I want to be able to change key hint text without having to recreate the whole button.
Envisioned Solution
Button.Hint = "new string"; immediately reflected in GUI
Additional context
I have a situation where I would like users to be able to cycle through options with one key (next minion) and then the create minion button reflects the current selection:
B - Create Warrior
B - Create Archer
So on and so forth.
I want to be able to change key hint text without having to recreate the whole button.
Envisioned Solution
Button.Hint = "new string";immediately reflected in GUIAdditional context
I have a situation where I would like users to be able to cycle through options with one key (next minion) and then the create minion button reflects the current selection:
B - Create Warrior
B - Create Archer
So on and so forth.