapSize: 128
+ maxEnvLightsOnScreen: 64
+ reflectionCacheCompressed: 0
+ reflectionProbeFormat: 74
+ reflectionProbeTexCacheSize: 4096
+ reflectionProbeTexLastValidCubeMip: 3
+ reflectionProbeTexLastValidPlanarMip: 0
+ reflectionProbeDecreaseResToFit: 1
+ skyReflectionSize: 256
+ skyLightingOverrideLayerMask:
+ serializedVersion: 2
+ m_Bits: 0
+ supportFabricConvolution: 0
+ maxDirectionalLightsOnScreen: 16
+ maxPunctualLightsOnScreen: 512
+ maxAreaLightsOnScreen: 64
+ maxCubeReflectionOnScreen: 48
+ maxPlanarReflectionOnScreen: 16
+ maxDecalsOnScreen: 512
+ maxLightsPerClusterCell: 8
+ maxLocalVolumetricFogSize: 32
+ maxLocalVolumetricFogOnScreen: 64
+ hdShadowInitParams:
+ maxShadowRequests: 128
+ directionalShadowsDepthBits: 32
+ punctualShadowFilteringQuality: 0
+ directionalShadowFilteringQuality: 0
+ areaShadowFilteringQuality: 0
+ punctualLightShadowAtlas:
+ shadowAtlasResolution: 4096
+ shadowAtlasDepthBits: 32
+ useDynamicViewportRescale: 0
+ areaLightShadowAtlas:
+ shadowAtlasResolution: 4096
+ shadowAtlasDepthBits: 32
+ useDynamicViewportRescale: 0
+ cachedPunctualLightShadowAtlas: 2048
+ cachedAreaLightShadowAtlas: 1024
+ allowDirectionalMixedCachedShadows: 0
+ shadowResolutionDirectional:
+ m_Values: 00010000000200000004000000000000
+ m_SchemaId:
+ m_Id: With4Levels
+ shadowResolutionPunctual:
+ m_Values: 00010000000200000004000000000000
+ m_SchemaId:
+ m_Id: With4Levels
+ shadowResolutionArea:
+ m_Values: 00010000000200000004000000000000
+ m_SchemaId:
+ m_Id: With4Levels
+ maxDirectionalShadowMapResolution: 2048
+ maxPunctualShadowMapResolution: 2048
+ maxAreaShadowMapResolution: 2048
+ supportScreenSpaceShadows: 0
+ maxScreenSpaceShadowSlots: 4
+ screenSpaceShadowBufferFormat: 48
+ decalSettings:
+ drawDistance: 1000
+ atlasWidth: 2048
+ atlasHeight: 1024
+ transparentTextureResolution:
+ m_Values: 000100000002000000040000
+ m_SchemaId:
+ m_Id: With3Levels
+ perChannelMask: 1
+ postProcessSettings:
+ m_LutSize: 32
+ lutFormat: 48
+ bufferFormat: 74
+ dynamicResolutionSettings:
+ enabled: 1
+ useMipBias: 0
+ advancedUpscalersByPriority:
+ DLSSPerfQualitySetting: 0
+ DLSSInjectionPoint: 0
+ TAAUInjectionPoint: 0
+ STPInjectionPoint: 0
+ defaultInjectionPoint: 2
+ DLSSUseOptimalSettings: 1
+ DLSSSharpness: 0.5
+ FSR2EnableSharpness: 0
+ FSR2Sharpness: 0
+ FSR2UseOptimalSettings: 0
+ FSR2QualitySetting: 0
+ FSR2InjectionPoint: 0
+ fsrOverrideSharpness: 0
+ fsrSharpness: 0.92
+ maxPercentage: 100
+ minPercentage: 100
+ dynResType: 0
+ upsampleFilter: 1
+ forceResolution: 1
+ forcedPercentage: 50
+ lowResTransparencyMinimumThreshold: 0
+ rayTracingHalfResThreshold: 50
+ lowResSSGIMinimumThreshold: 0
+ lowResVolumetricCloudsMinimumThreshold: 50
+ enableDLSS: 0
+ lowresTransparentSettings:
+ enabled: 1
+ checkerboardDepthBuffer: 1
+ upsampleType: 1
+ xrSettings:
+ singlePass: 1
+ occlusionMesh: 1
+ cameraJitter: 0
+ allowMotionBlur: 0
+ postProcessQualitySettings:
+ NearBlurSampleCount: 030000000500000008000000
+ NearBlurMaxRadius:
+ - 2
+ - 4
+ - 7
+ FarBlurSampleCount: 04000000070000000e000000
+ FarBlurMaxRadius:
+ - 5
+ - 8
+ - 13
+ DoFResolution: 040000000200000001000000
+ DoFHighQualityFiltering: 000101
+ DoFPhysicallyBased: 000000
+ AdaptiveSamplingWeight:
+ - 0.5
+ - 0.75
+ - 2
+ LimitManualRangeNearBlur: 000000
+ MotionBlurSampleCount: 04000000080000000c000000
+ BloomRes: 040000000200000002000000
+ BloomHighQualityFiltering: 000101
+ BloomHighQualityPrefiltering: 000001
+ ChromaticAberrationMaxSamples: 03000000060000000c000000
+ lightSettings:
+ useContactShadow:
+ m_Values: 000000
+ m_SchemaId:
+ m_Id:
+ maximumLODLevel:
+ m_Values: 000000000000000000000000
+ m_SchemaId:
+ m_Id: With3Levels
+ lodBias:
+ m_Values:
+ - 1
+ - 1
+ - 1
+ m_SchemaId:
+ m_Id: With3Levels
+ lightingQualitySettings:
+ AOStepCount: 040000000600000010000000
+ AOFullRes: 000001
+ AOMaximumRadiusPixels: 200000002800000050000000
+ AOBilateralUpsample: 000101
+ AODirectionCount: 010000000200000004000000
+ ContactShadowSampleCount: 060000000a00000010000000
+ SSRMaxRaySteps: 100000002000000040000000
+ SSGIRaySteps: 200000004000000080000000
+ SSGIDenoise: 010101
+ SSGIHalfResDenoise: 010000
+ SSGIDenoiserRadius:
+ - 0.75
+ - 0.5
+ - 0.5
+ SSGISecondDenoise: 010101
+ RTAORayLength:
+ - 0.5
+ - 3
+ - 20
+ RTAOSampleCount: 010000000200000008000000
+ RTAODenoise: 010101
+ RTAODenoiserRadius:
+ - 0.25
+ - 0.5
+ - 0.65
+ RTGIRayLength:
+ - 50
+ - 50
+ - 50
+ RTGIFullResolution: 000001
+ RTGIRaySteps: 200000003000000040000000
+ RTGIDenoise: 010101
+ RTGIHalfResDenoise: 010000
+ RTGIDenoiserRadius:
+ - 0.75
+ - 0.5
+ - 0.25
+ RTGISecondDenoise: 010101
+ RTRMinSmoothness:
+ - 0.6
+ - 0.4
+ - 0
+ RTRSmoothnessFadeStart:
+ - 0.7
+ - 0.5
+ - 0
+ RTRRayLength:
+ - 50
+ - 50
+ - 50
+ RTRFullResolution: 000001
+ RTRRayMaxIterations: 200000003000000040000000
+ RTRDenoise: 010101
+ RTRDenoiserRadiusDimmer:
+ - 0.75
+ - 0.75
+ - 1
+ RTRDenoiserAntiFlicker:
+ - 1
+ - 1
+ - 1
+ Fog_ControlMode: 000000000000000000000000
+ Fog_Budget:
+ - 0.166
+ - 0.33
+ - 0.666
+ Fog_DepthRatio:
+ - 0.666
+ - 0.666
+ - 0.5
+ gpuResidentDrawerSettings:
+ mode: 0
+ smallMeshScreenPercentage: 0
+ enableOcclusionCullingInCameras: 0
+ useDepthPrepassForOccluders: 1
+ m_ObsoleteLightLayerName0: Light Layer default
+ m_ObsoleteLightLayerName1: Light Layer 1
+ m_ObsoleteLightLayerName2: Light Layer 2
+ m_ObsoleteLightLayerName3: Light Layer 3
+ m_ObsoleteLightLayerName4: Light Layer 4
+ m_ObsoleteLightLayerName5: Light Layer 5
+ m_ObsoleteLightLayerName6: Light Layer 6
+ m_ObsoleteLightLayerName7: Light Layer 7
+ m_ObsoleteDecalLayerName0:
+ m_ObsoleteDecalLayerName1:
+ m_ObsoleteDecalLayerName2:
+ m_ObsoleteDecalLayerName3:
+ m_ObsoleteDecalLayerName4:
+ m_ObsoleteDecalLayerName5:
+ m_ObsoleteDecalLayerName6:
+ m_ObsoleteDecalLayerName7:
+ m_ObsoleteSupportRuntimeDebugDisplay: 0
+ allowShaderVariantStripping: 1
+ enableSRPBatcher: 1
+ availableMaterialQualityLevels: -1
+ m_DefaultMaterialQualityLevel: 4
+ diffusionProfileSettings: {fileID: 11400000, guid: 802c802428a2d9640a87e821dfcdd9e8,
+ type: 2}
+ m_VolumeProfile: {fileID: 0}
+ virtualTexturingSettings:
+ streamingCpuCacheSizeInMegaBytes: 80
+ streamingMipPreloadTexturesPerFrame: 0
+ streamingPreloadMipCount: 1
+ streamingGpuCacheSettings:
+ - format: 0
+ sizeInMegaBytes: 32
+ m_UseRenderGraph: 1
+ m_CompositorCustomVolumeComponentsList:
+ m_InjectionPoint: 1
+ m_CustomPostProcessTypesAsString: []
+ m_Version: 25
+ m_ObsoleteFrameSettings:
+ overrides: 0
+ enableShadow: 0
+ enableContactShadows: 0
+ enableShadowMask: 0
+ enableSSR: 0
+ enableSSAO: 0
+ enableSubsurfaceScattering: 0
+ enableTransmission: 0
+ enableAtmosphericScattering: 0
+ enableVolumetrics: 0
+ enableReprojectionForVolumetrics: 0
+ enableLightLayers: 0
+ enableExposureControl: 1
+ diffuseGlobalDimmer: 0
+ specularGlobalDimmer: 0
+ shaderLitMode: 0
+ enableDepthPrepassWithDeferredRendering: 0
+ enableTransparentPrepass: 0
+ enableMotionVectors: 0
+ enableObjectMotionVectors: 0
+ enableDecals: 0
+ enableRoughRefraction: 0
+ enableTransparentPostpass: 0
+ enableDistortion: 0
+ enablePostprocess: 0
+ enableOpaqueObjects: 0
+ enableTransparentObjects: 0
+ enableRealtimePlanarReflection: 0
+ enableMSAA: 0
+ enableAsyncCompute: 0
+ runLightListAsync: 0
+ runSSRAsync: 0
+ runSSAOAsync: 0
+ runContactShadowsAsync: 0
+ runVolumeVoxelizationAsync: 0
+ lightLoopSettings:
+ overrides: 0
+ enableDeferredTileAndCluster: 0
+ enableComputeLightEvaluation: 0
+ enableComputeLightVariants: 0
+ enableComputeMaterialVariants: 0
+ enableFptlForForwardOpaque: 0
+ enableBigTilePrepass: 0
+ isFptlEnabled: 0
+ m_ObsoleteBakedOrCustomReflectionFrameSettings:
+ overrides: 0
+ enableShadow: 0
+ enableContactShadows: 0
+ enableShadowMask: 0
+ enableSSR: 0
+ enableSSAO: 0
+ enableSubsurfaceScattering: 0
+ enableTransmission: 0
+ enableAtmosphericScattering: 0
+ enableVolumetrics: 0
+ enableReprojectionForVolumetrics: 0
+ enableLightLayers: 0
+ enableExposureControl: 1
+ diffuseGlobalDimmer: 0
+ specularGlobalDimmer: 0
+ shaderLitMode: 0
+ enableDepthPrepassWithDeferredRendering: 0
+ enableTransparentPrepass: 0
+ enableMotionVectors: 0
+ enableObjectMotionVectors: 0
+ enableDecals: 0
+ enableRoughRefraction: 0
+ enableTransparentPostpass: 0
+ enableDistortion: 0
+ enablePostprocess: 0
+ enableOpaqueObjects: 0
+ enableTransparentObjects: 0
+ enableRealtimePlanarReflection: 0
+ enableMSAA: 0
+ enableAsyncCompute: 0
+ runLightListAsync: 0
+ runSSRAsync: 0
+ runSSAOAsync: 0
+ runContactShadowsAsync: 0
+ runVolumeVoxelizationAsync: 0
+ lightLoopSettings:
+ overrides: 0
+ enableDeferredTileAndCluster: 0
+ enableComputeLightEvaluation: 0
+ enableComputeLightVariants: 0
+ enableComputeMaterialVariants: 0
+ enableFptlForForwardOpaque: 0
+ enableBigTilePrepass: 0
+ isFptlEnabled: 0
+ m_ObsoleteRealtimeReflectionFrameSettings:
+ overrides: 0
+ enableShadow: 0
+ enableContactShadows: 0
+ enableShadowMask: 0
+ enableSSR: 0
+ enableSSAO: 0
+ enableSubsurfaceScattering: 0
+ enableTransmission: 0
+ enableAtmosphericScattering: 0
+ enableVolumetrics: 0
+ enableReprojectionForVolumetrics: 0
+ enableLightLayers: 0
+ enableExposureControl: 1
+ diffuseGlobalDimmer: 0
+ specularGlobalDimmer: 0
+ shaderLitMode: 0
+ enableDepthPrepassWithDeferredRendering: 0
+ enableTransparentPrepass: 0
+ enableMotionVectors: 0
+ enableObjectMotionVectors: 0
+ enableDecals: 0
+ enableRoughRefraction: 0
+ enableTransparentPostpass: 0
+ enableDistortion: 0
+ enablePostprocess: 0
+ enableOpaqueObjects: 0
+ enableTransparentObjects: 0
+ enableRealtimePlanarReflection: 0
+ enableMSAA: 0
+ enableAsyncCompute: 0
+ runLightListAsync: 0
+ runSSRAsync: 0
+ runSSAOAsync: 0
+ runContactShadowsAsync: 0
+ runVolumeVoxelizationAsync: 0
+ lightLoopSettings:
+ overrides: 0
+ enableDeferredTileAndCluster: 0
+ enableComputeLightEvaluation: 0
+ enableComputeLightVariants: 0
+ enableComputeMaterialVariants: 0
+ enableFptlForForwardOpaque: 0
+ enableBigTilePrepass: 0
+ isFptlEnabled: 0
+ m_ObsoleteDefaultVolumeProfile: {fileID: 0}
+ m_ObsoleteDefaultLookDevProfile: {fileID: 0}
+ m_ObsoleteFrameSettingsMovedToDefaultSettings:
+ bitDatas:
+ data1: 139549392502621
+ data2: 4539628426536878104
+ lodBias: 1
+ lodBiasMode: 0
+ lodBiasQualityLevel: 0
+ maximumLODLevel: 0
+ maximumLODLevelMode: 0
+ maximumLODLevelQualityLevel: 0
+ sssQualityMode: 0
+ sssQualityLevel: 0
+ sssCustomSampleBudget: 20
+ sssCustomDownsampleSteps: 0
+ msaaMode: 0
+ materialQuality: 0
+ m_ObsoleteBakedOrCustomReflectionFrameSettingsMovedToDefaultSettings:
+ bitDatas:
+ data1: 139713129348893
+ data2: 4539628424389459992
+ lodBias: 1
+ lodBiasMode: 0
+ lodBiasQualityLevel: 0
+ maximumLODLevel: 0
+ maximumLODLevelMode: 0
+ maximumLODLevelQualityLevel: 0
+ sssQualityMode: 0
+ sssQualityLevel: 0
+ sssCustomSampleBudget: 20
+ sssCustomDownsampleSteps: 0
+ msaaMode: 0
+ materialQuality: 0
+ m_ObsoleteRealtimeReflectionFrameSettingsMovedToDefaultSettings:
+ bitDatas:
+ data1: 140065316601629
+ data2: 4539628424389459992
+ lodBias: 1
+ lodBiasMode: 0
+ lodBiasQualityLevel: 0
+ maximumLODLevel: 0
+ maximumLODLevelMode: 0
+ maximumLODLevelQualityLevel: 0
+ sssQualityMode: 0
+ sssQualityLevel: 0
+ sssCustomSampleBudget: 20
+ sssCustomDownsampleSteps: 0
+ msaaMode: 0
+ materialQuality: 0
+ m_ObsoleteBeforeTransparentCustomPostProcesses:
+ - GreenPP, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_ObsoleteBeforePostProcessCustomPostProcesses:
+ - RedPP, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_ObsoleteAfterPostProcessCustomPostProcesses:
+ - BluePP, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_ObsoleteBeforeTAACustomPostProcesses: []
+ m_ObsoleteShaderVariantLogLevel: 1
+ m_ObsoleteLensAttenuation: 0
+ m_ObsoleteDiffusionProfileSettingsList:
+ - {fileID: 11400000, guid: 802c802428a2d9640a87e821dfcdd9e8, type: 2}
+ - {fileID: 11400000, guid: 09c63d8f96a14884e8efd2f01004f491, type: 2}
+ - {fileID: 11400000, guid: 8471a5bfcdb8fff4f9406cd8079b8554, type: 2}
+ - {fileID: 11400000, guid: 968a3176000311d42af174756ece7f4d, type: 2}
+ - {fileID: 11400000, guid: 768484f758b6f7b4daf53a7d9949f5af, type: 2}
+ - {fileID: 11400000, guid: fcb8f92518ca5d14bbd7e6751b28cd24, type: 2}
+ - {fileID: 11400000, guid: 64ca25f51b132ea4093511f7456ea220, type: 2}
+ - {fileID: 11400000, guid: fd29a6d903d5eae4d94833c2048bfd9d, type: 2}
+ - {fileID: 11400000, guid: 76f34276e6d50dc4bb0762b87af8931e, type: 2}
+ - {fileID: 11400000, guid: cd1cd5a7c0527844dbca2b7d562b9049, type: 2}
+ - {fileID: 11400000, guid: 385fff18b5c61754188b49a485ecb84a, type: 2}
+ - {fileID: 11400000, guid: d3dd41407c183554ca54bded902d4b7b, type: 2}
+ - {fileID: 11400000, guid: 86c1c808ebce1cc4992b9b0fd197a0b3, type: 2}
+ - {fileID: 11400000, guid: 3506ae472b257f042af66a183fbaac6a, type: 2}
+ - {fileID: 11400000, guid: 6be2047feaba36945b8fd12f29e3a7b5, type: 2}
+ m_PrefilterUseLegacyLightmaps: 0
diff --git a/Tests/SRPTests/Packages/com.unity.testing.hdrp/RP_Assets/HDRP_Test_Fwd_DRS_Distortion.asset.meta b/Tests/SRPTests/Packages/com.unity.testing.hdrp/RP_Assets/HDRP_Test_Fwd_DRS_Distortion.asset.meta
new file mode 100644
index 00000000000..fb6726f280e
--- /dev/null
+++ b/Tests/SRPTests/Packages/com.unity.testing.hdrp/RP_Assets/HDRP_Test_Fwd_DRS_Distortion.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: daa881680c85008409a3008620b45791
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity
new file mode 100644
index 00000000000..ff31981362d
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity
@@ -0,0 +1,329 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 10
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 1
+ m_PVRFilteringGaussRadiusAO: 1
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
+ m_LightingSettings: {fileID: 0}
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &327685723
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 327685725}
+ - component: {fileID: 327685724}
+ m_Layer: 0
+ m_Name: SceneLoader
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &327685724
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 327685723}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 11cd3711fbece6a4ba9d64f57247943f, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ sceneNameToLoad: GRDLightMaps0
+--- !u!4 &327685725
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 327685723}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1356453969
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1356453972}
+ - component: {fileID: 1356453971}
+ - component: {fileID: 1356453974}
+ - component: {fileID: 1356453975}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!20 &1356453971
+Camera:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1356453969}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 5
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 1
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!4 &1356453972
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1356453969}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.16260777, y: -0, z: -0, w: 0.9866908}
+ m_LocalPosition: {x: 0, y: 4.39, z: -8.96}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 18.717, y: 0, z: 0}
+--- !u!114 &1356453974
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1356453969}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_RenderShadows: 1
+ m_RequiresDepthTextureOption: 2
+ m_RequiresOpaqueTextureOption: 2
+ m_CameraType: 0
+ m_Cameras: []
+ m_RendererIndex: -1
+ m_VolumeLayerMask:
+ serializedVersion: 2
+ m_Bits: 1
+ m_VolumeTrigger: {fileID: 0}
+ m_VolumeFrameworkUpdateModeOption: 2
+ m_RenderPostProcessing: 0
+ m_Antialiasing: 0
+ m_AntialiasingQuality: 2
+ m_StopNaN: 0
+ m_Dithering: 0
+ m_ClearDepth: 1
+ m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
+ m_RequiresDepthTexture: 0
+ m_RequiresColorTexture: 0
+ m_Version: 2
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
+--- !u!114 &1356453975
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1356453969}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: dd92903a2dfc0e84bb49a416acc85f3b, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ ImageComparisonSettings:
+ TargetWidth: 1024
+ TargetHeight: 576
+ TargetMSAASamples: 1
+ PerPixelCorrectnessThreshold: 0.001
+ PerPixelGammaThreshold: 0.003921569
+ PerPixelAlphaThreshold: 0.003921569
+ RMSEThreshold: 0
+ AverageCorrectnessThreshold: 0.0015
+ IncorrectPixelsThreshold: 0.0000038146973
+ UseHDR: 0
+ UseBackBuffer: 0
+ ImageResolution: 0
+ ActiveImageTests: 1
+ ActivePixelTests: 7
+ WaitFrames: 30
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1356453972}
+ - {fileID: 327685725}
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity.meta
new file mode 100644
index 00000000000..d6fe2af674b
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 0ebec0f8b28057046895c5307df37ace
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.meta
new file mode 100644
index 00000000000..243cda1c634
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4f79ee143005f184cb6a2f9787be896e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity
new file mode 100644
index 00000000000..406e9b8e703
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity
@@ -0,0 +1,493 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 10
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 1
+ m_PVRFilteringGaussRadiusAO: 1
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 112000000, guid: 7efd1e0181ef6a1418eaad60d249d7d0,
+ type: 2}
+ m_LightingSettings: {fileID: 4890085278179872738, guid: 21a63b4619b61d4488428fd8ffb8b10c,
+ type: 2}
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &895255381
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 895255384}
+ - component: {fileID: 895255383}
+ - component: {fileID: 895255382}
+ m_Layer: 0
+ m_Name: Plane
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!23 &895255382
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 895255381}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 0.5
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &895255383
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 895255381}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &895255384
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 895255381}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1252092050
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1252092052}
+ - component: {fileID: 1252092051}
+ m_Layer: 0
+ m_Name: SceneSwitcher
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1252092051
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1252092050}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 15ee8d80d4dd91a43be091df04916480, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ delayInSeconds: 0.1
+ sceneToLoad: GRDLightMaps1
+ sceneToUnload: GRDLightMaps0
+--- !u!4 &1252092052
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1252092050}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1254993427
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1254993431}
+ - component: {fileID: 1254993430}
+ - component: {fileID: 1254993429}
+ - component: {fileID: 1254993428}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!65 &1254993428
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1254993429
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 0.7
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1254993430
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1254993431
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 2, z: 1.12}
+ m_LocalScale: {x: 8, y: 4, z: 0.1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1992932129
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1992932132}
+ - component: {fileID: 1992932131}
+ - component: {fileID: 1992932130}
+ m_Layer: 0
+ m_Name: Point Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1992932130
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992932129}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_LightLayerMask: 1
+ m_RenderingLayers: 1
+ m_CustomShadowLayers: 0
+ m_ShadowLayerMask: 1
+ m_ShadowRenderingLayers: 1
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+--- !u!108 &1992932131
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992932129}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 2
+ m_Color: {r: 1, g: 0, b: 0, a: 1}
+ m_Intensity: 15
+ m_Range: 20
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 2
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0.5
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!4 &1992932132
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992932129}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 2.24, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1992932132}
+ - {fileID: 895255384}
+ - {fileID: 1254993431}
+ - {fileID: 1252092052}
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity.meta
new file mode 100644
index 00000000000..b7b39112cf3
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 380f0620632862c498aea950b33a9039
+labels:
+- ExcludeGfxTests
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/LightingData.asset b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/LightingData.asset
new file mode 100644
index 00000000000..be29778f783
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/LightingData.asset differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/LightingData.asset.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/LightingData.asset.meta
new file mode 100644
index 00000000000..65c35f561e3
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/LightingData.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7efd1e0181ef6a1418eaad60d249d7d0
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 112000000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_dir.png b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_dir.png
new file mode 100644
index 00000000000..aad335d091a
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_dir.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:0b964f40bbbfea92b19306b95974ddd2c34ede7a081bb3fa585e7a6646f87d7d
+size 1153
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_dir.png.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_dir.png.meta
new file mode 100644
index 00000000000..251fcfae0b9
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_dir.png.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: 9c63e51150cb5ac4db0791f4ae78dbe5
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_light.exr b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_light.exr
new file mode 100644
index 00000000000..db7da699476
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_light.exr.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_light.exr.meta
new file mode 100644
index 00000000000..9d57defe5a1
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-0_comp_light.exr.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: b14f6b3cc4785a242941c8a6f4175652
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_dir.png b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_dir.png
new file mode 100644
index 00000000000..97c26caf665
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_dir.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:1776e7ae623c96b315f203aa3a2ca8174b317fc86c6f96dd6b05ba4e9c61df13
+size 873
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_dir.png.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_dir.png.meta
new file mode 100644
index 00000000000..5b20caf194f
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_dir.png.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: efc686806786fa840b356a2a640ab988
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_light.exr b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_light.exr
new file mode 100644
index 00000000000..9c108642c44
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_light.exr.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_light.exr.meta
new file mode 100644
index 00000000000..ccb95a7eedf
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/Lightmap-1_comp_light.exr.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: 1027f4ed455f1bd42910afa9e5f9137f
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/ReflectionProbe-0.exr b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/ReflectionProbe-0.exr
new file mode 100644
index 00000000000..f99862e23fb
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/ReflectionProbe-0.exr differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/ReflectionProbe-0.exr.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/ReflectionProbe-0.exr.meta
new file mode 100644
index 00000000000..2018f487463
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps0/ReflectionProbe-0.exr.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: fba2b038508b1904788b4fb48f1af1f9
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 1
+ seamlessCubemap: 1
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 2
+ aniso: 0
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 2
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 100
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.meta
new file mode 100644
index 00000000000..9ac3ced16d0
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c866e54a5ac03bc46a3ea4cdabd8b8e8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity
new file mode 100644
index 00000000000..28ef2072880
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity
@@ -0,0 +1,554 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 10
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 1
+ m_PVRFilteringGaussRadiusAO: 1
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 112000000, guid: d2dd589945721b248b449e259c3fe1ce,
+ type: 2}
+ m_LightingSettings: {fileID: 4890085278179872738, guid: 21a63b4619b61d4488428fd8ffb8b10c,
+ type: 2}
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &895255381
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 895255384}
+ - component: {fileID: 895255383}
+ - component: {fileID: 895255382}
+ m_Layer: 0
+ m_Name: Plane
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!23 &895255382
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 895255381}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 0.5
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &895255383
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 895255381}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &895255384
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 895255381}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1254993427
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1254993431}
+ - component: {fileID: 1254993430}
+ - component: {fileID: 1254993429}
+ - component: {fileID: 1254993428}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!65 &1254993428
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1254993429
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 0.5
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1254993430
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1254993431
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254993427}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.7071058, z: -0, w: 0.7071078}
+ m_LocalPosition: {x: -4, y: 2.7, z: -2.92}
+ m_LocalScale: {x: 4, y: 5, z: 0.2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
+--- !u!1 &1315635115
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1315635119}
+ - component: {fileID: 1315635118}
+ - component: {fileID: 1315635117}
+ - component: {fileID: 1315635116}
+ m_Layer: 0
+ m_Name: Cube (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!65 &1315635116
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1315635115}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1315635117
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1315635115}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 0.5
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1315635118
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1315635115}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1315635119
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1315635115}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.7071058, z: -0, w: 0.7071078}
+ m_LocalPosition: {x: 4, y: 2.7, z: -2.92}
+ m_LocalScale: {x: 4, y: 5, z: 0.2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
+--- !u!1 &1992932129
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1992932132}
+ - component: {fileID: 1992932131}
+ - component: {fileID: 1992932130}
+ m_Layer: 0
+ m_Name: Point Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1992932130
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992932129}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_LightLayerMask: 1
+ m_RenderingLayers: 1
+ m_CustomShadowLayers: 0
+ m_ShadowLayerMask: 1
+ m_ShadowRenderingLayers: 1
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+--- !u!108 &1992932131
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992932129}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 2
+ m_Color: {r: 0.044874907, g: 1, b: 0, a: 1}
+ m_Intensity: 15
+ m_Range: 30
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 2
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!4 &1992932132
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992932129}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 3.42, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1992932132}
+ - {fileID: 895255384}
+ - {fileID: 1254993431}
+ - {fileID: 1315635119}
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity.meta
new file mode 100644
index 00000000000..d1f75a093b3
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2659201df91754a4a94b8b9b694b52df
+labels:
+- ExcludeGfxTests
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/LightingData.asset b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/LightingData.asset
new file mode 100644
index 00000000000..42629dfa6c6
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/LightingData.asset differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/LightingData.asset.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/LightingData.asset.meta
new file mode 100644
index 00000000000..42df88f02f9
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/LightingData.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d2dd589945721b248b449e259c3fe1ce
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 112000000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_dir.png b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_dir.png
new file mode 100644
index 00000000000..318fe890644
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_dir.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:1f66982538386e1f4757e48ddf9f461623dda26ace152cfe79140a7b0fee8050
+size 1297
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_dir.png.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_dir.png.meta
new file mode 100644
index 00000000000..f64747bc89d
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_dir.png.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: 849041705045d3842ab6d4432dd86dbe
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_light.exr b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_light.exr
new file mode 100644
index 00000000000..b57d7004702
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_light.exr.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_light.exr.meta
new file mode 100644
index 00000000000..d5532b1e11b
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-0_comp_light.exr.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: 52aae406a3e08a342a5e9990d483eecb
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_dir.png b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_dir.png
new file mode 100644
index 00000000000..1d829de401d
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_dir.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:deac0e8e0ae69dc7475cc4781235abc7956142b1f2280487630f0aaca53ec618
+size 1263
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_dir.png.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_dir.png.meta
new file mode 100644
index 00000000000..19b1a0e0791
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_dir.png.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: 551bf92a0784af346b41621b98689f5b
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_light.exr b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_light.exr
new file mode 100644
index 00000000000..2a0309b017b
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_light.exr.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_light.exr.meta
new file mode 100644
index 00000000000..030ebeecb72
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/Lightmap-1_comp_light.exr.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: 2284b2c1f0698e34bb64b9cf09fdf69b
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/ReflectionProbe-0.exr b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/ReflectionProbe-0.exr
new file mode 100644
index 00000000000..f99862e23fb
Binary files /dev/null and b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/ReflectionProbe-0.exr differ
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/ReflectionProbe-0.exr.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/ReflectionProbe-0.exr.meta
new file mode 100644
index 00000000000..dface98b0f2
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/GRDLightMaps1/ReflectionProbe-0.exr.meta
@@ -0,0 +1,182 @@
+fileFormatVersion: 2
+guid: dfe61eb97c126a947974816f44929cc5
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 1
+ seamlessCubemap: 1
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 2
+ aniso: 0
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 2
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 100
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreXboxOne
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: GameCoreScarlett
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WindowsStoreApps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/Lighting Settings.lighting b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/Lighting Settings.lighting
new file mode 100644
index 00000000000..4557f587c11
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/Lighting Settings.lighting
@@ -0,0 +1,63 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!850595691 &4890085278179872738
+LightingSettings:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Lighting Settings
+ serializedVersion: 9
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_RealtimeEnvironmentLighting: 1
+ m_BounceScale: 1
+ m_AlbedoBoost: 1
+ m_IndirectOutputScale: 1
+ m_UsingShadowmask: 1
+ m_BakeBackend: 1
+ m_LightmapMaxSize: 32
+ m_LightmapSizeFixed: 0
+ m_UseMipmapLimits: 1
+ m_BakeResolution: 5
+ m_Padding: 4
+ m_LightmapCompression: 3
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAO: 0
+ m_MixedBakeMode: 2
+ m_LightmapsBakeMode: 1
+ m_FilterMode: 1
+ m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
+ m_ExportTrainingData: 0
+ m_EnableWorkerProcessBaking: 1
+ m_TrainingDataDestination: TrainingData
+ m_RealtimeResolution: 2
+ m_ForceWhiteAlbedo: 0
+ m_ForceUpdates: 0
+ m_PVRCulling: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_LightProbeSampleCountMultiplier: 4
+ m_PVRBounces: 2
+ m_PVRMinBounces: 2
+ m_PVREnvironmentImportanceSampling: 1
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 1
+ m_PVRFilteringGaussRadiusAO: 1
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_RespectSceneVisibilityWhenBakingGI: 0
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/Lighting Settings.lighting.meta b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/Lighting Settings.lighting.meta
new file mode 100644
index 00000000000..cf91f7bdccd
--- /dev/null
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/Lighting Settings.lighting.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21a63b4619b61d4488428fd8ffb8b10c
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 4890085278179872738
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/BatchRendererGroup_URP/ProjectSettings/EditorBuildSettings.asset b/Tests/SRPTests/Projects/BatchRendererGroup_URP/ProjectSettings/EditorBuildSettings.asset
index b8af78b853b..fb428771e6d 100644
--- a/Tests/SRPTests/Projects/BatchRendererGroup_URP/ProjectSettings/EditorBuildSettings.asset
+++ b/Tests/SRPTests/Projects/BatchRendererGroup_URP/ProjectSettings/EditorBuildSettings.asset
@@ -26,5 +26,14 @@ EditorBuildSettings:
- enabled: 1
path: Assets/SampleScenes/ErrorMaterial/ErrorMaterial.unity
guid: 64494ea26b88021489851fa2b1297e9a
+ - enabled: 1
+ path: Assets/SampleScenes/BRGGameObjects/GRDLightMaps.unity
+ guid: 0ebec0f8b28057046895c5307df37ace
+ - enabled: 1
+ path: Assets/SampleScenes/BRGGameObjects/GRDLightMaps0.unity
+ guid: 380f0620632862c498aea950b33a9039
+ - enabled: 1
+ path: Assets/SampleScenes/BRGGameObjects/GRDLightMaps1.unity
+ guid: 2659201df91754a4a94b8b9b694b52df
m_configObjects: {}
m_UseUCBPForAssetBundles: 0
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.meta
new file mode 100644
index 00000000000..c1e57143247
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 97d1de8495e471f4a9f797c22bbadf30
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity
new file mode 100644
index 00000000000..ffa30b48d2f
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity
@@ -0,0 +1,15715 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 10
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 1
+ m_PVRFilteringGaussRadiusAO: 1
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
+ m_LightingSettings: {fileID: 0}
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &12167162
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 12167163}
+ m_Layer: 10
+ m_Name: Tile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &12167163
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 12167162}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1273649661}
+ - {fileID: 563466844}
+ - {fileID: 88674152}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &13410515
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 13410516}
+ - component: {fileID: 13410518}
+ - component: {fileID: 13410517}
+ m_Layer: 13
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &13410516
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 13410515}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1953746778}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &13410517
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 13410515}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &13410518
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 13410515}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &16972948
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 16972949}
+ m_Layer: 11
+ m_Name: Tile (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &16972949
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 16972948}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1854805367}
+ - {fileID: 2103958639}
+ - {fileID: 495534642}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &21039509
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 21039510}
+ m_Layer: 10
+ m_Name: Tile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &21039510
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 21039509}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1717579772}
+ - {fileID: 263046799}
+ - {fileID: 544402622}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &24771217
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 24771218}
+ - component: {fileID: 24771220}
+ - component: {fileID: 24771219}
+ m_Layer: 14
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &24771218
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 24771217}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1214854996}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &24771219
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 24771217}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &24771220
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 24771217}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &37371639
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 37371640}
+ m_Layer: 0
+ m_Name: Before Post Process
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &37371640
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 37371639}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -5.8, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2121984568}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &46367044
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 46367045}
+ m_Layer: 11
+ m_Name: Tile (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &46367045
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 46367044}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1692957496}
+ - {fileID: 837433520}
+ - {fileID: 252009044}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &64256931
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 64256932}
+ m_Layer: 30
+ m_Name: Tile (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &64256932
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 64256931}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -5, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1038426607}
+ - {fileID: 2114547156}
+ - {fileID: 1946644073}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &69844019
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 69844020}
+ - component: {fileID: 69844023}
+ - component: {fileID: 69844022}
+ - component: {fileID: 69844021}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &69844020
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69844019}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1850385129}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &69844021
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69844019}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &69844022
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69844019}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &69844023
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69844019}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &88674151
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 88674152}
+ - component: {fileID: 88674154}
+ - component: {fileID: 88674153}
+ m_Layer: 10
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &88674152
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 88674151}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 12167163}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &88674153
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 88674151}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &88674154
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 88674151}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &95639636
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 95639637}
+ m_Layer: 13
+ m_Name: Tile (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &95639637
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 95639636}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 100090462}
+ - {fileID: 2015485162}
+ - {fileID: 1921326217}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &97021008
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 97021009}
+ m_Layer: 0
+ m_Name: AfterOpaqueAndSky
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &97021009
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 97021008}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -2.72, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1087093418}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &100090461
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 100090462}
+ - component: {fileID: 100090465}
+ - component: {fileID: 100090464}
+ - component: {fileID: 100090463}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &100090462
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090461}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 95639637}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &100090463
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090461}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &100090464
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090461}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &100090465
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100090461}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &103991155
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 103991156}
+ m_Layer: 10
+ m_Name: Tile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &103991156
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 103991155}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1624001094}
+ - {fileID: 1261152839}
+ - {fileID: 1961548381}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &109769149
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 109769150}
+ - component: {fileID: 109769152}
+ - component: {fileID: 109769151}
+ m_Layer: 13
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &109769150
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 109769149}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 773436363}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &109769151
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 109769149}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &109769152
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 109769149}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &121473265
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 121473266}
+ m_Layer: 0
+ m_Name: Refraction
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &121473266
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 121473265}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 2.666, y: 3.21, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 419915485}
+ m_Father: {fileID: 1992568034}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &130884121
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 130884122}
+ - component: {fileID: 130884123}
+ m_Layer: 0
+ m_Name: After Post Process Blurs
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &130884122
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 130884121}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &130884123
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 130884121}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 4053996775330807882
+ injectionPoint: 2
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807882
+ type: {class: DrawRenderersFromPostProcess, ns: , asm: Assembly-CSharp}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 536870912
+--- !u!1 &160230666
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 160230667}
+ m_Layer: 12
+ m_Name: Tile (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &160230667
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 160230666}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 383940219}
+ - {fileID: 699940027}
+ - {fileID: 1602778423}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &187738290
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 187738291}
+ - component: {fileID: 187738293}
+ - component: {fileID: 187738292}
+ m_Layer: 10
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &187738291
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187738290}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1865810387}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &187738292
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187738290}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &187738293
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187738290}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &187768374
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 187768375}
+ - component: {fileID: 187768378}
+ - component: {fileID: 187768377}
+ - component: {fileID: 187768376}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &187768375
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187768374}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 499230105}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &187768376
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187768374}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &187768377
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187768374}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &187768378
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 187768374}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &188644066
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 188644067}
+ m_Layer: 0
+ m_Name: Grid
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &188644067
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 188644066}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0.55, y: 0.46, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2052279377}
+ - {fileID: 1992568034}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &196787963
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 196787964}
+ - component: {fileID: 196787967}
+ - component: {fileID: 196787966}
+ - component: {fileID: 196787965}
+ m_Layer: 13
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &196787964
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 196787963}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1484016087}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &196787965
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 196787963}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &196787966
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 196787963}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 232f244a7d3c3ea40873feb6ced4db07, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &196787967
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 196787963}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &252009043
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 252009044}
+ - component: {fileID: 252009046}
+ - component: {fileID: 252009045}
+ m_Layer: 11
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &252009044
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 252009043}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 46367045}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &252009045
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 252009043}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &252009046
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 252009043}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &263046798
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 263046799}
+ - component: {fileID: 263046802}
+ - component: {fileID: 263046801}
+ - component: {fileID: 263046800}
+ m_Layer: 10
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &263046799
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 263046798}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 21039510}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &263046800
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 263046798}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &263046801
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 263046798}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &263046802
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 263046798}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &286916444
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 286916445}
+ m_Layer: 0
+ m_Name: BeforePreRefraction
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &286916445
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 286916444}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -3.77, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1107803246}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &291251004
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 291251005}
+ - component: {fileID: 291251007}
+ - component: {fileID: 291251006}
+ m_Layer: 12
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &291251005
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 291251004}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1850385129}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &291251006
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 291251004}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &291251007
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 291251004}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &311355311
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 311355312}
+ - component: {fileID: 311355314}
+ - component: {fileID: 311355313}
+ m_Layer: 29
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &311355312
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 311355311}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 501280467}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &311355313
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 311355311}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &311355314
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 311355311}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &316720215
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 316720216}
+ m_Layer: 0
+ m_Name: CustomPasses
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &316720216
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 316720215}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2.6898925, y: -0.1473669, z: 4.0941834}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 749194492}
+ - {fileID: 1647771236}
+ - {fileID: 1212091153}
+ - {fileID: 1928131918}
+ - {fileID: 1218839052}
+ - {fileID: 130884122}
+ - {fileID: 342213002}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &323858573
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 323858574}
+ - component: {fileID: 323858576}
+ - component: {fileID: 323858575}
+ m_Layer: 29
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &323858574
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 323858573}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2135876654}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &323858575
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 323858573}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &323858576
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 323858573}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &334707978
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 334707979}
+ - component: {fileID: 334707982}
+ - component: {fileID: 334707981}
+ - component: {fileID: 334707980}
+ m_Layer: 29
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &334707979
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 334707978}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 866213798}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &334707980
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 334707978}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &334707981
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 334707978}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &334707982
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 334707978}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &342213001
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 342213002}
+ - component: {fileID: 342213003}
+ m_Layer: 0
+ m_Name: After Post Process
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &342213002
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 342213001}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &342213003
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 342213001}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 6927990985548628042
+ - rid: 4053996775330807880
+ injectionPoint: 3
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807880
+ type: {class: DrawRenderersCustomPass, ns: UnityEngine.Rendering.HighDefinition,
+ asm: Unity.RenderPipelines.HighDefinition.Runtime}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ filterFoldout: 1
+ rendererFoldout: 1
+ renderQueueType: 10
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 1073741824
+ sortingCriteria: 55
+ overrideMode: 1
+ overrideMaterial: {fileID: 0}
+ overrideMaterialPassIndex: 0
+ overrideMaterialPassName: Forward
+ overrideShader: {fileID: 0}
+ overrideShaderPassIndex: 0
+ overrideShaderPassName: Forward
+ overrideDepthState: 1
+ depthCompareFunction: 4
+ depthWrite: 1
+ overrideStencil: 0
+ stencilReferenceValue: 64
+ stencilWriteMask: 192
+ stencilReadMask: 192
+ stencilCompareFunction: 8
+ stencilPassOperation: 0
+ stencilFailOperation: 0
+ stencilDepthFailOperation: 0
+ shaderPass: 0
+ - rid: 6927990985548628042
+ type: {class: CopyColorToCustom_9703, ns: , asm: Assembly-CSharp}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 1
+ targetDepthBuffer: 1
+ clearFlags: -1
+ passFoldout: 0
+ m_Version: 0
+--- !u!1 &353016900
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 353016901}
+ - component: {fileID: 353016904}
+ - component: {fileID: 353016903}
+ - component: {fileID: 353016902}
+ m_Layer: 10
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &353016901
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 353016900}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 499230105}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &353016902
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 353016900}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &353016903
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 353016900}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 07be383d86bf92742bfefa92b8572bd1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &353016904
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 353016900}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &355539144
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 355539145}
+ - component: {fileID: 355539147}
+ - component: {fileID: 355539146}
+ m_Layer: 11
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &355539145
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 355539144}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 375002602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &355539146
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 355539144}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &355539147
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 355539144}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &368562933
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 368562934}
+ - component: {fileID: 368562937}
+ - component: {fileID: 368562936}
+ - component: {fileID: 368562935}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &368562934
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 368562933}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1484016087}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &368562935
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 368562933}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &368562936
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 368562933}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &368562937
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 368562933}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &375002601
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 375002602}
+ m_Layer: 11
+ m_Name: Tile (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &375002602
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 375002601}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2018526037}
+ - {fileID: 2105846585}
+ - {fileID: 355539145}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &375457351
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 375457352}
+ - component: {fileID: 375457355}
+ - component: {fileID: 375457354}
+ - component: {fileID: 375457353}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &375457352
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 375457351}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1307576267}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &375457353
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 375457351}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &375457354
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 375457351}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &375457355
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 375457351}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &381278379
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 381278380}
+ - component: {fileID: 381278383}
+ - component: {fileID: 381278382}
+ - component: {fileID: 381278381}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &381278380
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 381278379}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1846727580}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &381278381
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 381278379}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &381278382
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 381278379}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &381278383
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 381278379}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &383940218
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 383940219}
+ - component: {fileID: 383940222}
+ - component: {fileID: 383940221}
+ - component: {fileID: 383940220}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &383940219
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 383940218}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 160230667}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &383940220
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 383940218}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &383940221
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 383940218}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &383940222
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 383940218}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &419473448
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 419473449}
+ - component: {fileID: 419473451}
+ - component: {fileID: 419473450}
+ m_Layer: 29
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &419473449
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 419473448}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1759173300}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &419473450
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 419473448}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &419473451
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 419473448}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &419915484
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 419915485}
+ - component: {fileID: 419915487}
+ - component: {fileID: 419915486}
+ m_Layer: 0
+ m_Name: New Text (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &419915485
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 419915484}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0.09122, y: 0.09122, z: 0.09122}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 121473266}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &419915486
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 419915484}
+ m_Text: Refraction
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 35
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &419915487
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 419915484}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &429188170
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 429188171}
+ - component: {fileID: 429188174}
+ - component: {fileID: 429188173}
+ - component: {fileID: 429188172}
+ m_Layer: 0
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &429188171
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 429188170}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 773436363}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &429188172
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 429188170}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &429188173
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 429188170}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: dac6452256d082945b46a4b672e6366d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &429188174
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 429188170}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &432953099
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 432953100}
+ - component: {fileID: 432953102}
+ - component: {fileID: 432953101}
+ m_Layer: 0
+ m_Name: New Text (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &432953100
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 432953099}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0.09122484, y: 0.09122484, z: 0.09122484}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1423679416}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &432953101
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 432953099}
+ m_Text: HDSampleColor
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 35
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &432953102
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 432953099}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &444576551
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 444576552}
+ - component: {fileID: 444576554}
+ - component: {fileID: 444576553}
+ m_Layer: 0
+ m_Name: New Text (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &444576552
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 444576551}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0.184, z: 0}
+ m_LocalScale: {x: 0.09122, y: 0.09122, z: 0.09122}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 513563427}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &444576553
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 444576551}
+ m_Text: 'Custom Pass
+
+ Sample Camera'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 35
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &444576554
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 444576551}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &474737808
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 474737809}
+ - component: {fileID: 474737812}
+ - component: {fileID: 474737811}
+ - component: {fileID: 474737810}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &474737809
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 474737808}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1759173300}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &474737810
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 474737808}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &474737811
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 474737808}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &474737812
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 474737808}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &492389966
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 492389967}
+ m_Layer: 0
+ m_Name: Sample Color
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &492389967
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 492389966}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -3.963, y: 3.21, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1984438903}
+ m_Father: {fileID: 1992568034}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &495534641
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 495534642}
+ - component: {fileID: 495534644}
+ - component: {fileID: 495534643}
+ m_Layer: 11
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &495534642
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 495534641}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 16972949}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &495534643
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 495534641}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &495534644
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 495534641}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &499230104
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 499230105}
+ m_Layer: 10
+ m_Name: Tile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &499230105
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 499230104}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 187768375}
+ - {fileID: 353016901}
+ - {fileID: 1447931472}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &501280466
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 501280467}
+ m_Layer: 29
+ m_Name: Tile (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &501280467
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 501280466}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -4, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1753284498}
+ - {fileID: 992041409}
+ - {fileID: 311355312}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &513563426
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 513563427}
+ m_Layer: 0
+ m_Name: CustomPassSampling
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &513563427
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 513563426}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0.337, y: 3.222, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 444576552}
+ m_Father: {fileID: 1992568034}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &520042974
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 520042975}
+ - component: {fileID: 520042977}
+ - component: {fileID: 520042976}
+ m_Layer: 11
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &520042975
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 520042974}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1201933407}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &520042976
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 520042974}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &520042977
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 520042974}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &530584610
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 530584611}
+ - component: {fileID: 530584614}
+ - component: {fileID: 530584613}
+ - component: {fileID: 530584612}
+ m_Layer: 14
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &530584611
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 530584610}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1214854996}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &530584612
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 530584610}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &530584613
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 530584610}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &530584614
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 530584610}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &544402621
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 544402622}
+ - component: {fileID: 544402624}
+ - component: {fileID: 544402623}
+ m_Layer: 10
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &544402622
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 544402621}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 21039510}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &544402623
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 544402621}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &544402624
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 544402621}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &563466843
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 563466844}
+ - component: {fileID: 563466847}
+ - component: {fileID: 563466846}
+ - component: {fileID: 563466845}
+ m_Layer: 10
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &563466844
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 563466843}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 12167163}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &563466845
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 563466843}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &563466846
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 563466843}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &563466847
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 563466843}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &579990958
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 579990959}
+ - component: {fileID: 579990961}
+ - component: {fileID: 579990960}
+ m_Layer: 14
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &579990959
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 579990958}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1307576267}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &579990960
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 579990958}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &579990961
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 579990958}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &600362166
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 600362167}
+ - component: {fileID: 600362169}
+ - component: {fileID: 600362168}
+ m_Layer: 14
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &600362167
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 600362166}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1703181738}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &600362168
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 600362166}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &600362169
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 600362166}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &642076601
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 642076602}
+ m_Layer: 0
+ m_Name: HDSampleColor
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &642076602
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 642076601}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 2.37, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 499230105}
+ - {fileID: 16972949}
+ - {fileID: 987408181}
+ - {fileID: 1484016087}
+ - {fileID: 1307576267}
+ - {fileID: 1258424585}
+ - {fileID: 1809892757}
+ m_Father: {fileID: 2052297686}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &648262701
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 648262702}
+ - component: {fileID: 648262705}
+ - component: {fileID: 648262704}
+ - component: {fileID: 648262703}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &648262702
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 648262701}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1258424585}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &648262703
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 648262701}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &648262704
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 648262701}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &648262705
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 648262701}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &654015002
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 654015003}
+ - component: {fileID: 654015006}
+ - component: {fileID: 654015005}
+ - component: {fileID: 654015004}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &654015003
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 654015002}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1014470250}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &654015004
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 654015002}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &654015005
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 654015002}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &654015006
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 654015002}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &657556621
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 657556622}
+ - component: {fileID: 657556624}
+ - component: {fileID: 657556623}
+ m_Layer: 12
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &657556622
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 657556621}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2126471544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &657556623
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 657556621}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &657556624
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 657556621}
+ m_Enabled: 0
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &696626262
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 696626263}
+ - component: {fileID: 696626266}
+ - component: {fileID: 696626265}
+ - component: {fileID: 696626264}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &696626263
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 696626262}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1865810387}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &696626264
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 696626262}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &696626265
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 696626262}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &696626266
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 696626262}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &697438169
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 697438170}
+ - component: {fileID: 697438172}
+ - component: {fileID: 697438171}
+ m_Layer: 30
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &697438170
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 697438169}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 735824331}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &697438171
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 697438169}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &697438172
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 697438169}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &699940026
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 699940027}
+ - component: {fileID: 699940030}
+ - component: {fileID: 699940029}
+ - component: {fileID: 699940028}
+ m_Layer: 12
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &699940027
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 699940026}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 160230667}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &699940028
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 699940026}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &699940029
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 699940026}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 59c525d82b0ca744fa38c3e7d69e63ea, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &699940030
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 699940026}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &702131880
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 702131881}
+ - component: {fileID: 702131884}
+ - component: {fileID: 702131883}
+ - component: {fileID: 702131882}
+ m_Layer: 14
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &702131881
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 702131880}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1703181738}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &702131882
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 702131880}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &702131883
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 702131880}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &702131884
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 702131880}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &704579333
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 704579334}
+ - component: {fileID: 704579337}
+ - component: {fileID: 704579336}
+ - component: {fileID: 704579335}
+ m_Layer: 30
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &704579334
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 704579333}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1809892757}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &704579335
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 704579333}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &704579336
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 704579333}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 232f244a7d3c3ea40873feb6ced4db07, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &704579337
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 704579333}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &735824330
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 735824331}
+ m_Layer: 30
+ m_Name: Tile (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &735824331
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 735824330}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -5, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1013834727}
+ - {fileID: 961677973}
+ - {fileID: 697438170}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &749194491
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 749194492}
+ - component: {fileID: 749194493}
+ m_Layer: 0
+ m_Name: AfterOpaqueAndSky
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &749194492
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749194491}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &749194493
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 749194491}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 6927990985548628041
+ - rid: 4053996775330807880
+ injectionPoint: 6
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807880
+ type: {class: DrawRenderersCustomPass, ns: UnityEngine.Rendering.HighDefinition,
+ asm: Unity.RenderPipelines.HighDefinition.Runtime}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ filterFoldout: 1
+ rendererFoldout: 1
+ renderQueueType: 10
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 1024
+ sortingCriteria: 55
+ overrideMode: 1
+ overrideMaterial: {fileID: 0}
+ overrideMaterialPassIndex: 0
+ overrideMaterialPassName: Forward
+ overrideShader: {fileID: 0}
+ overrideShaderPassIndex: 0
+ overrideShaderPassName: Forward
+ overrideDepthState: 1
+ depthCompareFunction: 4
+ depthWrite: 1
+ overrideStencil: 0
+ stencilReferenceValue: 64
+ stencilWriteMask: 192
+ stencilReadMask: 192
+ stencilCompareFunction: 8
+ stencilPassOperation: 0
+ stencilFailOperation: 0
+ stencilDepthFailOperation: 0
+ shaderPass: 0
+ - rid: 6927990985548628041
+ type: {class: CopyColorToCustom_9703, ns: , asm: Assembly-CSharp}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 1
+ targetDepthBuffer: 1
+ clearFlags: -1
+ passFoldout: 0
+ m_Version: 0
+--- !u!1 &760292656
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 760292657}
+ - component: {fileID: 760292660}
+ - component: {fileID: 760292659}
+ - component: {fileID: 760292658}
+ m_Layer: 11
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &760292657
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 760292656}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1843715973}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &760292658
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 760292656}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &760292659
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 760292656}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &760292660
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 760292656}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &769182989
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 769182990}
+ - component: {fileID: 769182993}
+ - component: {fileID: 769182992}
+ - component: {fileID: 769182991}
+ m_Layer: 14
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &769182990
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 769182989}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1307576267}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &769182991
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 769182989}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &769182992
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 769182989}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 232f244a7d3c3ea40873feb6ced4db07, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &769182993
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 769182989}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &773436362
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 773436363}
+ m_Layer: 13
+ m_Name: Tile (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &773436363
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 773436362}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 793496288}
+ - {fileID: 429188171}
+ - {fileID: 109769150}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &793496287
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 793496288}
+ - component: {fileID: 793496291}
+ - component: {fileID: 793496290}
+ - component: {fileID: 793496289}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &793496288
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 793496287}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 773436363}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &793496289
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 793496287}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &793496290
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 793496287}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &793496291
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 793496287}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &808161903
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 808161904}
+ - component: {fileID: 808161907}
+ - component: {fileID: 808161906}
+ - component: {fileID: 808161905}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &808161904
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808161903}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1406136388}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &808161905
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808161903}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &808161906
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808161903}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &808161907
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808161903}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &837433519
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 837433520}
+ - component: {fileID: 837433523}
+ - component: {fileID: 837433522}
+ - component: {fileID: 837433521}
+ m_Layer: 11
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &837433520
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 837433519}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 46367045}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &837433521
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 837433519}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &837433522
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 837433519}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5255c9a6abb1a4543a05355ab86482c1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &837433523
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 837433519}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &844924302
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 844924303}
+ - component: {fileID: 844924306}
+ - component: {fileID: 844924305}
+ - component: {fileID: 844924304}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &844924303
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 844924302}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1953746778}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &844924304
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 844924302}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &844924305
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 844924302}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &844924306
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 844924302}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &866213797
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 866213798}
+ m_Layer: 29
+ m_Name: Tile (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &866213798
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 866213797}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -4, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1264046944}
+ - {fileID: 334707979}
+ - {fileID: 1499018252}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &893535960
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 893535961}
+ - component: {fileID: 893535963}
+ - component: {fileID: 893535962}
+ m_Layer: 12
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &893535961
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893535960}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 987408181}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &893535962
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893535960}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &893535963
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893535960}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &893601379
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 893601380}
+ - component: {fileID: 893601383}
+ - component: {fileID: 893601382}
+ - component: {fileID: 893601381}
+ m_Layer: 11
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &893601380
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893601379}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1201933407}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &893601381
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893601379}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &893601382
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893601379}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &893601383
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 893601379}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1001 &915825959
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
+ - target: {fileID: 1132393308280272, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_Name
+ value: HDRP_Test_Camera
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_RootOrder
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -80.24
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_Depth
+ value: -1
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_ClearFlags
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: field of view
+ value: 5.5
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: far clip plane
+ value: 110
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: near clip plane
+ value: 60
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: orthographic size
+ value: 5
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_BackGroundColor.a
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_BackGroundColor.b
+ value: 0.4745098
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_BackGroundColor.g
+ value: 0.3019608
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_BackGroundColor.r
+ value: 0.19215687
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_CullingMask.m_Bits
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_AllowDynamicResolution
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_Version
+ value: 9
+ objectReference: {fileID: 0}
+ - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: allowDynamicResolution
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: customRenderingSettings
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: allowDeepLearningSuperSampling
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_RenderingPathCustomFrameSettings.bitDatas.data1
+ value: 70005818916733
+ objectReference: {fileID: 0}
+ - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: renderingPathCustomFrameSettingsOverrideMask.mask.data1
+ value: 32
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: waitFrames
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: renderPipelineAsset
+ value:
+ objectReference: {fileID: 11400000, guid: daa881680c85008409a3008620b45791,
+ type: 2}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: checkMemoryAllocation
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.size
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.data[0].m_Target
+ value:
+ objectReference: {fileID: 2057635052}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
+ value: Resize
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
+ value: ResizeCameraBeforeTest, Assembly-CSharp
+ objectReference: {fileID: 0}
+ - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: doBeforeTest.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
+ value: UnityEngine.Object, UnityEngine
+ objectReference: {fileID: 0}
+ - target: {fileID: 131257220995741923, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_Enabled
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 704450088499825821, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: D3D11
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 704450088499825821, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: D3D12
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 704450088499825821, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: Metal
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 704450088499825821, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: VulkanLinux
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 704450088499825821, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: VulkanWindows
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 5491209476924004349, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_LocalScale.x
+ value: 0.6979189
+ objectReference: {fileID: 0}
+ - target: {fileID: 5491209476924004349, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_LocalScale.y
+ value: 0.6979189
+ objectReference: {fileID: 0}
+ - target: {fileID: 5491209476924004349, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_LocalScale.z
+ value: 0.6979189
+ objectReference: {fileID: 0}
+ - target: {fileID: 5491209476924004349, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 80.001
+ objectReference: {fileID: 0}
+ - target: {fileID: 6002938546587368868, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_Name
+ value: BrokenTest
+ objectReference: {fileID: 0}
+ - target: {fileID: 6002938546587368868, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
+--- !u!20 &915825960 stripped
+Camera:
+ m_CorrespondingSourceObject: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
+ type: 3}
+ m_PrefabInstance: {fileID: 915825959}
+ m_PrefabAsset: {fileID: 0}
+--- !u!1 &920721924
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 920721925}
+ m_Layer: 0
+ m_Name: Refraction
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &920721925
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 920721924}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 6.322, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 21039510}
+ - {fileID: 1201933407}
+ - {fileID: 1850385129}
+ - {fileID: 1953746778}
+ - {fileID: 1703181738}
+ - {fileID: 866213798}
+ - {fileID: 1846727580}
+ m_Father: {fileID: 2052297686}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &961677972
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 961677973}
+ - component: {fileID: 961677976}
+ - component: {fileID: 961677975}
+ - component: {fileID: 961677974}
+ m_Layer: 30
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &961677973
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 961677972}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 735824331}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &961677974
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 961677972}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &961677975
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 961677972}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 4108f82b64d658e488892ba80c38e2ab, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &961677976
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 961677972}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &966140866
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 966140867}
+ - component: {fileID: 966140869}
+ - component: {fileID: 966140868}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &966140867
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 966140866}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1091024761}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &966140868
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 966140866}
+ m_Text: 'After Post
+
+ Process Blurs'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &966140869
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 966140866}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &987144715
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 987144716}
+ - component: {fileID: 987144719}
+ - component: {fileID: 987144718}
+ - component: {fileID: 987144717}
+ m_Layer: 29
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &987144716
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 987144715}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1258424585}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &987144717
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 987144715}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &987144718
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 987144715}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 232f244a7d3c3ea40873feb6ced4db07, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &987144719
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 987144715}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &987408180
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 987408181}
+ m_Layer: 12
+ m_Name: Tile (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &987408181
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 987408180}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1075473433}
+ - {fileID: 1808886766}
+ - {fileID: 893535961}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &992041408
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 992041409}
+ - component: {fileID: 992041412}
+ - component: {fileID: 992041411}
+ - component: {fileID: 992041410}
+ m_Layer: 29
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &992041409
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 992041408}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 501280467}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &992041410
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 992041408}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &992041411
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 992041408}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 59c525d82b0ca744fa38c3e7d69e63ea, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &992041412
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 992041408}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1013834726
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1013834727}
+ - component: {fileID: 1013834730}
+ - component: {fileID: 1013834729}
+ - component: {fileID: 1013834728}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1013834727
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1013834726}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 735824331}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1013834728
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1013834726}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1013834729
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1013834726}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1013834730
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1013834726}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1014470249
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1014470250}
+ m_Layer: 14
+ m_Name: Tile (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1014470250
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1014470249}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 654015003}
+ - {fileID: 1231579346}
+ - {fileID: 2025242975}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1038426606
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1038426607}
+ - component: {fileID: 1038426610}
+ - component: {fileID: 1038426609}
+ - component: {fileID: 1038426608}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1038426607
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1038426606}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 64256932}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1038426608
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1038426606}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1038426609
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1038426606}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1038426610
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1038426606}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1057261213
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1057261214}
+ - component: {fileID: 1057261217}
+ - component: {fileID: 1057261216}
+ - component: {fileID: 1057261215}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1057261214
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1057261213}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1116312980}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1057261215
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1057261213}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1057261216
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1057261213}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1057261217
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1057261213}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1074711795
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1074711796}
+ - component: {fileID: 1074711799}
+ - component: {fileID: 1074711798}
+ - component: {fileID: 1074711797}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1074711796
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1074711795}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1214854996}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1074711797
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1074711795}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1074711798
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1074711795}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1074711799
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1074711795}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1075473432
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1075473433}
+ - component: {fileID: 1075473436}
+ - component: {fileID: 1075473435}
+ - component: {fileID: 1075473434}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1075473433
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1075473432}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 987408181}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1075473434
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1075473432}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1075473435
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1075473432}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1075473436
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1075473432}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1080463466
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1080463467}
+ m_Layer: 13
+ m_Name: Tile (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1080463467
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1080463466}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1171780991}
+ - {fileID: 1697857579}
+ - {fileID: 1434552258}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1081822734
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1081822737}
+ - component: {fileID: 1081822736}
+ - component: {fileID: 1081822735}
+ m_Layer: 0
+ m_Name: Directional Light (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1081822735
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1081822734}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_PointlightHDType: 0
+ m_SpotLightShape: 0
+ m_AreaLightShape: 0
+ m_EnableSpotReflector: 1
+ m_LightUnit: 2
+ m_LuxAtDistance: 1
+ m_Intensity: 4
+ m_InnerSpotPercent: 0
+ m_SpotIESCutoffPercent: 100
+ m_LightDimmer: 1
+ m_VolumetricDimmer: 1
+ m_FadeDistance: 10000
+ m_VolumetricFadeDistance: 10000
+ m_AffectDiffuse: 1
+ m_AffectSpecular: 1
+ m_NonLightmappedOnly: 0
+ m_ShapeWidth: 0.5
+ m_ShapeHeight: 0.5
+ m_AspectRatio: 1
+ m_ShapeRadius: 0.025
+ m_SoftnessScale: 1
+ m_UseCustomSpotLightShadowCone: 0
+ m_CustomSpotLightShadowCone: 30
+ m_MaxSmoothness: 0.99
+ m_ApplyRangeAttenuation: 1
+ m_DisplayAreaLightEmissiveMesh: 0
+ m_AreaLightCookie: {fileID: 0}
+ m_IESPoint: {fileID: 0}
+ m_IESSpot: {fileID: 0}
+ m_IncludeForRayTracing: 1
+ m_IncludeForPathTracing: 1
+ m_AreaLightShadowCone: 120
+ m_UseScreenSpaceShadows: 0
+ m_InteractsWithSky: 1
+ m_AngularDiameter: 0.5
+ diameterMultiplerMode: 0
+ diameterMultiplier: 1
+ diameterOverride: 0.5
+ celestialBodyShadingSource: 1
+ sunLightOverride: {fileID: 0}
+ sunColor: {r: 1, g: 1, b: 1, a: 1}
+ sunIntensity: 130000
+ moonPhase: 0.2
+ moonPhaseRotation: 0
+ earthshine: 1
+ flareSize: 2
+ flareTint: {r: 1, g: 1, b: 1, a: 1}
+ flareFalloff: 4
+ flareMultiplier: 1
+ surfaceTexture: {fileID: 0}
+ surfaceTint: {r: 1, g: 1, b: 1, a: 1}
+ m_Distance: 1.5e+11
+ m_UseRayTracedShadows: 0
+ m_NumRayTracingSamples: 4
+ m_FilterTracedShadow: 1
+ m_FilterSizeTraced: 16
+ m_SunLightConeAngle: 0.5
+ m_LightShadowRadius: 0.5
+ m_SemiTransparentShadow: 0
+ m_ColorShadow: 1
+ m_DistanceBasedFiltering: 0
+ m_EvsmExponent: 15
+ m_EvsmLightLeakBias: 0
+ m_EvsmVarianceBias: 0.00001
+ m_EvsmBlurPasses: 0
+ m_LightlayersMask: 1
+ m_LinkShadowLayers: 1
+ m_ShadowNearPlane: 0.1
+ m_BlockerSampleCount: 24
+ m_FilterSampleCount: 16
+ m_MinFilterSize: 0.1
+ m_DirLightPCSSBlockerSampleCount: 24
+ m_DirLightPCSSFilterSampleCount: 16
+ m_DirLightPCSSMaxPenumbraSize: 0.56
+ m_DirLightPCSSMaxSamplingDistance: 0.5
+ m_DirLightPCSSMinFilterSizeTexels: 1.5
+ m_DirLightPCSSMinFilterMaxAngularDiameter: 10
+ m_DirLightPCSSBlockerSearchAngularDiameter: 12
+ m_DirLightPCSSBlockerSamplingClumpExponent: 2
+ m_KernelSize: 5
+ m_LightAngle: 1
+ m_MaxDepthBias: 0.001
+ m_ShadowResolution:
+ m_Override: 512
+ m_UseOverride: 1
+ m_Level: 0
+ m_ShadowDimmer: 1
+ m_VolumetricShadowDimmer: 1
+ m_ShadowFadeDistance: 10000
+ m_UseContactShadow:
+ m_Override: 0
+ m_UseOverride: 1
+ m_Level: 0
+ m_RayTracedContactShadow: 0
+ m_ShadowTint: {r: 0, g: 0, b: 0, a: 1}
+ m_PenumbraTint: 0
+ m_NormalBias: 0.75
+ m_SlopeBias: 0.5
+ m_ShadowUpdateMode: 0
+ m_AlwaysDrawDynamicShadows: 0
+ m_UpdateShadowOnLightMovement: 0
+ m_CachedShadowTranslationThreshold: 0.01
+ m_CachedShadowAngularThreshold: 0.5
+ m_BarnDoorAngle: 90
+ m_BarnDoorLength: 0.05
+ m_preserveCachedShadow: 0
+ m_OnDemandShadowRenderOnPlacement: 1
+ m_ShadowCascadeRatios:
+ - 0.05
+ - 0.2
+ - 0.3
+ m_ShadowCascadeBorders:
+ - 0.2
+ - 0.2
+ - 0.2
+ - 0.2
+ m_ShadowAlgorithm: 0
+ m_ShadowVariant: 0
+ m_ShadowPrecision: 0
+ useOldInspector: 0
+ useVolumetric: 1
+ featuresFoldout: 1
+ m_AreaLightEmissiveMeshShadowCastingMode: 0
+ m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0
+ m_AreaLightEmissiveMeshLayer: -1
+ m_Version: 13
+ m_ObsoleteShadowResolutionTier: 1
+ m_ObsoleteUseShadowQualitySettings: 0
+ m_ObsoleteCustomShadowResolution: 512
+ m_ObsoleteContactShadows: 0
+--- !u!108 &1081822736
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1081822734}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 1
+ m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+ m_Intensity: 4
+ m_Range: 10
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 2
+ m_AreaSize: {x: 0.5, y: 0.5}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 1
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+ m_LightUnit: 2
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!4 &1081822737
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1081822734}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1087093417
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1087093418}
+ - component: {fileID: 1087093420}
+ - component: {fileID: 1087093419}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1087093418
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1087093417}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 97021009}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1087093419
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1087093417}
+ m_Text: 'After Opaque
+
+ And Sky'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1087093420
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1087093417}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1091024760
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1091024761}
+ m_Layer: 0
+ m_Name: After Post Process Blurs IP
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1091024761
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1091024760}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -7.77, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 966140867}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1095218602
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1095218603}
+ - component: {fileID: 1095218606}
+ - component: {fileID: 1095218605}
+ - component: {fileID: 1095218604}
+ m_Layer: 12
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1095218603
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1095218602}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1406136388}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1095218604
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1095218602}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1095218605
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1095218602}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1095218606
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1095218602}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1099264543
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1099264544}
+ - component: {fileID: 1099264547}
+ - component: {fileID: 1099264546}
+ - component: {fileID: 1099264545}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1099264544
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1099264543}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1843715973}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1099264545
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1099264543}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1099264546
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1099264543}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1099264547
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1099264543}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1107803245
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1107803246}
+ - component: {fileID: 1107803248}
+ - component: {fileID: 1107803247}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1107803246
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1107803245}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 286916445}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1107803247
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1107803245}
+ m_Text: 'Before
+
+ PreRefraction'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1107803248
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1107803245}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1112083592
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1112083593}
+ - component: {fileID: 1112083595}
+ - component: {fileID: 1112083594}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1112083593
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1112083592}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1629200287}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1112083594
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1112083592}
+ m_Text: 'After Post
+
+ Process'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1112083595
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1112083592}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1116312979
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1116312980}
+ m_Layer: 30
+ m_Name: Tile (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1116312980
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1116312979}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -5, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1057261214}
+ - {fileID: 1840417033}
+ - {fileID: 1158844648}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1120839252
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1120839253}
+ - component: {fileID: 1120839255}
+ - component: {fileID: 1120839254}
+ m_Layer: 30
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1120839253
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1120839252}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1846727580}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1120839254
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1120839252}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1120839255
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1120839252}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1158844647
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1158844648}
+ - component: {fileID: 1158844650}
+ - component: {fileID: 1158844649}
+ m_Layer: 30
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1158844648
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1158844647}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1116312980}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1158844649
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1158844647}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1158844650
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1158844647}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1171780990
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1171780991}
+ - component: {fileID: 1171780994}
+ - component: {fileID: 1171780993}
+ - component: {fileID: 1171780992}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1171780991
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1171780990}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1080463467}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1171780992
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1171780990}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1171780993
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1171780990}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1171780994
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1171780990}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1201933406
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1201933407}
+ m_Layer: 11
+ m_Name: Tile (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1201933407
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1201933406}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2084748509}
+ - {fileID: 893601380}
+ - {fileID: 520042975}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1207893892
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1207893893}
+ - component: {fileID: 1207893896}
+ - component: {fileID: 1207893895}
+ - component: {fileID: 1207893894}
+ m_Layer: 12
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1207893893
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1207893892}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2126471544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1207893894
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1207893892}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1207893895
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1207893892}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: d9ba1a5baa6d53b459425c8768dc738b, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1207893896
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1207893892}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1212091152
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1212091153}
+ - component: {fileID: 1212091154}
+ m_Layer: 0
+ m_Name: Before Transparent
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1212091153
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1212091152}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1212091154
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1212091152}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 4053996775330807880
+ injectionPoint: 1
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807880
+ type: {class: DrawRenderersCustomPass, ns: UnityEngine.Rendering.HighDefinition,
+ asm: Unity.RenderPipelines.HighDefinition.Runtime}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ filterFoldout: 1
+ rendererFoldout: 1
+ renderQueueType: 10
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 4096
+ sortingCriteria: 55
+ overrideMode: 1
+ overrideMaterial: {fileID: 0}
+ overrideMaterialPassIndex: 0
+ overrideMaterialPassName: Forward
+ overrideShader: {fileID: 0}
+ overrideShaderPassIndex: 0
+ overrideShaderPassName: Forward
+ overrideDepthState: 1
+ depthCompareFunction: 4
+ depthWrite: 1
+ overrideStencil: 0
+ stencilReferenceValue: 64
+ stencilWriteMask: 192
+ stencilReadMask: 192
+ stencilCompareFunction: 8
+ stencilPassOperation: 0
+ stencilFailOperation: 0
+ stencilDepthFailOperation: 0
+ shaderPass: 0
+--- !u!1 &1214854995
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1214854996}
+ m_Layer: 14
+ m_Name: Tile (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1214854996
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1214854995}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1074711796}
+ - {fileID: 530584611}
+ - {fileID: 24771218}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1218839051
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1218839052}
+ - component: {fileID: 1218839053}
+ m_Layer: 0
+ m_Name: Before TAA
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1218839052
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1218839051}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1218839053
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1218839051}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 4053996775330807881
+ injectionPoint: 2
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807881
+ type: {class: DrawRenderersFromPostProcess, ns: , asm: Assembly-CSharp}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 16384
+--- !u!1 &1231579345
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1231579346}
+ - component: {fileID: 1231579349}
+ - component: {fileID: 1231579348}
+ - component: {fileID: 1231579347}
+ m_Layer: 14
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1231579346
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1231579345}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1014470250}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1231579347
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1231579345}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1231579348
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1231579345}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 59c525d82b0ca744fa38c3e7d69e63ea, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1231579349
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1231579345}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1258424584
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1258424585}
+ m_Layer: 29
+ m_Name: Tile (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1258424585
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1258424584}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -4, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 648262702}
+ - {fileID: 987144716}
+ - {fileID: 1807767386}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1261152838
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1261152839}
+ - component: {fileID: 1261152842}
+ - component: {fileID: 1261152841}
+ - component: {fileID: 1261152840}
+ m_Layer: 10
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1261152839
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1261152838}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 103991156}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1261152840
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1261152838}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1261152841
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1261152838}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5255c9a6abb1a4543a05355ab86482c1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1261152842
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1261152838}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1264046943
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1264046944}
+ - component: {fileID: 1264046947}
+ - component: {fileID: 1264046946}
+ - component: {fileID: 1264046945}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1264046944
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1264046943}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 866213798}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1264046945
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1264046943}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1264046946
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1264046943}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1264046947
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1264046943}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1268829852
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1268829853}
+ - component: {fileID: 1268829855}
+ - component: {fileID: 1268829854}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1268829853
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1268829852}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1996115738}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1268829854
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1268829852}
+ m_Text: 'Before
+
+ TAA'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1268829855
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1268829852}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1273649660
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1273649661}
+ - component: {fileID: 1273649664}
+ - component: {fileID: 1273649663}
+ - component: {fileID: 1273649662}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1273649661
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1273649660}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 12167163}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1273649662
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1273649660}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1273649663
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1273649660}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1273649664
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1273649660}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1290744223
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1290744224}
+ - component: {fileID: 1290744226}
+ - component: {fileID: 1290744225}
+ m_Layer: 14
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1290744224
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290744223}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1307212245}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1290744225
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290744223}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1290744226
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290744223}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1304867517
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1304867518}
+ m_Layer: 0
+ m_Name: Distortion
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1304867518
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1304867517}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 8.048, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 12167163}
+ - {fileID: 1843715973}
+ - {fileID: 1406136388}
+ - {fileID: 773436363}
+ - {fileID: 1214854996}
+ - {fileID: 2135876654}
+ - {fileID: 1116312980}
+ m_Father: {fileID: 2052297686}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1307212244
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1307212245}
+ m_Layer: 14
+ m_Name: Tile (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1307212245
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1307212244}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1841503917}
+ - {fileID: 2042477093}
+ - {fileID: 1290744224}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1307576266
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1307576267}
+ m_Layer: 14
+ m_Name: Tile (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1307576267
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1307576266}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 375457352}
+ - {fileID: 769182990}
+ - {fileID: 579990959}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1336132610
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1336132611}
+ - component: {fileID: 1336132613}
+ - component: {fileID: 1336132612}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1336132611
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1336132610}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1795541097}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1336132612
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1336132610}
+ m_Text: 'Before
+
+ Transparent'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1336132613
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1336132610}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1372004423
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1372004424}
+ - component: {fileID: 1372004426}
+ - component: {fileID: 1372004425}
+ m_Layer: 11
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1372004424
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1372004423}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1843715973}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1372004425
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1372004423}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1372004426
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1372004423}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1376723721
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1376723722}
+ - component: {fileID: 1376723725}
+ - component: {fileID: 1376723724}
+ - component: {fileID: 1376723723}
+ m_Layer: 0
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1376723722
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1376723721}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1850385129}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1376723723
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1376723721}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1376723724
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1376723721}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 0b211f3a68a8a5841bbde0d5dfbdb5df, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1376723725
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1376723721}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1395990407
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1395990408}
+ - component: {fileID: 1395990411}
+ - component: {fileID: 1395990410}
+ - component: {fileID: 1395990409}
+ m_Layer: 10
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1395990408
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1395990407}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1865810387}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1395990409
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1395990407}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1395990410
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1395990407}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 4108f82b64d658e488892ba80c38e2ab, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1395990411
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1395990407}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1406136387
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1406136388}
+ m_Layer: 12
+ m_Name: Tile (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1406136388
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1406136387}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 808161904}
+ - {fileID: 1095218603}
+ - {fileID: 2144319662}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1423679415
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1423679416}
+ m_Layer: 0
+ m_Name: HD Sample Color
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1423679416
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1423679415}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2.025, y: 3.21, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 432953100}
+ m_Father: {fileID: 1992568034}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1434552257
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1434552258}
+ - component: {fileID: 1434552260}
+ - component: {fileID: 1434552259}
+ m_Layer: 13
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1434552258
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1434552257}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1080463467}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1434552259
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1434552257}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1434552260
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1434552257}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1447931471
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1447931472}
+ - component: {fileID: 1447931474}
+ - component: {fileID: 1447931473}
+ m_Layer: 10
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1447931472
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1447931471}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 499230105}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1447931473
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1447931471}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1447931474
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1447931471}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1484016086
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1484016087}
+ m_Layer: 13
+ m_Name: Tile (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1484016087
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1484016086}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 368562934}
+ - {fileID: 196787964}
+ - {fileID: 1617012576}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1499018251
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1499018252}
+ - component: {fileID: 1499018254}
+ - component: {fileID: 1499018253}
+ m_Layer: 29
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1499018252
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1499018251}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 866213798}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1499018253
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1499018251}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1499018254
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1499018251}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1527657196
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1527657197}
+ m_Layer: 0
+ m_Name: SampleColor
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1527657197
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1527657196}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 103991156}
+ - {fileID: 46367045}
+ - {fileID: 2126471544}
+ - {fileID: 1080463467}
+ - {fileID: 1307212245}
+ - {fileID: 1759173300}
+ - {fileID: 64256932}
+ m_Father: {fileID: 2052297686}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1534206536
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1534206537}
+ - component: {fileID: 1534206540}
+ - component: {fileID: 1534206539}
+ - component: {fileID: 1534206538}
+ m_Layer: 30
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1534206537
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1534206536}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1846727580}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1534206538
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1534206536}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1534206539
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1534206536}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1534206540
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1534206536}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1558273511
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1558273512}
+ - component: {fileID: 1558273515}
+ - component: {fileID: 1558273514}
+ - component: {fileID: 1558273513}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1558273512
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1558273511}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1703181738}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1558273513
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1558273511}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1558273514
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1558273511}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1558273515
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1558273511}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1602778422
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1602778423}
+ - component: {fileID: 1602778425}
+ - component: {fileID: 1602778424}
+ m_Layer: 12
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1602778423
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1602778422}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 160230667}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1602778424
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1602778422}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1602778425
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1602778422}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1617012575
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1617012576}
+ - component: {fileID: 1617012578}
+ - component: {fileID: 1617012577}
+ m_Layer: 13
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1617012576
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1617012575}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1484016087}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1617012577
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1617012575}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1617012578
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1617012575}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1624001090
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1624001094}
+ - component: {fileID: 1624001093}
+ - component: {fileID: 1624001092}
+ - component: {fileID: 1624001091}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!64 &1624001091
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1624001090}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1624001092
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1624001090}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1624001093
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1624001090}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1624001094
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1624001090}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 103991156}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1625818511
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1625818512}
+ - component: {fileID: 1625818515}
+ - component: {fileID: 1625818514}
+ - component: {fileID: 1625818513}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1625818512
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1625818511}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2126471544}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1625818513
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1625818511}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1625818514
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1625818511}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1625818515
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1625818511}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1629200286
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1629200287}
+ m_Layer: 0
+ m_Name: After Post Process
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1629200287
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1629200286}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -8.81, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1112083593}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1640841662
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1640841663}
+ m_Layer: 0
+ m_Name: CustomPassSampleCameraColor
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1640841663
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1640841662}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 4.334, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1865810387}
+ - {fileID: 375002602}
+ - {fileID: 160230667}
+ - {fileID: 95639637}
+ - {fileID: 1014470250}
+ - {fileID: 501280467}
+ - {fileID: 735824331}
+ m_Father: {fileID: 2052297686}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1647771235
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1647771236}
+ - component: {fileID: 1647771237}
+ m_Layer: 0
+ m_Name: Before Pre-Refraction
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1647771236
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1647771235}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1647771237
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1647771235}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 4053996775330807880
+ injectionPoint: 4
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807880
+ type: {class: DrawRenderersCustomPass, ns: UnityEngine.Rendering.HighDefinition,
+ asm: Unity.RenderPipelines.HighDefinition.Runtime}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ filterFoldout: 1
+ rendererFoldout: 1
+ renderQueueType: 10
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 2048
+ sortingCriteria: 55
+ overrideMode: 1
+ overrideMaterial: {fileID: 0}
+ overrideMaterialPassIndex: 0
+ overrideMaterialPassName: Forward
+ overrideShader: {fileID: 0}
+ overrideShaderPassIndex: 0
+ overrideShaderPassName: Forward
+ overrideDepthState: 1
+ depthCompareFunction: 4
+ depthWrite: 1
+ overrideStencil: 0
+ stencilReferenceValue: 64
+ stencilWriteMask: 192
+ stencilReadMask: 192
+ stencilCompareFunction: 8
+ stencilPassOperation: 0
+ stencilFailOperation: 0
+ stencilDepthFailOperation: 0
+ shaderPass: 0
+--- !u!1 &1658605454
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1658605455}
+ - component: {fileID: 1658605457}
+ - component: {fileID: 1658605456}
+ m_Layer: 30
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1658605455
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1658605454}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1809892757}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1658605456
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1658605454}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1658605457
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1658605454}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1678045836
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1678045837}
+ - component: {fileID: 1678045840}
+ - component: {fileID: 1678045839}
+ - component: {fileID: 1678045838}
+ m_Layer: 13
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1678045837
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1678045836}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1953746778}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1678045838
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1678045836}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1678045839
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1678045836}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1678045840
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1678045836}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1692957495
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1692957496}
+ - component: {fileID: 1692957499}
+ - component: {fileID: 1692957498}
+ - component: {fileID: 1692957497}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1692957496
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1692957495}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 46367045}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1692957497
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1692957495}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1692957498
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1692957495}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1692957499
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1692957495}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1697857578
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1697857579}
+ - component: {fileID: 1697857582}
+ - component: {fileID: 1697857581}
+ - component: {fileID: 1697857580}
+ m_Layer: 13
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1697857579
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1697857578}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1080463467}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1697857580
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1697857578}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1697857581
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1697857578}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: d9ba1a5baa6d53b459425c8768dc738b, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1697857582
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1697857578}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1703181737
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1703181738}
+ m_Layer: 14
+ m_Name: Tile (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1703181738
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1703181737}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1558273512}
+ - {fileID: 702131881}
+ - {fileID: 600362167}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1703513302
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1703513304}
+ - component: {fileID: 1703513303}
+ m_Layer: 0
+ m_Name: Global Volume
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1703513303
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1703513302}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ priority: 0
+ blendDistance: 0
+ weight: 1
+ sharedProfile: {fileID: 11400000, guid: 3572a5685ae5a9f4d84bb9ba4337f8c9, type: 2}
+--- !u!4 &1703513304
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1703513302}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0.21391548, y: -5.9571, z: 11.256901}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1717579771
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1717579772}
+ - component: {fileID: 1717579775}
+ - component: {fileID: 1717579774}
+ - component: {fileID: 1717579773}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1717579772
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1717579771}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 21039510}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1717579773
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1717579771}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1717579774
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1717579771}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1717579775
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1717579771}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1724750130
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1724750131}
+ - component: {fileID: 1724750134}
+ - component: {fileID: 1724750133}
+ - component: {fileID: 1724750132}
+ m_Layer: 29
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1724750131
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1724750130}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1759173300}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1724750132
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1724750130}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1724750133
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1724750130}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: d9ba1a5baa6d53b459425c8768dc738b, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1724750134
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1724750130}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1753284497
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1753284498}
+ - component: {fileID: 1753284501}
+ - component: {fileID: 1753284500}
+ - component: {fileID: 1753284499}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1753284498
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1753284497}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 501280467}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1753284499
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1753284497}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1753284500
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1753284497}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1753284501
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1753284497}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1759173299
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1759173300}
+ m_Layer: 29
+ m_Name: Tile (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1759173300
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1759173299}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -4, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 474737809}
+ - {fileID: 1724750131}
+ - {fileID: 419473449}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1791922469
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1791922470}
+ - component: {fileID: 1791922473}
+ - component: {fileID: 1791922472}
+ - component: {fileID: 1791922471}
+ m_Layer: 29
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1791922470
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791922469}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2135876654}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1791922471
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791922469}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1791922472
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791922469}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1791922473
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791922469}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1795541096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1795541097}
+ m_Layer: 0
+ m_Name: BeforeTransparent
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1795541097
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1795541096}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -4.84, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1336132611}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1807767385
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1807767386}
+ - component: {fileID: 1807767388}
+ - component: {fileID: 1807767387}
+ m_Layer: 29
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1807767386
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1807767385}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1258424585}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1807767387
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1807767385}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1807767388
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1807767385}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1808886765
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1808886766}
+ - component: {fileID: 1808886769}
+ - component: {fileID: 1808886768}
+ - component: {fileID: 1808886767}
+ m_Layer: 12
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1808886766
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1808886765}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 987408181}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1808886767
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1808886765}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1808886768
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1808886765}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 232f244a7d3c3ea40873feb6ced4db07, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1808886769
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1808886765}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1809892756
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1809892757}
+ m_Layer: 30
+ m_Name: Tile (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1809892757
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1809892756}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -5, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1915607173}
+ - {fileID: 704579334}
+ - {fileID: 1658605455}
+ m_Father: {fileID: 642076602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1816408966
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1816408967}
+ m_Layer: 0
+ m_Name: Distortion
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1816408967
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1816408966}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 4.442, y: 3.21, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 2017253952}
+ m_Father: {fileID: 1992568034}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1840417032
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1840417033}
+ - component: {fileID: 1840417036}
+ - component: {fileID: 1840417035}
+ - component: {fileID: 1840417034}
+ m_Layer: 30
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1840417033
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1840417032}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1116312980}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1840417034
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1840417032}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1840417035
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1840417032}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 252dcdc637b220e48820930945e9c0d4, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1840417036
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1840417032}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1841503916
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1841503917}
+ - component: {fileID: 1841503920}
+ - component: {fileID: 1841503919}
+ - component: {fileID: 1841503918}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1841503917
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1841503916}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1307212245}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1841503918
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1841503916}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1841503919
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1841503916}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1841503920
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1841503916}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1843715972
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1843715973}
+ m_Layer: 11
+ m_Name: Tile (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1843715973
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1843715972}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1099264544}
+ - {fileID: 760292657}
+ - {fileID: 1372004424}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1846727579
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1846727580}
+ m_Layer: 30
+ m_Name: Tile (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1846727580
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1846727579}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -5, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 381278380}
+ - {fileID: 1534206537}
+ - {fileID: 1120839253}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1850385128
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1850385129}
+ m_Layer: 12
+ m_Name: Tile (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1850385129
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1850385128}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 69844020}
+ - {fileID: 1376723722}
+ - {fileID: 291251005}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1854805366
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1854805367}
+ - component: {fileID: 1854805370}
+ - component: {fileID: 1854805369}
+ - component: {fileID: 1854805368}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1854805367
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1854805366}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 16972949}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1854805368
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1854805366}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1854805369
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1854805366}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1854805370
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1854805366}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1865810386
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1865810387}
+ m_Layer: 10
+ m_Name: Tile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1865810387
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1865810386}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 696626263}
+ - {fileID: 1395990408}
+ - {fileID: 187738291}
+ m_Father: {fileID: 1640841663}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1910887055
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1910887056}
+ - component: {fileID: 1910887059}
+ - component: {fileID: 1910887058}
+ - component: {fileID: 1910887057}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1910887056
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1910887055}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2135876654}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1910887057
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1910887055}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1910887058
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1910887055}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1910887059
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1910887055}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1915607172
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1915607173}
+ - component: {fileID: 1915607176}
+ - component: {fileID: 1915607175}
+ - component: {fileID: 1915607174}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1915607173
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1915607172}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1809892757}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &1915607174
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1915607172}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1915607175
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1915607172}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1915607176
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1915607172}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1921326216
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1921326217}
+ - component: {fileID: 1921326219}
+ - component: {fileID: 1921326218}
+ m_Layer: 13
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1921326217
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1921326216}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 95639637}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1921326218
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1921326216}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1921326219
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1921326216}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1928131917
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1928131918}
+ - component: {fileID: 1928131919}
+ m_Layer: 0
+ m_Name: Before Post-Process
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1928131918
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1928131917}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 316720216}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1928131919
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1928131917}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 26d6499a6bd256e47b859377446493a1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IsGlobal: 1
+ fadeRadius: 0
+ priority: 0
+ customPasses:
+ - rid: 4053996775330807880
+ injectionPoint: 2
+ m_TargetCamera: {fileID: 0}
+ useTargetCamera: 0
+ references:
+ version: 2
+ RefIds:
+ - rid: 4053996775330807880
+ type: {class: DrawRenderersCustomPass, ns: UnityEngine.Rendering.HighDefinition,
+ asm: Unity.RenderPipelines.HighDefinition.Runtime}
+ data:
+ m_Name: Custom Pass
+ enabled: 1
+ targetColorBuffer: 0
+ targetDepthBuffer: 0
+ clearFlags: 0
+ passFoldout: 0
+ m_Version: 0
+ filterFoldout: 1
+ rendererFoldout: 1
+ renderQueueType: 10
+ layerMask:
+ serializedVersion: 2
+ m_Bits: 8192
+ sortingCriteria: 55
+ overrideMode: 1
+ overrideMaterial: {fileID: 0}
+ overrideMaterialPassIndex: 0
+ overrideMaterialPassName: Forward
+ overrideShader: {fileID: 0}
+ overrideShaderPassIndex: 0
+ overrideShaderPassName: Forward
+ overrideDepthState: 1
+ depthCompareFunction: 4
+ depthWrite: 1
+ overrideStencil: 0
+ stencilReferenceValue: 64
+ stencilWriteMask: 192
+ stencilReadMask: 192
+ stencilCompareFunction: 8
+ stencilPassOperation: 0
+ stencilFailOperation: 0
+ stencilDepthFailOperation: 0
+ shaderPass: 0
+--- !u!1 &1946644072
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1946644073}
+ - component: {fileID: 1946644075}
+ - component: {fileID: 1946644074}
+ m_Layer: 30
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1946644073
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1946644072}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 64256932}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1946644074
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1946644072}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1946644075
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1946644072}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1953746777
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1953746778}
+ m_Layer: 13
+ m_Name: Tile (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1953746778
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1953746777}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 844924303}
+ - {fileID: 1678045837}
+ - {fileID: 13410516}
+ m_Father: {fileID: 920721925}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1961548380
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1961548381}
+ - component: {fileID: 1961548383}
+ - component: {fileID: 1961548382}
+ m_Layer: 10
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &1961548381
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1961548380}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 103991156}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1961548382
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1961548380}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1961548383
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1961548380}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1984438902
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1984438903}
+ - component: {fileID: 1984438905}
+ - component: {fileID: 1984438904}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1984438903
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1984438902}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0.09122484, y: 0.09122484, z: 0.09122484}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 492389967}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &1984438904
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1984438902}
+ m_Text: SampleColor
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 35
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &1984438905
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1984438902}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &1992568033
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1992568034}
+ m_Layer: 0
+ m_Name: Sample Buffer Type
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1992568034
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1992568033}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 492389967}
+ - {fileID: 1423679416}
+ - {fileID: 513563427}
+ - {fileID: 121473266}
+ - {fileID: 1816408967}
+ m_Father: {fileID: 188644067}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1996115737
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1996115738}
+ m_Layer: 0
+ m_Name: Before TAA IP
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1996115738
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1996115737}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1.28, y: -6.82, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1268829853}
+ m_Father: {fileID: 2052279377}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2015485161
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2015485162}
+ - component: {fileID: 2015485165}
+ - component: {fileID: 2015485164}
+ - component: {fileID: 2015485163}
+ m_Layer: 13
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2015485162
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2015485161}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 95639637}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2015485163
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2015485161}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2015485164
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2015485161}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 59c525d82b0ca744fa38c3e7d69e63ea, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2015485165
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2015485161}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2017253951
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2017253952}
+ - component: {fileID: 2017253954}
+ - component: {fileID: 2017253953}
+ m_Layer: 0
+ m_Name: New Text (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2017253952
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2017253951}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0.09122, y: 0.09122, z: 0.09122}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1816408967}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &2017253953
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2017253951}
+ m_Text: Distortion
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 35
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &2017253954
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2017253951}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &2018526036
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2018526037}
+ - component: {fileID: 2018526040}
+ - component: {fileID: 2018526039}
+ - component: {fileID: 2018526038}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2018526037
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2018526036}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 375002602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2018526038
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2018526036}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2018526039
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2018526036}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2018526040
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2018526036}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2025242974
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2025242975}
+ - component: {fileID: 2025242977}
+ - component: {fileID: 2025242976}
+ m_Layer: 14
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!4 &2025242975
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2025242974}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1014470250}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &2025242976
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2025242974}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &2025242977
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2025242974}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &2042477092
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2042477093}
+ - component: {fileID: 2042477096}
+ - component: {fileID: 2042477095}
+ - component: {fileID: 2042477094}
+ m_Layer: 14
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2042477093
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2042477092}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1307212245}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2042477094
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2042477092}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2042477095
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2042477092}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: d9ba1a5baa6d53b459425c8768dc738b, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2042477096
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2042477092}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2052279376
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2052279377}
+ m_Layer: 0
+ m_Name: Injection Points
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2052279377
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2052279376}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 97021009}
+ - {fileID: 286916445}
+ - {fileID: 1795541097}
+ - {fileID: 37371640}
+ - {fileID: 1996115738}
+ - {fileID: 1091024761}
+ - {fileID: 1629200287}
+ m_Father: {fileID: 188644067}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2052297685
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2052297686}
+ m_Layer: 0
+ m_Name: Tiles
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2052297686
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2052297685}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -3.3999999, y: 1.75, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1527657197}
+ - {fileID: 642076602}
+ - {fileID: 1640841663}
+ - {fileID: 920721925}
+ - {fileID: 1304867518}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2057635051
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2057635053}
+ - component: {fileID: 2057635052}
+ m_Layer: 0
+ m_Name: ResizeCameraBeforeTest
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &2057635052
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2057635051}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f444800d67044a14fb7966a430febe5b, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ width: 1920
+ height: 1080
+ cam: {fileID: 915825960}
+--- !u!4 &2057635053
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2057635051}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0.21391548, y: -5.9571, z: 11.256901}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2084748508
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2084748509}
+ - component: {fileID: 2084748512}
+ - component: {fileID: 2084748511}
+ - component: {fileID: 2084748510}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2084748509
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2084748508}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1201933407}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2084748510
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2084748508}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2084748511
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2084748508}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: bb2613ce4db549c468d9a3fedcf7b4c9, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2084748512
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2084748508}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2103958638
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2103958639}
+ - component: {fileID: 2103958642}
+ - component: {fileID: 2103958641}
+ - component: {fileID: 2103958640}
+ m_Layer: 11
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2103958639
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2103958638}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 16972949}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2103958640
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2103958638}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2103958641
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2103958638}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 07be383d86bf92742bfefa92b8572bd1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2103958642
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2103958638}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2105846584
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2105846585}
+ - component: {fileID: 2105846588}
+ - component: {fileID: 2105846587}
+ - component: {fileID: 2105846586}
+ m_Layer: 11
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2105846585
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2105846584}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 375002602}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2105846586
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2105846584}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2105846587
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2105846584}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 4108f82b64d658e488892ba80c38e2ab, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2105846588
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2105846584}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2114547155
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2114547156}
+ - component: {fileID: 2114547159}
+ - component: {fileID: 2114547158}
+ - component: {fileID: 2114547157}
+ m_Layer: 30
+ m_Name: SampleColorBuffer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2114547156
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2114547155}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -0.006}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 64256932}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &2114547157
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2114547155}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2114547158
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2114547155}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: d9ba1a5baa6d53b459425c8768dc738b, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2114547159
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2114547155}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2121984567
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2121984568}
+ - component: {fileID: 2121984570}
+ - component: {fileID: 2121984569}
+ m_Layer: 0
+ m_Name: New Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2121984568
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2121984567}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -7.18, y: 5.42, z: 0}
+ m_LocalScale: {x: 0.052378956, y: 0.052378956, z: 0.052378956}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 37371640}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &2121984569
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2121984567}
+ m_Text: 'Before Post
+
+ Process'
+ m_OffsetZ: 0
+ m_CharacterSize: 1
+ m_LineSpacing: 1
+ m_Anchor: 0
+ m_Alignment: 0
+ m_TabSize: 4
+ m_FontSize: 56
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &2121984570
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2121984567}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &2126471543
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2126471544}
+ m_Layer: 12
+ m_Name: Tile (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2126471544
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2126471543}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -1, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1625818512}
+ - {fileID: 1207893893}
+ - {fileID: 657556622}
+ m_Father: {fileID: 1527657197}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2135876653
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2135876654}
+ m_Layer: 29
+ m_Name: Tile (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2135876654
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2135876653}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -4, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1910887056}
+ - {fileID: 1791922470}
+ - {fileID: 323858574}
+ m_Father: {fileID: 1304867518}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2144319661
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2144319662}
+ - component: {fileID: 2144319664}
+ - component: {fileID: 2144319663}
+ m_Layer: 12
+ m_Name: Not Supported
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2144319662
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2144319661}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0, y: 0.032, z: -0.01}
+ m_LocalScale: {x: 0.0045067873, y: 0.0045067873, z: 0.0045067873}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1406136388}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!102 &2144319663
+TextMesh:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2144319661}
+ m_Text: 'NOT
+
+ AVAILABLE'
+ m_OffsetZ: 0
+ m_CharacterSize: 3.75
+ m_LineSpacing: 1
+ m_Anchor: 4
+ m_Alignment: 1
+ m_TabSize: 4
+ m_FontSize: 112
+ m_FontStyle: 0
+ m_RichText: 1
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_Color:
+ serializedVersion: 2
+ rgba: 4294967295
+--- !u!23 &2144319664
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2144319661}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 915825959}
+ - {fileID: 2057635053}
+ - {fileID: 1703513304}
+ - {fileID: 1081822737}
+ - {fileID: 188644067}
+ - {fileID: 2052297686}
+ - {fileID: 316720216}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity.meta
new file mode 100644
index 00000000000..23523aa5a54
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 390b18d2a061ccb498f4162587223a5e
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Background.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Background.mat
new file mode 100644
index 00000000000..5a124da5c27
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Background.mat
@@ -0,0 +1,303 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: 9703_Background
+ m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords:
+ - _DISABLE_SSR_TRANSPARENT
+ - _NORMALMAP_TANGENT_SPACE
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 2000
+ stringTagMap: {}
+ disabledShaderPasses:
+ - DistortionVectors
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _AnisotropyMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BaseColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _CoatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionVectorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissiveColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _HeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: edaa75e6139631d49a2c7a06a67effaf, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SubsurfaceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmissionMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmittanceColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _UnlitColorMap:
+ m_Texture: {fileID: 2800000, guid: edaa75e6139631d49a2c7a06a67effaf, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AORemapMax: 1
+ - _AORemapMin: 0
+ - _ATDistance: 1
+ - _AddPrecomputedVelocity: 0
+ - _AlbedoAffectEmissive: 0
+ - _AlphaCutoff: 0.5
+ - _AlphaCutoffEnable: 0
+ - _AlphaCutoffPostpass: 0.5
+ - _AlphaCutoffPrepass: 0.5
+ - _AlphaCutoffShadow: 0.5
+ - _AlphaDstBlend: 0
+ - _AlphaRemapMax: 1
+ - _AlphaRemapMin: 0
+ - _AlphaSrcBlend: 1
+ - _Anisotropy: 0
+ - _BlendMode: 0
+ - _CoatMask: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _Cutoff: 0.5
+ - _DepthOffsetEnable: 0
+ - _DetailAlbedoScale: 1
+ - _DetailNormalScale: 1
+ - _DetailSmoothnessScale: 1
+ - _DiffusionProfile: 0
+ - _DiffusionProfileHash: 0
+ - _DisplacementLockObjectScale: 1
+ - _DisplacementLockTilingScale: 1
+ - _DisplacementMode: 0
+ - _DistortionBlendMode: 0
+ - _DistortionBlurBlendMode: 0
+ - _DistortionBlurDstBlend: 1
+ - _DistortionBlurRemapMax: 1
+ - _DistortionBlurRemapMin: 0
+ - _DistortionBlurScale: 1
+ - _DistortionBlurSrcBlend: 1
+ - _DistortionDepthTest: 1
+ - _DistortionDstBlend: 1
+ - _DistortionEnable: 0
+ - _DistortionOnly: 0
+ - _DistortionScale: 1
+ - _DistortionSrcBlend: 1
+ - _DistortionVectorBias: -1
+ - _DistortionVectorScale: 2
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 1
+ - _DstBlend: 0
+ - _DstBlend2: 0
+ - _EmissiveColorMode: 1
+ - _EmissiveExposureWeight: 1
+ - _EmissiveIntensity: 1
+ - _EmissiveIntensityUnit: 0
+ - _EnableBlendModePreserveSpecularLighting: 1
+ - _EnableFogOnTransparent: 1
+ - _EnableGeometricSpecularAA: 0
+ - _EnergyConservingSpecularColor: 1
+ - _HeightAmplitude: 0.02
+ - _HeightCenter: 0.5
+ - _HeightMapParametrization: 0
+ - _HeightMax: 1
+ - _HeightMin: -1
+ - _HeightOffset: 0
+ - _HeightPoMAmplitude: 2
+ - _HeightTessAmplitude: 2
+ - _HeightTessCenter: 0.5
+ - _IncludeIndirectLighting: 1
+ - _InvTilingScale: 1
+ - _Ior: 1.5
+ - _IridescenceMask: 1
+ - _IridescenceThickness: 1
+ - _LinkDetailsWithBase: 1
+ - _MaterialID: 1
+ - _Metallic: 0
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
+ - _NormalMapSpace: 0
+ - _NormalScale: 1
+ - _ObjectSpaceUVMapping: 0
+ - _ObjectSpaceUVMappingEmissive: 0
+ - _OpaqueCullMode: 2
+ - _PPDLodThreshold: 5
+ - _PPDMaxSamples: 15
+ - _PPDMinSamples: 5
+ - _PPDPrimitiveLength: 1
+ - _PPDPrimitiveWidth: 1
+ - _PerPixelSorting: 0
+ - _RayTracing: 0
+ - _ReceivesSSR: 1
+ - _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
+ - _Smoothness: 0.5
+ - _SmoothnessRemapMax: 1
+ - _SmoothnessRemapMin: 0
+ - _SpecularAAScreenSpaceVariance: 0.1
+ - _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefGBuffer: 10
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskGBuffer: 15
+ - _StencilWriteMaskMV: 43
+ - _SubsurfaceMask: 1
+ - _SupportDecals: 1
+ - _SurfaceType: 0
+ - _TexWorldScale: 1
+ - _TexWorldScaleEmissive: 1
+ - _Thickness: 1
+ - _TransmissionEnable: 1
+ - _TransmissionMask: 1
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UVBase: 0
+ - _UVDetail: 0
+ - _UVEmissive: 0
+ - _UseEmissiveIntensity: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 3
+ - _ZTestGBuffer: 4
+ - _ZTestModeDistortion: 4
+ - _ZTestTransparent: 4
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
+ - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
+ - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ - _UnlitColor: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &9038551079409862064
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Background.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Background.mat.meta
new file mode 100644
index 00000000000..02ba3734879
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Background.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bb2613ce4db549c468d9a3fedcf7b4c9
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Distortion.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Distortion.mat
new file mode 100644
index 00000000000..be483a3740e
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Distortion.mat
@@ -0,0 +1,318 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: 9703_Distortion
+ m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _ENABLE_FOG_ON_TRANSPARENT
+ - _SURFACE_TYPE_TRANSPARENT
+ m_InvalidKeywords:
+ - _DISABLE_SSR_TRANSPARENT
+ - _NORMALMAP_TANGENT_SPACE
+ - _REFRACTION_THIN
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ RenderType: Transparent
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ - Forward
+ - DepthOnly
+ - DepthForwardOnly
+ - ForwardOnly
+ - GBuffer
+ - GBufferWithPrepass
+ - TransparentDepthPrepass
+ - TransparentBackface
+ - TransparentDepthPostpass
+ - RayTracingPrepass
+ - META
+ - SHADOWCASTER
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _AnisotropyMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BaseColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _CoatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionVectorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissiveColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _HeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SubsurfaceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmissionMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmittanceColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _UnlitColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AORemapMax: 1
+ - _AORemapMin: 0
+ - _ATDistance: 1
+ - _AddPrecomputedVelocity: 0
+ - _AlbedoAffectEmissive: 0
+ - _AlphaCutoff: 0.5
+ - _AlphaCutoffEnable: 0
+ - _AlphaCutoffPostpass: 0.5
+ - _AlphaCutoffPrepass: 0.5
+ - _AlphaCutoffShadow: 0.5
+ - _AlphaDstBlend: 10
+ - _AlphaRemapMax: 1
+ - _AlphaRemapMin: 0
+ - _AlphaSrcBlend: 1
+ - _Anisotropy: 0
+ - _BlendMode: 0
+ - _CoatMask: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _Cutoff: 0.5
+ - _DepthOffsetEnable: 0
+ - _DetailAlbedoScale: 1
+ - _DetailNormalScale: 1
+ - _DetailSmoothnessScale: 1
+ - _DiffusionProfile: 0
+ - _DiffusionProfileHash: 0
+ - _DisplacementLockObjectScale: 1
+ - _DisplacementLockTilingScale: 1
+ - _DisplacementMode: 0
+ - _DistortionBlendMode: 2
+ - _DistortionBlurBlendMode: 0
+ - _DistortionBlurDstBlend: 0
+ - _DistortionBlurRemapMax: 1
+ - _DistortionBlurRemapMin: 0
+ - _DistortionBlurScale: 1
+ - _DistortionBlurSrcBlend: 1
+ - _DistortionDepthTest: 1
+ - _DistortionDstBlend: 0
+ - _DistortionEnable: 1
+ - _DistortionOnly: 1
+ - _DistortionScale: 10
+ - _DistortionSrcBlend: 1
+ - _DistortionVectorBias: -1
+ - _DistortionVectorScale: 2
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 1
+ - _DstBlend: 10
+ - _DstBlend2: 10
+ - _EmissiveColorMode: 1
+ - _EmissiveExposureWeight: 1
+ - _EmissiveIntensity: 1
+ - _EmissiveIntensityUnit: 0
+ - _EnableBlendModePreserveSpecularLighting: 1
+ - _EnableFogOnTransparent: 1
+ - _EnableGeometricSpecularAA: 0
+ - _EnergyConservingSpecularColor: 1
+ - _HeightAmplitude: 0.02
+ - _HeightCenter: 0.5
+ - _HeightMapParametrization: 0
+ - _HeightMax: 1
+ - _HeightMin: -1
+ - _HeightOffset: 0
+ - _HeightPoMAmplitude: 2
+ - _HeightTessAmplitude: 2
+ - _HeightTessCenter: 0.5
+ - _IncludeIndirectLighting: 1
+ - _InvTilingScale: 1
+ - _Ior: 1.5
+ - _IridescenceMask: 1
+ - _IridescenceThickness: 1
+ - _LinkDetailsWithBase: 1
+ - _MaterialID: 1
+ - _Metallic: 0
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
+ - _NormalMapSpace: 0
+ - _NormalScale: 1
+ - _ObjectSpaceUVMapping: 0
+ - _ObjectSpaceUVMappingEmissive: 0
+ - _OpaqueCullMode: 2
+ - _PPDLodThreshold: 5
+ - _PPDMaxSamples: 15
+ - _PPDMinSamples: 5
+ - _PPDPrimitiveLength: 1
+ - _PPDPrimitiveWidth: 1
+ - _PerPixelSorting: 0
+ - _RayTracing: 0
+ - _ReceivesSSR: 1
+ - _ReceivesSSRTransparent: 0
+ - _RefractionModel: 3
+ - _Smoothness: 0.75
+ - _SmoothnessRemapMax: 1
+ - _SmoothnessRemapMin: 0
+ - _SpecularAAScreenSpaceVariance: 0.1
+ - _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefGBuffer: 2
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskGBuffer: 15
+ - _StencilWriteMaskMV: 43
+ - _SubsurfaceMask: 1
+ - _SupportDecals: 1
+ - _SurfaceType: 1
+ - _TexWorldScale: 1
+ - _TexWorldScaleEmissive: 1
+ - _Thickness: 1
+ - _TransmissionEnable: 1
+ - _TransmissionMask: 1
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UVBase: 0
+ - _UVDetail: 0
+ - _UVEmissive: 0
+ - _UseEmissiveIntensity: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 4
+ - _ZTestGBuffer: 4
+ - _ZTestModeDistortion: 4
+ - _ZTestTransparent: 4
+ - _ZWrite: 0
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 0}
+ - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
+ - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
+ - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ - _UnlitColor: {r: 1, g: 1, b: 1, a: 0}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &1493112950352191046
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Distortion.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Distortion.mat.meta
new file mode 100644
index 00000000000..4c7c526ae8b
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Distortion.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dac6452256d082945b46a4b672e6366d
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_HDSampleColor.shadergraph b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_HDSampleColor.shadergraph
new file mode 100644
index 00000000000..eff17835bfb
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_HDSampleColor.shadergraph
@@ -0,0 +1,1093 @@
+{
+ "m_SGVersion": 3,
+ "m_Type": "UnityEditor.ShaderGraph.GraphData",
+ "m_ObjectId": "7cb1db5e8ff54f65a27ffa6375d0c9d7",
+ "m_Properties": [
+ {
+ "m_Id": "79a0b91b11764e36a62fcee7426686a3"
+ },
+ {
+ "m_Id": "e1d432b1d60d4fcba43f24d35dfa8ace"
+ }
+ ],
+ "m_Keywords": [],
+ "m_Dropdowns": [],
+ "m_CategoryData": [
+ {
+ "m_Id": "c6d12439ce68437c97b719d03aa8a606"
+ }
+ ],
+ "m_Nodes": [
+ {
+ "m_Id": "b67397e567374d49b2cede22e06098ba"
+ },
+ {
+ "m_Id": "07955c8b2b924733bcb7e0c3b262f8d9"
+ },
+ {
+ "m_Id": "251301245ae14ad2b900b79ddc01318c"
+ },
+ {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ {
+ "m_Id": "d3867100106d4aef8ebaea4b75c07b19"
+ },
+ {
+ "m_Id": "0d8b03686c084219b76b9a76b8fb6245"
+ },
+ {
+ "m_Id": "6afe1bd9c7bb4eb6837e5e5356867ede"
+ },
+ {
+ "m_Id": "60faa3a9ebc543b78273592420532a78"
+ },
+ {
+ "m_Id": "0b75f7ddd82644698be12a33b336df1d"
+ },
+ {
+ "m_Id": "6fd08ea193cb4677b6c49e1bb8ca62fc"
+ }
+ ],
+ "m_GroupDatas": [],
+ "m_StickyNoteDatas": [],
+ "m_Edges": [
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "0b75f7ddd82644698be12a33b336df1d"
+ },
+ "m_SlotId": 0
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "6fd08ea193cb4677b6c49e1bb8ca62fc"
+ },
+ "m_SlotId": 0
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "60faa3a9ebc543b78273592420532a78"
+ },
+ "m_SlotId": 0
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "6afe1bd9c7bb4eb6837e5e5356867ede"
+ },
+ "m_SlotId": 1
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "6afe1bd9c7bb4eb6837e5e5356867ede"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "6fd08ea193cb4677b6c49e1bb8ca62fc"
+ },
+ "m_SlotId": 1
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "6fd08ea193cb4677b6c49e1bb8ca62fc"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ "m_SlotId": 0
+ }
+ }
+ ],
+ "m_VertexContext": {
+ "m_Position": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "m_Blocks": [
+ {
+ "m_Id": "b67397e567374d49b2cede22e06098ba"
+ },
+ {
+ "m_Id": "07955c8b2b924733bcb7e0c3b262f8d9"
+ },
+ {
+ "m_Id": "251301245ae14ad2b900b79ddc01318c"
+ }
+ ]
+ },
+ "m_FragmentContext": {
+ "m_Position": {
+ "x": 0.0,
+ "y": 200.0
+ },
+ "m_Blocks": [
+ {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ {
+ "m_Id": "d3867100106d4aef8ebaea4b75c07b19"
+ },
+ {
+ "m_Id": "0d8b03686c084219b76b9a76b8fb6245"
+ }
+ ]
+ },
+ "m_PreviewData": {
+ "serializedMesh": {
+ "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
+ "m_Guid": ""
+ },
+ "preventRotation": false
+ },
+ "m_Path": "Shader Graphs",
+ "m_GraphPrecision": 1,
+ "m_PreviewMode": 2,
+ "m_OutputNode": {
+ "m_Id": ""
+ },
+ "m_SubDatas": [],
+ "m_ActiveTargets": [
+ {
+ "m_Id": "87d0da21aece48539b066f10c3daacb2"
+ }
+ ]
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "07955c8b2b924733bcb7e0c3b262f8d9",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Normal",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "816e00b691144b1aa62ed381ef492159"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Normal"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
+ "m_ObjectId": "09a73765bef64e56895856245ea99cb2",
+ "m_Id": 0,
+ "m_DisplayName": "Tangent",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Tangent",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PropertyNode",
+ "m_ObjectId": "0b75f7ddd82644698be12a33b336df1d",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Property",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -402.0,
+ "y": 64.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "ac0ce3d9dc3645e587359919ec6bbe27"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_Property": {
+ "m_Id": "e1d432b1d60d4fcba43f24d35dfa8ace"
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "0d8b03686c084219b76b9a76b8fb6245",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.Alpha",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "a9a4450387fe45de84d6263f5cbeb051"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.Alpha"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
+ "m_ObjectId": "1caae3492991448a8f595082ca938cca",
+ "m_Id": 0,
+ "m_DisplayName": "Position",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Position",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "251301245ae14ad2b900b79ddc01318c",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Tangent",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "09a73765bef64e56895856245ea99cb2"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Tangent"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData",
+ "m_ObjectId": "2529f58a753a47bd8aee3e2e76deb0ac",
+ "m_MaterialNeedsUpdateHash": 0,
+ "m_SurfaceType": 1,
+ "m_RenderingPass": 4,
+ "m_BlendMode": 0,
+ "m_ZTest": 4,
+ "m_ZWrite": false,
+ "m_TransparentCullMode": 2,
+ "m_OpaqueCullMode": 2,
+ "m_SortPriority": 0,
+ "m_AlphaTest": false,
+ "m_ExcludeFromTUAndAA": false,
+ "m_TransparentDepthPrepass": false,
+ "m_TransparentDepthPostpass": false,
+ "m_SupportLodCrossFade": false,
+ "m_DoubleSidedMode": 0,
+ "m_DOTSInstancing": false,
+ "m_CustomVelocity": false,
+ "m_Tessellation": false,
+ "m_TessellationMode": 0,
+ "m_TessellationFactorMinDistance": 20.0,
+ "m_TessellationFactorMaxDistance": 50.0,
+ "m_TessellationFactorTriangleSize": 100.0,
+ "m_TessellationShapeFactor": 0.75,
+ "m_TessellationBackFaceCullEpsilon": -0.25,
+ "m_TessellationMaxDisplacement": 0.009999999776482582,
+ "m_DebugSymbols": false,
+ "m_Version": 2,
+ "inspectorFoldoutMask": 1
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "356b05eb18784ec2b0b6e96fa5da5e73",
+ "m_Id": 2,
+ "m_DisplayName": "Output",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Output",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_ColorMode": 1,
+ "m_DefaultColor": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "36a4be6e43f64791a6446f1bdc3070ad",
+ "m_Id": 2,
+ "m_DisplayName": "Out",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 0.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 0.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 0.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "4f7a705cdd7245e3a460710b181d384c",
+ "m_Id": 0,
+ "m_DisplayName": "Emission",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Emission",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_ColorMode": 1,
+ "m_DefaultColor": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "55fa95b5ae9844d2bf8e2903735dd70f",
+ "m_Id": 1,
+ "m_DisplayName": "B",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "B",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 2.0,
+ "e01": 2.0,
+ "e02": 2.0,
+ "e03": 2.0,
+ "e10": 2.0,
+ "e11": 2.0,
+ "e12": 2.0,
+ "e13": 2.0,
+ "e20": 2.0,
+ "e21": 2.0,
+ "e22": 2.0,
+ "e23": 2.0,
+ "e30": 2.0,
+ "e31": 2.0,
+ "e32": 2.0,
+ "e33": 2.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
+ "m_ObjectId": "5f717c730394403abb604c9458686590",
+ "m_Id": 0,
+ "m_DisplayName": "lod",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": 0.0,
+ "m_DefaultValue": 0.0,
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PropertyNode",
+ "m_ObjectId": "60faa3a9ebc543b78273592420532a78",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Property",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -632.0,
+ "y": 340.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "5f717c730394403abb604c9458686590"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_Property": {
+ "m_Id": "79a0b91b11764e36a62fcee7426686a3"
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.HDSceneColorNode",
+ "m_ObjectId": "6afe1bd9c7bb4eb6837e5e5356867ede",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "HD Scene Color",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -402.0,
+ "y": 159.0,
+ "width": 160.0,
+ "height": 136.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "e2ef86cc7a6f4c17a231784afa65215f"
+ },
+ {
+ "m_Id": "7f49d0f939e54b838c94b18fabf60419"
+ },
+ {
+ "m_Id": "356b05eb18784ec2b0b6e96fa5da5e73"
+ }
+ ],
+ "synonyms": [
+ "screen buffer"
+ ],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_Exposure": true
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
+ "m_ObjectId": "6fd08ea193cb4677b6c49e1bb8ca62fc",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Multiply",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -180.0,
+ "y": 125.0,
+ "width": 208.0,
+ "height": 302.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "b8e96f98b6244a8f968292d2090ae3b1"
+ },
+ {
+ "m_Id": "55fa95b5ae9844d2bf8e2903735dd70f"
+ },
+ {
+ "m_Id": "36a4be6e43f64791a6446f1bdc3070ad"
+ }
+ ],
+ "synonyms": [
+ "multiplication",
+ "times",
+ "x"
+ ],
+ "m_Precision": 0,
+ "m_PreviewExpanded": false,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ }
+}
+
+{
+ "m_SGVersion": 1,
+ "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
+ "m_ObjectId": "79a0b91b11764e36a62fcee7426686a3",
+ "m_Guid": {
+ "m_GuidSerialized": "f8eacddf-7fc8-4328-a1cb-5bc843af7587"
+ },
+ "m_Name": "lod",
+ "m_DefaultRefNameVersion": 1,
+ "m_RefNameGeneratedByDisplayName": "lod",
+ "m_DefaultReferenceName": "_lod",
+ "m_OverrideReferenceName": "",
+ "m_GeneratePropertyBlock": true,
+ "m_UseCustomSlotLabel": false,
+ "m_CustomSlotLabel": "",
+ "m_DismissedVersion": 0,
+ "m_Precision": 0,
+ "overrideHLSLDeclaration": false,
+ "hlslDeclarationOverride": 0,
+ "m_Hidden": false,
+ "m_Value": 0.0,
+ "m_FloatType": 0,
+ "m_RangeValues": {
+ "x": 0.0,
+ "y": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData",
+ "m_ObjectId": "7a3ff6ca4ba442da80fa67bc5248b474",
+ "m_EnableShadowMatte": false,
+ "m_DistortionOnly": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
+ "m_ObjectId": "7f49d0f939e54b838c94b18fabf60419",
+ "m_Id": 1,
+ "m_DisplayName": "Lod",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Lod",
+ "m_StageCapability": 2,
+ "m_Value": 0.0,
+ "m_DefaultValue": 0.0,
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
+ "m_ObjectId": "816e00b691144b1aa62ed381ef492159",
+ "m_Id": 0,
+ "m_DisplayName": "Normal",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Normal",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "84a463d7f21243f796a9407ed5d2618c",
+ "m_Id": 0,
+ "m_DisplayName": "Base Color",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "BaseColor",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.5,
+ "y": 0.5,
+ "z": 0.5
+ },
+ "m_DefaultValue": {
+ "x": 0.5,
+ "y": 0.5,
+ "z": 0.5
+ },
+ "m_Labels": [],
+ "m_ColorMode": 0,
+ "m_DefaultColor": {
+ "r": 0.5,
+ "g": 0.5,
+ "b": 0.5,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDTarget",
+ "m_ObjectId": "87d0da21aece48539b066f10c3daacb2",
+ "m_ActiveSubTarget": {
+ "m_Id": "cf7c1b4ca70f47b499afc22b3f34cf61"
+ },
+ "m_Datas": [
+ {
+ "m_Id": "2529f58a753a47bd8aee3e2e76deb0ac"
+ },
+ {
+ "m_Id": "9890b71fd43b42a4bd8c62e7c980e817"
+ },
+ {
+ "m_Id": "7a3ff6ca4ba442da80fa67bc5248b474"
+ }
+ ],
+ "m_CustomEditorGUI": "",
+ "m_SupportVFX": false,
+ "m_SupportLineRendering": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData",
+ "m_ObjectId": "9890b71fd43b42a4bd8c62e7c980e817",
+ "m_Distortion": false,
+ "m_DistortionMode": 0,
+ "m_DistortionDepthTest": true,
+ "m_AddPrecomputedVelocity": false,
+ "m_TransparentWritesMotionVec": false,
+ "m_DepthOffset": false,
+ "m_ConservativeDepthOffset": false,
+ "m_TransparencyFog": true,
+ "m_AlphaTestShadow": false,
+ "m_BackThenFrontRendering": false,
+ "m_TransparentDepthPrepass": false,
+ "m_TransparentDepthPostpass": false,
+ "m_TransparentPerPixelSorting": false,
+ "m_SupportLodCrossFade": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
+ "m_ObjectId": "a9a4450387fe45de84d6263f5cbeb051",
+ "m_Id": 0,
+ "m_DisplayName": "Alpha",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Alpha",
+ "m_StageCapability": 2,
+ "m_Value": 1.0,
+ "m_DefaultValue": 1.0,
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
+ "m_ObjectId": "ac0ce3d9dc3645e587359919ec6bbe27",
+ "m_Id": 0,
+ "m_DisplayName": "Color",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "b67397e567374d49b2cede22e06098ba",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Position",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "1caae3492991448a8f595082ca938cca"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Position"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "b8e96f98b6244a8f968292d2090ae3b1",
+ "m_Id": 0,
+ "m_DisplayName": "A",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "A",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 0.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 0.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 0.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.CategoryData",
+ "m_ObjectId": "c6d12439ce68437c97b719d03aa8a606",
+ "m_Name": "",
+ "m_ChildObjectList": [
+ {
+ "m_Id": "79a0b91b11764e36a62fcee7426686a3"
+ },
+ {
+ "m_Id": "e1d432b1d60d4fcba43f24d35dfa8ace"
+ }
+ ]
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget",
+ "m_ObjectId": "cf7c1b4ca70f47b499afc22b3f34cf61"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "d3867100106d4aef8ebaea4b75c07b19",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.Emission",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "4f7a705cdd7245e3a460710b181d384c"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.Emission"
+}
+
+{
+ "m_SGVersion": 3,
+ "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty",
+ "m_ObjectId": "e1d432b1d60d4fcba43f24d35dfa8ace",
+ "m_Guid": {
+ "m_GuidSerialized": "c192387b-eb0e-4bab-bfdd-ae113adfca25"
+ },
+ "m_Name": "Color",
+ "m_DefaultRefNameVersion": 1,
+ "m_RefNameGeneratedByDisplayName": "Color",
+ "m_DefaultReferenceName": "_Color",
+ "m_OverrideReferenceName": "",
+ "m_GeneratePropertyBlock": true,
+ "m_UseCustomSlotLabel": false,
+ "m_CustomSlotLabel": "",
+ "m_DismissedVersion": 0,
+ "m_Precision": 0,
+ "overrideHLSLDeclaration": false,
+ "hlslDeclarationOverride": 0,
+ "m_Hidden": false,
+ "m_Value": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 1.0
+ },
+ "isMainColor": false,
+ "m_ColorMode": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ScreenPositionMaterialSlot",
+ "m_ObjectId": "e2ef86cc7a6f4c17a231784afa65215f",
+ "m_Id": 0,
+ "m_DisplayName": "UV",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "UV",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": [],
+ "m_ScreenSpaceType": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "fd5693a5ac8245559c8fc199f5e880e9",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.BaseColor",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "84a463d7f21243f796a9407ed5d2618c"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.BaseColor"
+}
+
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_HDSampleColor.shadergraph.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_HDSampleColor.shadergraph.meta
new file mode 100644
index 00000000000..a870c61c6a5
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_HDSampleColor.shadergraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 4c60138f373da104d8b51ad96cf861be
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_NotSupported.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_NotSupported.mat
new file mode 100644
index 00000000000..c73ca65276f
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_NotSupported.mat
@@ -0,0 +1,303 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: 9703_NotSupported
+ m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords:
+ - _DISABLE_SSR_TRANSPARENT
+ - _NORMALMAP_TANGENT_SPACE
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 2000
+ stringTagMap: {}
+ disabledShaderPasses:
+ - DistortionVectors
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _AnisotropyMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BaseColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _CoatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionVectorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissiveColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _HeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SubsurfaceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmissionMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmittanceColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _UnlitColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AORemapMax: 1
+ - _AORemapMin: 0
+ - _ATDistance: 1
+ - _AddPrecomputedVelocity: 0
+ - _AlbedoAffectEmissive: 0
+ - _AlphaCutoff: 0.5
+ - _AlphaCutoffEnable: 0
+ - _AlphaCutoffPostpass: 0.5
+ - _AlphaCutoffPrepass: 0.5
+ - _AlphaCutoffShadow: 0.5
+ - _AlphaDstBlend: 0
+ - _AlphaRemapMax: 1
+ - _AlphaRemapMin: 0
+ - _AlphaSrcBlend: 1
+ - _Anisotropy: 0
+ - _BlendMode: 0
+ - _CoatMask: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _Cutoff: 0.5
+ - _DepthOffsetEnable: 0
+ - _DetailAlbedoScale: 1
+ - _DetailNormalScale: 1
+ - _DetailSmoothnessScale: 1
+ - _DiffusionProfile: 0
+ - _DiffusionProfileHash: 0
+ - _DisplacementLockObjectScale: 1
+ - _DisplacementLockTilingScale: 1
+ - _DisplacementMode: 0
+ - _DistortionBlendMode: 0
+ - _DistortionBlurBlendMode: 0
+ - _DistortionBlurDstBlend: 1
+ - _DistortionBlurRemapMax: 1
+ - _DistortionBlurRemapMin: 0
+ - _DistortionBlurScale: 1
+ - _DistortionBlurSrcBlend: 1
+ - _DistortionDepthTest: 1
+ - _DistortionDstBlend: 1
+ - _DistortionEnable: 0
+ - _DistortionOnly: 0
+ - _DistortionScale: 1
+ - _DistortionSrcBlend: 1
+ - _DistortionVectorBias: -1
+ - _DistortionVectorScale: 2
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 1
+ - _DstBlend: 0
+ - _DstBlend2: 0
+ - _EmissiveColorMode: 1
+ - _EmissiveExposureWeight: 1
+ - _EmissiveIntensity: 1
+ - _EmissiveIntensityUnit: 0
+ - _EnableBlendModePreserveSpecularLighting: 1
+ - _EnableFogOnTransparent: 1
+ - _EnableGeometricSpecularAA: 0
+ - _EnergyConservingSpecularColor: 1
+ - _HeightAmplitude: 0.02
+ - _HeightCenter: 0.5
+ - _HeightMapParametrization: 0
+ - _HeightMax: 1
+ - _HeightMin: -1
+ - _HeightOffset: 0
+ - _HeightPoMAmplitude: 2
+ - _HeightTessAmplitude: 2
+ - _HeightTessCenter: 0.5
+ - _IncludeIndirectLighting: 1
+ - _InvTilingScale: 1
+ - _Ior: 1.5
+ - _IridescenceMask: 1
+ - _IridescenceThickness: 1
+ - _LinkDetailsWithBase: 1
+ - _MaterialID: 1
+ - _Metallic: 0
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
+ - _NormalMapSpace: 0
+ - _NormalScale: 1
+ - _ObjectSpaceUVMapping: 0
+ - _ObjectSpaceUVMappingEmissive: 0
+ - _OpaqueCullMode: 2
+ - _PPDLodThreshold: 5
+ - _PPDMaxSamples: 15
+ - _PPDMinSamples: 5
+ - _PPDPrimitiveLength: 1
+ - _PPDPrimitiveWidth: 1
+ - _PerPixelSorting: 0
+ - _RayTracing: 0
+ - _ReceivesSSR: 1
+ - _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
+ - _Smoothness: 0.5
+ - _SmoothnessRemapMax: 1
+ - _SmoothnessRemapMin: 0
+ - _SpecularAAScreenSpaceVariance: 0.1
+ - _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefGBuffer: 10
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskGBuffer: 15
+ - _StencilWriteMaskMV: 43
+ - _SubsurfaceMask: 1
+ - _SupportDecals: 1
+ - _SurfaceType: 0
+ - _TexWorldScale: 1
+ - _TexWorldScaleEmissive: 1
+ - _Thickness: 1
+ - _TransmissionEnable: 1
+ - _TransmissionMask: 1
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UVBase: 0
+ - _UVDetail: 0
+ - _UVEmissive: 0
+ - _UseEmissiveIntensity: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 3
+ - _ZTestGBuffer: 4
+ - _ZTestModeDistortion: 4
+ - _ZTestTransparent: 4
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 0, g: 0, b: 0, a: 1}
+ - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
+ - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
+ - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ - _UnlitColor: {r: 0, g: 0, b: 0, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &9038551079409862064
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_NotSupported.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_NotSupported.mat.meta
new file mode 100644
index 00000000000..a075185b672
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_NotSupported.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 252dcdc637b220e48820930945e9c0d4
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Refraction.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Refraction.mat
new file mode 100644
index 00000000000..b00cfbaf4eb
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Refraction.mat
@@ -0,0 +1,281 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: 9703_Refraction
+ m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _DISABLE_SSR_TRANSPARENT
+ - _ENABLE_FOG_ON_TRANSPARENT
+ - _NORMALMAP_TANGENT_SPACE
+ - _REFRACTION_THIN
+ - _SURFACE_TYPE_TRANSPARENT
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ RenderType: Transparent
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ - TransparentDepthPostpass
+ - TransparentBackface
+ - RayTracingPrepass
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _AnisotropyMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BaseColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BentNormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _CoatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissiveColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _HeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescenceThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SubsurfaceMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TangentMapOS:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmissionMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TransmittanceColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AORemapMax: 1
+ - _AORemapMin: 0
+ - _ATDistance: 1
+ - _AddPrecomputedVelocity: 0
+ - _AlbedoAffectEmissive: 0
+ - _AlphaCutoff: 0.5
+ - _AlphaCutoffEnable: 0
+ - _AlphaCutoffPostpass: 0.5
+ - _AlphaCutoffPrepass: 0.5
+ - _AlphaCutoffShadow: 0.5
+ - _AlphaDstBlend: 10
+ - _AlphaRemapMax: 1
+ - _AlphaRemapMin: 0
+ - _AlphaSrcBlend: 1
+ - _Anisotropy: 0
+ - _BlendMode: 0
+ - _CoatMask: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _Cutoff: 0.5
+ - _DepthOffsetEnable: 0
+ - _DetailAlbedoScale: 1
+ - _DetailNormalScale: 1
+ - _DetailSmoothnessScale: 1
+ - _DiffusionProfile: 0
+ - _DiffusionProfileHash: 0
+ - _DisplacementLockObjectScale: 1
+ - _DisplacementLockTilingScale: 1
+ - _DisplacementMode: 0
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 1
+ - _DstBlend: 10
+ - _DstBlend2: 10
+ - _EmissiveColorMode: 1
+ - _EmissiveExposureWeight: 1
+ - _EmissiveIntensity: 1
+ - _EmissiveIntensityUnit: 0
+ - _EnableBlendModePreserveSpecularLighting: 1
+ - _EnableFogOnTransparent: 1
+ - _EnableGeometricSpecularAA: 0
+ - _EnergyConservingSpecularColor: 1
+ - _HeightAmplitude: 0.02
+ - _HeightCenter: 0.5
+ - _HeightMapParametrization: 0
+ - _HeightMax: 1
+ - _HeightMin: -1
+ - _HeightOffset: 0
+ - _HeightPoMAmplitude: 2
+ - _HeightTessAmplitude: 2
+ - _HeightTessCenter: 0.5
+ - _InvTilingScale: 1
+ - _Ior: 1.5
+ - _IridescenceMask: 1
+ - _IridescenceThickness: 1
+ - _LinkDetailsWithBase: 1
+ - _MaterialID: 1
+ - _Metallic: 0
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
+ - _NormalMapSpace: 0
+ - _NormalScale: 1
+ - _ObjectSpaceUVMapping: 0
+ - _ObjectSpaceUVMappingEmissive: 0
+ - _OpaqueCullMode: 2
+ - _PPDLodThreshold: 5
+ - _PPDMaxSamples: 15
+ - _PPDMinSamples: 5
+ - _PPDPrimitiveLength: 1
+ - _PPDPrimitiveWidth: 1
+ - _PerPixelSorting: 0
+ - _RayTracing: 0
+ - _ReceivesSSR: 1
+ - _ReceivesSSRTransparent: 0
+ - _RefractionModel: 3
+ - _Smoothness: 0.75
+ - _SmoothnessRemapMax: 1
+ - _SmoothnessRemapMin: 0
+ - _SpecularAAScreenSpaceVariance: 0.1
+ - _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 16
+ - _StencilRefGBuffer: 2
+ - _StencilRefMV: 32
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 25
+ - _StencilWriteMaskGBuffer: 15
+ - _StencilWriteMaskMV: 41
+ - _SubsurfaceMask: 1
+ - _SupportDecals: 1
+ - _SurfaceType: 1
+ - _TexWorldScale: 1
+ - _TexWorldScaleEmissive: 1
+ - _Thickness: 1
+ - _TransmissionEnable: 1
+ - _TransmissionMask: 1
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UVBase: 0
+ - _UVDetail: 0
+ - _UVEmissive: 0
+ - _UseEmissiveIntensity: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 4
+ - _ZTestGBuffer: 4
+ - _ZTestTransparent: 4
+ - _ZWrite: 0
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 0}
+ - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
+ - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
+ - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
+ - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &1493112950352191046
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Refraction.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Refraction.mat.meta
new file mode 100644
index 00000000000..8dda67eec31
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_Refraction.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0b211f3a68a8a5841bbde0d5dfbdb5df
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleColor.shadergraph b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleColor.shadergraph
new file mode 100644
index 00000000000..0fd97d5e826
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleColor.shadergraph
@@ -0,0 +1,965 @@
+{
+ "m_SGVersion": 3,
+ "m_Type": "UnityEditor.ShaderGraph.GraphData",
+ "m_ObjectId": "7cb1db5e8ff54f65a27ffa6375d0c9d7",
+ "m_Properties": [
+ {
+ "m_Id": "0ac4f07810bb44f7ab06782a163543b2"
+ }
+ ],
+ "m_Keywords": [],
+ "m_Dropdowns": [],
+ "m_CategoryData": [
+ {
+ "m_Id": "c6d12439ce68437c97b719d03aa8a606"
+ }
+ ],
+ "m_Nodes": [
+ {
+ "m_Id": "b67397e567374d49b2cede22e06098ba"
+ },
+ {
+ "m_Id": "07955c8b2b924733bcb7e0c3b262f8d9"
+ },
+ {
+ "m_Id": "251301245ae14ad2b900b79ddc01318c"
+ },
+ {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ {
+ "m_Id": "d3867100106d4aef8ebaea4b75c07b19"
+ },
+ {
+ "m_Id": "0d8b03686c084219b76b9a76b8fb6245"
+ },
+ {
+ "m_Id": "95280a79b87e472686c7ce6f5a7870fd"
+ },
+ {
+ "m_Id": "f396a48ebb014e60b12a2e8052a6fb04"
+ },
+ {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ }
+ ],
+ "m_GroupDatas": [],
+ "m_StickyNoteDatas": [],
+ "m_Edges": [
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "95280a79b87e472686c7ce6f5a7870fd"
+ },
+ "m_SlotId": 1
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ "m_SlotId": 0
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ "m_SlotId": 0
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "f396a48ebb014e60b12a2e8052a6fb04"
+ },
+ "m_SlotId": 0
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ "m_SlotId": 1
+ }
+ }
+ ],
+ "m_VertexContext": {
+ "m_Position": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "m_Blocks": [
+ {
+ "m_Id": "b67397e567374d49b2cede22e06098ba"
+ },
+ {
+ "m_Id": "07955c8b2b924733bcb7e0c3b262f8d9"
+ },
+ {
+ "m_Id": "251301245ae14ad2b900b79ddc01318c"
+ }
+ ]
+ },
+ "m_FragmentContext": {
+ "m_Position": {
+ "x": 0.0,
+ "y": 200.0
+ },
+ "m_Blocks": [
+ {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ {
+ "m_Id": "d3867100106d4aef8ebaea4b75c07b19"
+ },
+ {
+ "m_Id": "0d8b03686c084219b76b9a76b8fb6245"
+ }
+ ]
+ },
+ "m_PreviewData": {
+ "serializedMesh": {
+ "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
+ "m_Guid": ""
+ },
+ "preventRotation": false
+ },
+ "m_Path": "Shader Graphs",
+ "m_GraphPrecision": 1,
+ "m_PreviewMode": 2,
+ "m_OutputNode": {
+ "m_Id": ""
+ },
+ "m_SubDatas": [],
+ "m_ActiveTargets": [
+ {
+ "m_Id": "87d0da21aece48539b066f10c3daacb2"
+ }
+ ]
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "07955c8b2b924733bcb7e0c3b262f8d9",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Normal",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "816e00b691144b1aa62ed381ef492159"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Normal"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
+ "m_ObjectId": "09a73765bef64e56895856245ea99cb2",
+ "m_Id": 0,
+ "m_DisplayName": "Tangent",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Tangent",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 3,
+ "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty",
+ "m_ObjectId": "0ac4f07810bb44f7ab06782a163543b2",
+ "m_Guid": {
+ "m_GuidSerialized": "b8892b87-7b78-4d18-8a5f-0b1434332259"
+ },
+ "m_Name": "Color",
+ "m_DefaultRefNameVersion": 1,
+ "m_RefNameGeneratedByDisplayName": "Color",
+ "m_DefaultReferenceName": "_Color",
+ "m_OverrideReferenceName": "",
+ "m_GeneratePropertyBlock": true,
+ "m_UseCustomSlotLabel": false,
+ "m_CustomSlotLabel": "",
+ "m_DismissedVersion": 0,
+ "m_Precision": 0,
+ "overrideHLSLDeclaration": false,
+ "hlslDeclarationOverride": 0,
+ "m_Hidden": false,
+ "m_Value": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 1.0
+ },
+ "isMainColor": false,
+ "m_ColorMode": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "0d8b03686c084219b76b9a76b8fb6245",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.Alpha",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "a9a4450387fe45de84d6263f5cbeb051"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.Alpha"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData",
+ "m_ObjectId": "1857e4998c00418f89edbd38cd8d2ae2",
+ "m_EnableShadowMatte": false,
+ "m_DistortionOnly": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
+ "m_ObjectId": "1caae3492991448a8f595082ca938cca",
+ "m_Id": 0,
+ "m_DisplayName": "Position",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Position",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "251301245ae14ad2b900b79ddc01318c",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Tangent",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "09a73765bef64e56895856245ea99cb2"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Tangent"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData",
+ "m_ObjectId": "2529f58a753a47bd8aee3e2e76deb0ac",
+ "m_MaterialNeedsUpdateHash": 0,
+ "m_SurfaceType": 0,
+ "m_RenderingPass": 1,
+ "m_BlendMode": 0,
+ "m_ZTest": 4,
+ "m_ZWrite": false,
+ "m_TransparentCullMode": 2,
+ "m_OpaqueCullMode": 2,
+ "m_SortPriority": 0,
+ "m_AlphaTest": false,
+ "m_ExcludeFromTUAndAA": false,
+ "m_TransparentDepthPrepass": false,
+ "m_TransparentDepthPostpass": false,
+ "m_SupportLodCrossFade": false,
+ "m_DoubleSidedMode": 0,
+ "m_DOTSInstancing": false,
+ "m_CustomVelocity": false,
+ "m_Tessellation": false,
+ "m_TessellationMode": 0,
+ "m_TessellationFactorMinDistance": 20.0,
+ "m_TessellationFactorMaxDistance": 50.0,
+ "m_TessellationFactorTriangleSize": 100.0,
+ "m_TessellationShapeFactor": 0.75,
+ "m_TessellationBackFaceCullEpsilon": -0.25,
+ "m_TessellationMaxDisplacement": 0.009999999776482582,
+ "m_DebugSymbols": false,
+ "m_Version": 2,
+ "inspectorFoldoutMask": 9
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "2aee12b7888f4cc3af9c275a64dc7d95",
+ "m_Id": 0,
+ "m_DisplayName": "A",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "A",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 0.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 0.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 0.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "4f7a705cdd7245e3a460710b181d384c",
+ "m_Id": 0,
+ "m_DisplayName": "Emission",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Emission",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_ColorMode": 1,
+ "m_DefaultColor": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "6970dafc73624cd0b00b775048e5b2d7",
+ "m_Id": 2,
+ "m_DisplayName": "Out",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 0.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 0.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 0.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget",
+ "m_ObjectId": "7c080b6cf7054a3c9b7476efcac40613"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
+ "m_ObjectId": "816e00b691144b1aa62ed381ef492159",
+ "m_Id": 0,
+ "m_DisplayName": "Normal",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Normal",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "84a463d7f21243f796a9407ed5d2618c",
+ "m_Id": 0,
+ "m_DisplayName": "Base Color",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "BaseColor",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.5,
+ "y": 0.5,
+ "z": 0.5
+ },
+ "m_DefaultValue": {
+ "x": 0.5,
+ "y": 0.5,
+ "z": 0.5
+ },
+ "m_Labels": [],
+ "m_ColorMode": 0,
+ "m_DefaultColor": {
+ "r": 0.5,
+ "g": 0.5,
+ "b": 0.5,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "85ce4de7d44440b6846500ae04f9a756",
+ "m_Id": 1,
+ "m_DisplayName": "B",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "B",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 2.0,
+ "e01": 2.0,
+ "e02": 2.0,
+ "e03": 2.0,
+ "e10": 2.0,
+ "e11": 2.0,
+ "e12": 2.0,
+ "e13": 2.0,
+ "e20": 2.0,
+ "e21": 2.0,
+ "e22": 2.0,
+ "e23": 2.0,
+ "e30": 2.0,
+ "e31": 2.0,
+ "e32": 2.0,
+ "e33": 2.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDTarget",
+ "m_ObjectId": "87d0da21aece48539b066f10c3daacb2",
+ "m_ActiveSubTarget": {
+ "m_Id": "7c080b6cf7054a3c9b7476efcac40613"
+ },
+ "m_Datas": [
+ {
+ "m_Id": "2529f58a753a47bd8aee3e2e76deb0ac"
+ },
+ {
+ "m_Id": "9890b71fd43b42a4bd8c62e7c980e817"
+ },
+ {
+ "m_Id": "1857e4998c00418f89edbd38cd8d2ae2"
+ }
+ ],
+ "m_CustomEditorGUI": "",
+ "m_SupportVFX": false,
+ "m_SupportLineRendering": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.SceneColorNode",
+ "m_ObjectId": "95280a79b87e472686c7ce6f5a7870fd",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Scene Color",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -386.0,
+ "y": 200.0,
+ "width": 138.0,
+ "height": 77.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "d478c3ca8e4c4df8ae9bc123354cd58b"
+ },
+ {
+ "m_Id": "c1bb3fb51fb14fa792861bd6f5e2e220"
+ }
+ ],
+ "synonyms": [
+ "screen buffer"
+ ],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData",
+ "m_ObjectId": "9890b71fd43b42a4bd8c62e7c980e817",
+ "m_Distortion": false,
+ "m_DistortionMode": 0,
+ "m_DistortionDepthTest": true,
+ "m_AddPrecomputedVelocity": false,
+ "m_TransparentWritesMotionVec": false,
+ "m_DepthOffset": false,
+ "m_ConservativeDepthOffset": false,
+ "m_TransparencyFog": true,
+ "m_AlphaTestShadow": false,
+ "m_BackThenFrontRendering": false,
+ "m_TransparentDepthPrepass": false,
+ "m_TransparentDepthPostpass": false,
+ "m_TransparentPerPixelSorting": false,
+ "m_SupportLodCrossFade": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
+ "m_ObjectId": "a9a4450387fe45de84d6263f5cbeb051",
+ "m_Id": 0,
+ "m_DisplayName": "Alpha",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Alpha",
+ "m_StageCapability": 2,
+ "m_Value": 1.0,
+ "m_DefaultValue": 1.0,
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
+ "m_ObjectId": "b4a4f4ead3e34e50b162b9ceca0eba81",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Multiply",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -212.0,
+ "y": 200.0,
+ "width": 130.0,
+ "height": 118.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "2aee12b7888f4cc3af9c275a64dc7d95"
+ },
+ {
+ "m_Id": "85ce4de7d44440b6846500ae04f9a756"
+ },
+ {
+ "m_Id": "6970dafc73624cd0b00b775048e5b2d7"
+ }
+ ],
+ "synonyms": [
+ "multiplication",
+ "times",
+ "x"
+ ],
+ "m_Precision": 0,
+ "m_PreviewExpanded": false,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "b67397e567374d49b2cede22e06098ba",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Position",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "1caae3492991448a8f595082ca938cca"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Position"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
+ "m_ObjectId": "bfcdfe04dfdd4c579a21aa40aeac5719",
+ "m_Id": 0,
+ "m_DisplayName": "Color",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
+ "m_ObjectId": "c1bb3fb51fb14fa792861bd6f5e2e220",
+ "m_Id": 1,
+ "m_DisplayName": "Out",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.CategoryData",
+ "m_ObjectId": "c6d12439ce68437c97b719d03aa8a606",
+ "m_Name": "",
+ "m_ChildObjectList": [
+ {
+ "m_Id": "0ac4f07810bb44f7ab06782a163543b2"
+ }
+ ]
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "d3867100106d4aef8ebaea4b75c07b19",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.Emission",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "4f7a705cdd7245e3a460710b181d384c"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.Emission"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ScreenPositionMaterialSlot",
+ "m_ObjectId": "d478c3ca8e4c4df8ae9bc123354cd58b",
+ "m_Id": 0,
+ "m_DisplayName": "UV",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "UV",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": [],
+ "m_ScreenSpaceType": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PropertyNode",
+ "m_ObjectId": "f396a48ebb014e60b12a2e8052a6fb04",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Property",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -479.0,
+ "y": 371.0,
+ "width": 105.0,
+ "height": 34.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "bfcdfe04dfdd4c579a21aa40aeac5719"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_Property": {
+ "m_Id": "0ac4f07810bb44f7ab06782a163543b2"
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "fd5693a5ac8245559c8fc199f5e880e9",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.BaseColor",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "84a463d7f21243f796a9407ed5d2618c"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.BaseColor"
+}
+
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleColor.shadergraph.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleColor.shadergraph.meta
new file mode 100644
index 00000000000..603714d45c4
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleColor.shadergraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 6e737db57d898ca4dbfe084c251ebb2e
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleCustom.shadergraph b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleCustom.shadergraph
new file mode 100644
index 00000000000..47401ba20aa
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleCustom.shadergraph
@@ -0,0 +1,965 @@
+{
+ "m_SGVersion": 3,
+ "m_Type": "UnityEditor.ShaderGraph.GraphData",
+ "m_ObjectId": "7cb1db5e8ff54f65a27ffa6375d0c9d7",
+ "m_Properties": [
+ {
+ "m_Id": "0ac4f07810bb44f7ab06782a163543b2"
+ }
+ ],
+ "m_Keywords": [],
+ "m_Dropdowns": [],
+ "m_CategoryData": [
+ {
+ "m_Id": "c6d12439ce68437c97b719d03aa8a606"
+ }
+ ],
+ "m_Nodes": [
+ {
+ "m_Id": "b67397e567374d49b2cede22e06098ba"
+ },
+ {
+ "m_Id": "07955c8b2b924733bcb7e0c3b262f8d9"
+ },
+ {
+ "m_Id": "251301245ae14ad2b900b79ddc01318c"
+ },
+ {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ {
+ "m_Id": "d3867100106d4aef8ebaea4b75c07b19"
+ },
+ {
+ "m_Id": "0d8b03686c084219b76b9a76b8fb6245"
+ },
+ {
+ "m_Id": "f396a48ebb014e60b12a2e8052a6fb04"
+ },
+ {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ {
+ "m_Id": "1f507302ddcf4ea4ab8844daea8ad64d"
+ }
+ ],
+ "m_GroupDatas": [],
+ "m_StickyNoteDatas": [],
+ "m_Edges": [
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "1f507302ddcf4ea4ab8844daea8ad64d"
+ },
+ "m_SlotId": 1
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ "m_SlotId": 0
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ "m_SlotId": 0
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "f396a48ebb014e60b12a2e8052a6fb04"
+ },
+ "m_SlotId": 0
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "b4a4f4ead3e34e50b162b9ceca0eba81"
+ },
+ "m_SlotId": 1
+ }
+ }
+ ],
+ "m_VertexContext": {
+ "m_Position": {
+ "x": 0.0,
+ "y": 0.0
+ },
+ "m_Blocks": [
+ {
+ "m_Id": "b67397e567374d49b2cede22e06098ba"
+ },
+ {
+ "m_Id": "07955c8b2b924733bcb7e0c3b262f8d9"
+ },
+ {
+ "m_Id": "251301245ae14ad2b900b79ddc01318c"
+ }
+ ]
+ },
+ "m_FragmentContext": {
+ "m_Position": {
+ "x": 0.0,
+ "y": 200.0
+ },
+ "m_Blocks": [
+ {
+ "m_Id": "fd5693a5ac8245559c8fc199f5e880e9"
+ },
+ {
+ "m_Id": "d3867100106d4aef8ebaea4b75c07b19"
+ },
+ {
+ "m_Id": "0d8b03686c084219b76b9a76b8fb6245"
+ }
+ ]
+ },
+ "m_PreviewData": {
+ "serializedMesh": {
+ "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
+ "m_Guid": ""
+ },
+ "preventRotation": false
+ },
+ "m_Path": "Shader Graphs",
+ "m_GraphPrecision": 1,
+ "m_PreviewMode": 2,
+ "m_OutputNode": {
+ "m_Id": ""
+ },
+ "m_SubDatas": [],
+ "m_ActiveTargets": [
+ {
+ "m_Id": "87d0da21aece48539b066f10c3daacb2"
+ }
+ ]
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "07955c8b2b924733bcb7e0c3b262f8d9",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Normal",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "816e00b691144b1aa62ed381ef492159"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Normal"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
+ "m_ObjectId": "09a73765bef64e56895856245ea99cb2",
+ "m_Id": 0,
+ "m_DisplayName": "Tangent",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Tangent",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 3,
+ "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty",
+ "m_ObjectId": "0ac4f07810bb44f7ab06782a163543b2",
+ "m_Guid": {
+ "m_GuidSerialized": "b8892b87-7b78-4d18-8a5f-0b1434332259"
+ },
+ "m_Name": "Color",
+ "m_DefaultRefNameVersion": 1,
+ "m_RefNameGeneratedByDisplayName": "Color",
+ "m_DefaultReferenceName": "_Color",
+ "m_OverrideReferenceName": "",
+ "m_GeneratePropertyBlock": true,
+ "m_UseCustomSlotLabel": false,
+ "m_CustomSlotLabel": "",
+ "m_DismissedVersion": 0,
+ "m_Precision": 0,
+ "overrideHLSLDeclaration": false,
+ "hlslDeclarationOverride": 0,
+ "m_Hidden": false,
+ "m_Value": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 1.0
+ },
+ "isMainColor": false,
+ "m_ColorMode": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "0d8b03686c084219b76b9a76b8fb6245",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.Alpha",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "a9a4450387fe45de84d6263f5cbeb051"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.Alpha"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData",
+ "m_ObjectId": "1857e4998c00418f89edbd38cd8d2ae2",
+ "m_EnableShadowMatte": false,
+ "m_DistortionOnly": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
+ "m_ObjectId": "1caae3492991448a8f595082ca938cca",
+ "m_Id": 0,
+ "m_DisplayName": "Position",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Position",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.CustomColorBufferNode",
+ "m_ObjectId": "1f507302ddcf4ea4ab8844daea8ad64d",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Custom Color Buffer",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -437.0,
+ "y": 200.0,
+ "width": 162.0,
+ "height": 77.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "9fdc6aaef2874a4e9bffae9bc94195cf"
+ },
+ {
+ "m_Id": "ef9fd1422ab84703ad1bc0f6f26841b4"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "251301245ae14ad2b900b79ddc01318c",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Tangent",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "09a73765bef64e56895856245ea99cb2"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Tangent"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData",
+ "m_ObjectId": "2529f58a753a47bd8aee3e2e76deb0ac",
+ "m_MaterialNeedsUpdateHash": 0,
+ "m_SurfaceType": 0,
+ "m_RenderingPass": 1,
+ "m_BlendMode": 0,
+ "m_ZTest": 4,
+ "m_ZWrite": false,
+ "m_TransparentCullMode": 2,
+ "m_OpaqueCullMode": 2,
+ "m_SortPriority": 0,
+ "m_AlphaTest": false,
+ "m_ExcludeFromTUAndAA": false,
+ "m_TransparentDepthPrepass": false,
+ "m_TransparentDepthPostpass": false,
+ "m_SupportLodCrossFade": false,
+ "m_DoubleSidedMode": 0,
+ "m_DOTSInstancing": false,
+ "m_CustomVelocity": false,
+ "m_Tessellation": false,
+ "m_TessellationMode": 0,
+ "m_TessellationFactorMinDistance": 20.0,
+ "m_TessellationFactorMaxDistance": 50.0,
+ "m_TessellationFactorTriangleSize": 100.0,
+ "m_TessellationShapeFactor": 0.75,
+ "m_TessellationBackFaceCullEpsilon": -0.25,
+ "m_TessellationMaxDisplacement": 0.009999999776482582,
+ "m_DebugSymbols": false,
+ "m_Version": 2,
+ "inspectorFoldoutMask": 9
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "2aee12b7888f4cc3af9c275a64dc7d95",
+ "m_Id": 0,
+ "m_DisplayName": "A",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "A",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 0.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 0.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 0.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "4f7a705cdd7245e3a460710b181d384c",
+ "m_Id": 0,
+ "m_DisplayName": "Emission",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Emission",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_ColorMode": 1,
+ "m_DefaultColor": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "6970dafc73624cd0b00b775048e5b2d7",
+ "m_Id": 2,
+ "m_DisplayName": "Out",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 0.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 0.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 0.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget",
+ "m_ObjectId": "7c080b6cf7054a3c9b7476efcac40613"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
+ "m_ObjectId": "816e00b691144b1aa62ed381ef492159",
+ "m_Id": 0,
+ "m_DisplayName": "Normal",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Normal",
+ "m_StageCapability": 1,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "m_Labels": [],
+ "m_Space": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
+ "m_ObjectId": "84a463d7f21243f796a9407ed5d2618c",
+ "m_Id": 0,
+ "m_DisplayName": "Base Color",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "BaseColor",
+ "m_StageCapability": 2,
+ "m_Value": {
+ "x": 0.5,
+ "y": 0.5,
+ "z": 0.5
+ },
+ "m_DefaultValue": {
+ "x": 0.5,
+ "y": 0.5,
+ "z": 0.5
+ },
+ "m_Labels": [],
+ "m_ColorMode": 0,
+ "m_DefaultColor": {
+ "r": 0.5,
+ "g": 0.5,
+ "b": 0.5,
+ "a": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
+ "m_ObjectId": "85ce4de7d44440b6846500ae04f9a756",
+ "m_Id": 1,
+ "m_DisplayName": "B",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "B",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "e00": 2.0,
+ "e01": 2.0,
+ "e02": 2.0,
+ "e03": 2.0,
+ "e10": 2.0,
+ "e11": 2.0,
+ "e12": 2.0,
+ "e13": 2.0,
+ "e20": 2.0,
+ "e21": 2.0,
+ "e22": 2.0,
+ "e23": 2.0,
+ "e30": 2.0,
+ "e31": 2.0,
+ "e32": 2.0,
+ "e33": 2.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDTarget",
+ "m_ObjectId": "87d0da21aece48539b066f10c3daacb2",
+ "m_ActiveSubTarget": {
+ "m_Id": "7c080b6cf7054a3c9b7476efcac40613"
+ },
+ "m_Datas": [
+ {
+ "m_Id": "2529f58a753a47bd8aee3e2e76deb0ac"
+ },
+ {
+ "m_Id": "9890b71fd43b42a4bd8c62e7c980e817"
+ },
+ {
+ "m_Id": "1857e4998c00418f89edbd38cd8d2ae2"
+ }
+ ],
+ "m_CustomEditorGUI": "",
+ "m_SupportVFX": false,
+ "m_SupportLineRendering": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData",
+ "m_ObjectId": "9890b71fd43b42a4bd8c62e7c980e817",
+ "m_Distortion": false,
+ "m_DistortionMode": 0,
+ "m_DistortionDepthTest": true,
+ "m_AddPrecomputedVelocity": false,
+ "m_TransparentWritesMotionVec": false,
+ "m_DepthOffset": false,
+ "m_ConservativeDepthOffset": false,
+ "m_TransparencyFog": true,
+ "m_AlphaTestShadow": false,
+ "m_BackThenFrontRendering": false,
+ "m_TransparentDepthPrepass": false,
+ "m_TransparentDepthPostpass": false,
+ "m_TransparentPerPixelSorting": false,
+ "m_SupportLodCrossFade": false
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.ScreenPositionMaterialSlot",
+ "m_ObjectId": "9fdc6aaef2874a4e9bffae9bc94195cf",
+ "m_Id": 0,
+ "m_DisplayName": "UV",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "UV",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": [],
+ "m_ScreenSpaceType": 0
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
+ "m_ObjectId": "a9a4450387fe45de84d6263f5cbeb051",
+ "m_Id": 0,
+ "m_DisplayName": "Alpha",
+ "m_SlotType": 0,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Alpha",
+ "m_StageCapability": 2,
+ "m_Value": 1.0,
+ "m_DefaultValue": 1.0,
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
+ "m_ObjectId": "b4a4f4ead3e34e50b162b9ceca0eba81",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Multiply",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -212.0,
+ "y": 200.0,
+ "width": 130.0,
+ "height": 118.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "2aee12b7888f4cc3af9c275a64dc7d95"
+ },
+ {
+ "m_Id": "85ce4de7d44440b6846500ae04f9a756"
+ },
+ {
+ "m_Id": "6970dafc73624cd0b00b775048e5b2d7"
+ }
+ ],
+ "synonyms": [
+ "multiplication",
+ "times",
+ "x"
+ ],
+ "m_Precision": 0,
+ "m_PreviewExpanded": false,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "b67397e567374d49b2cede22e06098ba",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "VertexDescription.Position",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "1caae3492991448a8f595082ca938cca"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "VertexDescription.Position"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
+ "m_ObjectId": "bfcdfe04dfdd4c579a21aa40aeac5719",
+ "m_Id": 0,
+ "m_DisplayName": "Color",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Out",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.CategoryData",
+ "m_ObjectId": "c6d12439ce68437c97b719d03aa8a606",
+ "m_Name": "",
+ "m_ChildObjectList": [
+ {
+ "m_Id": "0ac4f07810bb44f7ab06782a163543b2"
+ }
+ ]
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "d3867100106d4aef8ebaea4b75c07b19",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.Emission",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "4f7a705cdd7245e3a460710b181d384c"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.Emission"
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
+ "m_ObjectId": "ef9fd1422ab84703ad1bc0f6f26841b4",
+ "m_Id": 1,
+ "m_DisplayName": "Output",
+ "m_SlotType": 1,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "Output",
+ "m_StageCapability": 3,
+ "m_Value": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_DefaultValue": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0,
+ "w": 0.0
+ },
+ "m_Labels": []
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.PropertyNode",
+ "m_ObjectId": "f396a48ebb014e60b12a2e8052a6fb04",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Property",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": -479.0,
+ "y": 371.0,
+ "width": 105.0,
+ "height": 34.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "bfcdfe04dfdd4c579a21aa40aeac5719"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_Property": {
+ "m_Id": "0ac4f07810bb44f7ab06782a163543b2"
+ }
+}
+
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.BlockNode",
+ "m_ObjectId": "fd5693a5ac8245559c8fc199f5e880e9",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "SurfaceDescription.BaseColor",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 0.0,
+ "y": 0.0,
+ "width": 0.0,
+ "height": 0.0
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "84a463d7f21243f796a9407ed5d2618c"
+ }
+ ],
+ "synonyms": [],
+ "m_Precision": 0,
+ "m_PreviewExpanded": true,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ },
+ "m_SerializedDescriptor": "SurfaceDescription.BaseColor"
+}
+
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleCustom.shadergraph.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleCustom.shadergraph.meta
new file mode 100644
index 00000000000..e27b0dc4e23
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/9703_SampleCustom.shadergraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 5e81f0a627951a24daa279ac6ea8e820
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/AfterPostProcessBlurs_CustomPassHack.cs b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/AfterPostProcessBlurs_CustomPassHack.cs
new file mode 100644
index 00000000000..5627f210268
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/AfterPostProcessBlurs_CustomPassHack.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.Rendering.HighDefinition;
+using System;
+
+[Serializable, VolumeComponentMenu("Post-processing/Custom/9703_AfterPostProcessBlurs_CustomPassHack")]
+public sealed class AfterPostProcessBlurs_CustomPassHack : CustomPostProcessVolumeComponent, IPostProcessComponent
+{
+ [Tooltip("Controls the intensity of the effect.")]
+ public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
+
+ public bool IsActive() => intensity.value > 0f;
+
+ // Do not forget to add this post process in the Custom Post Process Orders list (Project Settings > Graphics > HDRP Global Settings).
+ public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.AfterPostProcessBlurs;
+
+ public override void Setup()
+ {
+ }
+
+ public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination)
+ {
+ Blitter.BlitCameraTexture(cmd, source, destination);
+
+ var cp = GameObject.Find("After Post Process Blurs").GetComponent();
+ if (cp == null || !cp.enabled)
+ return;
+
+ CoreUtils.SetRenderTarget(cmd, destination);
+ foreach (var c in cp.customPasses)
+ (c as DrawRenderersFromPostProcess).ExecuteFromPostProcess(cmd);
+ }
+
+ public override void Cleanup()
+ {
+ }
+}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/AfterPostProcessBlurs_CustomPassHack.cs.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/AfterPostProcessBlurs_CustomPassHack.cs.meta
new file mode 100644
index 00000000000..1657f177a69
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/AfterPostProcessBlurs_CustomPassHack.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: c75c7c7f395c1ca40bd6bec95e89b864
\ No newline at end of file
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/BeforeTAA_CustomPassHack.cs b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/BeforeTAA_CustomPassHack.cs
new file mode 100644
index 00000000000..637dc9ee2b6
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/BeforeTAA_CustomPassHack.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.Rendering.HighDefinition;
+using System;
+
+[Serializable, VolumeComponentMenu("Post-processing/Custom/9703_BeforeTAA_CustomPassHack")]
+public sealed class BeforeTAA_CustomPassHack : CustomPostProcessVolumeComponent, IPostProcessComponent
+{
+ [Tooltip("Controls the intensity of the effect.")]
+ public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
+
+ public bool IsActive() => intensity.value > 0f;
+
+ // Do not forget to add this post process in the Custom Post Process Orders list (Project Settings > Graphics > HDRP Global Settings).
+ public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.BeforeTAA;
+
+ public override void Setup()
+ {
+ }
+
+ public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination)
+ {
+ Blitter.BlitCameraTexture(cmd, source, destination);
+
+ CoreUtils.SetRenderTarget(cmd, destination);
+ var cp = GameObject.Find("Before TAA").GetComponent();
+ if (cp == null || !cp.enabled)
+ return;
+
+ foreach (var c in cp.customPasses)
+ (c as DrawRenderersFromPostProcess).ExecuteFromPostProcess(cmd);
+ }
+
+ public override void Cleanup()
+ {
+ }
+}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/BeforeTAA_CustomPassHack.cs.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/BeforeTAA_CustomPassHack.cs.meta
new file mode 100644
index 00000000000..8719803b8bc
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/BeforeTAA_CustomPassHack.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 580a64d9f787be74b9d4758af90a2e1a
\ No newline at end of file
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CopyColorToCustom_9703.cs b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CopyColorToCustom_9703.cs
new file mode 100644
index 00000000000..efd4da8b871
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CopyColorToCustom_9703.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.Rendering.HighDefinition;
+
+public class CopyColorToCustom_9703 : CustomPass
+{
+ protected override void Execute(CustomPassContext ctx)
+ {
+ for (int i = 0; i < ctx.cameraColorBuffer.rt.volumeDepth; i++)
+ ctx.cmd.CopyTexture(ctx.cameraColorBuffer, i, 0, ctx.customColorBuffer.Value, i, 0);
+ }
+}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CopyColorToCustom_9703.cs.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CopyColorToCustom_9703.cs.meta
new file mode 100644
index 00000000000..19e2a6306a9
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CopyColorToCustom_9703.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 5b1ea02c4bc202e479890ccf6c1dd5c5
\ No newline at end of file
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCameraColor.shader b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCameraColor.shader
new file mode 100644
index 00000000000..7e0f8a217d1
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCameraColor.shader
@@ -0,0 +1,111 @@
+Shader "Renderers/CustomPassSampleCameraColor"
+{
+ Properties
+ {
+ _BlendMode("Blend Mode", Int) = 0
+ _Color("Color", Color) = (1, 1, 1, 1)
+ }
+
+ HLSLINCLUDE
+
+ #pragma target 4.5
+ #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
+
+ // #pragma enable_d3d11_debug_symbols
+
+ //enable GPU instancing support
+ #pragma multi_compile_instancing
+ #pragma multi_compile _ DOTS_INSTANCING_ON
+
+ ENDHLSL
+
+ SubShader
+ {
+ Tags{ "RenderPipeline" = "HDRenderPipeline" }
+ Pass
+ {
+ Name "ForwardOnly"
+ Tags { "LightMode" = "ForwardOnly" }
+
+ Blend Off
+ ZWrite Off
+ ZTest LEqual
+
+ Cull Back
+
+ HLSLPROGRAM
+
+ // Toggle the alpha test
+ #define _ALPHATEST_ON
+
+ // Toggle transparency
+ // #define _SURFACE_TYPE_TRANSPARENT
+
+ // Toggle fog on transparent
+ #define _ENABLE_FOG_ON_TRANSPARENT
+
+ // List all the attributes needed in your shader (will be passed to the vertex shader)
+ // you can see the complete list of these attributes in VaryingMesh.hlsl
+ #define ATTRIBUTES_NEED_TEXCOORD0
+ #define ATTRIBUTES_NEED_NORMAL
+ #define ATTRIBUTES_NEED_TANGENT
+
+ // List all the varyings needed in your fragment shader
+ #define VARYINGS_NEED_TEXCOORD0
+ #define VARYINGS_NEED_TANGENT_TO_WORLD
+
+ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
+
+ // Declare properties in the UnityPerMaterial cbuffer to make the shader compatible with SRP Batcher.
+CBUFFER_START(UnityPerMaterial)
+ float _AlphaCutoff;
+ float _BlendMode;
+ float4 _Color;
+CBUFFER_END
+
+
+ #define SHADERPASS SHADERPASS_FORWARD_UNLIT
+
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl"
+
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"
+
+ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Sampling/SampleUVMapping.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/BuiltinUtilities.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialUtilities.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassSampling.hlsl"
+
+ // If you need to modify the vertex datas, you can uncomment this code
+ // Note: all the transformations here are done in object space
+ // #define HAVE_MESH_MODIFICATION
+ // AttributesMesh ApplyMeshModification(AttributesMesh input, float3 timeParameters)
+ // {
+ // input.positionOS += input.normalOS * 0.0001; // inflate a bit the mesh to avoid z-fight
+ // return input;
+ // }
+
+ // Put the code to render the objects in your custom pass in this function
+ void GetSurfaceAndBuiltinData(FragInputs fragInputs, float3 viewDirection, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData)
+ {
+ // Write back the data to the output structures
+ ZERO_BUILTIN_INITIALIZE(builtinData); // No call to InitBuiltinData as we don't have any lighting
+ ZERO_INITIALIZE(SurfaceData, surfaceData);
+ builtinData.opacity = 1;
+ builtinData.emissiveColor = float3(0, 0, 0);
+ surfaceData.color = CustomPassSampleCameraColor(posInput.positionNDC.xy, 0) * _Color;
+ }
+
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl"
+
+ #pragma vertex Vert
+ #pragma fragment Frag
+
+ ENDHLSL
+ }
+ }
+}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCameraColor.shader.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCameraColor.shader.meta
new file mode 100644
index 00000000000..f8c8b62fa9b
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCameraColor.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9e06002bb8e90c345aa387c8f2aace0d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCustom.shader b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCustom.shader
new file mode 100644
index 00000000000..482c524660f
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCustom.shader
@@ -0,0 +1,111 @@
+Shader "Renderers/CustomPassSampleCustom"
+{
+ Properties
+ {
+ _BlendMode("Blend Mode", Int) = 0
+ _Color("Color", Color) = (1, 1, 1, 1)
+ }
+
+ HLSLINCLUDE
+
+ #pragma target 4.5
+ #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
+
+ // #pragma enable_d3d11_debug_symbols
+
+ //enable GPU instancing support
+ #pragma multi_compile_instancing
+ #pragma multi_compile _ DOTS_INSTANCING_ON
+
+ ENDHLSL
+
+ SubShader
+ {
+ Tags{ "RenderPipeline" = "HDRenderPipeline" }
+ Pass
+ {
+ Name "ForwardOnly"
+ Tags { "LightMode" = "ForwardOnly" }
+
+ Blend Off
+ ZWrite Off
+ ZTest LEqual
+
+ Cull Back
+
+ HLSLPROGRAM
+
+ // Toggle the alpha test
+ #define _ALPHATEST_ON
+
+ // Toggle transparency
+ // #define _SURFACE_TYPE_TRANSPARENT
+
+ // Toggle fog on transparent
+ #define _ENABLE_FOG_ON_TRANSPARENT
+
+ // List all the attributes needed in your shader (will be passed to the vertex shader)
+ // you can see the complete list of these attributes in VaryingMesh.hlsl
+ #define ATTRIBUTES_NEED_TEXCOORD0
+ #define ATTRIBUTES_NEED_NORMAL
+ #define ATTRIBUTES_NEED_TANGENT
+
+ // List all the varyings needed in your fragment shader
+ #define VARYINGS_NEED_TEXCOORD0
+ #define VARYINGS_NEED_TANGENT_TO_WORLD
+
+ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
+
+ // Declare properties in the UnityPerMaterial cbuffer to make the shader compatible with SRP Batcher.
+CBUFFER_START(UnityPerMaterial)
+ float _AlphaCutoff;
+ float _BlendMode;
+ float4 _Color;
+CBUFFER_END
+
+
+ #define SHADERPASS SHADERPASS_FORWARD_UNLIT
+
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl"
+
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"
+
+ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Sampling/SampleUVMapping.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/BuiltinUtilities.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialUtilities.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassSampling.hlsl"
+
+ // If you need to modify the vertex datas, you can uncomment this code
+ // Note: all the transformations here are done in object space
+ // #define HAVE_MESH_MODIFICATION
+ // AttributesMesh ApplyMeshModification(AttributesMesh input, float3 timeParameters)
+ // {
+ // input.positionOS += input.normalOS * 0.0001; // inflate a bit the mesh to avoid z-fight
+ // return input;
+ // }
+
+ // Put the code to render the objects in your custom pass in this function
+ void GetSurfaceAndBuiltinData(FragInputs fragInputs, float3 viewDirection, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData)
+ {
+ // Write back the data to the output structures
+ ZERO_BUILTIN_INITIALIZE(builtinData); // No call to InitBuiltinData as we don't have any lighting
+ ZERO_INITIALIZE(SurfaceData, surfaceData);
+ builtinData.opacity = 1;
+ builtinData.emissiveColor = float3(0, 0, 0);
+ surfaceData.color = CustomPassSampleCustomColor(posInput.positionNDC.xy) * _Color;
+ }
+
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl"
+
+ #pragma vertex Vert
+ #pragma fragment Frag
+
+ ENDHLSL
+ }
+ }
+}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCustom.shader.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCustom.shader.meta
new file mode 100644
index 00000000000..9e64ae7e777
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/CustomPassSampleCustom.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6c1d533af70aeaf478aa499eb561ca94
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/DrawRenderersFromPostProcess.cs b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/DrawRenderersFromPostProcess.cs
new file mode 100644
index 00000000000..bdf7c77466b
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/DrawRenderersFromPostProcess.cs
@@ -0,0 +1,64 @@
+using UnityEngine;
+using UnityEngine.Rendering.HighDefinition;
+using UnityEngine.Rendering;
+
+class DrawRenderersFromPostProcess : CustomPass
+{
+ public LayerMask layerMask;
+ CustomPassContext currentFrameContext;
+ // It can be used to configure render targets and their clear state. Also to create temporary render target textures.
+ // When empty this render pass will render to the active camera render target.
+ // You should never call CommandBuffer.SetRenderTarget. Instead call ConfigureTarget and ConfigureClear .
+ // The render pipeline will ensure target setup and clearing happens in an performance manner.
+ protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
+ {
+ // Setup code here
+ }
+
+ protected override void Execute(CustomPassContext ctx)
+ {
+ currentFrameContext = ctx;
+ }
+
+ protected override void AggregateCullingParameters(ref ScriptableCullingParameters cullingParameters, HDCamera hdCamera)
+ {
+ cullingParameters.cullingMask |= (uint)(int)layerMask;
+ }
+
+ public void ExecuteFromPostProcess(CommandBuffer cmd)
+ {
+ var state = new RenderStateBlock(RenderStateMask.Depth);
+ state.depthState = new DepthState(true, CompareFunction.LessEqual);
+ PerObjectData renderConfig = HDUtils.GetRendererConfiguration(currentFrameContext.hdCamera.frameSettings.IsEnabled(FrameSettingsField.AdaptiveProbeVolume), currentFrameContext.hdCamera.frameSettings.IsEnabled(FrameSettingsField.Shadowmask));
+
+ var forwardShaderTags = new ShaderTagId[]
+ {
+ HDShaderPassNames.s_ForwardName, // HD Lit shader
+ HDShaderPassNames.s_ForwardOnlyName, // HD Unlit shader
+ HDShaderPassNames.s_SRPDefaultUnlitName, // Cross SRP Unlit shader
+ HDShaderPassNames.s_EmptyName, // Add an empty slot for the override material
+ };
+
+
+ var result = new UnityEngine.Rendering.RendererUtils.RendererListDesc(forwardShaderTags, currentFrameContext.cullingResults, currentFrameContext.hdCamera.camera)
+ {
+ rendererConfiguration = renderConfig,
+ renderQueueRange = RenderQueueRange.all,
+ sortingCriteria = SortingCriteria.CommonTransparent,
+ overrideMaterial = null,
+ overrideMaterialPassIndex = 0,
+ excludeObjectMotionVectors = false,
+ renderingLayerMask = uint.MaxValue,
+ layerMask = layerMask,
+ stateBlock = state,
+ };
+
+ var renderCtx = currentFrameContext.renderContext;
+ CoreUtils.DrawRendererList(currentFrameContext.renderContext, cmd, renderCtx.CreateRendererList(result));
+ }
+
+ protected override void Cleanup()
+ {
+ // Cleanup code
+ }
+}
\ No newline at end of file
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/DrawRenderersFromPostProcess.cs.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/DrawRenderersFromPostProcess.cs.meta
new file mode 100644
index 00000000000..81138ad6234
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/DrawRenderersFromPostProcess.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 90d6b43e3a11743438488df99c930150
\ No newline at end of file
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Global Volume Profile.asset b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Global Volume Profile.asset
new file mode 100644
index 00000000000..866f78e499c
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Global Volume Profile.asset
@@ -0,0 +1,201 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &-1002338332180177579
+MonoBehaviour:
+ m_ObjectHideFlags: 3
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c75c7c7f395c1ca40bd6bec95e89b864, type: 3}
+ m_Name: AfterPostProcessBlurs_CustomPassHack
+ m_EditorClassIdentifier:
+ active: 1
+ intensity:
+ m_OverrideState: 1
+ m_Value: 1
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
+ m_Name: Global Volume Profile
+ m_EditorClassIdentifier:
+ components:
+ - {fileID: 7286086350399977447}
+ - {fileID: -1002338332180177579}
+ - {fileID: 7277898834650656177}
+--- !u!114 &7277898834650656177
+MonoBehaviour:
+ m_ObjectHideFlags: 3
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 580a64d9f787be74b9d4758af90a2e1a, type: 3}
+ m_Name: BeforeTAA_CustomPassHack
+ m_EditorClassIdentifier:
+ active: 1
+ intensity:
+ m_OverrideState: 1
+ m_Value: 1
+--- !u!114 &7286086350399977447
+MonoBehaviour:
+ m_ObjectHideFlags: 3
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3}
+ m_Name: Exposure
+ m_EditorClassIdentifier:
+ active: 1
+ mode:
+ m_OverrideState: 1
+ m_Value: 0
+ meteringMode:
+ m_OverrideState: 1
+ m_Value: 2
+ luminanceSource:
+ m_OverrideState: 1
+ m_Value: 1
+ fixedExposure:
+ m_OverrideState: 1
+ m_Value: 0
+ compensation:
+ m_OverrideState: 1
+ m_Value: 0
+ limitMin:
+ m_OverrideState: 1
+ m_Value: -1
+ limitMax:
+ m_OverrideState: 1
+ m_Value: 14
+ curveMap:
+ m_OverrideState: 1
+ m_Value:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: -10
+ value: -10
+ inSlope: 0
+ outSlope: 1
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 20
+ value: 20
+ inSlope: 1
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ limitMinCurveMap:
+ m_OverrideState: 1
+ m_Value:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: -10
+ value: -12
+ inSlope: 0
+ outSlope: 1
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 20
+ value: 18
+ inSlope: 1
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ limitMaxCurveMap:
+ m_OverrideState: 1
+ m_Value:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: -10
+ value: -8
+ inSlope: 0
+ outSlope: 1
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 20
+ value: 22
+ inSlope: 1
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ adaptationMode:
+ m_OverrideState: 1
+ m_Value: 1
+ adaptationSpeedDarkToLight:
+ m_OverrideState: 1
+ m_Value: 3
+ adaptationSpeedLightToDark:
+ m_OverrideState: 1
+ m_Value: 1
+ weightTextureMask:
+ m_OverrideState: 1
+ m_Value: {fileID: 0}
+ histogramPercentages:
+ m_OverrideState: 1
+ m_Value: {x: 40, y: 90}
+ histogramUseCurveRemapping:
+ m_OverrideState: 1
+ m_Value: 0
+ targetMidGray:
+ m_OverrideState: 1
+ m_Value: 0
+ centerAroundExposureTarget:
+ m_OverrideState: 1
+ m_Value: 0
+ proceduralCenter:
+ m_OverrideState: 1
+ m_Value: {x: 0.5, y: 0.5}
+ proceduralRadii:
+ m_OverrideState: 1
+ m_Value: {x: 0.3, y: 0.3}
+ maskMinIntensity:
+ m_OverrideState: 1
+ m_Value: -30
+ maskMaxIntensity:
+ m_OverrideState: 1
+ m_Value: 30
+ proceduralSoftness:
+ m_OverrideState: 1
+ m_Value: 0.5
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Global Volume Profile.asset.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Global Volume Profile.asset.meta
new file mode 100644
index 00000000000..8502f2df1d1
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Global Volume Profile.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3572a5685ae5a9f4d84bb9ba4337f8c9
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCameraColor.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCameraColor.mat
new file mode 100644
index 00000000000..58197722dc7
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCameraColor.mat
@@ -0,0 +1,32 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Renderers_CustomPassSampleCameraColor
+ m_Shader: {fileID: 4800000, guid: 9e06002bb8e90c345aa387c8f2aace0d, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs: []
+ m_Ints: []
+ m_Floats:
+ - _BlendMode: 0
+ m_Colors:
+ - _Color: {r: 0.64705884, g: 0.6948694, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCameraColor.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCameraColor.mat.meta
new file mode 100644
index 00000000000..918ed637669
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCameraColor.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 59c525d82b0ca744fa38c3e7d69e63ea
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCustom.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCustom.mat
new file mode 100644
index 00000000000..e531ad8b081
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCustom.mat
@@ -0,0 +1,32 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Renderers_CustomPassSampleCustom
+ m_Shader: {fileID: 4800000, guid: 6c1d533af70aeaf478aa499eb561ca94, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs: []
+ m_Ints: []
+ m_Floats:
+ - _BlendMode: 0
+ m_Colors:
+ - _Color: {r: 0.64705884, g: 0.69411767, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCustom.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCustom.mat.meta
new file mode 100644
index 00000000000..80fdf0c41a9
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Renderers_CustomPassSampleCustom.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4108f82b64d658e488892ba80c38e2ab
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/ResizeCameraBeforeTest.cs b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/ResizeCameraBeforeTest.cs
new file mode 100644
index 00000000000..4ec890f77e9
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/ResizeCameraBeforeTest.cs
@@ -0,0 +1,18 @@
+using UnityEngine;
+
+public class ResizeCameraBeforeTest : MonoBehaviour
+{
+ public int width;
+ public int height;
+ public Camera cam;
+
+ public void Resize()
+ {
+ // Make sure that the resolution is allocated to something else than what is configured in the test
+ // It allows to verify that the RTHandleScale is handled correctly in the code.
+ RenderTexture rt = new RenderTexture(width, height, 32, UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_SRGB);
+ cam.targetTexture = rt;
+ cam.Render();
+ rt.Release();
+ }
+}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/ResizeCameraBeforeTest.cs.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/ResizeCameraBeforeTest.cs.meta
new file mode 100644
index 00000000000..6d01531af35
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/ResizeCameraBeforeTest.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: f444800d67044a14fb7966a430febe5b
\ No newline at end of file
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_HDSampleColor.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_HDSampleColor.mat
new file mode 100644
index 00000000000..145f1bf5d48
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_HDSampleColor.mat
@@ -0,0 +1,126 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &-5553521294944864931
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Shader Graphs_9703_HDSampleColor
+ m_Shader: {fileID: -6465566751694194690, guid: 4c60138f373da104d8b51ad96cf861be,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _ENABLE_FOG_ON_TRANSPARENT
+ - _SURFACE_TYPE_TRANSPARENT
+ m_InvalidKeywords:
+ - _DISABLE_SSR_TRANSPARENT
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ MotionVector: User
+ RenderType: Transparent
+ disabledShaderPasses:
+ - TransparentDepthPrepass
+ - TransparentDepthPostpass
+ - TransparentBackface
+ - RayTracingPrepass
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AddPrecomputedVelocity: 0
+ - _AlphaCutoffEnable: 0
+ - _AlphaDstBlend: 10
+ - _AlphaSrcBlend: 1
+ - _BlendMode: 0
+ - _ConservativeDepthOffsetEnable: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _DepthOffsetEnable: 0
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 2
+ - _DstBlend: 10
+ - _DstBlend2: 10
+ - _EnableBlendModePreserveSpecularLighting: 1
+ - _EnableFogOnTransparent: 1
+ - _ExcludeFromTUAndAA: 0
+ - _MaterialID: 1
+ - _MaterialTypeMask: 2
+ - _OpaqueCullMode: 2
+ - _PerPixelSorting: 0
+ - _RayTracing: 0
+ - _ReceivesSSR: 1
+ - _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
+ - _RenderQueueType: 4
+ - _RequireSplitLighting: 0
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefGBuffer: 10
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskGBuffer: 15
+ - _StencilWriteMaskMV: 43
+ - _SupportDecals: 1
+ - _SurfaceType: 1
+ - _TransmissionEnable: 1
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 4
+ - _ZTestGBuffer: 4
+ - _ZTestTransparent: 4
+ - _ZWrite: 0
+ - _lod: 0
+ m_Colors:
+ - _Color: {r: 1, g: 0.64705884, b: 0.82582444, a: 1}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_HDSampleColor.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_HDSampleColor.mat.meta
new file mode 100644
index 00000000000..c3d309fbac4
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_HDSampleColor.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 232f244a7d3c3ea40873feb6ced4db07
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleColor.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleColor.mat
new file mode 100644
index 00000000000..77624c71382
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleColor.mat
@@ -0,0 +1,125 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Shader Graphs_9703_SampleColor
+ m_Shader: {fileID: -6465566751694194690, guid: 6e737db57d898ca4dbfe084c251ebb2e,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _ENABLE_FOG_ON_TRANSPARENT
+ - _SURFACE_TYPE_TRANSPARENT
+ m_InvalidKeywords:
+ - _DISABLE_SSR_TRANSPARENT
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ MotionVector: User
+ RenderType: Transparent
+ disabledShaderPasses:
+ - TransparentDepthPrepass
+ - TransparentDepthPostpass
+ - TransparentBackface
+ - RayTracingPrepass
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AddPrecomputedVelocity: 0
+ - _AlphaCutoffEnable: 0
+ - _AlphaDstBlend: 10
+ - _AlphaSrcBlend: 1
+ - _BlendMode: 0
+ - _ConservativeDepthOffsetEnable: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _DepthOffsetEnable: 0
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 2
+ - _DstBlend: 10
+ - _DstBlend2: 10
+ - _EnableBlendModePreserveSpecularLighting: 1
+ - _EnableFogOnTransparent: 1
+ - _ExcludeFromTUAndAA: 0
+ - _MaterialID: 1
+ - _MaterialTypeMask: 2
+ - _OpaqueCullMode: 2
+ - _PerPixelSorting: 0
+ - _RayTracing: 0
+ - _ReceivesSSR: 1
+ - _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
+ - _RenderQueueType: 4
+ - _RequireSplitLighting: 0
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefGBuffer: 10
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskGBuffer: 15
+ - _StencilWriteMaskMV: 43
+ - _SupportDecals: 1
+ - _SurfaceType: 1
+ - _TransmissionEnable: 1
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 4
+ - _ZTestGBuffer: 4
+ - _ZTestTransparent: 4
+ - _ZWrite: 0
+ m_Colors:
+ - _Color: {r: 0.64705884, g: 1, b: 0.6745098, a: 1}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &14847138237451786
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleColor.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleColor.mat.meta
new file mode 100644
index 00000000000..c31b521cf2e
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleColor.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d9ba1a5baa6d53b459425c8768dc738b
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom Green.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom Green.mat
new file mode 100644
index 00000000000..f3b417bba82
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom Green.mat
@@ -0,0 +1,108 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Shader Graphs_9703_SampleCustom Green
+ m_Shader: {fileID: -6465566751694194690, guid: 5e81f0a627951a24daa279ac6ea8e820,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 2000
+ stringTagMap:
+ MotionVector: User
+ disabledShaderPasses:
+ - TransparentDepthPrepass
+ - TransparentDepthPostpass
+ - TransparentBackface
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AddPrecomputedVelocity: 0
+ - _AlphaCutoffEnable: 0
+ - _AlphaDstBlend: 0
+ - _AlphaSrcBlend: 1
+ - _BlendMode: 0
+ - _ConservativeDepthOffsetEnable: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _DepthOffsetEnable: 0
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 2
+ - _DstBlend: 0
+ - _DstBlend2: 0
+ - _EnableBlendModePreserveSpecularLighting: 0
+ - _EnableFogOnTransparent: 1
+ - _ExcludeFromTUAndAA: 0
+ - _OpaqueCullMode: 2
+ - _PerPixelSorting: 0
+ - _RenderQueueType: 1
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskMV: 43
+ - _SurfaceType: 0
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 3
+ - _ZTestTransparent: 4
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 0.64705884, g: 1, b: 0.6745098, a: 1}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &711989294894770034
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom Green.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom Green.mat.meta
new file mode 100644
index 00000000000..c8a12afa5b6
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom Green.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5255c9a6abb1a4543a05355ab86482c1
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom.mat b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom.mat
new file mode 100644
index 00000000000..554c99f90f2
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom.mat
@@ -0,0 +1,108 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 32
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Shader Graphs_9703_SampleCustom
+ m_Shader: {fileID: -6465566751694194690, guid: 5e81f0a627951a24daa279ac6ea8e820,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 2000
+ stringTagMap:
+ MotionVector: User
+ disabledShaderPasses:
+ - TransparentDepthPrepass
+ - TransparentDepthPostpass
+ - TransparentBackface
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AddPrecomputedVelocity: 0
+ - _AlphaCutoffEnable: 0
+ - _AlphaDstBlend: 0
+ - _AlphaSrcBlend: 1
+ - _BlendMode: 0
+ - _ConservativeDepthOffsetEnable: 0
+ - _CullMode: 2
+ - _CullModeForward: 2
+ - _DepthOffsetEnable: 0
+ - _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
+ - _DoubleSidedNormalMode: 2
+ - _DstBlend: 0
+ - _DstBlend2: 0
+ - _EnableBlendModePreserveSpecularLighting: 0
+ - _EnableFogOnTransparent: 1
+ - _ExcludeFromTUAndAA: 0
+ - _OpaqueCullMode: 2
+ - _PerPixelSorting: 0
+ - _RenderQueueType: 1
+ - _SrcBlend: 1
+ - _StencilRef: 0
+ - _StencilRefDepth: 1
+ - _StencilRefDistortionVec: 4
+ - _StencilRefMV: 33
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 9
+ - _StencilWriteMaskDistortionVec: 4
+ - _StencilWriteMaskMV: 43
+ - _SurfaceType: 0
+ - _TransparentBackfaceEnable: 0
+ - _TransparentCullMode: 2
+ - _TransparentDepthPostpassEnable: 0
+ - _TransparentDepthPrepassEnable: 0
+ - _TransparentSortPriority: 0
+ - _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
+ - _UseShadowThreshold: 0
+ - _ZTestDepthEqualForOpaque: 3
+ - _ZTestTransparent: 4
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 1, g: 0.64705884, b: 0.827451, a: 1}
+ - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &711989294894770034
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom.mat.meta b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom.mat.meta
new file mode 100644
index 00000000000..a644500bbde
--- /dev/null
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling/Shader Graphs_9703_SampleCustom.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 07be383d86bf92742bfefa92b8572bd1
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset b/Tests/SRPTests/Projects/HDRP_Tests/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
index f764ea33d8d..a57449a4c4b 100644
--- a/Tests/SRPTests/Projects/HDRP_Tests/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
+++ b/Tests/SRPTests/Projects/HDRP_Tests/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
@@ -829,6 +829,10 @@ MonoBehaviour:
type: 3}
m_DofCombineCS: {fileID: 7200000, guid: d9b940a90a2d0884f94990a0dde43a53,
type: 3}
+ m_DofComputeSlowTilesCS: {fileID: 7200000, guid: b89f86a76de81ee42ae16daad78eb382,
+ type: 3}
+ m_DofComputeApertureShapeCS: {fileID: 7200000, guid: dd5acecb27e20334fa3be332e85172df,
+ type: 3}
m_MotionBlurMotionVecPrepCS: {fileID: 7200000, guid: ed9438fa777911d48933402087203b15,
type: 3}
m_MotionBlurGenTileCS: {fileID: 7200000, guid: 336e1fdbb3a1b8647b06208415f87804,
@@ -1060,6 +1064,8 @@ MonoBehaviour:
m_InjectionPoint: 3
m_CustomPostProcessTypesAsString:
- DepthTAA, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ - BeforeTAA_CustomPassHack, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
+ PublicKeyToken=null
m_BeforePostProcessCustomPostProcesses:
m_InjectionPoint: 1
m_CustomPostProcessTypesAsString:
@@ -1069,6 +1075,8 @@ MonoBehaviour:
m_InjectionPoint: 4
m_CustomPostProcessTypesAsString:
- AfterPPBlurs, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ - AfterPostProcessBlurs_CustomPassHack, Assembly-CSharp, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
m_AfterPostProcessCustomPostProcesses:
m_InjectionPoint: 2
m_CustomPostProcessTypesAsString:
@@ -1147,17 +1155,17 @@ MonoBehaviour:
type: 3}
voxelizeSceneShader: {fileID: 4800000, guid: c8b6a681c7b4e2e4785ffab093907f9e,
type: 3}
- traceVirtualOffsetCS: {fileID: 7200000, guid: 805f10d263aac4b4098c0279cd37a4f3,
+ traceVirtualOffsetCS: {fileID: -6772857160820960102, guid: ff2cbab5da58bf04d82c5f34037ed123,
type: 3}
- traceVirtualOffsetRT: {fileID: 4807578003741378534, guid: b60511f4aa1443f4d8c0b18f4fec92f4,
+ traceVirtualOffsetRT: {fileID: -5126288278712620388, guid: ff2cbab5da58bf04d82c5f34037ed123,
type: 3}
- skyOcclusionCS: {fileID: 7200000, guid: 798f52ec82fa04048a12826bbbbcf7b4,
+ skyOcclusionCS: {fileID: -6772857160820960102, guid: 5a2a534753fbdb44e96c3c78b5a6999d,
type: 3}
- skyOcclusionRT: {fileID: 4807578003741378534, guid: dfaf42b38dd001f49a72d8102b709f29,
+ skyOcclusionRT: {fileID: -5126288278712620388, guid: 5a2a534753fbdb44e96c3c78b5a6999d,
type: 3}
- renderingLayerCS: {fileID: 7200000, guid: a63c9cf933e3d8f41ae680a372784ebf,
+ renderingLayerCS: {fileID: -6772857160820960102, guid: 94a070d33e408384bafc1dea4a565df9,
type: 3}
- renderingLayerRT: {fileID: 4807578003741378534, guid: c2be09c936362eb49a58f08aeb30627a,
+ renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9,
type: 3}
- rid: 1748197788746514447
type: {class: RenderGraphGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
diff --git a/Tests/SRPTests/Projects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset b/Tests/SRPTests/Projects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
index 59ae537ba73..352f4302914 100644
--- a/Tests/SRPTests/Projects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
+++ b/Tests/SRPTests/Projects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
@@ -938,6 +938,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API.unity
guid: 3d584f34970fc5c44871961e3178f4ce
+ - enabled: 1
+ path: Assets/GraphicTests/Scenes/9x_Other/9703_SampleColorBuffer_InjectionPoints_Scaling.unity
+ guid: 390b18d2a061ccb498f4162587223a5e
- enabled: 1
path: Assets/GraphicTests/Scenes/9x_Other/9800_Compositor.unity
guid: 708bd21bc204d2342bc1702a5a6de1d3
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_RetroAA.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_RetroAA.unity
index 5d3579a4258..f5aa05cf5f7 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_RetroAA.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_RetroAA.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
- m_FinalGather: 0
- m_FinalGatherFiltering: 1
- m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
- serializedVersion: 2
+ serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +113,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -174,9 +170,20 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!81 &961739751
AudioListener:
m_ObjectHideFlags: 0
@@ -194,19 +201,27 @@ Camera:
m_GameObject: {fileID: 961739749}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
- m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
- x: 0
+ x: 0.21875001
y: 0
- width: 1
+ width: 0.5625
height: 1
near clip plane: 0.3
far clip plane: 1000
@@ -235,13 +250,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 961739749}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &961739754
MonoBehaviour:
@@ -282,18 +297,24 @@ MonoBehaviour:
ImageComparisonSettings:
TargetWidth: 512
TargetHeight: 512
+ TargetMSAASamples: 1
PerPixelCorrectnessThreshold: 0.001
PerPixelGammaThreshold: 0.003921569
PerPixelAlphaThreshold: 0.003921569
+ RMSEThreshold: 0
AverageCorrectnessThreshold: 0.005
IncorrectPixelsThreshold: 0.0000038146973
UseHDR: 0
UseBackBuffer: 0
ImageResolution: 0
ActiveImageTests: 1
- ActivePixelTests: 7
+ ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 0
+ gpuDrivenCompatible: 1
+ CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
+ SetBackBufferResolution: 0
--- !u!1 &1470306988
GameObject:
m_ObjectHideFlags: 0
@@ -323,55 +344,29 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_ComponentVersion: 1
+ m_ComponentVersion: 2
m_LightType: 4
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeIntensity: 1
- m_LightVolumeIntensityEnabled: 0
+ m_LightVolumeEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
+ m_AlphaBlendOnOverlap: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
- m_ShadowIntensityEnabled: 0
+ m_ShadowsEnabled: 0
m_ShadowIntensity: 0.75
+ m_ShadowSoftness: 0
+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -396,13 +391,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1470306988}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.56460124, y: 1.5452448, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1750852056
GameObject:
@@ -438,6 +433,9 @@ SpriteRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
@@ -480,11 +478,18 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1750852056}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: -0.38268343, w: 0.92387956}
m_LocalPosition: {x: 0.212, y: 1.127, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 961739753}
+ - {fileID: 1750852058}
+ - {fileID: 1470306990}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_UpscaleRT_RetroAA.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_UpscaleRT_RetroAA.unity
index 8ef19036f4f..942252eebf6 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_UpscaleRT_RetroAA.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/003_PixelPerfect_StretchFill_UpscaleRT_RetroAA.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
- m_FinalGather: 0
- m_FinalGatherFiltering: 1
- m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
- serializedVersion: 2
+ serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +113,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -174,9 +170,20 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!81 &961739751
AudioListener:
m_ObjectHideFlags: 0
@@ -194,19 +201,27 @@ Camera:
m_GameObject: {fileID: 961739749}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
- m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
- x: 0
+ x: 0.21875001
y: 0
- width: 1
+ width: 0.5625
height: 1
near clip plane: 0.3
far clip plane: 1000
@@ -235,13 +250,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 961739749}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &961739754
MonoBehaviour:
@@ -282,18 +297,24 @@ MonoBehaviour:
ImageComparisonSettings:
TargetWidth: 512
TargetHeight: 512
+ TargetMSAASamples: 1
PerPixelCorrectnessThreshold: 0.001
PerPixelGammaThreshold: 0.003921569
PerPixelAlphaThreshold: 0.003921569
+ RMSEThreshold: 0
AverageCorrectnessThreshold: 0.005
IncorrectPixelsThreshold: 0.0000038146973
UseHDR: 0
UseBackBuffer: 0
ImageResolution: 0
ActiveImageTests: 1
- ActivePixelTests: 7
+ ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 0
+ gpuDrivenCompatible: 1
+ CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
+ SetBackBufferResolution: 0
--- !u!1 &1470306988
GameObject:
m_ObjectHideFlags: 0
@@ -323,55 +344,29 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_ComponentVersion: 1
+ m_ComponentVersion: 2
m_LightType: 4
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeIntensity: 1
- m_LightVolumeIntensityEnabled: 0
+ m_LightVolumeEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
+ m_AlphaBlendOnOverlap: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
- m_ShadowIntensityEnabled: 0
+ m_ShadowsEnabled: 0
m_ShadowIntensity: 0.75
+ m_ShadowSoftness: 0
+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -396,13 +391,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1470306988}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.56460124, y: 1.5452448, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1750852056
GameObject:
@@ -438,6 +433,9 @@ SpriteRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -480,11 +478,18 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1750852056}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: -0.38268343, w: 0.92387956}
m_LocalPosition: {x: 0.212, y: 1.127, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 961739753}
+ - {fileID: 1750852058}
+ - {fileID: 1470306990}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_NonSelf_vs_NonSelf.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_NonSelf_vs_NonSelf.unity
index 5806aac6b87..492ad325f6c 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_NonSelf_vs_NonSelf.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_NonSelf_vs_NonSelf.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
- m_FinalGather: 0
- m_FinalGatherFiltering: 1
- m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
- serializedVersion: 2
+ serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +113,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -130,7 +126,7 @@ Mesh:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
- serializedVersion: 10
+ serializedVersion: 11
m_SubMeshes:
- serializedVersion: 2
firstByte: 0
@@ -277,32 +273,33 @@ Mesh:
m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
m_MeshUsageFlags: 0
+ m_CookingOptions: 30
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
m_MeshOptimizationFlags: 1
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
---- !u!43 &385708499
+--- !u!43 &216402615
Mesh:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
- serializedVersion: 10
+ serializedVersion: 11
m_SubMeshes:
- serializedVersion: 2
firstByte: 0
- indexCount: 162
+ indexCount: 126
topology: 0
baseVertex: 0
firstVertex: 0
- vertexCount: 56
+ vertexCount: 70
localAABB:
m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
@@ -319,13 +316,13 @@ Mesh:
m_Data:
m_MeshCompression: 0
m_IsReadable: 1
- m_KeepVertices: 1
- m_KeepIndices: 1
- m_IndexFormat: 0
- m_IndexBuffer: 0000010002000000030001000400030000000500030004000500060003000700060005000700080006000900080007000a00080009000a000b0008000c000b000a000d000b000c000d000e000b000f000e000d000f0010000e00110010000f001100120010001300120011001300140012001500140013001600140015001600170014001600180017001900180016001a001800190018001a001b0002001c00000000001d00040001001e00020003001f0001000600200003000400210005000500220007000800230006000700240009000b0025000800090026000a000a0027000c000e0028000b000c0029000d000d002a000f0010002b000e000f002c00110012002d00100011002e00130014002f0012001300300015001700310014001500320016001600330019001800340017001b0035001800190036001a001a0037001b00
+ m_KeepVertices: 0
+ m_KeepIndices: 0
+ m_IndexFormat: 1
+ m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
m_VertexData:
serializedVersion: 3
- m_VertexCount: 56
+ m_VertexCount: 70
m_Channels:
- stream: 0
offset: 0
@@ -340,9 +337,9 @@ Mesh:
format: 0
dimension: 4
- stream: 0
- offset: 28
+ offset: 0
format: 0
- dimension: 4
+ dimension: 0
- stream: 0
offset: 0
format: 0
@@ -383,8 +380,8 @@ Mesh:
offset: 0
format: 0
dimension: 0
- m_DataSize: 2464
- _typelessdata: 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
+ m_DataSize: 1960
+ _typelessdata: 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
m_CompressedMesh:
m_Vertices:
m_NumItems: 0
@@ -438,13 +435,14 @@ Mesh:
m_BitSize: 0
m_UVInfo: 0
m_LocalAABB:
- m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
- m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
m_MeshUsageFlags: 0
+ m_CookingOptions: 30
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
m_MeshOptimizationFlags: 1
m_StreamData:
serializedVersion: 2
@@ -480,55 +478,29 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_ComponentVersion: 1
+ m_ComponentVersion: 2
m_LightType: 3
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeIntensity: 1
- m_LightVolumeIntensityEnabled: 0
+ m_LightVolumeEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
+ m_AlphaBlendOnOverlap: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
- m_ShadowIntensityEnabled: 1
+ m_ShadowsEnabled: 1
m_ShadowIntensity: 0.75
+ m_ShadowSoftness: 0
+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -553,13 +525,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 499197015}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.78703064, w: 0.6169139}
m_LocalPosition: {x: 1.35, y: 1.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!43 &607164483
Mesh:
@@ -568,7 +540,7 @@ Mesh:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
- serializedVersion: 10
+ serializedVersion: 11
m_SubMeshes:
- serializedVersion: 2
firstByte: 0
@@ -715,10 +687,11 @@ Mesh:
m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
m_MeshUsageFlags: 0
+ m_CookingOptions: 30
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
m_MeshOptimizationFlags: 1
m_StreamData:
serializedVersion: 2
@@ -730,6 +703,7 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
+ serializedVersion: 3
m_TransformParent: {fileID: 1619819624}
m_Modifications:
- target: {fileID: 1934610351754246572, guid: 22c34938417d65940a6438698334a9cf,
@@ -843,6 +817,9 @@ PrefabInstance:
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 22c34938417d65940a6438698334a9cf, type: 3}
--- !u!4 &732611868 stripped
Transform:
@@ -884,6 +861,9 @@ SpriteRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -927,19 +907,20 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1202039385}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 20, y: 20, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1247943557
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
+ serializedVersion: 3
m_TransformParent: {fileID: 1619819624}
m_Modifications:
- target: {fileID: 1934610351754246572, guid: 22c34938417d65940a6438698334a9cf,
@@ -1053,6 +1034,9 @@ PrefabInstance:
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 22c34938417d65940a6438698334a9cf, type: 3}
--- !u!4 &1247943558 stripped
Transform:
@@ -1060,170 +1044,6 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 1247943557}
m_PrefabAsset: {fileID: 0}
---- !u!43 &1371977170
-Mesh:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name:
- serializedVersion: 10
- m_SubMeshes:
- - serializedVersion: 2
- firstByte: 0
- indexCount: 162
- topology: 0
- baseVertex: 0
- firstVertex: 0
- vertexCount: 56
- localAABB:
- m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
- m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
- m_Shapes:
- vertices: []
- shapes: []
- channels: []
- fullWeights: []
- m_BindPose: []
- m_BoneNameHashes:
- m_RootBoneNameHash: 0
- m_BonesAABB: []
- m_VariableBoneCountWeights:
- m_Data:
- m_MeshCompression: 0
- m_IsReadable: 1
- m_KeepVertices: 1
- m_KeepIndices: 1
- m_IndexFormat: 0
- m_IndexBuffer: 0000010002000000030001000400030000000500030004000500060003000700060005000700080006000900080007000a00080009000a000b0008000c000b000a000d000b000c000d000e000b000f000e000d000f0010000e00110010000f001100120010001300120011001300140012001500140013001600140015001600170014001600180017001900180016001a001800190018001a001b0002001c00000000001d00040001001e00020003001f0001000600200003000400210005000500220007000800230006000700240009000b0025000800090026000a000a0027000c000e0028000b000c0029000d000d002a000f0010002b000e000f002c00110012002d00100011002e00130014002f0012001300300015001700310014001500320016001600330019001800340017001b0035001800190036001a001a0037001b00
- m_VertexData:
- serializedVersion: 3
- m_VertexCount: 56
- m_Channels:
- - stream: 0
- offset: 0
- format: 0
- dimension: 3
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 12
- format: 0
- dimension: 4
- - stream: 0
- offset: 28
- format: 0
- dimension: 4
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- m_DataSize: 2464
- _typelessdata: 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
- m_CompressedMesh:
- m_Vertices:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_UV:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Normals:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Tangents:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Weights:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_NormalSigns:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_TangentSigns:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_FloatColors:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_BoneIndices:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_Triangles:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_UVInfo: 0
- m_LocalAABB:
- m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
- m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
- m_MeshUsageFlags: 0
- m_BakedConvexCollisionMesh:
- m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
- m_MeshOptimizationFlags: 1
- m_StreamData:
- serializedVersion: 2
- offset: 0
- size: 0
- path:
--- !u!1 &1619819622
GameObject:
m_ObjectHideFlags: 0
@@ -1254,6 +1074,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_ShadowGroup: 0
+ m_Priority: 0
--- !u!4 &1619819624
Transform:
m_ObjectHideFlags: 0
@@ -1261,6 +1082,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1619819622}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.59230703, y: -0.54234225, z: -0.19256367}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -1269,7 +1091,6 @@ Transform:
- {fileID: 1247943558}
- {fileID: 732611868}
m_Father: {fileID: 0}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1627763796
GameObject:
@@ -1321,9 +1142,20 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!81 &1627763798
AudioListener:
m_ObjectHideFlags: 0
@@ -1341,14 +1173,22 @@ Camera:
m_GameObject: {fileID: 1627763796}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
- m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -1382,13 +1222,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627763796}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.16, y: -0.57, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1627763801
MonoBehaviour:
@@ -1405,18 +1245,24 @@ MonoBehaviour:
ImageComparisonSettings:
TargetWidth: 512
TargetHeight: 256
+ TargetMSAASamples: 1
PerPixelCorrectnessThreshold: 0.001
PerPixelGammaThreshold: 0.003921569
PerPixelAlphaThreshold: 0.003921569
+ RMSEThreshold: 0
AverageCorrectnessThreshold: 0.005
IncorrectPixelsThreshold: 0.0000038146973
UseHDR: 0
UseBackBuffer: 0
ImageResolution: 0
ActiveImageTests: 1
- ActivePixelTests: 7
+ ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 0
+ gpuDrivenCompatible: 1
+ CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
+ SetBackBufferResolution: 0
--- !u!1 &1771418502
GameObject:
m_ObjectHideFlags: 0
@@ -1446,55 +1292,29 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_ComponentVersion: 1
+ m_ComponentVersion: 2
m_LightType: 3
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeIntensity: 1
- m_LightVolumeIntensityEnabled: 0
+ m_LightVolumeEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
+ m_AlphaBlendOnOverlap: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
- m_ShadowIntensityEnabled: 1
+ m_ShadowsEnabled: 1
m_ShadowIntensity: 0.75
+ m_ShadowSoftness: 0
+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -1519,11 +1339,185 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1771418502}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.78703064, w: 0.6169139}
m_LocalPosition: {x: -1.35, y: 1.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!43 &2071816698
+Mesh:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ serializedVersion: 11
+ m_SubMeshes:
+ - serializedVersion: 2
+ firstByte: 0
+ indexCount: 126
+ topology: 0
+ baseVertex: 0
+ firstVertex: 0
+ vertexCount: 70
+ localAABB:
+ m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
+ m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
+ m_Shapes:
+ vertices: []
+ shapes: []
+ channels: []
+ fullWeights: []
+ m_BindPose: []
+ m_BoneNameHashes:
+ m_RootBoneNameHash: 0
+ m_BonesAABB: []
+ m_VariableBoneCountWeights:
+ m_Data:
+ m_MeshCompression: 0
+ m_IsReadable: 1
+ m_KeepVertices: 0
+ m_KeepIndices: 0
+ m_IndexFormat: 1
+ m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
+ m_VertexData:
+ serializedVersion: 3
+ m_VertexCount: 70
+ m_Channels:
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 3
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 12
+ format: 0
+ dimension: 4
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ m_DataSize: 1960
+ _typelessdata: b81ba4be201e9cbe00000000000080bf0000000038eddebec4bcebbd38eddebec4bcebbd00000000000080bf0000000038eddebed2b1cf3c38eddebed2b1cf3c00000000000080bf0000000048f3cabebcb2793e48f3cabebcb2793e00000000000080bf00000000a06a58be0314cc3ea06a58be0314cc3e00000000000080bf00000000c05519bd9fb7ec3ec05519bd9fb7ec3e00000000000080bf000000006026983eac14c83e6026983eac14c83e00000000000080bf00000000f88cdc3e05c6393ef88cdc3e05c6393e00000000000080bf00000000c88be03ed2b1cf3cc88be03ed2b1cf3c00000000000080bf00000000688fd43eebcf25be688fd43eebcf25be00000000000080bf00000000e016b43e1f1e9cbee016b43e1f1e9cbe00000000000080bf00000000b064413ecdc3cabeb064413ecdc3cabe00000000000080bf000000000048cf3ac6bddebe0048cf3ac6bddebe00000000000080bf0000000090273ebe99c2cebe90273ebe99c2cebe00000000000080bf00000000b81ba4be201e9cbe90273ebe99c2cebe000000000000000000000000b81ba4be201e9cbeb81ba4be201e9cbe00000000000000000000000090273ebe99c2cebe90273ebe99c2cebe000000000000803f00000000b81ba4be201e9cbe90273ebe99c2cebe000000000000404000000000b81ba4be201e9cbeb81ba4be201e9cbe00000000000000000000000038eddebec4bcebbd38eddebec4bcebbd000000000000000000000000b81ba4be201e9cbeb81ba4be201e9cbe000000000000803f0000000038eddebec4bcebbdb81ba4be201e9cbe00000000000040400000000038eddebec4bcebbd38eddebec4bcebbd00000000000000000000000038eddebed2b1cf3c38eddebed2b1cf3c00000000000000000000000038eddebec4bcebbd38eddebec4bcebbd000000000000803f0000000038eddebed2b1cf3c38eddebec4bcebbd00000000000040400000000038eddebed2b1cf3c38eddebed2b1cf3c00000000000000000000000048f3cabebcb2793e48f3cabebcb2793e00000000000000000000000038eddebed2b1cf3c38eddebed2b1cf3c000000000000803f0000000048f3cabebcb2793e38eddebed2b1cf3c00000000000040400000000048f3cabebcb2793e48f3cabebcb2793e000000000000000000000000a06a58be0314cc3ea06a58be0314cc3e00000000000000000000000048f3cabebcb2793e48f3cabebcb2793e000000000000803f00000000a06a58be0314cc3e48f3cabebcb2793e000000000000404000000000a06a58be0314cc3ea06a58be0314cc3e000000000000000000000000c05519bd9fb7ec3ec05519bd9fb7ec3e000000000000000000000000a06a58be0314cc3ea06a58be0314cc3e000000000000803f00000000c05519bd9fb7ec3ea06a58be0314cc3e000000000000404000000000c05519bd9fb7ec3ec05519bd9fb7ec3e0000000000000000000000006026983eac14c83e6026983eac14c83e000000000000000000000000c05519bd9fb7ec3ec05519bd9fb7ec3e000000000000803f000000006026983eac14c83ec05519bd9fb7ec3e0000000000004040000000006026983eac14c83e6026983eac14c83e000000000000000000000000f88cdc3e05c6393ef88cdc3e05c6393e0000000000000000000000006026983eac14c83e6026983eac14c83e000000000000803f00000000f88cdc3e05c6393e6026983eac14c83e000000000000404000000000f88cdc3e05c6393ef88cdc3e05c6393e000000000000000000000000c88be03ed2b1cf3cc88be03ed2b1cf3c000000000000000000000000f88cdc3e05c6393ef88cdc3e05c6393e000000000000803f00000000c88be03ed2b1cf3cf88cdc3e05c6393e000000000000404000000000c88be03ed2b1cf3cc88be03ed2b1cf3c000000000000000000000000688fd43eebcf25be688fd43eebcf25be000000000000000000000000c88be03ed2b1cf3cc88be03ed2b1cf3c000000000000803f00000000688fd43eebcf25bec88be03ed2b1cf3c000000000000404000000000688fd43eebcf25be688fd43eebcf25be000000000000000000000000e016b43e1f1e9cbee016b43e1f1e9cbe000000000000000000000000688fd43eebcf25be688fd43eebcf25be000000000000803f00000000e016b43e1f1e9cbe688fd43eebcf25be000000000000404000000000e016b43e1f1e9cbee016b43e1f1e9cbe000000000000000000000000b064413ecdc3cabeb064413ecdc3cabe000000000000000000000000e016b43e1f1e9cbee016b43e1f1e9cbe000000000000803f00000000b064413ecdc3cabee016b43e1f1e9cbe000000000000404000000000b064413ecdc3cabeb064413ecdc3cabe0000000000000000000000000048cf3ac6bddebe0048cf3ac6bddebe000000000000000000000000b064413ecdc3cabeb064413ecdc3cabe000000000000803f000000000048cf3ac6bddebeb064413ecdc3cabe0000000000004040000000000048cf3ac6bddebe0048cf3ac6bddebe00000000000000000000000090273ebe99c2cebe90273ebe99c2cebe0000000000000000000000000048cf3ac6bddebe0048cf3ac6bddebe000000000000803f0000000090273ebe99c2cebe0048cf3ac6bddebe00000000000040400000000090273ebe99c2cebe
+ m_CompressedMesh:
+ m_Vertices:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_UV:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Normals:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Tangents:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Weights:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_NormalSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_TangentSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_FloatColors:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_BoneIndices:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_Triangles:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_UVInfo: 0
+ m_LocalAABB:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_MeshUsageFlags: 0
+ m_CookingOptions: 30
+ m_BakedConvexCollisionMesh:
+ m_BakedTriangleCollisionMesh:
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
+ m_MeshOptimizationFlags: 1
+ m_StreamData:
+ serializedVersion: 2
+ offset: 0
+ size: 0
+ path:
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1627763800}
+ - {fileID: 1202039387}
+ - {fileID: 499197017}
+ - {fileID: 1771418504}
+ - {fileID: 1619819624}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_NonSelf.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_NonSelf.unity
index bef30e75245..1f03e719089 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_NonSelf.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_NonSelf.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -120,6 +119,171 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
+--- !u!43 &383499
+Mesh:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ serializedVersion: 11
+ m_SubMeshes:
+ - serializedVersion: 2
+ firstByte: 0
+ indexCount: 126
+ topology: 0
+ baseVertex: 0
+ firstVertex: 0
+ vertexCount: 70
+ localAABB:
+ m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
+ m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
+ m_Shapes:
+ vertices: []
+ shapes: []
+ channels: []
+ fullWeights: []
+ m_BindPose: []
+ m_BoneNameHashes:
+ m_RootBoneNameHash: 0
+ m_BonesAABB: []
+ m_VariableBoneCountWeights:
+ m_Data:
+ m_MeshCompression: 0
+ m_IsReadable: 1
+ m_KeepVertices: 0
+ m_KeepIndices: 0
+ m_IndexFormat: 1
+ m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
+ m_VertexData:
+ serializedVersion: 3
+ m_VertexCount: 70
+ m_Channels:
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 3
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 12
+ format: 0
+ dimension: 4
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ m_DataSize: 1960
+ _typelessdata: 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
+ m_CompressedMesh:
+ m_Vertices:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_UV:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Normals:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Tangents:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Weights:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_NormalSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_TangentSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_FloatColors:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_BoneIndices:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_Triangles:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_UVInfo: 0
+ m_LocalAABB:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_MeshUsageFlags: 0
+ m_CookingOptions: 30
+ m_BakedConvexCollisionMesh:
+ m_BakedTriangleCollisionMesh:
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
+ m_MeshOptimizationFlags: 1
+ m_StreamData:
+ serializedVersion: 2
+ offset: 0
+ size: 0
+ path:
--- !u!43 &4729381
Mesh:
m_ObjectHideFlags: 0
@@ -337,35 +501,6 @@ MonoBehaviour:
m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0.421875, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0.421875, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0.421875, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0.421875, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0.421875, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0.421875, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0.421875, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0.421875, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0.421875, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -390,14 +525,179 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 499197015}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.78703064, w: 0.6169139}
m_LocalPosition: {x: 1.35, y: 1.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!43 &551014725
+Mesh:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ serializedVersion: 11
+ m_SubMeshes:
+ - serializedVersion: 2
+ firstByte: 0
+ indexCount: 126
+ topology: 0
+ baseVertex: 0
+ firstVertex: 0
+ vertexCount: 70
+ localAABB:
+ m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
+ m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
+ m_Shapes:
+ vertices: []
+ shapes: []
+ channels: []
+ fullWeights: []
+ m_BindPose: []
+ m_BoneNameHashes:
+ m_RootBoneNameHash: 0
+ m_BonesAABB: []
+ m_VariableBoneCountWeights:
+ m_Data:
+ m_MeshCompression: 0
+ m_IsReadable: 1
+ m_KeepVertices: 0
+ m_KeepIndices: 0
+ m_IndexFormat: 1
+ m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
+ m_VertexData:
+ serializedVersion: 3
+ m_VertexCount: 70
+ m_Channels:
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 3
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 12
+ format: 0
+ dimension: 4
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ m_DataSize: 1960
+ _typelessdata: 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
+ m_CompressedMesh:
+ m_Vertices:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_UV:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Normals:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Tangents:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Weights:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_NormalSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_TangentSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_FloatColors:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_BoneIndices:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_Triangles:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_UVInfo: 0
+ m_LocalAABB:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_MeshUsageFlags: 0
+ m_CookingOptions: 30
+ m_BakedConvexCollisionMesh:
+ m_BakedTriangleCollisionMesh:
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
+ m_MeshOptimizationFlags: 1
+ m_StreamData:
+ serializedVersion: 2
+ offset: 0
+ size: 0
+ path:
--- !u!43 &607164483
Mesh:
m_ObjectHideFlags: 0
@@ -893,6 +1193,7 @@ SpriteRenderer:
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -936,13 +1237,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1202039385}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 20, y: 20, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1247943557
PrefabInstance:
@@ -1156,6 +1457,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1619819622}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.59230703, y: -0.54234225, z: -0.19256367}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -1164,7 +1466,6 @@ Transform:
- {fileID: 1247943558}
- {fileID: 732611868}
m_Father: {fileID: 0}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1627763796
GameObject:
@@ -1224,12 +1525,12 @@ MonoBehaviour:
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
- quality: 3
- frameInfluence: 0.1
- jitterScale: 1
- mipBias: 0
- varianceClampScale: 0.9
- contrastAdaptiveSharpening: 0
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!81 &1627763798
AudioListener:
m_ObjectHideFlags: 0
@@ -1247,7 +1548,7 @@ Camera:
m_GameObject: {fileID: 1627763796}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@@ -1296,13 +1597,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627763796}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.16, y: -0.57, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1627763801
MonoBehaviour:
@@ -1330,10 +1631,12 @@ MonoBehaviour:
UseBackBuffer: 0
ImageResolution: 0
ActiveImageTests: 1
- ActivePixelTests: 7
+ ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 0
+ gpuDrivenCompatible: 1
CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
SetBackBufferResolution: 0
--- !u!1 &1771418502
GameObject:
@@ -1387,35 +1690,6 @@ MonoBehaviour:
m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0.4375, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0.4375, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0.4375, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0.4375, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0.4375, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0.4375, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0.4375, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0.4375, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0.4375, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -1440,176 +1714,20 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1771418502}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.78703064, w: 0.6169139}
m_LocalPosition: {x: -1.35, y: 1.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!43 &2138349559
-Mesh:
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name:
- serializedVersion: 11
- m_SubMeshes:
- - serializedVersion: 2
- firstByte: 0
- indexCount: 126
- topology: 0
- baseVertex: 0
- firstVertex: 0
- vertexCount: 70
- localAABB:
- m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
- m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
- m_Shapes:
- vertices: []
- shapes: []
- channels: []
- fullWeights: []
- m_BindPose: []
- m_BoneNameHashes:
- m_RootBoneNameHash: 0
- m_BonesAABB: []
- m_VariableBoneCountWeights:
- m_Data:
- m_MeshCompression: 0
- m_IsReadable: 1
- m_KeepVertices: 0
- m_KeepIndices: 0
- m_IndexFormat: 1
- m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
- m_VertexData:
- serializedVersion: 3
- m_VertexCount: 70
- m_Channels:
- - stream: 0
- offset: 0
- format: 0
- dimension: 3
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 12
- format: 0
- dimension: 4
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- m_DataSize: 1960
- _typelessdata: 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
- m_CompressedMesh:
- m_Vertices:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_UV:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Normals:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Tangents:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Weights:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_NormalSigns:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_TangentSigns:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_FloatColors:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_BoneIndices:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_Triangles:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_UVInfo: 0
- m_LocalAABB:
- m_Center: {x: 0, y: 0, z: 0}
- m_Extent: {x: 0, y: 0, z: 0}
- m_MeshUsageFlags: 0
- m_CookingOptions: 30
- m_BakedConvexCollisionMesh:
- m_BakedTriangleCollisionMesh:
- 'm_MeshMetrics[0]': 1
- 'm_MeshMetrics[1]': 1
- m_MeshOptimizationFlags: 1
- m_StreamData:
- serializedVersion: 2
- offset: 0
- size: 0
- path:
+ m_Roots:
+ - {fileID: 1627763800}
+ - {fileID: 1202039387}
+ - {fileID: 499197017}
+ - {fileID: 1771418504}
+ - {fileID: 1619819624}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_Self.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_Self.unity
index 01a1c703c69..528aac0f513 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_Self.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/008_Shadows_Transparency_Composite_Ortho_Self_vs_Self.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
- m_FinalGather: 0
- m_FinalGatherFiltering: 1
- m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -280,8 +276,8 @@ Mesh:
m_CookingOptions: 30
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
m_MeshOptimizationFlags: 1
m_StreamData:
serializedVersion: 2
@@ -337,37 +333,9 @@ MonoBehaviour:
m_ShadowsEnabled: 1
m_ShadowIntensity: 0.75
m_ShadowSoftness: 0
+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -392,14 +360,179 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 499197015}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.78703064, w: 0.6169139}
m_LocalPosition: {x: 1.35, y: 1.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!43 &538067337
+Mesh:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ serializedVersion: 11
+ m_SubMeshes:
+ - serializedVersion: 2
+ firstByte: 0
+ indexCount: 126
+ topology: 0
+ baseVertex: 0
+ firstVertex: 0
+ vertexCount: 70
+ localAABB:
+ m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
+ m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
+ m_Shapes:
+ vertices: []
+ shapes: []
+ channels: []
+ fullWeights: []
+ m_BindPose: []
+ m_BoneNameHashes:
+ m_RootBoneNameHash: 0
+ m_BonesAABB: []
+ m_VariableBoneCountWeights:
+ m_Data:
+ m_MeshCompression: 0
+ m_IsReadable: 1
+ m_KeepVertices: 0
+ m_KeepIndices: 0
+ m_IndexFormat: 1
+ m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
+ m_VertexData:
+ serializedVersion: 3
+ m_VertexCount: 70
+ m_Channels:
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 3
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 12
+ format: 0
+ dimension: 4
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ m_DataSize: 1960
+ _typelessdata: b81ba4be201e9cbe00000000000080bf0000000038eddebec4bcebbd38eddebec4bcebbd00000000000080bf0000000038eddebed2b1cf3c38eddebed2b1cf3c00000000000080bf0000000048f3cabebcb2793e48f3cabebcb2793e00000000000080bf00000000a06a58be0314cc3ea06a58be0314cc3e00000000000080bf00000000c05519bd9fb7ec3ec05519bd9fb7ec3e00000000000080bf000000006026983eac14c83e6026983eac14c83e00000000000080bf00000000f88cdc3e05c6393ef88cdc3e05c6393e00000000000080bf00000000c88be03ed2b1cf3cc88be03ed2b1cf3c00000000000080bf00000000688fd43eebcf25be688fd43eebcf25be00000000000080bf00000000e016b43e1f1e9cbee016b43e1f1e9cbe00000000000080bf00000000b064413ecdc3cabeb064413ecdc3cabe00000000000080bf000000000048cf3ac6bddebe0048cf3ac6bddebe00000000000080bf0000000090273ebe99c2cebe90273ebe99c2cebe00000000000080bf00000000b81ba4be201e9cbe90273ebe99c2cebe000000000000000000000000b81ba4be201e9cbeb81ba4be201e9cbe00000000000000000000000090273ebe99c2cebe90273ebe99c2cebe000000000000803f00000000b81ba4be201e9cbe90273ebe99c2cebe000000000000404000000000b81ba4be201e9cbeb81ba4be201e9cbe00000000000000000000000038eddebec4bcebbd38eddebec4bcebbd000000000000000000000000b81ba4be201e9cbeb81ba4be201e9cbe000000000000803f0000000038eddebec4bcebbdb81ba4be201e9cbe00000000000040400000000038eddebec4bcebbd38eddebec4bcebbd00000000000000000000000038eddebed2b1cf3c38eddebed2b1cf3c00000000000000000000000038eddebec4bcebbd38eddebec4bcebbd000000000000803f0000000038eddebed2b1cf3c38eddebec4bcebbd00000000000040400000000038eddebed2b1cf3c38eddebed2b1cf3c00000000000000000000000048f3cabebcb2793e48f3cabebcb2793e00000000000000000000000038eddebed2b1cf3c38eddebed2b1cf3c000000000000803f0000000048f3cabebcb2793e38eddebed2b1cf3c00000000000040400000000048f3cabebcb2793e48f3cabebcb2793e000000000000000000000000a06a58be0314cc3ea06a58be0314cc3e00000000000000000000000048f3cabebcb2793e48f3cabebcb2793e000000000000803f00000000a06a58be0314cc3e48f3cabebcb2793e000000000000404000000000a06a58be0314cc3ea06a58be0314cc3e000000000000000000000000c05519bd9fb7ec3ec05519bd9fb7ec3e000000000000000000000000a06a58be0314cc3ea06a58be0314cc3e000000000000803f00000000c05519bd9fb7ec3ea06a58be0314cc3e000000000000404000000000c05519bd9fb7ec3ec05519bd9fb7ec3e0000000000000000000000006026983eac14c83e6026983eac14c83e000000000000000000000000c05519bd9fb7ec3ec05519bd9fb7ec3e000000000000803f000000006026983eac14c83ec05519bd9fb7ec3e0000000000004040000000006026983eac14c83e6026983eac14c83e000000000000000000000000f88cdc3e05c6393ef88cdc3e05c6393e0000000000000000000000006026983eac14c83e6026983eac14c83e000000000000803f00000000f88cdc3e05c6393e6026983eac14c83e000000000000404000000000f88cdc3e05c6393ef88cdc3e05c6393e000000000000000000000000c88be03ed2b1cf3cc88be03ed2b1cf3c000000000000000000000000f88cdc3e05c6393ef88cdc3e05c6393e000000000000803f00000000c88be03ed2b1cf3cf88cdc3e05c6393e000000000000404000000000c88be03ed2b1cf3cc88be03ed2b1cf3c000000000000000000000000688fd43eebcf25be688fd43eebcf25be000000000000000000000000c88be03ed2b1cf3cc88be03ed2b1cf3c000000000000803f00000000688fd43eebcf25bec88be03ed2b1cf3c000000000000404000000000688fd43eebcf25be688fd43eebcf25be000000000000000000000000e016b43e1f1e9cbee016b43e1f1e9cbe000000000000000000000000688fd43eebcf25be688fd43eebcf25be000000000000803f00000000e016b43e1f1e9cbe688fd43eebcf25be000000000000404000000000e016b43e1f1e9cbee016b43e1f1e9cbe000000000000000000000000b064413ecdc3cabeb064413ecdc3cabe000000000000000000000000e016b43e1f1e9cbee016b43e1f1e9cbe000000000000803f00000000b064413ecdc3cabee016b43e1f1e9cbe000000000000404000000000b064413ecdc3cabeb064413ecdc3cabe0000000000000000000000000048cf3ac6bddebe0048cf3ac6bddebe000000000000000000000000b064413ecdc3cabeb064413ecdc3cabe000000000000803f000000000048cf3ac6bddebeb064413ecdc3cabe0000000000004040000000000048cf3ac6bddebe0048cf3ac6bddebe00000000000000000000000090273ebe99c2cebe90273ebe99c2cebe0000000000000000000000000048cf3ac6bddebe0048cf3ac6bddebe000000000000803f0000000090273ebe99c2cebe0048cf3ac6bddebe00000000000040400000000090273ebe99c2cebe
+ m_CompressedMesh:
+ m_Vertices:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_UV:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Normals:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Tangents:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Weights:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_NormalSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_TangentSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_FloatColors:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_BoneIndices:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_Triangles:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_UVInfo: 0
+ m_LocalAABB:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_MeshUsageFlags: 0
+ m_CookingOptions: 30
+ m_BakedConvexCollisionMesh:
+ m_BakedTriangleCollisionMesh:
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
+ m_MeshOptimizationFlags: 1
+ m_StreamData:
+ serializedVersion: 2
+ offset: 0
+ size: 0
+ path:
--- !u!43 &607164483
Mesh:
m_ObjectHideFlags: 0
@@ -557,8 +690,8 @@ Mesh:
m_CookingOptions: 30
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
m_MeshOptimizationFlags: 1
m_StreamData:
serializedVersion: 2
@@ -733,6 +866,9 @@ SpriteRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -776,13 +912,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1202039385}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 20, y: 20, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1247943557
PrefabInstance:
@@ -958,6 +1094,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_ShadowGroup: 0
+ m_Priority: 0
--- !u!4 &1619819624
Transform:
m_ObjectHideFlags: 0
@@ -965,6 +1102,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1619819622}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.59230703, y: -0.54234225, z: -0.19256367}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -973,7 +1111,6 @@ Transform:
- {fileID: 1247943558}
- {fileID: 732611868}
m_Father: {fileID: 0}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1627763796
GameObject:
@@ -1025,12 +1162,20 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!81 &1627763798
AudioListener:
m_ObjectHideFlags: 0
@@ -1048,7 +1193,7 @@ Camera:
m_GameObject: {fileID: 1627763796}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@@ -1097,13 +1242,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627763796}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.16, y: -0.57, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1627763801
MonoBehaviour:
@@ -1120,19 +1265,189 @@ MonoBehaviour:
ImageComparisonSettings:
TargetWidth: 512
TargetHeight: 256
+ TargetMSAASamples: 1
PerPixelCorrectnessThreshold: 0.001
PerPixelGammaThreshold: 0.003921569
PerPixelAlphaThreshold: 0.003921569
+ RMSEThreshold: 0
AverageCorrectnessThreshold: 0.005
IncorrectPixelsThreshold: 0.0000038146973
UseHDR: 0
UseBackBuffer: 0
ImageResolution: 0
ActiveImageTests: 1
- ActivePixelTests: 7
+ ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 0
+ gpuDrivenCompatible: 1
CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
+ SetBackBufferResolution: 0
+--- !u!43 &1682309902
+Mesh:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ serializedVersion: 11
+ m_SubMeshes:
+ - serializedVersion: 2
+ firstByte: 0
+ indexCount: 126
+ topology: 0
+ baseVertex: 0
+ firstVertex: 0
+ vertexCount: 70
+ localAABB:
+ m_Center: {x: 0.0015814304, y: 0.013648406, z: 0}
+ m_Extent: {x: 0.43698502, y: 0.44869, z: 0}
+ m_Shapes:
+ vertices: []
+ shapes: []
+ channels: []
+ fullWeights: []
+ m_BindPose: []
+ m_BoneNameHashes:
+ m_RootBoneNameHash: 0
+ m_BonesAABB: []
+ m_VariableBoneCountWeights:
+ m_Data:
+ m_MeshCompression: 0
+ m_IsReadable: 1
+ m_KeepVertices: 0
+ m_KeepIndices: 0
+ m_IndexFormat: 1
+ m_IndexBuffer: 0d0000000e0000000f0000000f000000000000000d000000000000001200000013000000130000000100000000000000010000001600000017000000170000000200000001000000020000001a0000001b0000001b0000000300000002000000030000001e0000001f0000001f0000000400000003000000040000002200000023000000230000000500000004000000050000002600000027000000270000000600000005000000060000002a0000002b0000002b0000000700000006000000070000002e0000002f0000002f0000000800000007000000080000003200000033000000330000000900000008000000090000003600000037000000370000000a000000090000000a0000003a0000003b0000003b0000000b0000000a0000000b0000003e0000003f0000003f0000000c0000000b0000000c0000004200000043000000430000000d0000000c0000000d0000001000000011000000000000001400000015000000010000001800000019000000020000001c0000001d000000030000002000000021000000040000002400000025000000050000002800000029000000060000002c0000002d0000000700000030000000310000000800000034000000350000000900000038000000390000000a0000003c0000003d0000000b00000040000000410000000c0000004400000045000000
+ m_VertexData:
+ serializedVersion: 3
+ m_VertexCount: 70
+ m_Channels:
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 3
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 12
+ format: 0
+ dimension: 4
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ m_DataSize: 1960
+ _typelessdata: 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
+ m_CompressedMesh:
+ m_Vertices:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_UV:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Normals:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Tangents:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Weights:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_NormalSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_TangentSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_FloatColors:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_BoneIndices:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_Triangles:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_UVInfo: 0
+ m_LocalAABB:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_MeshUsageFlags: 0
+ m_CookingOptions: 30
+ m_BakedConvexCollisionMesh:
+ m_BakedTriangleCollisionMesh:
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
+ m_MeshOptimizationFlags: 1
+ m_StreamData:
+ serializedVersion: 2
+ offset: 0
+ size: 0
+ path:
--- !u!43 &1682336713
Mesh:
m_ObjectHideFlags: 0
@@ -1290,8 +1605,8 @@ Mesh:
m_CookingOptions: 30
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
- m_MeshMetrics[0]: 1
- m_MeshMetrics[1]: 1
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
m_MeshOptimizationFlags: 1
m_StreamData:
serializedVersion: 2
@@ -1347,37 +1662,9 @@ MonoBehaviour:
m_ShadowsEnabled: 1
m_ShadowIntensity: 0.75
m_ShadowSoftness: 0
+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
- m_Vertices:
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.9985302, y: 0.9985302, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: -0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -1402,11 +1689,20 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1771418502}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.78703064, w: 0.6169139}
m_LocalPosition: {x: -1.35, y: 1.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1627763800}
+ - {fileID: 1202039387}
+ - {fileID: 499197017}
+ - {fileID: 1771418504}
+ - {fileID: 1619819624}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/058_2D_Lights_Shadow_Blending.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/058_2D_Lights_Shadow_Blending.unity
index d2c38629497..96ebe9fa78d 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/058_2D_Lights_Shadow_Blending.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/058_2D_Lights_Shadow_Blending.unity
@@ -119,171 +119,6 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
---- !u!43 &120144311
-Mesh:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name:
- serializedVersion: 11
- m_SubMeshes:
- - serializedVersion: 2
- firstByte: 0
- indexCount: 207
- topology: 0
- baseVertex: 0
- firstVertex: 0
- vertexCount: 115
- localAABB:
- m_Center: {x: 0.019996643, y: -0.0049972534, z: 0}
- m_Extent: {x: 0.5499954, y: 0.29499054, z: 0}
- m_Shapes:
- vertices: []
- shapes: []
- channels: []
- fullWeights: []
- m_BindPose: []
- m_BoneNameHashes:
- m_RootBoneNameHash: 0
- m_BonesAABB: []
- m_VariableBoneCountWeights:
- m_Data:
- m_MeshCompression: 0
- m_IsReadable: 1
- m_KeepVertices: 1
- m_KeepIndices: 1
- m_IndexFormat: 0
- m_IndexBuffer: 00001700180018000100000001001b001c001c000200010002001f00200020000300020003002300240024000400030004002700280028000500040005002b002c002c000600050006002f00300030000700060007003300340034000800070008003700380038000900080009003b003c003c000a0009000a003f00400040000b000a000b004300440044000c000b000c004700480048000d000c000d004b004c004c000e000d000e004f00500050000f000e000f0053005400540010000f0010005700580058001100100011005b005c005c001200110012005f00600060001300120013006300640064001400130014006700680068001500140015006b006c006c001600150016006f007000700000001600000019001a0001001d001e00020021002200030025002600040029002a0005002d002e00060031003200070035003600080039003a0009003d003e000a00410042000b00450046000c0049004a000d004d004e000e00510052000f0055005600100059005a0011005d005e00120061006200130065006600140069006a0015006d006e00160071007200
- m_VertexData:
- serializedVersion: 3
- m_VertexCount: 115
- m_Channels:
- - stream: 0
- offset: 0
- format: 0
- dimension: 3
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 12
- format: 0
- dimension: 4
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- - stream: 0
- offset: 0
- format: 0
- dimension: 0
- m_DataSize: 3220
- _typelessdata: 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
- m_CompressedMesh:
- m_Vertices:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_UV:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Normals:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Tangents:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_Weights:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_NormalSigns:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_TangentSigns:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_FloatColors:
- m_NumItems: 0
- m_Range: 0
- m_Start: 0
- m_Data:
- m_BitSize: 0
- m_BoneIndices:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_Triangles:
- m_NumItems: 0
- m_Data:
- m_BitSize: 0
- m_UVInfo: 0
- m_LocalAABB:
- m_Center: {x: 0, y: 0, z: 0}
- m_Extent: {x: 0, y: 0, z: 0}
- m_MeshUsageFlags: 0
- m_CookingOptions: 30
- m_BakedConvexCollisionMesh:
- m_BakedTriangleCollisionMesh:
- 'm_MeshMetrics[0]': 1
- 'm_MeshMetrics[1]': 1
- m_MeshOptimizationFlags: 1
- m_StreamData:
- serializedVersion: 2
- offset: 0
- size: 0
- path:
--- !u!1 &396455328
GameObject:
m_ObjectHideFlags: 0
@@ -794,11 +629,176 @@ MonoBehaviour:
ActiveImageTests: 1
ActivePixelTests: 7
WaitFrames: 0
- XRCompatible: 1
+ XRCompatible: 0
gpuDrivenCompatible: 1
CheckMemoryAllocation: 1
renderBackendCompatibility: 2
SetBackBufferResolution: 0
+--- !u!43 &1817151187
+Mesh:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ serializedVersion: 11
+ m_SubMeshes:
+ - serializedVersion: 2
+ firstByte: 0
+ indexCount: 207
+ topology: 0
+ baseVertex: 0
+ firstVertex: 0
+ vertexCount: 115
+ localAABB:
+ m_Center: {x: 0.019996643, y: -0.0049972534, z: 0}
+ m_Extent: {x: 0.5499954, y: 0.29499054, z: 0}
+ m_Shapes:
+ vertices: []
+ shapes: []
+ channels: []
+ fullWeights: []
+ m_BindPose: []
+ m_BoneNameHashes:
+ m_RootBoneNameHash: 0
+ m_BonesAABB: []
+ m_VariableBoneCountWeights:
+ m_Data:
+ m_MeshCompression: 0
+ m_IsReadable: 1
+ m_KeepVertices: 1
+ m_KeepIndices: 1
+ m_IndexFormat: 0
+ m_IndexBuffer: 00001700180018000100000001001b001c001c000200010002001f00200020000300020003002300240024000400030004002700280028000500040005002b002c002c000600050006002f00300030000700060007003300340034000800070008003700380038000900080009003b003c003c000a0009000a003f00400040000b000a000b004300440044000c000b000c004700480048000d000c000d004b004c004c000e000d000e004f00500050000f000e000f0053005400540010000f0010005700580058001100100011005b005c005c001200110012005f00600060001300120013006300640064001400130014006700680068001500140015006b006c006c001600150016006f007000700000001600000019001a0001001d001e00020021002200030025002600040029002a0005002d002e00060031003200070035003600080039003a0009003d003e000a00410042000b00450046000c0049004a000d004d004e000e00510052000f0055005600100059005a0011005d005e00120061006200130065006600140069006a0015006d006e00160071007200
+ m_VertexData:
+ serializedVersion: 3
+ m_VertexCount: 115
+ m_Channels:
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 3
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 12
+ format: 0
+ dimension: 4
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ - stream: 0
+ offset: 0
+ format: 0
+ dimension: 0
+ m_DataSize: 3220
+ _typelessdata: 00c8ca3e00c094be00000000000080bf0000000000dcf93e003453be00dcf93e003453be00000000000080bf000000000091053f0008d7bd0091053f0008d7bd00000000000080bf0000000000070d3f00704e3d00070d3f00704e3d00000000000080bf0000000000eb113f00c0323e00eb113f00c0323e00000000000080bf0000000000eb113f003c3f3e00eb113f003c3f3e00000000000080bf0000000000e50c3f00f0453e00e50c3f00f0453e00000000000080bf0000000000910c3f0068463e00910c3f0068463e00000000000080bf000000000004993e007a943e0004993e007a943e00000000000080bf000000000010183d007a943e0010183d007a943e00000000000080bf0000000000b06cbe00a8663e00b06cbe00a8663e00000000000080bf0000000000109ebe00241f3e00109ebe00241f3e00000000000080bf00000000003eb3be00d02a3d003eb3be00d02a3d00000000000080bf00000000001cc3be00c0a33c001cc3be00c0a33c00000000000080bf000000000052f4be00c0a33c0052f4be00c0a33c00000000000080bf0000000000ae07bf00c0dcbc00ae07bf00c0dcbc00000000000080bf0000000000ae07bf00a064bd00ae07bf00a064bd00000000000080bf00000000000803bf00b0bcbd000803bf00b0bcbd00000000000080bf000000000090cbbe005841be0090cbbe005841be00000000000080bf00000000007c95be008472be007c95be008472be00000000000080bf00000000006692be003c76be006692be003c76be00000000000080bf00000000007056be009899be007056be009899be00000000000080bf0000000000c02fbc009899be00c02fbc009899be00000000000080bf0000000000c8ca3e00c094be00c8ca3e00c094be00000000000000000000000000dcf93e003453be00dcf93e003453be00000000000000000000000000c8ca3e00c094be00c8ca3e00c094be000000000000803f0000000000dcf93e003453be00c8ca3e00c094be00000000000040400000000000dcf93e003453be00dcf93e003453be0000000000000000000000000091053f0008d7bd0091053f0008d7bd00000000000000000000000000dcf93e003453be00dcf93e003453be000000000000803f000000000091053f0008d7bd00dcf93e003453be0000000000004040000000000091053f0008d7bd0091053f0008d7bd00000000000000000000000000070d3f00704e3d00070d3f00704e3d0000000000000000000000000091053f0008d7bd0091053f0008d7bd000000000000803f0000000000070d3f00704e3d0091053f0008d7bd00000000000040400000000000070d3f00704e3d00070d3f00704e3d00000000000000000000000000eb113f00c0323e00eb113f00c0323e00000000000000000000000000070d3f00704e3d00070d3f00704e3d000000000000803f0000000000eb113f00c0323e00070d3f00704e3d00000000000040400000000000eb113f00c0323e00eb113f00c0323e00000000000000000000000000eb113f003c3f3e00eb113f003c3f3e00000000000000000000000000eb113f00c0323e00eb113f00c0323e000000000000803f0000000000eb113f003c3f3e00eb113f00c0323e00000000000040400000000000eb113f003c3f3e00eb113f003c3f3e00000000000000000000000000e50c3f00f0453e00e50c3f00f0453e00000000000000000000000000eb113f003c3f3e00eb113f003c3f3e000000000000803f0000000000e50c3f00f0453e00eb113f003c3f3e00000000000040400000000000e50c3f00f0453e00e50c3f00f0453e00000000000000000000000000910c3f0068463e00910c3f0068463e00000000000000000000000000e50c3f00f0453e00e50c3f00f0453e000000000000803f0000000000910c3f0068463e00e50c3f00f0453e00000000000040400000000000910c3f0068463e00910c3f0068463e0000000000000000000000000004993e007a943e0004993e007a943e00000000000000000000000000910c3f0068463e00910c3f0068463e000000000000803f000000000004993e007a943e00910c3f0068463e0000000000004040000000000004993e007a943e0004993e007a943e0000000000000000000000000010183d007a943e0010183d007a943e0000000000000000000000000004993e007a943e0004993e007a943e000000000000803f000000000010183d007a943e0004993e007a943e0000000000004040000000000010183d007a943e0010183d007a943e00000000000000000000000000b06cbe00a8663e00b06cbe00a8663e0000000000000000000000000010183d007a943e0010183d007a943e000000000000803f0000000000b06cbe00a8663e0010183d007a943e00000000000040400000000000b06cbe00a8663e00b06cbe00a8663e00000000000000000000000000109ebe00241f3e00109ebe00241f3e00000000000000000000000000b06cbe00a8663e00b06cbe00a8663e000000000000803f0000000000109ebe00241f3e00b06cbe00a8663e00000000000040400000000000109ebe00241f3e00109ebe00241f3e000000000000000000000000003eb3be00d02a3d003eb3be00d02a3d00000000000000000000000000109ebe00241f3e00109ebe00241f3e000000000000803f00000000003eb3be00d02a3d00109ebe00241f3e000000000000404000000000003eb3be00d02a3d003eb3be00d02a3d000000000000000000000000001cc3be00c0a33c001cc3be00c0a33c000000000000000000000000003eb3be00d02a3d003eb3be00d02a3d000000000000803f00000000001cc3be00c0a33c003eb3be00d02a3d000000000000404000000000001cc3be00c0a33c001cc3be00c0a33c0000000000000000000000000052f4be00c0a33c0052f4be00c0a33c000000000000000000000000001cc3be00c0a33c001cc3be00c0a33c000000000000803f000000000052f4be00c0a33c001cc3be00c0a33c0000000000004040000000000052f4be00c0a33c0052f4be00c0a33c00000000000000000000000000ae07bf00c0dcbc00ae07bf00c0dcbc0000000000000000000000000052f4be00c0a33c0052f4be00c0a33c000000000000803f0000000000ae07bf00c0dcbc0052f4be00c0a33c00000000000040400000000000ae07bf00c0dcbc00ae07bf00c0dcbc00000000000000000000000000ae07bf00a064bd00ae07bf00a064bd00000000000000000000000000ae07bf00c0dcbc00ae07bf00c0dcbc000000000000803f0000000000ae07bf00a064bd00ae07bf00c0dcbc00000000000040400000000000ae07bf00a064bd00ae07bf00a064bd000000000000000000000000000803bf00b0bcbd000803bf00b0bcbd00000000000000000000000000ae07bf00a064bd00ae07bf00a064bd000000000000803f00000000000803bf00b0bcbd00ae07bf00a064bd000000000000404000000000000803bf00b0bcbd000803bf00b0bcbd0000000000000000000000000090cbbe005841be0090cbbe005841be000000000000000000000000000803bf00b0bcbd000803bf00b0bcbd000000000000803f000000000090cbbe005841be000803bf00b0bcbd0000000000004040000000000090cbbe005841be0090cbbe005841be000000000000000000000000007c95be008472be007c95be008472be0000000000000000000000000090cbbe005841be0090cbbe005841be000000000000803f00000000007c95be008472be0090cbbe005841be000000000000404000000000007c95be008472be007c95be008472be000000000000000000000000006692be003c76be006692be003c76be000000000000000000000000007c95be008472be007c95be008472be000000000000803f00000000006692be003c76be007c95be008472be000000000000404000000000006692be003c76be006692be003c76be000000000000000000000000007056be009899be007056be009899be000000000000000000000000006692be003c76be006692be003c76be000000000000803f00000000007056be009899be006692be003c76be000000000000404000000000007056be009899be007056be009899be00000000000000000000000000c02fbc009899be00c02fbc009899be000000000000000000000000007056be009899be007056be009899be000000000000803f0000000000c02fbc009899be007056be009899be00000000000040400000000000c02fbc009899be00c02fbc009899be00000000000000000000000000c8ca3e00c094be00c8ca3e00c094be00000000000000000000000000c02fbc009899be00c02fbc009899be000000000000803f0000000000c8ca3e00c094be00c02fbc009899be00000000000040400000000000c8ca3e00c094be
+ m_CompressedMesh:
+ m_Vertices:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_UV:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Normals:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Tangents:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_Weights:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_NormalSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_TangentSigns:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_FloatColors:
+ m_NumItems: 0
+ m_Range: 0
+ m_Start: 0
+ m_Data:
+ m_BitSize: 0
+ m_BoneIndices:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_Triangles:
+ m_NumItems: 0
+ m_Data:
+ m_BitSize: 0
+ m_UVInfo: 0
+ m_LocalAABB:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_MeshUsageFlags: 0
+ m_CookingOptions: 30
+ m_BakedConvexCollisionMesh:
+ m_BakedTriangleCollisionMesh:
+ 'm_MeshMetrics[0]': 1
+ 'm_MeshMetrics[1]': 1
+ m_MeshOptimizationFlags: 1
+ m_StreamData:
+ serializedVersion: 2
+ offset: 0
+ size: 0
+ path:
--- !u!1 &2061982128
GameObject:
m_ObjectHideFlags: 0
@@ -850,7 +850,7 @@ MonoBehaviour:
rid: 5281774012714450944
m_ShadowCastingSource: 2
m_ShadowMesh:
- m_Mesh: {fileID: 120144311}
+ m_Mesh: {fileID: 1817151187}
m_LocalBounds:
m_Center: {x: 0.019996643, y: -0.0049972534, z: 0}
m_Extent: {x: 0.5499954, y: 0.29499054, z: 0}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/059_2D_Volumetric_Shadergraph.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/059_2D_Volumetric_Shadergraph.unity
index 9f0c4a19fda..17481605ee2 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/059_2D_Volumetric_Shadergraph.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/059_2D_Volumetric_Shadergraph.unity
@@ -625,7 +625,7 @@ MonoBehaviour:
ActiveImageTests: 1
ActivePixelTests: 7
WaitFrames: 10
- XRCompatible: 1
+ XRCompatible: 0
gpuDrivenCompatible: 1
CheckMemoryAllocation: 1
renderBackendCompatibility: 2
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/080_TilemapRenderer_GPUSkinning/Art/Characters/_Prefabs/PV_Character_Base_Bipedal.prefab b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/080_TilemapRenderer_GPUSkinning/Art/Characters/_Prefabs/PV_Character_Base_Bipedal.prefab
index 9b2e04412a5..28f6b71212a 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/080_TilemapRenderer_GPUSkinning/Art/Characters/_Prefabs/PV_Character_Base_Bipedal.prefab
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/080_TilemapRenderer_GPUSkinning/Art/Characters/_Prefabs/PV_Character_Base_Bipedal.prefab
@@ -2089,10 +2089,6 @@ PrefabInstance:
- {fileID: 340663466569720510, guid: 4fef15738a59d464a9875fadef0b2d74, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects:
- - targetCorrespondingSourceObject: {fileID: -3168447725176704177, guid: 4fef15738a59d464a9875fadef0b2d74,
- type: 3}
- insertIndex: -1
- addedObject: {fileID: 8791071917882425572}
- targetCorrespondingSourceObject: {fileID: -3168447725176704177, guid: 4fef15738a59d464a9875fadef0b2d74,
type: 3}
insertIndex: -1
@@ -2308,87 +2304,3 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 107541893460333403}
m_PrefabAsset: {fileID: 0}
---- !u!1001 &8791071917882425571
-PrefabInstance:
- m_ObjectHideFlags: 0
- serializedVersion: 2
- m_Modification:
- serializedVersion: 3
- m_TransformParent: {fileID: 6159087403687452692}
- m_Modifications:
- - target: {fileID: 2459686634687767591, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_Name
- value: P_VFX_Step_Dust
- objectReference: {fileID: 0}
- - target: {fileID: 2459686634687767591, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_IsActive
- value: 0
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_RootOrder
- value: 20
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalPosition.x
- value: -0.76
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalPosition.y
- value: -0.16
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalPosition.z
- value: -0
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalRotation.w
- value: 0.7071068
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalRotation.x
- value: -0.7071068
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalRotation.y
- value: 0
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalRotation.z
- value: 0
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalEulerAnglesHint.x
- value: -90
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalEulerAnglesHint.y
- value: 0
- objectReference: {fileID: 0}
- - target: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- propertyPath: m_LocalEulerAnglesHint.z
- value: 0
- objectReference: {fileID: 0}
- m_RemovedComponents: []
- m_RemovedGameObjects: []
- m_AddedGameObjects: []
- m_AddedComponents: []
- m_SourcePrefab: {fileID: 100100000, guid: f9c2915636332344e81b1379bcc1913c, type: 3}
---- !u!4 &8791071917882425572 stripped
-Transform:
- m_CorrespondingSourceObject: {fileID: 6816982044914189781, guid: f9c2915636332344e81b1379bcc1913c,
- type: 3}
- m_PrefabInstance: {fileID: 8791071917882425571}
- m_PrefabAsset: {fileID: 0}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Test/TestFilters/TestCaseFilters.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Test/TestFilters/TestCaseFilters.asset
index bd06f0b3095..06b7f84bd87 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Test/TestFilters/TestCaseFilters.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Test/TestFilters/TestCaseFilters.asset
@@ -73,13 +73,3 @@ MonoBehaviour:
XrSdk:
StereoModes: 0
Reason: No GPU Skinning
- - FilteredScene: {fileID: 0}
- FilteredScenes:
- - {fileID: 102900000, guid: f2882940e2db8f344878e353fac92b48, type: 3}
- ColorSpace: -1
- BuildPlatform: -2
- GraphicsDevice: 4
- Architecture: 0
- XrSdk:
- StereoModes: 0
- Reason: Unstable - see https://jira.unity3d.com/browse/UUM-90539
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/200_SSAO.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/200_SSAO.asset
index b015af80796..e429b2807ff 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/200_SSAO.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/200_SSAO.asset
@@ -38,7 +38,10 @@ MonoBehaviour:
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 0
m_MainLightShadowsSupported: 0
@@ -74,13 +77,16 @@ MonoBehaviour:
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 0
m_LocalShadowsSupported: 1
m_LocalShadowsAtlasResolution: 512
@@ -88,24 +94,16 @@ MonoBehaviour:
m_ShadowAtlasResolution: 2048
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 1
+ m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
- m_PrefilteringModeAdditionalLightShadows: 2
+ m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 1
@@ -113,6 +111,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 0
m_PrefilterSSAOSourceDepthMedium: 1
@@ -125,11 +124,15 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
- m_PrefilterNativeRenderPass: 1
+ m_PrefilterNativeRenderPass: 0
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 3
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/220_LightCookie_BakedURPAsset.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/220_LightCookie_BakedURPAsset.asset
index 51d50d60e43..b45a75de2cf 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/220_LightCookie_BakedURPAsset.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/220_LightCookie_BakedURPAsset.asset
@@ -36,7 +36,10 @@ MonoBehaviour:
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 0
m_MainLightShadowsSupported: 0
@@ -72,13 +75,16 @@ MonoBehaviour:
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 0
m_LocalShadowsSupported: 1
m_LocalShadowsAtlasResolution: 512
@@ -86,24 +92,16 @@ MonoBehaviour:
m_ShadowAtlasResolution: 2048
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 1
+ m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
- m_PrefilteringModeAdditionalLightShadows: 2
+ m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 0
@@ -111,6 +109,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -123,11 +122,15 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 3
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/221_ShadowMask_ShaderGraph.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/221_ShadowMask_ShaderGraph.asset
index a868c0e5637..9db61f57eb3 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/221_ShadowMask_ShaderGraph.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/221_ShadowMask_ShaderGraph.asset
@@ -36,10 +36,13 @@ MonoBehaviour:
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
- m_MainLightShadowsSupported: 1
+ m_MainLightShadowsSupported: 0
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
@@ -72,13 +75,16 @@ MonoBehaviour:
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 1
m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256
@@ -86,24 +92,16 @@ MonoBehaviour:
m_ShadowAtlasResolution: 256
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 3
+ m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 3
- m_PrefilteringModeAdditionalLightShadows: 2
+ m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 2
@@ -111,6 +109,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -123,11 +122,15 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
- m_PrefilterNativeRenderPass: 1
+ m_PrefilterNativeRenderPass: 0
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/BackBuffer.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/BackBuffer.asset
index 71ec965a5b1..be8738a9e1a 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/BackBuffer.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/BackBuffer.asset
@@ -36,7 +36,10 @@ MonoBehaviour:
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 0
m_MainLightShadowsSupported: 1
@@ -72,13 +75,16 @@ MonoBehaviour:
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 0
m_LocalShadowsSupported: 1
m_LocalShadowsAtlasResolution: 512
@@ -86,24 +92,16 @@ MonoBehaviour:
m_ShadowAtlasResolution: 2048
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 1
+ m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
- m_PrefilteringModeAdditionalLightShadows: 2
+ m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 0
@@ -111,6 +109,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -123,11 +122,15 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 2
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/DefaultURPAsset.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/DefaultURPAsset.asset
index 8837459aa43..281e14849d7 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/DefaultURPAsset.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/DefaultURPAsset.asset
@@ -21,7 +21,6 @@ MonoBehaviour:
- {fileID: 11400000, guid: 85b3c877f1a3bc940869b43108b6024d, type: 2}
- {fileID: 11400000, guid: ab1d554383c384b579bb06e59141ec9c, type: 2}
- {fileID: 11400000, guid: 4655de3dc9e4543669dc1a2ded31ef6a, type: 2}
- - {fileID: 11400000, guid: bc60c4bc59aafe74198ea6134790d94b, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 1
m_RequireOpaqueTexture: 1
@@ -40,7 +39,10 @@ MonoBehaviour:
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
@@ -76,13 +78,16 @@ MonoBehaviour:
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 0
m_LocalShadowsSupported: 1
m_LocalShadowsAtlasResolution: 512
@@ -90,19 +95,11 @@ MonoBehaviour:
m_ShadowAtlasResolution: 2048
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3
@@ -115,6 +112,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -127,11 +125,15 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
- m_PrefilterNativeRenderPass: 1
+ m_PrefilterNativeRenderPass: 0
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 3
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/LightLayers.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/LightLayers.asset
index a3a8f343bb9..59bea5f7314 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/LightLayers.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/LightLayers.asset
@@ -37,10 +37,13 @@ MonoBehaviour:
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
- m_MainLightShadowsSupported: 1
+ m_MainLightShadowsSupported: 0
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 8
@@ -73,13 +76,16 @@ MonoBehaviour:
m_SupportsLightLayers: 1
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 1
m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256
@@ -87,24 +93,16 @@ MonoBehaviour:
m_ShadowAtlasResolution: 256
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 3
+ m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 3
- m_PrefilteringModeAdditionalLightShadows: 2
+ m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 1
@@ -112,6 +110,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0
m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -124,11 +123,15 @@ MonoBehaviour:
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
- m_PrefilterNativeRenderPass: 1
+ m_PrefilterNativeRenderPass: 0
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/ReflectionProbes.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/ReflectionProbes.asset
index cfec37aef07..4d135fe0713 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/ReflectionProbes.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/ReflectionProbes.asset
@@ -42,15 +42,15 @@ MonoBehaviour:
m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
- m_MainLightShadowsSupported: 0
+ m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1
- m_AdditionalLightsPerObjectLimit: 4
+ m_AdditionalLightsPerObjectLimit: 8
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 2048
- m_AdditionalLightsShadowResolutionTierLow: 256
- m_AdditionalLightsShadowResolutionTierMedium: 512
- m_AdditionalLightsShadowResolutionTierHigh: 1024
+ m_AdditionalLightsShadowResolutionTierLow: 512
+ m_AdditionalLightsShadowResolutionTierMedium: 1024
+ m_AdditionalLightsShadowResolutionTierHigh: 2048
m_ReflectionProbeBlending: 1
m_ReflectionProbeBoxProjection: 0
m_ShadowDistance: 50
@@ -78,11 +78,11 @@ MonoBehaviour:
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
m_GPUResidentDrawerMode: 0
- m_UseLegacyLightmaps: 0
m_SmallMeshScreenPercentage: 0
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 1
@@ -99,34 +99,35 @@ MonoBehaviour:
obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 1
- m_PrefilteringModeAdditionalLight: 4
- m_PrefilteringModeAdditionalLightShadows: 1
- m_PrefilterXRKeywords: 0
- m_PrefilteringModeForwardPlus: 1
- m_PrefilteringModeDeferredRendering: 1
- m_PrefilteringModeScreenSpaceOcclusion: 1
- m_PrefilterDebugKeywords: 0
- m_PrefilterWriteRenderingLayers: 0
- m_PrefilterHDROutput: 0
- m_PrefilterSSAODepthNormals: 0
- m_PrefilterSSAOSourceDepthLow: 0
- m_PrefilterSSAOSourceDepthMedium: 0
- m_PrefilterSSAOSourceDepthHigh: 0
- m_PrefilterSSAOInterleaved: 0
- m_PrefilterSSAOBlueNoise: 0
- m_PrefilterSSAOSampleCountLow: 0
- m_PrefilterSSAOSampleCountMedium: 0
- m_PrefilterSSAOSampleCountHigh: 0
- m_PrefilterDBufferMRT1: 0
- m_PrefilterDBufferMRT2: 0
- m_PrefilterDBufferMRT3: 0
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilteringModeMainLightShadows: 3
+ m_PrefilteringModeAdditionalLight: 0
+ m_PrefilteringModeAdditionalLightShadows: 0
+ m_PrefilterXRKeywords: 1
+ m_PrefilteringModeForwardPlus: 2
+ m_PrefilteringModeDeferredRendering: 0
+ m_PrefilteringModeScreenSpaceOcclusion: 0
+ m_PrefilterDebugKeywords: 1
+ m_PrefilterWriteRenderingLayers: 1
+ m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
+ m_PrefilterSSAODepthNormals: 1
+ m_PrefilterSSAOSourceDepthLow: 1
+ m_PrefilterSSAOSourceDepthMedium: 1
+ m_PrefilterSSAOSourceDepthHigh: 1
+ m_PrefilterSSAOInterleaved: 1
+ m_PrefilterSSAOBlueNoise: 1
+ m_PrefilterSSAOSampleCountLow: 1
+ m_PrefilterSSAOSampleCountMedium: 1
+ m_PrefilterSSAOSampleCountHigh: 1
+ m_PrefilterDBufferMRT1: 1
+ m_PrefilterDBufferMRT2: 1
+ m_PrefilterDBufferMRT3: 1
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
- m_PrefilterScreenCoord: 0
- m_PrefilterNativeRenderPass: 0
+ m_PrefilterScreenCoord: 1
+ m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/007-BasicAPV/UniversalRPAsset_APV.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/UniversalRPAsset_APV.asset
similarity index 68%
rename from Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/007-BasicAPV/UniversalRPAsset_APV.asset
rename to Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/UniversalRPAsset_APV.asset
index 719a3d63c9c..ea80c9a83e0 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/007-BasicAPV/UniversalRPAsset_APV.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/UniversalRPAsset_APV.asset
@@ -36,7 +36,10 @@ MonoBehaviour:
m_LightProbeSystem: 1
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 128
- m_SupportProbeVolumeStreaming: 0
+ m_SupportProbeVolumeGPUStreaming: 0
+ m_SupportProbeVolumeDiskStreaming: 0
+ m_SupportProbeVolumeScenarios: 0
+ m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
@@ -72,13 +75,16 @@ MonoBehaviour:
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
- m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
+ m_GPUResidentDrawerMode: 0
+ m_SmallMeshScreenPercentage: 0
+ m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 0
m_LocalShadowsSupported: 1
m_LocalShadowsAtlasResolution: 512
@@ -86,48 +92,45 @@ MonoBehaviour:
m_ShadowAtlasResolution: 2048
m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 0}
- m_Textures:
- blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
- bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
apvScenesData:
- m_ObsoleteSerializedBakingSets: []
- sceneToBakingSet:
- m_Keys: []
- m_Values: []
- bakingSets: []
- sceneBounds:
+ obsoleteSceneBounds:
m_Keys: []
m_Values: []
- hasProbeVolumes:
+ obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
- m_PrefilteringModeMainLightShadows: 1
- m_PrefilteringModeAdditionalLight: 4
- m_PrefilteringModeAdditionalLightShadows: 1
- m_PrefilterXRKeywords: 0
- m_PrefilteringModeForwardPlus: 1
- m_PrefilteringModeDeferredRendering: 1
- m_PrefilteringModeScreenSpaceOcclusion: 1
- m_PrefilterDebugKeywords: 0
- m_PrefilterWriteRenderingLayers: 0
- m_PrefilterHDROutput: 0
- m_PrefilterSSAODepthNormals: 0
- m_PrefilterSSAOSourceDepthLow: 0
- m_PrefilterSSAOSourceDepthMedium: 0
- m_PrefilterSSAOSourceDepthHigh: 0
- m_PrefilterSSAOInterleaved: 0
- m_PrefilterSSAOBlueNoise: 0
- m_PrefilterSSAOSampleCountLow: 0
- m_PrefilterSSAOSampleCountMedium: 0
- m_PrefilterSSAOSampleCountHigh: 0
- m_PrefilterDBufferMRT1: 0
- m_PrefilterDBufferMRT2: 0
- m_PrefilterDBufferMRT3: 0
- m_PrefilterSoftShadowsQualityLow: 0
- m_PrefilterSoftShadowsQualityMedium: 0
- m_PrefilterSoftShadowsQualityHigh: 0
+ m_PrefilteringModeMainLightShadows: 3
+ m_PrefilteringModeAdditionalLight: 3
+ m_PrefilteringModeAdditionalLightShadows: 2
+ m_PrefilterXRKeywords: 1
+ m_PrefilteringModeForwardPlus: 0
+ m_PrefilteringModeDeferredRendering: 0
+ m_PrefilteringModeScreenSpaceOcclusion: 0
+ m_PrefilterDebugKeywords: 1
+ m_PrefilterWriteRenderingLayers: 1
+ m_PrefilterHDROutput: 1
+ m_PrefilterAlphaOutput: 1
+ m_PrefilterSSAODepthNormals: 1
+ m_PrefilterSSAOSourceDepthLow: 1
+ m_PrefilterSSAOSourceDepthMedium: 1
+ m_PrefilterSSAOSourceDepthHigh: 1
+ m_PrefilterSSAOInterleaved: 1
+ m_PrefilterSSAOBlueNoise: 1
+ m_PrefilterSSAOSampleCountLow: 1
+ m_PrefilterSSAOSampleCountMedium: 1
+ m_PrefilterSSAOSampleCountHigh: 1
+ m_PrefilterDBufferMRT1: 1
+ m_PrefilterDBufferMRT2: 1
+ m_PrefilterDBufferMRT3: 1
+ m_PrefilterSoftShadowsQualityLow: 1
+ m_PrefilterSoftShadowsQualityMedium: 1
+ m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
- m_PrefilterScreenCoord: 0
- m_PrefilterNativeRenderPass: 0
+ m_PrefilterScreenCoord: 1
+ m_PrefilterNativeRenderPass: 1
+ m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 3
+ m_Textures:
+ blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
+ bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/007-BasicAPV/UniversalRPAsset_APV.asset.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/UniversalRPAsset_APV.asset.meta
similarity index 100%
rename from Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/007-BasicAPV/UniversalRPAsset_APV.asset.meta
rename to Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/URPAssets/UniversalRPAsset_APV.asset.meta
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance.unity
index f4b23326095..f6254e79638 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.1818561, g: 0.22753334, b: 0.30741936, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -145,6 +144,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 53552822}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.9238796, z: 0, w: -0.38268328}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -152,7 +152,6 @@ Transform:
m_Children:
- {fileID: 1595175295}
m_Father: {fileID: 340305679}
- m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: -225, z: 0}
--- !u!1 &69926301
GameObject:
@@ -180,13 +179,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 69926301}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 6, y: 1.5, z: 8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 21
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &69926303
SphereCollider:
@@ -226,6 +225,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -285,13 +287,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 100289229}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1439887756}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &100289231
BoxCollider:
@@ -331,6 +333,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -389,13 +394,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 140337884}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.92783624, z: -0.37298784, w: 0}
m_LocalPosition: {x: 0.00006866455, y: 22, z: 30.00003}
m_LocalScale: {x: 3, y: 20, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 897994502}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 43.8, y: 180, z: 0}
--- !u!108 &140337886
Light:
@@ -405,9 +410,8 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 140337884}
m_Enabled: 1
- serializedVersion: 10
+ serializedVersion: 11
m_Type: 0
- m_Shape: 0
m_Color: {r: 0, g: 0, b: 1, a: 1}
m_Intensity: 9999
m_Range: 40
@@ -457,8 +461,12 @@ Light:
m_BoundingSphereOverride: {x: 0.1953125, y: -3.9999962, z: 12.571429, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!114 &140337887
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -508,9 +516,8 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 182200816}
m_Enabled: 1
- serializedVersion: 10
+ serializedVersion: 11
m_Type: 1
- m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
@@ -560,8 +567,12 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!4 &182200818
Transform:
m_ObjectHideFlags: 0
@@ -569,13 +580,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 182200816}
+ serializedVersion: 2
m_LocalRotation: {x: 0.38383353, y: -0.27265328, z: 0.02488811, w: 0.88188016}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 43.675, y: -39.678, z: -13.22}
--- !u!114 &182200819
MonoBehaviour:
@@ -626,13 +637,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 230870487}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 6, y: 1.5, z: -8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &230870489
SphereCollider:
@@ -672,6 +683,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -728,6 +742,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 240550106}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.3826836, z: -0, w: -0.92387944}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -735,7 +750,6 @@ Transform:
m_Children:
- {fileID: 884419060}
m_Father: {fileID: 271674616}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 315, z: 0}
--- !u!1 &253928174
GameObject:
@@ -760,6 +774,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 253928174}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.13052642, z: -0, w: -0.9914448}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -767,7 +782,6 @@ Transform:
m_Children:
- {fileID: 1271267893}
m_Father: {fileID: 271674616}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 345, z: 0}
--- !u!1 &254700187
GameObject:
@@ -795,13 +809,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 254700187}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: 8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &254700189
SphereCollider:
@@ -841,6 +855,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -900,13 +917,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 257941234}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6, y: 1.5, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &257941236
SphereCollider:
@@ -946,6 +963,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1002,6 +1022,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264323990}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.60876155, z: -0, w: -0.7933533}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -1009,7 +1030,6 @@ Transform:
m_Children:
- {fileID: 1950519519}
m_Father: {fileID: 271674616}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 285, z: 0}
--- !u!1 &271674615
GameObject:
@@ -1034,6 +1054,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 271674615}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -1062,7 +1083,6 @@ Transform:
- {fileID: 1489343680}
- {fileID: 1491003939}
m_Father: {fileID: 0}
- m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &340305678
GameObject:
@@ -1087,6 +1107,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 340305678}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -1115,7 +1136,6 @@ Transform:
- {fileID: 871316941}
- {fileID: 69926302}
m_Father: {fileID: 0}
- m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &361696284
GameObject:
@@ -1143,13 +1163,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 361696284}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: 12}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &361696286
SphereCollider:
@@ -1189,6 +1209,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1248,13 +1271,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 409632253}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 10, y: 1.5, z: -4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &409632255
SphereCollider:
@@ -1294,6 +1317,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1353,13 +1379,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 458421745}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1699098301}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &458421747
BoxCollider:
@@ -1399,6 +1425,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1518,13 +1547,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 510858339}
+ serializedVersion: 2
m_LocalRotation: {x: 0.5735764, y: 0, z: 0, w: 0.8191521}
m_LocalPosition: {x: 0, y: 46.9, z: -18.8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 70, y: 0, z: 0}
--- !u!114 &510858343
MonoBehaviour:
@@ -1556,6 +1585,7 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
@@ -1563,12 +1593,12 @@ MonoBehaviour:
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
- quality: 3
- frameInfluence: 0.1
- jitterScale: 1
- mipBias: 0
- varianceClampScale: 0.9
- contrastAdaptiveSharpening: 0
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!114 &510858344
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1584,6 +1614,7 @@ MonoBehaviour:
ImageComparisonSettings:
TargetWidth: 512
TargetHeight: 512
+ TargetMSAASamples: 1
PerPixelCorrectnessThreshold: 0.001
PerPixelGammaThreshold: 0.003921569
PerPixelAlphaThreshold: 0.003921569
@@ -1594,11 +1625,13 @@ MonoBehaviour:
UseBackBuffer: 0
ImageResolution: 0
ActiveImageTests: 1
- ActivePixelTests: 7
+ ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 1
gpuDrivenCompatible: 0
CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
+ SetBackBufferResolution: 0
--- !u!1 &540497151
GameObject:
m_ObjectHideFlags: 0
@@ -1625,13 +1658,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 540497151}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6, y: 1.5, z: 8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &540497153
SphereCollider:
@@ -1671,6 +1704,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1730,13 +1766,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 553490990}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 10, y: 1.5, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &553490992
SphereCollider:
@@ -1776,6 +1812,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1835,13 +1874,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 619071813}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: -4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &619071815
SphereCollider:
@@ -1881,6 +1920,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1940,13 +1982,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 687645061}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -12.5, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 5, z: 5}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &687645063
MeshCollider:
@@ -1987,6 +2029,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2046,13 +2091,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 732363237}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6, y: 1.5, z: -4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 19
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &732363239
SphereCollider:
@@ -2092,6 +2137,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2151,13 +2199,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 810915240}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 6, y: 1.5, z: -4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &810915242
SphereCollider:
@@ -2197,6 +2245,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2255,13 +2306,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 821282049}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.92783624, z: -0.37298784, w: 0}
m_LocalPosition: {x: 0.00006866455, y: 22, z: 30.00003}
m_LocalScale: {x: 3, y: 20, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1767971844}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 43.8, y: 180, z: 0}
--- !u!108 &821282051
Light:
@@ -2271,9 +2322,8 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 821282049}
m_Enabled: 1
- serializedVersion: 10
+ serializedVersion: 11
m_Type: 0
- m_Shape: 0
m_Color: {r: 0, g: 1, b: 0, a: 1}
m_Intensity: 9999
m_Range: 40
@@ -2323,8 +2373,12 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: -0.000000002925475}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!114 &821282052
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2374,13 +2428,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 847855482}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6, y: 1.5, z: 4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &847855484
SphereCollider:
@@ -2420,6 +2474,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2479,13 +2536,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 867969293}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -10, y: 1.5, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &867969295
SphereCollider:
@@ -2525,6 +2582,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2584,13 +2644,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 871316940}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 6, y: 1.5, z: 4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &871316942
SphereCollider:
@@ -2630,6 +2690,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2689,13 +2752,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 884419059}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 240550107}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &884419061
BoxCollider:
@@ -2735,6 +2798,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2794,13 +2860,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 887073919}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &887073921
SphereCollider:
@@ -2840,6 +2906,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2896,6 +2965,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 897994501}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.9238796, z: -0, w: -0.38268328}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -2903,7 +2973,6 @@ Transform:
m_Children:
- {fileID: 140337885}
m_Father: {fileID: 0}
- m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 225, z: 0}
--- !u!1 &902633141
GameObject:
@@ -2931,13 +3000,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 902633141}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 12.5, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 5, z: 5}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &902633143
MeshCollider:
@@ -2978,6 +3047,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3037,13 +3109,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 929901557}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1719217298}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &929901559
BoxCollider:
@@ -3083,6 +3155,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3139,6 +3214,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 930649332}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.99144495, z: 0, w: -0.13052607}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -3146,7 +3222,6 @@ Transform:
m_Children:
- {fileID: 1482528849}
m_Father: {fileID: 340305679}
- m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: -195, z: 0}
--- !u!1 &952492874
GameObject:
@@ -3174,13 +3249,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 952492874}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &952492876
SphereCollider:
@@ -3220,6 +3295,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3276,6 +3354,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 986703801}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.9238796, z: -0, w: -0.38268325}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -3283,7 +3362,6 @@ Transform:
m_Children:
- {fileID: 1531080766}
m_Father: {fileID: 271674616}
- m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 225, z: 0}
--- !u!1 &1037759757
GameObject:
@@ -3310,13 +3388,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1037759757}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.9659258, z: -0.2588191, w: 0}
m_LocalPosition: {x: 0.00006866455, y: 22, z: 30.00003}
m_LocalScale: {x: 3, y: 20, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1053470741}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 30, y: 180, z: 0}
--- !u!108 &1037759759
Light:
@@ -3326,9 +3404,8 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1037759757}
m_Enabled: 1
- serializedVersion: 10
+ serializedVersion: 11
m_Type: 0
- m_Shape: 0
m_Color: {r: 1, g: 0, b: 0, a: 1}
m_Intensity: 9999
m_Range: 40
@@ -3378,8 +3455,12 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: -0.000000003062496}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!114 &1037759760
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -3426,6 +3507,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1053305609}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.13052642, z: 0, w: -0.9914448}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -3433,7 +3515,6 @@ Transform:
m_Children:
- {fileID: 1437527600}
m_Father: {fileID: 340305679}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: -345, z: 0}
--- !u!1 &1053470740
GameObject:
@@ -3458,6 +3539,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1053470740}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.92387956, z: -0, w: 0.38268343}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -3465,7 +3547,6 @@ Transform:
m_Children:
- {fileID: 1037759758}
m_Father: {fileID: 0}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
--- !u!1 &1104348012
GameObject:
@@ -3493,13 +3574,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1104348012}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: 12}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1104348014
SphereCollider:
@@ -3539,6 +3620,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3598,13 +3682,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1191881558}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: -12}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1191881560
SphereCollider:
@@ -3644,6 +3728,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3703,13 +3790,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1271267892}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 253928175}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1271267894
BoxCollider:
@@ -3749,6 +3836,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3808,13 +3898,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1326180296}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: 4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1326180298
SphereCollider:
@@ -3854,6 +3944,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3917,6 +4010,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
qualityLevelIndex: 0
+ callbacks: []
--- !u!4 &1422957104
Transform:
m_ObjectHideFlags: 0
@@ -3924,13 +4018,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1422957102}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.38117677, y: 6.107272, z: 0.46914768}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1437527599
GameObject:
@@ -3958,13 +4052,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437527599}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1053305610}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1437527601
BoxCollider:
@@ -4004,6 +4098,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4060,6 +4157,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1439887755}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.3826835, z: 0, w: -0.92387956}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -4067,7 +4165,6 @@ Transform:
m_Children:
- {fileID: 100289230}
m_Father: {fileID: 340305679}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: -315, z: 0}
--- !u!1 &1474412821
GameObject:
@@ -4229,13 +4326,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1474412821}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.5, y: 1.2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1482528848
GameObject:
@@ -4263,13 +4360,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1482528848}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 930649333}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1482528850
BoxCollider:
@@ -4309,6 +4406,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4368,13 +4468,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1489343679}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6, y: 1.5, z: -8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1489343681
SphereCollider:
@@ -4414,6 +4514,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4473,13 +4576,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1491003938}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -10, y: 1.5, z: -4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 21
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1491003940
SphereCollider:
@@ -4519,6 +4622,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4578,13 +4684,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1531080765}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 986703802}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1531080767
BoxCollider:
@@ -4624,6 +4730,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4683,13 +4792,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1539162003}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1981817468}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1539162005
BoxCollider:
@@ -4729,6 +4838,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4788,13 +4900,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1548647506}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: -12}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1548647508
SphereCollider:
@@ -4834,6 +4946,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4893,13 +5008,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1563459320}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 6, y: 1.5, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1563459322
SphereCollider:
@@ -4939,6 +5054,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4998,13 +5116,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595175294}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 53552823}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1595175296
BoxCollider:
@@ -5044,6 +5162,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5103,13 +5224,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627368598}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: -4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1627368600
SphereCollider:
@@ -5149,6 +5270,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5208,13 +5332,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1688616639}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: 4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1688616641
SphereCollider:
@@ -5254,6 +5378,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5313,13 +5440,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1693308690}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: 8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1693308692
SphereCollider:
@@ -5359,6 +5486,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5415,6 +5545,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1699098300}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.60876155, z: 0, w: -0.7933533}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -5422,7 +5553,6 @@ Transform:
m_Children:
- {fileID: 458421746}
m_Father: {fileID: 340305679}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: -285, z: 0}
--- !u!1 &1719217297
GameObject:
@@ -5447,6 +5577,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1719217297}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.7933534, z: -0, w: -0.60876137}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -5454,7 +5585,6 @@ Transform:
m_Children:
- {fileID: 929901558}
m_Father: {fileID: 271674616}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 255, z: 0}
--- !u!1 &1767971843
GameObject:
@@ -5479,6 +5609,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1767971843}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: -0.38268343, z: -0, w: 0.92387956}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -5486,7 +5617,6 @@ Transform:
m_Children:
- {fileID: 821282050}
m_Father: {fileID: 0}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: -45, z: 0}
--- !u!1 &1791155853
GameObject:
@@ -5514,13 +5644,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1791155853}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 10, y: 1.5, z: 4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 19
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1791155855
SphereCollider:
@@ -5560,6 +5690,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5619,13 +5752,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1805892837}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2134200329}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1805892839
BoxCollider:
@@ -5665,6 +5798,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5735,13 +5871,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1845754037}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.5, y: 1.2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1894270245
GameObject:
@@ -5769,13 +5905,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1894270245}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 1.5, z: -8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1894270247
SphereCollider:
@@ -5815,6 +5951,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5874,13 +6013,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1950519518}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 15}
m_LocalScale: {x: 4, y: 10, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 264323991}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1950519520
BoxCollider:
@@ -5920,6 +6059,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5976,6 +6118,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1981817467}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.99144495, z: -0, w: -0.13052607}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -5983,7 +6126,6 @@ Transform:
m_Children:
- {fileID: 1539162004}
m_Father: {fileID: 271674616}
- m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 195, z: 0}
--- !u!1 &2046765021
GameObject:
@@ -6011,13 +6153,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2046765021}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -10, y: 1.5, z: 4}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 271674616}
- m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &2046765023
SphereCollider:
@@ -6057,6 +6199,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -6116,13 +6261,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2049529530}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: 1.5, z: -8}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 340305679}
- m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &2049529532
SphereCollider:
@@ -6162,6 +6307,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -6218,6 +6366,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2134200328}
+ serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.79335344, z: 0, w: -0.60876137}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -6225,5 +6374,18 @@ Transform:
m_Children:
- {fileID: 1805892838}
m_Father: {fileID: 340305679}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: -255, z: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1422957104}
+ - {fileID: 510858342}
+ - {fileID: 182200818}
+ - {fileID: 1053470741}
+ - {fileID: 1767971844}
+ - {fileID: 897994502}
+ - {fileID: 271674616}
+ - {fileID: 340305679}
+ - {fileID: 1474412823}
+ - {fileID: 1845754039}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.giparams b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.giparams
new file mode 100644
index 00000000000..6cc31750d56
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.giparams
@@ -0,0 +1,28 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1113 &111300000
+LightmapParameters:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: 134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength
+ serializedVersion: 4
+ resolution: 1
+ clusterResolution: 0.5
+ irradianceBudget: 128
+ irradianceQuality: 8192
+ backFaceTolerance: 0.9
+ isTransparent: 0
+ modellingTolerance: 0.01
+ systemTag: -1
+ edgeStitching: 1
+ blurRadius: 2
+ directLightQuality: 64
+ antiAliasingSamples: 1
+ pushoff: 0.0001
+ bakedLightmapTag: -1
+ limitLightmapCount: 0
+ maxLightmapCount: 1
+ AOQuality: 256
+ AOAntiAliasingSamples: 4
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.giparams.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.giparams.meta
new file mode 100644
index 00000000000..b1d1fad2ee3
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.giparams.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 70ea22a4e0280154a967ec3566c10de2
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 111300000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.lighting b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.lighting
new file mode 100644
index 00000000000..78cdf885a98
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.lighting
@@ -0,0 +1,64 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!850595691 &4890085278179872738
+LightingSettings:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: 134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength
+ serializedVersion: 9
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_RealtimeEnvironmentLighting: 1
+ m_BounceScale: 1
+ m_AlbedoBoost: 1
+ m_IndirectOutputScale: 1
+ m_UsingShadowmask: 1
+ m_BakeBackend: 2
+ m_LightmapMaxSize: 2048
+ m_LightmapSizeFixed: 0
+ m_UseMipmapLimits: 1
+ m_BakeResolution: 40
+ m_Padding: 2
+ m_LightmapCompression: 3
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAO: 0
+ m_MixedBakeMode: 2
+ m_LightmapsBakeMode: 1
+ m_FilterMode: 1
+ m_LightmapParameters: {fileID: 111300000, guid: 70ea22a4e0280154a967ec3566c10de2,
+ type: 2}
+ m_ExportTrainingData: 0
+ m_EnableWorkerProcessBaking: 1
+ m_TrainingDataDestination: TrainingData
+ m_RealtimeResolution: 2
+ m_ForceWhiteAlbedo: 0
+ m_ForceUpdates: 0
+ m_PVRCulling: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 8
+ m_PVRSampleCount: 16
+ m_PVREnvironmentSampleCount: 8
+ m_PVREnvironmentReferencePointCount: 2048
+ m_LightProbeSampleCountMultiplier: 4
+ m_PVRBounces: 1
+ m_PVRMinBounces: 1
+ m_PVREnvironmentImportanceSampling: 0
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 1
+ m_PVRFilteringGaussRadiusAO: 1
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_RespectSceneVisibilityWhenBakingGI: 0
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.lighting.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.lighting.meta
new file mode 100644
index 00000000000..bf0e12c2e3a
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.lighting.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eb2e535361b9d9945ba77415403c30f6
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 4890085278179872738
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.meta
new file mode 100644
index 00000000000..8c515d031a4
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d9e89d0399d35804a93903426dbb51b2
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity
new file mode 100644
index 00000000000..11c39accd96
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity
@@ -0,0 +1,6415 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 10
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 112000000, guid: 1839ab82bbd3f6c44b00ae6a1144930f,
+ type: 2}
+ m_LightingSettings: {fileID: 4890085278179872738, guid: eb2e535361b9d9945ba77415403c30f6,
+ type: 2}
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &53552822
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 53552823}
+ m_Layer: 0
+ m_Name: Column (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &53552823
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 53552822}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.9238796, z: 0, w: -0.38268328}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1595175295}
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: -225, z: 0}
+--- !u!1 &69926301
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 69926302}
+ - component: {fileID: 69926305}
+ - component: {fileID: 69926304}
+ - component: {fileID: 69926303}
+ m_Layer: 0
+ m_Name: Sphere (28)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &69926302
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69926301}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 6, y: 1.5, z: 8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &69926303
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69926301}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &69926304
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69926301}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &69926305
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 69926301}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &100289229
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 100289230}
+ - component: {fileID: 100289233}
+ - component: {fileID: 100289232}
+ - component: {fileID: 100289231}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &100289230
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100289229}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1439887756}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &100289231
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100289229}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &100289232
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100289229}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &100289233
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100289229}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &140337884
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 140337885}
+ - component: {fileID: 140337886}
+ - component: {fileID: 140337887}
+ m_Layer: 0
+ m_Name: Spot Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &140337885
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 140337884}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.92783624, z: -0.37298784, w: 0}
+ m_LocalPosition: {x: 0.00006866455, y: 22, z: 30.00003}
+ m_LocalScale: {x: 3, y: 20, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 897994502}
+ m_LocalEulerAnglesHint: {x: 43.8, y: 180, z: 0}
+--- !u!108 &140337886
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 140337884}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 0
+ m_Color: {r: 0, g: 0, b: 1, a: 1}
+ m_Intensity: 9999
+ m_Range: 40
+ m_SpotAngle: 50
+ m_InnerSpotAngle: 40
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 0.5
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0.1953125, y: -3.9999962, z: 12.571429, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!114 &140337887
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 140337884}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_LightLayerMask: 1
+ m_RenderingLayers: 1
+ m_CustomShadowLayers: 0
+ m_ShadowLayerMask: 1
+ m_ShadowRenderingLayers: 1
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+--- !u!1 &182200816
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 182200818}
+ - component: {fileID: 182200817}
+ - component: {fileID: 182200819}
+ m_Layer: 0
+ m_Name: Directional Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!108 &182200817
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 182200816}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 1
+ m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+ m_Intensity: 1
+ m_Range: 10
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 0.5
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!4 &182200818
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 182200816}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.38383353, y: -0.27265328, z: 0.02488811, w: 0.88188016}
+ m_LocalPosition: {x: 0, y: 3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 43.675, y: -39.678, z: -13.22}
+--- !u!114 &182200819
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 182200816}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_LightLayerMask: 1
+ m_RenderingLayers: 1
+ m_CustomShadowLayers: 0
+ m_ShadowLayerMask: 1
+ m_ShadowRenderingLayers: 1
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+--- !u!1 &230870487
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 230870488}
+ - component: {fileID: 230870491}
+ - component: {fileID: 230870490}
+ - component: {fileID: 230870489}
+ m_Layer: 0
+ m_Name: Sphere (21)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &230870488
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 230870487}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 6, y: 1.5, z: -8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &230870489
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 230870487}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &230870490
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 230870487}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &230870491
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 230870487}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &240550106
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 240550107}
+ m_Layer: 0
+ m_Name: Column (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &240550107
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 240550106}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.3826836, z: -0, w: -0.92387944}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 884419060}
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 315, z: 0}
+--- !u!1 &253928174
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 253928175}
+ m_Layer: 0
+ m_Name: Column
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &253928175
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 253928174}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.13052642, z: -0, w: -0.9914448}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1271267893}
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 345, z: 0}
+--- !u!1 &254700187
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 254700188}
+ - component: {fileID: 254700191}
+ - component: {fileID: 254700190}
+ - component: {fileID: 254700189}
+ m_Layer: 0
+ m_Name: Sphere (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &254700188
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 254700187}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: 8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &254700189
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 254700187}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &254700190
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 254700187}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &254700191
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 254700187}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &257941234
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 257941235}
+ - component: {fileID: 257941238}
+ - component: {fileID: 257941237}
+ - component: {fileID: 257941236}
+ m_Layer: 0
+ m_Name: Sphere (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &257941235
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 257941234}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -6, y: 1.5, z: 0}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &257941236
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 257941234}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &257941237
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 257941234}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &257941238
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 257941234}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &264323990
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 264323991}
+ m_Layer: 0
+ m_Name: Column (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &264323991
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 264323990}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.60876155, z: -0, w: -0.7933533}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1950519519}
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 285, z: 0}
+--- !u!1 &271674615
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 271674616}
+ m_Layer: 0
+ m_Name: Lit
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &271674616
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 271674615}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 687645062}
+ - {fileID: 253928175}
+ - {fileID: 240550107}
+ - {fileID: 264323991}
+ - {fileID: 1719217298}
+ - {fileID: 986703802}
+ - {fileID: 1981817468}
+ - {fileID: 952492875}
+ - {fileID: 257941235}
+ - {fileID: 867969294}
+ - {fileID: 2046765022}
+ - {fileID: 847855483}
+ - {fileID: 1326180297}
+ - {fileID: 254700188}
+ - {fileID: 540497152}
+ - {fileID: 361696285}
+ - {fileID: 619071814}
+ - {fileID: 1894270246}
+ - {fileID: 1548647507}
+ - {fileID: 732363238}
+ - {fileID: 1489343680}
+ - {fileID: 1491003939}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &340305678
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 340305679}
+ m_Layer: 0
+ m_Name: SimpleLit
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &340305679
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 340305678}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 902633142}
+ - {fileID: 1053305610}
+ - {fileID: 1439887756}
+ - {fileID: 1699098301}
+ - {fileID: 2134200329}
+ - {fileID: 53552823}
+ - {fileID: 930649333}
+ - {fileID: 1627368599}
+ - {fileID: 887073920}
+ - {fileID: 1688616640}
+ - {fileID: 1693308691}
+ - {fileID: 1104348013}
+ - {fileID: 2049529531}
+ - {fileID: 1191881559}
+ - {fileID: 230870488}
+ - {fileID: 409632254}
+ - {fileID: 810915241}
+ - {fileID: 553490991}
+ - {fileID: 1563459321}
+ - {fileID: 1791155854}
+ - {fileID: 871316941}
+ - {fileID: 69926302}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &361696284
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 361696285}
+ - component: {fileID: 361696288}
+ - component: {fileID: 361696287}
+ - component: {fileID: 361696286}
+ m_Layer: 0
+ m_Name: Sphere (8)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &361696285
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 361696284}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: 12}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &361696286
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 361696284}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &361696287
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 361696284}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &361696288
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 361696284}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &409632253
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 409632254}
+ - component: {fileID: 409632257}
+ - component: {fileID: 409632256}
+ - component: {fileID: 409632255}
+ m_Layer: 0
+ m_Name: Sphere (22)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &409632254
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 409632253}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 10, y: 1.5, z: -4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &409632255
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 409632253}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &409632256
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 409632253}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &409632257
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 409632253}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &458421745
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 458421746}
+ - component: {fileID: 458421749}
+ - component: {fileID: 458421748}
+ - component: {fileID: 458421747}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &458421746
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 458421745}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1699098301}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &458421747
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 458421745}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &458421748
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 458421745}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &458421749
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 458421745}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &510858339
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 510858342}
+ - component: {fileID: 510858341}
+ - component: {fileID: 510858340}
+ - component: {fileID: 510858343}
+ - component: {fileID: 510858344}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!81 &510858340
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 510858339}
+ m_Enabled: 1
+--- !u!20 &510858341
+Camera:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 510858339}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 2
+ m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 100
+ field of view: 60
+ orthographic: 0
+ orthographic size: 5
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 1
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!4 &510858342
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 510858339}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0.5735764, y: 0, z: 0, w: 0.8191521}
+ m_LocalPosition: {x: 0, y: 46.9, z: -18.8}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 70, y: 0, z: 0}
+--- !u!114 &510858343
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 510858339}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_RenderShadows: 1
+ m_RequiresDepthTextureOption: 2
+ m_RequiresOpaqueTextureOption: 2
+ m_CameraType: 0
+ m_Cameras: []
+ m_RendererIndex: 0
+ m_VolumeLayerMask:
+ serializedVersion: 2
+ m_Bits: 1
+ m_VolumeTrigger: {fileID: 0}
+ m_VolumeFrameworkUpdateModeOption: 2
+ m_RenderPostProcessing: 0
+ m_Antialiasing: 0
+ m_AntialiasingQuality: 2
+ m_StopNaN: 0
+ m_Dithering: 0
+ m_ClearDepth: 1
+ m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
+ m_RequiresDepthTexture: 0
+ m_RequiresColorTexture: 0
+ m_Version: 2
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
+--- !u!114 &510858344
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 510858339}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ ImageComparisonSettings:
+ TargetWidth: 512
+ TargetHeight: 512
+ TargetMSAASamples: 1
+ PerPixelCorrectnessThreshold: 0.001
+ PerPixelGammaThreshold: 0.003921569
+ PerPixelAlphaThreshold: 0.003921569
+ RMSEThreshold: 0
+ AverageCorrectnessThreshold: 0.0033
+ IncorrectPixelsThreshold: 0.0000038146973
+ UseHDR: 0
+ UseBackBuffer: 0
+ ImageResolution: 0
+ ActiveImageTests: 1
+ ActivePixelTests: -1
+ WaitFrames: 0
+ XRCompatible: 1
+ gpuDrivenCompatible: 0
+ CheckMemoryAllocation: 1
+ renderBackendCompatibility: 0
+ SetBackBufferResolution: 0
+--- !u!1 &540497151
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 540497152}
+ - component: {fileID: 540497155}
+ - component: {fileID: 540497154}
+ - component: {fileID: 540497153}
+ m_Layer: 0
+ m_Name: Sphere (7)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &540497152
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 540497151}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -6, y: 1.5, z: 8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &540497153
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 540497151}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &540497154
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 540497151}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &540497155
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 540497151}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &553490990
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 553490991}
+ - component: {fileID: 553490994}
+ - component: {fileID: 553490993}
+ - component: {fileID: 553490992}
+ m_Layer: 0
+ m_Name: Sphere (24)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &553490991
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 553490990}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 10, y: 1.5, z: 0}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &553490992
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 553490990}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &553490993
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 553490990}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &553490994
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 553490990}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &619071813
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 619071814}
+ - component: {fileID: 619071817}
+ - component: {fileID: 619071816}
+ - component: {fileID: 619071815}
+ m_Layer: 0
+ m_Name: Sphere (9)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &619071814
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 619071813}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: -4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &619071815
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 619071813}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &619071816
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 619071813}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &619071817
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 619071813}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &687645061
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 687645062}
+ - component: {fileID: 687645065}
+ - component: {fileID: 687645064}
+ - component: {fileID: 687645063}
+ m_Layer: 0
+ m_Name: Plane
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &687645062
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 687645061}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: -12.5, y: 0, z: 0}
+ m_LocalScale: {x: 2.5, y: 5, z: 5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &687645063
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 687645061}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &687645064
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 687645061}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &687645065
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 687645061}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &732363237
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 732363238}
+ - component: {fileID: 732363241}
+ - component: {fileID: 732363240}
+ - component: {fileID: 732363239}
+ m_Layer: 0
+ m_Name: Sphere (12)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &732363238
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 732363237}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -6, y: 1.5, z: -4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &732363239
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 732363237}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &732363240
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 732363237}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &732363241
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 732363237}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &810915240
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 810915241}
+ - component: {fileID: 810915244}
+ - component: {fileID: 810915243}
+ - component: {fileID: 810915242}
+ m_Layer: 0
+ m_Name: Sphere (23)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &810915241
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 810915240}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 6, y: 1.5, z: -4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &810915242
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 810915240}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &810915243
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 810915240}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &810915244
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 810915240}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &821282049
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 821282050}
+ - component: {fileID: 821282051}
+ - component: {fileID: 821282052}
+ m_Layer: 0
+ m_Name: Point Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &821282050
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 821282049}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.92783624, z: -0.37298784, w: 0}
+ m_LocalPosition: {x: 0.00006866455, y: 22, z: 30.00003}
+ m_LocalScale: {x: 3, y: 20, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1767971844}
+ m_LocalEulerAnglesHint: {x: 43.8, y: 180, z: 0}
+--- !u!108 &821282051
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 821282049}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 2
+ m_Color: {r: 0, g: 1, b: 0, a: 1}
+ m_Intensity: 9999
+ m_Range: 40
+ m_SpotAngle: 50
+ m_InnerSpotAngle: 40
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 0.5
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: -0.000000002925475}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!114 &821282052
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 821282049}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_LightLayerMask: 1
+ m_RenderingLayers: 1
+ m_CustomShadowLayers: 0
+ m_ShadowLayerMask: 1
+ m_ShadowRenderingLayers: 1
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+--- !u!1 &847855482
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 847855483}
+ - component: {fileID: 847855486}
+ - component: {fileID: 847855485}
+ - component: {fileID: 847855484}
+ m_Layer: 0
+ m_Name: Sphere (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &847855483
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 847855482}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -6, y: 1.5, z: 4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &847855484
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 847855482}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &847855485
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 847855482}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &847855486
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 847855482}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &867969293
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 867969294}
+ - component: {fileID: 867969297}
+ - component: {fileID: 867969296}
+ - component: {fileID: 867969295}
+ m_Layer: 0
+ m_Name: Sphere (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &867969294
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 867969293}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -10, y: 1.5, z: 0}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &867969295
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 867969293}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &867969296
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 867969293}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &867969297
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 867969293}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &871316940
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 871316941}
+ - component: {fileID: 871316944}
+ - component: {fileID: 871316943}
+ - component: {fileID: 871316942}
+ m_Layer: 0
+ m_Name: Sphere (27)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &871316941
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871316940}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 6, y: 1.5, z: 4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &871316942
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871316940}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &871316943
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871316940}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &871316944
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 871316940}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &884419059
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 884419060}
+ - component: {fileID: 884419063}
+ - component: {fileID: 884419062}
+ - component: {fileID: 884419061}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &884419060
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 884419059}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 240550107}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &884419061
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 884419059}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &884419062
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 884419059}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &884419063
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 884419059}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &887073919
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 887073920}
+ - component: {fileID: 887073923}
+ - component: {fileID: 887073922}
+ - component: {fileID: 887073921}
+ m_Layer: 0
+ m_Name: Sphere (15)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &887073920
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 887073919}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: 0}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &887073921
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 887073919}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &887073922
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 887073919}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &887073923
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 887073919}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &897994501
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 897994502}
+ m_Layer: 0
+ m_Name: Spot Light Blue
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &897994502
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 897994501}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: 0.9238796, z: -0, w: -0.38268328}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 140337885}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 225, z: 0}
+--- !u!1 &902633141
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 902633142}
+ - component: {fileID: 902633145}
+ - component: {fileID: 902633144}
+ - component: {fileID: 902633143}
+ m_Layer: 0
+ m_Name: Plane
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &902633142
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 902633141}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 12.5, y: 0, z: 0}
+ m_LocalScale: {x: 2.5, y: 5, z: 5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!64 &902633143
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 902633141}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &902633144
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 902633141}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &902633145
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 902633141}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &929901557
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 929901558}
+ - component: {fileID: 929901561}
+ - component: {fileID: 929901560}
+ - component: {fileID: 929901559}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &929901558
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 929901557}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1719217298}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &929901559
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 929901557}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &929901560
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 929901557}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &929901561
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 929901557}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &930649332
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 930649333}
+ m_Layer: 0
+ m_Name: Column (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &930649333
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 930649332}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.99144495, z: 0, w: -0.13052607}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1482528849}
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: -195, z: 0}
+--- !u!1 &952492874
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 952492875}
+ - component: {fileID: 952492878}
+ - component: {fileID: 952492877}
+ - component: {fileID: 952492876}
+ m_Layer: 0
+ m_Name: Sphere
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &952492875
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 952492874}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: 0}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &952492876
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 952492874}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &952492877
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 952492874}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &952492878
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 952492874}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &986703801
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 986703802}
+ m_Layer: 0
+ m_Name: Column (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &986703802
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 986703801}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.9238796, z: -0, w: -0.38268325}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1531080766}
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 225, z: 0}
+--- !u!1 &1037759757
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1037759758}
+ - component: {fileID: 1037759759}
+ - component: {fileID: 1037759760}
+ m_Layer: 0
+ m_Name: Spot Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &1037759758
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1037759757}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.9659258, z: -0.2588191, w: 0}
+ m_LocalPosition: {x: 0.00006866455, y: 22, z: 30.00003}
+ m_LocalScale: {x: 3, y: 20, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1053470741}
+ m_LocalEulerAnglesHint: {x: 30, y: 180, z: 0}
+--- !u!108 &1037759759
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1037759757}
+ m_Enabled: 1
+ serializedVersion: 11
+ m_Type: 0
+ m_Color: {r: 1, g: 0, b: 0, a: 1}
+ m_Intensity: 9999
+ m_Range: 40
+ m_SpotAngle: 50
+ m_InnerSpotAngle: 40
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 0.5
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: -0.000000003062496}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!114 &1037759760
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1037759757}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_LightLayerMask: 1
+ m_RenderingLayers: 1
+ m_CustomShadowLayers: 0
+ m_ShadowLayerMask: 1
+ m_ShadowRenderingLayers: 1
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+--- !u!1 &1053305609
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1053305610}
+ m_Layer: 0
+ m_Name: Column
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1053305610
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1053305609}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.13052642, z: 0, w: -0.9914448}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1437527600}
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: -345, z: 0}
+--- !u!1 &1053470740
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1053470741}
+ m_Layer: 0
+ m_Name: Spot Light Red
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &1053470741
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1053470740}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: 0.92387956, z: -0, w: 0.38268343}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1037759758}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
+--- !u!1 &1104348012
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1104348013}
+ - component: {fileID: 1104348016}
+ - component: {fileID: 1104348015}
+ - component: {fileID: 1104348014}
+ m_Layer: 0
+ m_Name: Sphere (18)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1104348013
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1104348012}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: 12}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1104348014
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1104348012}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1104348015
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1104348012}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1104348016
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1104348012}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1191881558
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1191881559}
+ - component: {fileID: 1191881562}
+ - component: {fileID: 1191881561}
+ - component: {fileID: 1191881560}
+ m_Layer: 0
+ m_Name: Sphere (20)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1191881559
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1191881558}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: -12}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1191881560
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1191881558}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1191881561
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1191881558}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1191881562
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1191881558}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1271267892
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1271267893}
+ - component: {fileID: 1271267896}
+ - component: {fileID: 1271267895}
+ - component: {fileID: 1271267894}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1271267893
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271267892}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 253928175}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1271267894
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271267892}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1271267895
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271267892}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1271267896
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271267892}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1326180296
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1326180297}
+ - component: {fileID: 1326180300}
+ - component: {fileID: 1326180299}
+ - component: {fileID: 1326180298}
+ m_Layer: 0
+ m_Name: Sphere (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1326180297
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1326180296}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: 4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1326180298
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1326180296}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1326180299
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1326180296}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1326180300
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1326180296}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1422957102
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1422957104}
+ - component: {fileID: 1422957103}
+ - component: {fileID: 1422957105}
+ m_Layer: 0
+ m_Name: SelectQualityLevel
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1422957103
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1422957102}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 4f1decc188d2f3146ab93291a5c743e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ qualityLevelIndex: 0
+ callbacks:
+ - {fileID: 1422957105}
+--- !u!4 &1422957104
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1422957102}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0.38117677, y: 6.107272, z: 0.46914768}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1422957105
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1422957102}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f088dd7e06b462f44a660d1599df72b9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ getActiveSettings: 0
+ shadowSettings:
+ mainLightShadowmapResolution: 2048
+ additionalLightShadowmapResolution: 512
+ shadowCascadeCount: 4
+ cascade2Split: 0.25
+ cascade3Split: {x: 0.154, y: 0.478}
+ cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
+ cascadeBorder: 0.1
+ shadowDistance: 30
+--- !u!1 &1437527599
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1437527600}
+ - component: {fileID: 1437527603}
+ - component: {fileID: 1437527602}
+ - component: {fileID: 1437527601}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1437527600
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1437527599}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1053305610}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1437527601
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1437527599}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1437527602
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1437527599}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1437527603
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1437527599}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1439887755
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1439887756}
+ m_Layer: 0
+ m_Name: Column (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1439887756
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1439887755}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.3826835, z: 0, w: -0.92387956}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 100289230}
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: -315, z: 0}
+--- !u!1 &1474412821
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1474412823}
+ - component: {fileID: 1474412822}
+ m_Layer: 0
+ m_Name: Light Probe Group
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!220 &1474412822
+LightProbeGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1474412821}
+ m_Enabled: 1
+ m_SourcePositions:
+ - {x: 12.519153, y: 3.7941554, z: 12.276692}
+ - {x: 12.519153, y: 3.7941554, z: -12.027676}
+ - {x: 12.519153, y: -1, z: 12.276692}
+ - {x: 12.519153, y: -1, z: -12.027676}
+ - {x: -9.963543, y: 3.7941554, z: 12.276692}
+ - {x: -9.963543, y: 3.7941554, z: -12.027676}
+ - {x: -9.963543, y: -1, z: 12.276692}
+ - {x: -9.963543, y: -1, z: -12.027676}
+ - {x: 12.519153, y: 3.7941554, z: -2.636985}
+ - {x: 12.519153, y: -1, z: -2.636985}
+ - {x: -9.963543, y: 3.7941554, z: -2.636985}
+ - {x: -9.963543, y: -1, z: -2.636985}
+ - {x: 12.519153, y: 3.7941554, z: -7.3984346}
+ - {x: 12.519153, y: -1, z: -7.3984346}
+ - {x: -9.963543, y: 3.7941554, z: -7.3984346}
+ - {x: -9.963543, y: -1, z: -7.3984346}
+ - {x: 12.519153, y: 3.7941554, z: 3.023861}
+ - {x: 12.519153, y: -1, z: 3.023861}
+ - {x: -9.963543, y: 3.7941554, z: 3.023861}
+ - {x: -9.963543, y: -1, z: 3.023861}
+ - {x: 12.519153, y: 3.7941554, z: 7.9124393}
+ - {x: 12.519153, y: -1, z: 7.9124393}
+ - {x: -9.963543, y: 3.7941554, z: 7.9124393}
+ - {x: -9.963543, y: -1, z: 7.9124393}
+ - {x: -6.5846343, y: 3.7941554, z: 12.276692}
+ - {x: -6.5846343, y: 3.7941554, z: -12.027676}
+ - {x: -6.5846343, y: -1, z: 12.276692}
+ - {x: -6.5846343, y: -1, z: -12.027676}
+ - {x: -6.5846343, y: 3.7941554, z: -2.636985}
+ - {x: -6.5846343, y: -1, z: -2.636985}
+ - {x: -6.5846343, y: 3.7941554, z: -7.3984346}
+ - {x: -6.5846343, y: -1, z: -7.3984346}
+ - {x: -6.5846343, y: 3.7941554, z: 3.023861}
+ - {x: -6.5846343, y: -1, z: 3.023861}
+ - {x: -6.5846343, y: 3.7941554, z: 7.9124393}
+ - {x: -6.5846343, y: -1, z: 7.9124393}
+ - {x: 12.519153, y: 1.3490422, z: 12.276692}
+ - {x: 12.519153, y: 1.3490422, z: -12.027676}
+ - {x: -9.963543, y: 1.3490422, z: 12.276692}
+ - {x: -9.963543, y: 1.3490422, z: -12.027676}
+ - {x: 12.519153, y: 1.3490422, z: -2.636985}
+ - {x: -9.963543, y: 1.3490422, z: -2.636985}
+ - {x: 12.519153, y: 1.3490422, z: -7.3984346}
+ - {x: -9.963543, y: 1.3490422, z: -7.3984346}
+ - {x: 12.519153, y: 1.3490422, z: 3.023861}
+ - {x: -9.963543, y: 1.3490422, z: 3.023861}
+ - {x: 12.519153, y: 1.3490422, z: 7.9124393}
+ - {x: -9.963543, y: 1.3490422, z: 7.9124393}
+ - {x: -6.5846343, y: 1.3490422, z: 12.276692}
+ - {x: -6.5846343, y: 1.3490422, z: -12.027676}
+ - {x: -6.5846343, y: 1.3490422, z: -2.636985}
+ - {x: -6.5846343, y: 1.3490422, z: -7.3984346}
+ - {x: -6.5846343, y: 1.3490422, z: 3.023861}
+ - {x: -6.5846343, y: 1.3490422, z: 7.9124393}
+ - {x: 1.5618938, y: 3.7941554, z: 12.276692}
+ - {x: 1.5618938, y: 3.7941554, z: -12.027676}
+ - {x: 1.5618938, y: -1, z: 12.276692}
+ - {x: 1.5618938, y: -1, z: -12.027676}
+ - {x: 1.5618938, y: 3.7941554, z: -2.636985}
+ - {x: 1.5618938, y: -1, z: -2.636985}
+ - {x: 1.5618938, y: 3.7941554, z: -7.3984346}
+ - {x: 1.5618938, y: -1, z: -7.3984346}
+ - {x: 1.5618938, y: 3.7941554, z: 3.023861}
+ - {x: 1.5618938, y: -1, z: 3.023861}
+ - {x: 1.5618938, y: 3.7941554, z: 7.9124393}
+ - {x: 1.5618938, y: -1, z: 7.9124393}
+ - {x: 1.5618938, y: 1.3490422, z: 12.276692}
+ - {x: 1.5618938, y: 1.3490422, z: -12.027676}
+ - {x: 1.5618938, y: 1.3490422, z: -2.636985}
+ - {x: 1.5618938, y: 1.3490422, z: -7.3984346}
+ - {x: 1.5618938, y: 1.3490422, z: 3.023861}
+ - {x: 1.5618938, y: 1.3490422, z: 7.9124393}
+ - {x: 8.577307, y: 3.7941554, z: 12.276692}
+ - {x: 8.577307, y: 3.7941554, z: -12.027676}
+ - {x: 8.577307, y: -1, z: 12.276692}
+ - {x: 8.577307, y: -1, z: -12.027676}
+ - {x: 8.577307, y: 3.7941554, z: -2.636985}
+ - {x: 8.577307, y: -1, z: -2.636985}
+ - {x: 8.577307, y: 3.7941554, z: -7.3984346}
+ - {x: 8.577307, y: -1, z: -7.3984346}
+ - {x: 8.577307, y: 3.7941554, z: 3.023861}
+ - {x: 8.577307, y: -1, z: 3.023861}
+ - {x: 8.577307, y: 3.7941554, z: 7.9124393}
+ - {x: 8.577307, y: -1, z: 7.9124393}
+ - {x: 8.577307, y: 1.3490422, z: 12.276692}
+ - {x: 8.577307, y: 1.3490422, z: -12.027676}
+ - {x: 8.577307, y: 1.3490422, z: -2.636985}
+ - {x: 8.577307, y: 1.3490422, z: -7.3984346}
+ - {x: 8.577307, y: 1.3490422, z: 3.023861}
+ - {x: 8.577307, y: 1.3490422, z: 7.9124393}
+ - {x: 5.143765, y: 3.7941554, z: 12.276692}
+ - {x: 5.143765, y: 3.7941554, z: -12.027676}
+ - {x: 5.143765, y: -1, z: 12.276692}
+ - {x: 5.143765, y: -1, z: -12.027676}
+ - {x: 5.143765, y: 3.7941554, z: -2.636985}
+ - {x: 5.143765, y: -1, z: -2.636985}
+ - {x: 5.143765, y: 3.7941554, z: -7.3984346}
+ - {x: 5.143765, y: -1, z: -7.3984346}
+ - {x: 5.143765, y: 3.7941554, z: 3.023861}
+ - {x: 5.143765, y: -1, z: 3.023861}
+ - {x: 5.143765, y: 3.7941554, z: 7.9124393}
+ - {x: 5.143765, y: -1, z: 7.9124393}
+ - {x: 5.143765, y: 1.3490422, z: 12.276692}
+ - {x: 5.143765, y: 1.3490422, z: -12.027676}
+ - {x: 5.143765, y: 1.3490422, z: -2.636985}
+ - {x: 5.143765, y: 1.3490422, z: -7.3984346}
+ - {x: 5.143765, y: 1.3490422, z: 3.023861}
+ - {x: 5.143765, y: 1.3490422, z: 7.9124393}
+ - {x: -3.008082, y: 3.7941554, z: 12.276692}
+ - {x: -3.008082, y: 3.7941554, z: -12.027676}
+ - {x: -3.008082, y: -1, z: 12.276692}
+ - {x: -3.008082, y: -1, z: -12.027676}
+ - {x: -3.008082, y: 3.7941554, z: -2.636985}
+ - {x: -3.008082, y: -1, z: -2.636985}
+ - {x: -3.008082, y: 3.7941554, z: -7.3984346}
+ - {x: -3.008082, y: -1, z: -7.3984346}
+ - {x: -3.008082, y: 3.7941554, z: 3.023861}
+ - {x: -3.008082, y: -1, z: 3.023861}
+ - {x: -3.008082, y: 3.7941554, z: 7.9124393}
+ - {x: -3.008082, y: -1, z: 7.9124393}
+ - {x: -3.008082, y: 1.3490422, z: 12.276692}
+ - {x: -3.008082, y: 1.3490422, z: -12.027676}
+ - {x: -3.008082, y: 1.3490422, z: -2.636985}
+ - {x: -3.008082, y: 1.3490422, z: -7.3984346}
+ - {x: -3.008082, y: 1.3490422, z: 3.023861}
+ - {x: -3.008082, y: 1.3490422, z: 7.9124393}
+ m_Dering: 1
+--- !u!4 &1474412823
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1474412821}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -1.5, y: 1.2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1482528848
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1482528849}
+ - component: {fileID: 1482528852}
+ - component: {fileID: 1482528851}
+ - component: {fileID: 1482528850}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1482528849
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1482528848}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 930649333}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1482528850
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1482528848}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1482528851
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1482528848}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1482528852
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1482528848}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1489343679
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1489343680}
+ - component: {fileID: 1489343683}
+ - component: {fileID: 1489343682}
+ - component: {fileID: 1489343681}
+ m_Layer: 0
+ m_Name: Sphere (13)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1489343680
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1489343679}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -6, y: 1.5, z: -8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1489343681
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1489343679}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1489343682
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1489343679}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1489343683
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1489343679}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1491003938
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1491003939}
+ - component: {fileID: 1491003942}
+ - component: {fileID: 1491003941}
+ - component: {fileID: 1491003940}
+ m_Layer: 0
+ m_Name: Sphere (14)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1491003939
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1491003938}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -10, y: 1.5, z: -4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1491003940
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1491003938}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1491003941
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1491003938}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1491003942
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1491003938}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1531080765
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1531080766}
+ - component: {fileID: 1531080769}
+ - component: {fileID: 1531080768}
+ - component: {fileID: 1531080767}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1531080766
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1531080765}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 986703802}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1531080767
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1531080765}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1531080768
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1531080765}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1531080769
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1531080765}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1539162003
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1539162004}
+ - component: {fileID: 1539162007}
+ - component: {fileID: 1539162006}
+ - component: {fileID: 1539162005}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1539162004
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1539162003}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1981817468}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1539162005
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1539162003}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1539162006
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1539162003}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1539162007
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1539162003}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1548647506
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1548647507}
+ - component: {fileID: 1548647510}
+ - component: {fileID: 1548647509}
+ - component: {fileID: 1548647508}
+ m_Layer: 0
+ m_Name: Sphere (11)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1548647507
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1548647506}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: -12}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1548647508
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1548647506}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1548647509
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1548647506}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1548647510
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1548647506}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1563459320
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1563459321}
+ - component: {fileID: 1563459324}
+ - component: {fileID: 1563459323}
+ - component: {fileID: 1563459322}
+ m_Layer: 0
+ m_Name: Sphere (25)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1563459321
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1563459320}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 6, y: 1.5, z: 0}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1563459322
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1563459320}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1563459323
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1563459320}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1563459324
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1563459320}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1595175294
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1595175295}
+ - component: {fileID: 1595175298}
+ - component: {fileID: 1595175297}
+ - component: {fileID: 1595175296}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1595175295
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1595175294}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 53552823}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1595175296
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1595175294}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1595175297
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1595175294}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1595175298
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1595175294}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1627368598
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1627368599}
+ - component: {fileID: 1627368602}
+ - component: {fileID: 1627368601}
+ - component: {fileID: 1627368600}
+ m_Layer: 0
+ m_Name: Sphere (14)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1627368599
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1627368598}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: -4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1627368600
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1627368598}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1627368601
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1627368598}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1627368602
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1627368598}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1688616639
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1688616640}
+ - component: {fileID: 1688616643}
+ - component: {fileID: 1688616642}
+ - component: {fileID: 1688616641}
+ m_Layer: 0
+ m_Name: Sphere (16)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1688616640
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1688616639}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: 4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1688616641
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1688616639}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1688616642
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1688616639}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1688616643
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1688616639}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1693308690
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1693308691}
+ - component: {fileID: 1693308694}
+ - component: {fileID: 1693308693}
+ - component: {fileID: 1693308692}
+ m_Layer: 0
+ m_Name: Sphere (17)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1693308691
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1693308690}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: 8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1693308692
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1693308690}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1693308693
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1693308690}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1693308694
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1693308690}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1699098300
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1699098301}
+ m_Layer: 0
+ m_Name: Column (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1699098301
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1699098300}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.60876155, z: 0, w: -0.7933533}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 458421746}
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: -285, z: 0}
+--- !u!1 &1719217297
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1719217298}
+ m_Layer: 0
+ m_Name: Column (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1719217298
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1719217297}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.7933534, z: -0, w: -0.60876137}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 929901558}
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 255, z: 0}
+--- !u!1 &1767971843
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1767971844}
+ m_Layer: 0
+ m_Name: Point Light Green
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &1767971844
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1767971843}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: -0.38268343, z: -0, w: 0.92387956}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 821282050}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: -45, z: 0}
+--- !u!1 &1791155853
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1791155854}
+ - component: {fileID: 1791155857}
+ - component: {fileID: 1791155856}
+ - component: {fileID: 1791155855}
+ m_Layer: 0
+ m_Name: Sphere (26)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1791155854
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791155853}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 10, y: 1.5, z: 4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1791155855
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791155853}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1791155856
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791155853}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1791155857
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1791155853}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1805892837
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1805892838}
+ - component: {fileID: 1805892841}
+ - component: {fileID: 1805892840}
+ - component: {fileID: 1805892839}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1805892838
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1805892837}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 2134200329}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1805892839
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1805892837}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1805892840
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1805892837}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 5a68d89ba79294a70846e2539093653a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1805892841
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1805892837}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1845754037
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1845754039}
+ - component: {fileID: 1845754038}
+ m_Layer: 0
+ m_Name: SetShadowmaskMode
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1845754038
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1845754037}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 11e2362d52d1b9c47998b003463eb532, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ shadowmaskMode: 1
+--- !u!4 &1845754039
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1845754037}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -1.5, y: 1.2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1894270245
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1894270246}
+ - component: {fileID: 1894270249}
+ - component: {fileID: 1894270248}
+ - component: {fileID: 1894270247}
+ m_Layer: 0
+ m_Name: Sphere (10)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1894270246
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1894270245}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2, y: 1.5, z: -8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &1894270247
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1894270245}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1894270248
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1894270245}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1894270249
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1894270245}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1950519518
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1950519519}
+ - component: {fileID: 1950519522}
+ - component: {fileID: 1950519521}
+ - component: {fileID: 1950519520}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1950519519
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1950519518}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 5, z: 15}
+ m_LocalScale: {x: 4, y: 10, z: 2}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 264323991}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1950519520
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1950519518}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1950519521
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1950519518}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1950519522
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1950519518}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1981817467
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1981817468}
+ m_Layer: 0
+ m_Name: Column (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &1981817468
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1981817467}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0.99144495, z: -0, w: -0.13052607}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1539162004}
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 195, z: 0}
+--- !u!1 &2046765021
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2046765022}
+ - component: {fileID: 2046765025}
+ - component: {fileID: 2046765024}
+ - component: {fileID: 2046765023}
+ m_Layer: 0
+ m_Name: Sphere (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &2046765022
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2046765021}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -10, y: 1.5, z: 4}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 271674616}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &2046765023
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2046765021}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &2046765024
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2046765021}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2046765025
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2046765021}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2049529530
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2049529531}
+ - component: {fileID: 2049529534}
+ - component: {fileID: 2049529533}
+ - component: {fileID: 2049529532}
+ m_Layer: 0
+ m_Name: Sphere (19)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &2049529531
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2049529530}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 2, y: 1.5, z: -8}
+ m_LocalScale: {x: 3, y: 3, z: 3}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!135 &2049529532
+SphereCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2049529530}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Radius: 0.5
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &2049529533
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2049529530}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &2049529534
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2049529530}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2134200328
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2134200329}
+ m_Layer: 0
+ m_Name: Column (3)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 2147483647
+ m_IsActive: 1
+--- !u!4 &2134200329
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2134200328}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0.79335344, z: 0, w: -0.60876137}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1805892838}
+ m_Father: {fileID: 340305679}
+ m_LocalEulerAnglesHint: {x: 0, y: -255, z: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 1422957104}
+ - {fileID: 510858342}
+ - {fileID: 182200818}
+ - {fileID: 1053470741}
+ - {fileID: 1767971844}
+ - {fileID: 897994502}
+ - {fileID: 271674616}
+ - {fileID: 340305679}
+ - {fileID: 1474412823}
+ - {fileID: 1845754039}
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity.meta
new file mode 100644
index 00000000000..c4219d74042
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1f02677e19d67ea478c4e8ee27537933
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/LightingData.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/LightingData.asset
new file mode 100644
index 00000000000..9bf8d3df1dd
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/LightingData.asset differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/LightingData.asset.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/LightingData.asset.meta
new file mode 100644
index 00000000000..371c7c12ceb
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/LightingData.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1839ab82bbd3f6c44b00ae6a1144930f
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 112000000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_dir.png b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_dir.png
new file mode 100644
index 00000000000..30f29d49726
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_dir.png differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_dir.png.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_dir.png.meta
new file mode 100644
index 00000000000..5c390731d77
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_dir.png.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 14b71b9d90475084f9c083e9542f155f
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_light.exr b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_light.exr
new file mode 100644
index 00000000000..e0cdba68466
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_light.exr.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_light.exr.meta
new file mode 100644
index 00000000000..14482ca6c0a
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_light.exr.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: c18d9963e9585bd41b4367ea1f3a7181
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_shadowmask.png b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_shadowmask.png
new file mode 100644
index 00000000000..6842e7ba6b8
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_shadowmask.png differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_shadowmask.png.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_shadowmask.png.meta
new file mode 100644
index 00000000000..710339d887f
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-0_comp_shadowmask.png.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: fc83d0d837c16714da242b7137795631
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 11
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_dir.png b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_dir.png
new file mode 100644
index 00000000000..16e739d71df
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_dir.png differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_dir.png.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_dir.png.meta
new file mode 100644
index 00000000000..e8e2e0d4d97
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_dir.png.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 6c37a927f2977ec4884b3bdcd706851f
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_light.exr b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_light.exr
new file mode 100644
index 00000000000..99041a192bc
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_light.exr.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_light.exr.meta
new file mode 100644
index 00000000000..d1e19ff1b2f
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_light.exr.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 8a5f688c5b821954386fcfe6813c615e
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_shadowmask.png b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_shadowmask.png
new file mode 100644
index 00000000000..cccb3e6b054
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_shadowmask.png differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_shadowmask.png.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_shadowmask.png.meta
new file mode 100644
index 00000000000..26f47861a87
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-1_comp_shadowmask.png.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 44284d3af51b67045b6f4d6b2ec8ef52
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 11
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_dir.png b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_dir.png
new file mode 100644
index 00000000000..3e83c1d3ee8
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_dir.png differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_dir.png.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_dir.png.meta
new file mode 100644
index 00000000000..d89dff99218
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_dir.png.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 56b543f6d07b21e41bb74bd8b5ca8e8b
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 12
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_light.exr b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_light.exr
new file mode 100644
index 00000000000..8f75babb3ec
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_light.exr differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_light.exr.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_light.exr.meta
new file mode 100644
index 00000000000..e4b8b13b727
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_light.exr.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 769b0aab940d6504a86f23427d152cf4
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 6
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_shadowmask.png b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_shadowmask.png
new file mode 100644
index 00000000000..234c93be648
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_shadowmask.png differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_shadowmask.png.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_shadowmask.png.meta
new file mode 100644
index 00000000000..1d5262a26f5
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/Lightmap-2_comp_shadowmask.png.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 7df434c413d5cf544a59a4fafe788c44
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 1
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 3
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 0
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 11
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/ReflectionProbe-0.exr b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/ReflectionProbe-0.exr
new file mode 100644
index 00000000000..f9b139363c9
Binary files /dev/null and b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/ReflectionProbe-0.exr differ
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/ReflectionProbe-0.exr.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/ReflectionProbe-0.exr.meta
new file mode 100644
index 00000000000..14faac8224f
--- /dev/null
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength/ReflectionProbe-0.exr.meta
@@ -0,0 +1,169 @@
+fileFormatVersion: 2
+guid: 614c583a300918f4080b49c93f430094
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 1
+ seamlessCubemap: 1
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 2
+ aniso: 0
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 2
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 100
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: CloudRendering
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Switch
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/222_Forward+_ReflectionProbes_Mip_blending.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/222_Forward+_ReflectionProbes_Mip_blending.unity
index d113b9b99ef..e1590ded31a 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/222_Forward+_ReflectionProbes_Mip_blending.unity
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/Assets/Scenes/222_Forward+_ReflectionProbes_Mip_blending.unity
@@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -156,6 +156,7 @@ MeshRenderer:
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -241,6 +242,7 @@ MeshRenderer:
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -391,7 +393,7 @@ MonoBehaviour:
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
- m_RendererIndex: 4
+ m_RendererIndex: 0
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
@@ -412,12 +414,12 @@ MonoBehaviour:
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
- quality: 3
- frameInfluence: 0.1
- jitterScale: 1
- mipBias: 0
- varianceClampScale: 0.9
- contrastAdaptiveSharpening: 0
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
--- !u!114 &707992810
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -438,7 +440,7 @@ MonoBehaviour:
PerPixelGammaThreshold: 0.003921569
PerPixelAlphaThreshold: 0.003921569
RMSEThreshold: 0
- AverageCorrectnessThreshold: 0.005
+ AverageCorrectnessThreshold: 0.001
IncorrectPixelsThreshold: 0.0000003814697
UseHDR: 0
UseBackBuffer: 0
@@ -447,7 +449,9 @@ MonoBehaviour:
ActivePixelTests: -1
WaitFrames: 0
XRCompatible: 1
+ gpuDrivenCompatible: 1
CheckMemoryAllocation: 1
+ renderBackendCompatibility: 2
SetBackBufferResolution: 0
--- !u!1 &1035986195
GameObject:
@@ -486,6 +490,7 @@ MeshRenderer:
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -611,8 +616,12 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!4 &1239600461
Transform:
m_ObjectHideFlags: 0
@@ -680,7 +689,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f1decc188d2f3146ab93291a5c743e9, type: 3}
m_Name:
m_EditorClassIdentifier:
- qualityLevelIndex: 0
+ qualityLevelIndex: 6
+ callbacks: []
--- !u!4 &1366278862
Transform:
m_ObjectHideFlags: 0
@@ -733,6 +743,7 @@ MeshRenderer:
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset
index d23c4bdc3d7..423b9f17907 100644
--- a/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset
+++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset
@@ -68,6 +68,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance.unity
guid: 7ec898d33586cf84ca02ac537472e20d
+ - enabled: 1
+ path: Assets/Scenes/134_Lighting_Mixed_ShadowMask_Distance_ShadowStrength.unity
+ guid: 1f02677e19d67ea478c4e8ee27537933
- enabled: 1
path: Assets/Scenes/135_Lighting_Directional1Cascades.unity
guid: f1454a5402867f14e8df402c507e29db
@@ -104,9 +107,6 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/152_Lighting_EnlightenEnvironment.unity
guid: fb8f8e7cc18a5314f8d66d2ddfbfbaec
- - enabled: 1
- path: Assets/Scenes/153_Lighting_EnlightenTerrain.unity
- guid: 677cb6424a7fe3947974395b6c3d70a4
- enabled: 1
path: Assets/Scenes/200_DepthDeferred.unity
guid: 3bbe19bef8dcc4e65b7aaa710c4114c6