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Are you using any gamescope patches or a forked version of gamescope?
The issue occurs on upstream gamescope without any modifications
Current Behavior
I'm working on a replacing the LCD in an LCD Steam Deck with one that supports HDR, ran into some bumps along the way.....
Steam Deck firmware section that holds the EDID can only directly support a 128B base EDID. HDR Metadata is in the extension block that won't fit. I can run the display as an external display using similar hardware and the same (intended) EDID and gamescope or whatever picks up the HDR section and the HDR bits of the UI become available. Then I run into the external screen rotation thing, but I haven't bothered to try to figure that out.....
I know there's ways to override the hardware EDID with a file using kernel params, but I don't know that that is necessary since only gamescope really seems to need to be aware of the full EDID. On the deck, there is a copy of the EDID in ~/.config/gamescope. Is there a less intrusive way of getting gamescope to recognize a supplied EDID binary for the internal display?
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
I'm working on a replacing the LCD in an LCD Steam Deck with one that supports HDR, ran into some bumps along the way.....
Steam Deck firmware section that holds the EDID can only directly support a 128B base EDID. HDR Metadata is in the extension block that won't fit. I can run the display as an external display using similar hardware and the same (intended) EDID and gamescope or whatever picks up the HDR section and the HDR bits of the UI become available. Then I run into the external screen rotation thing, but I haven't bothered to try to figure that out.....
I know there's ways to override the hardware EDID with a file using kernel params, but I don't know that that is necessary since only gamescope really seems to need to be aware of the full EDID. On the deck, there is a copy of the EDID in ~/.config/gamescope. Is there a less intrusive way of getting gamescope to recognize a supplied EDID binary for the internal display?
Steps To Reproduce
No response
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
No response
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