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CHANGELOG.md

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# Changelog
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## Version 2.26.0
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* Added CustomLocation loading via the SoftReferenceableAssets system to only load locations when needed. This requires special setup of the assets (thx warp)
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* Added AssetManager.GenerateAssetID(string) overload (thx warp)
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* Added AssetManager.ResolveMocksOnLoad to resolve all mocks when the SoftReference asset is loaded
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* Added AssetManager.OnSoftReferenceableAssetsReady event
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* Fixed PrefabManager.RegisterToZNetScene to skip mocks from being registered to the ZNetScene (thx warp)
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* Fixed errors when rendering broken prefabs via the RenderManager
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## Version 2.25.0
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* Changed unresolved mocks to log a warning without skipping the associated CustomEntity being added to the game (thanks OrianaVenture)
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* Improved mock warnings to be aggregated, showing up to 5 issues per object (thanks OrianaVenture)

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