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Gamescope crash with 2560x1440 resolution #1766
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Same issue for any other game, like Elden Ring and Diablo IV. Regards |
looks like a duplicate of #1592 |
I read it the Issue #1592 and the solution for DX12 (VKD3D) works perfectly for me with Elden Ring and Diablo IV using the parameter But don't work for Sekiro: Shadows Die Twice. Is a DX11 game (DXVK). Regards |
DXVK needs #1671 |
EDIT: Regards |
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Gamescope 3.16.1 works wonderful in any resolution. With the exception of the resolution that I want: 2560x1440.
Steps To Reproduce
1.Launch Sekiro: Shadows Die Twice from Steam with the gamescope launch command
gamescope -f -h 1440 --hdr-enabled -- %command%
2.Select 2560x1440 and HDR on
3.Continue the game and after a few seconds is frozen (I can hear the music) but also is crashed.
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
Screenshot of the freeze/crash.
Plasma settings:
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