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| 1 | +# Installing the sample scenes |
| 2 | + |
| 3 | +The **Unity Toon Shader (UTS)** package provides |
| 4 | +sample scenes for every supported render pipeline. |
| 5 | +Import the sample set that matches the render pipeline currently assigned to your project. |
| 6 | + |
| 7 | +## Before you import |
| 8 | + |
| 9 | +- Confirm that the [render pipeline](https://docs.unity3d.com/6000.0/Documentation/Manual/render-pipelines.html) you intend to use is installed and active. |
| 10 | + |
| 11 | +## Import samples through Package Manager |
| 12 | + |
| 13 | +1. Open the [Package Manager](https://docs.unity3d.com/6000.0/Documentation/Manual/Packages.html). |
| 14 | +2. Select **Unity Toon Shader** from the package list. |
| 15 | +3. In the **Samples** section, choose the collection that matches your render pipeline. |
| 16 | +4. Click **Import**. Unity creates an `Assets/Samples/Unity Toon Shader/<version>/...` folder containing the selected samples. |
| 17 | + |
| 18 | +> Tip: You can re-import the samples at any time. Unity prompts you before overwriting existing files. |
| 19 | +
|
| 20 | +## Sample scene overview |
| 21 | + |
| 22 | +### Universal Render Pipeline |
| 23 | + |
| 24 | +`Assets/Samples/Unity Toon Shader/<version>/URP` |
| 25 | + |
| 26 | +- `AngelRing/AngelRing.unity` — Setup for the [Angel Ring](AngelRing.md) feature. |
| 27 | +- `Cube_HardEdge/Cube_HardEdge.unity` — Reference for baked normals. |
| 28 | +- `BoxProjection/BoxProjection.unity` — Dark room lighting with box projection probes. |
| 29 | +- `EmissiveAnimation/EmissiveAnimation.unity` — Animated [Emission](Emission.md) sequences. |
| 30 | +- `LightAndShadows/LightAndShadows.unity` — Comparison between the PBR shader and UTS. |
| 31 | +- `MatCapMask/MatCapMask.unity` — Using [MatCap](MatCap.md) masks. |
| 32 | +- `Mirror/MirrorTest.unity` — Mirror material setup and testing. |
| 33 | +- `NormalMap/NormalMap.unity` — Normal map techniques tuned with UTS. |
| 34 | +- `PointLightTest/PointLightTest.unity` — Cel-shading examples using point lights. |
| 35 | +- `KageBall/KageBall.unity` — The basics. |
| 36 | +- `UnityChan/UnityChan.unity` — SD Unity-chan model showcasing illustration-style shading. |
| 37 | +- `UnityChan_CelLook/UnityChan_CelLook.unity` — SD Unity-chan model with classic cel-look settings for characters. |
| 38 | +- `UnityChan_Emissive/UnityChan_Emissive.unity` — SD Unity-chan model showing the [Emission](Emission.md) feature. |
| 39 | +- `UnityChan_Firefly/UnityChan_Firefly.unity` — SD Unity-chan model with multiple point lights. |
| 40 | + |
| 41 | +> Unity-chan assets are licensed under the [Unity-Chan License](http://unity-chan.com/contents/guideline_en/) |
| 42 | +
|
| 43 | +### Built-in Render Pipeline |
| 44 | + |
| 45 | +`Assets/Samples/Unity Toon Shader/<version>/Built-In RP` |
| 46 | + |
| 47 | +- Mirrors the URP scenes but configured for built-in render pipeline. |
| 48 | + |
| 49 | +### High Definition Render Pipeline |
| 50 | + |
| 51 | +`Assets/Samples/Unity Toon Shader/<version>/HDRP` |
| 52 | + |
| 53 | +- Mirrors the URP scenes but configured for HDRP. |
| 54 | + |
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