Jötunn Version: v2.29.0
Jötunn Submodule: MinimapManager / MapOverlay
Repeatability: Consistent (100%)
Problem Description:
I'm running into an alignment issue when using the Jötunn manager to add map overlays. When I use the manager, the overlays appear skewed or slightly offset relative to the actual terrain. I’m not entirely sure if this is a bug in the manager or if I’m simply using the system in a way that wasn't intended for high-accuracy heightmaps.
I managed to get the alignment I needed by using a custom implementation that parents a RawImage directly to m_mapImageLarge and manually syncs the uvRect during panning and zooming. I’m submitting this because I can’t tell if Jötunn is supposed to handle that UV synchronization automatically or if I’m missing a step in the intended workflow.
Expected Behaviour:
1:1 alignment of overlays on top of the minimap and world map that stays locked to the terrain during panning and zooming.
Actual Behaviour:
The texture appears slightly wider or stretched compared to the underlying map, leading to a misalignment with the terrain features.
Jötunn Version: v2.29.0
Jötunn Submodule: MinimapManager / MapOverlay
Repeatability: Consistent (100%)
Problem Description:
I'm running into an alignment issue when using the Jötunn manager to add map overlays. When I use the manager, the overlays appear skewed or slightly offset relative to the actual terrain. I’m not entirely sure if this is a bug in the manager or if I’m simply using the system in a way that wasn't intended for high-accuracy heightmaps.
I managed to get the alignment I needed by using a custom implementation that parents a RawImage directly to m_mapImageLarge and manually syncs the uvRect during panning and zooming. I’m submitting this because I can’t tell if Jötunn is supposed to handle that UV synchronization automatically or if I’m missing a step in the intended workflow.
Expected Behaviour:
1:1 alignment of overlays on top of the minimap and world map that stays locked to the terrain during panning and zooming.
Actual Behaviour:
The texture appears slightly wider or stretched compared to the underlying map, leading to a misalignment with the terrain features.