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Target Platform is saved in the header of the SerializedFiles inside an AssetBundle. But so far as I know this is not currently exposed by UnityDataTool or binary2text.
I'd like to know if it's possible to use UnityDataTools for loading a built asset bundle and figuring out what is the BuildTarget it was built for.
I've looked at the example projects that are included in this repo but could not find any examples of such usage.
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