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doc: put Render Pipeline Compatibility in the index page (#661)
* put Render Pipeline compatibility on the index page * remove other render-pipeline requirements, as they are already implicit * remove requirements page from the TOC.
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com.unity.toonshader/Documentation~/System-Requirements.md

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com.unity.toonshader/Documentation~/TableOfContents.md

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* [Unity Toon Shader](index.md)
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* [Requirements](System-Requirements.md)
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* [Installation](installation.md)
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* [Getting started](GettingStarted.md)
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* [Material Converter](MaterialConverter.md)

com.unity.toonshader/Documentation~/index.md

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Besides the three basic colors, the **Unity Toon Shader** provides a wide variety of features such as [Highlight](Highlight.md), [Rim Light](Rimlight.md), [Emission](Emission.md), [Angel Ring](AngelRing.md), [Material Capture (MatCap)](MatCap.md), and some special maps.
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To get started with cel-shading, see [Getting Started](GettingStarted.md).
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To get started with cel-shading, see [Getting Started](GettingStarted.md).
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## Render Pipeline Compatibility
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The **Unity Toon Shader** works across the **Built-in Render Pipeline**,
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**Universal Render Pipeline (URP)**, and **High Definition Render Pipeline (HDRP)**.
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Feature availability can vary slightly between pipelines,
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so review the [feature differences](FeatureModel_en.md) document to confirm
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which features are supported in your target pipeline.
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> The use of linear color space is strongly recommended.
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