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Getting build target information from an asset bundle #6

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tallior opened this issue Mar 10, 2023 · 2 comments
Open

Getting build target information from an asset bundle #6

tallior opened this issue Mar 10, 2023 · 2 comments

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@tallior
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tallior commented Mar 10, 2023

I'd like to know if it's possible to use UnityDataTools for loading a built asset bundle and figuring out what is the BuildTarget it was built for.

I've looked at the example projects that are included in this repo but could not find any examples of such usage.

@xdegtyarev
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I don't think BuildTarget is serialized in the archives. I can't find anything in src, that would tell me that we do.

@SkowronskiAndrew
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Target Platform is saved in the header of the SerializedFiles inside an AssetBundle. But so far as I know this is not currently exposed by UnityDataTool or binary2text.

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