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Gamescope crash with 2560x1440 resolution #1766

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3 of 6 tasks
Krovikan opened this issue Mar 7, 2025 · 6 comments
Open
3 of 6 tasks

Gamescope crash with 2560x1440 resolution #1766

Krovikan opened this issue Mar 7, 2025 · 6 comments

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@Krovikan
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Krovikan commented Mar 7, 2025

Is there an existing issue for this?

  • I have searched the existing issues

Are you using any gamescope patches or a forked version of gamescope?

  • The issue occurs on upstream gamescope without any modifications

Current Behavior

Gamescope 3.16.1 works wonderful in any resolution. With the exception of the resolution that I want: 2560x1440.

Steps To Reproduce

1.Launch Sekiro: Shadows Die Twice from Steam with the gamescope launch command gamescope -f -h 1440 --hdr-enabled -- %command%
2.Select 2560x1440 and HDR on
3.Continue the game and after a few seconds is frozen (I can hear the music) but also is crashed.

Hardware information

- Distro: openSUSE Tumbleweed
- CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- GPU: NVIDIA Corporation GP104 [GeForce GTX 1070] [10de:1b81] (rev a1)
- Driver Version: NVIDIA 570.124.04

Software information

- Desktop environment: KDE 6.3.2
- Session type: wayland
- Gamescope version: gamescope version 3.16.1-1.1 (gcc 14.2.1)
- Gamescope launch command(s): gamescope -f -h 1440 --hdr-enabled -- %command%

Which gamescope backends have the issue you are reporting?

  • Wayland (default for nested gamescope)
  • DRM (default for embedded gamescope, i.e. gamescope-session)
  • SDL
  • OpenVR

Logging, screenshots, or anything else

Screenshot of the freeze/crash.

Image

Plasma settings:

Image

@Krovikan
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Krovikan commented Mar 7, 2025

Same issue for any other game, like Elden Ring and Diablo IV.

Regards

@matte-schwartz
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looks like a duplicate of #1592

@Krovikan
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Krovikan commented Mar 7, 2025

I read it the Issue #1592 and the solution for DX12 (VKD3D) works perfectly for me with Elden Ring and Diablo IV using the parameter VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait gamescope -f -h 1440 --hdr-enabled -- %command%.

But don't work for Sekiro: Shadows Die Twice. Is a DX11 game (DXVK).

Regards

@matte-schwartz
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DXVK needs #1671

@Krovikan
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Krovikan commented Mar 7, 2025

GAMESCOPE_WSI_HIDE_PRESENT_WAIT_EXT=1 gamescope -f -h 1440 --hdr-enabled -- %command% freezes again as described in OP.

EDIT: gamescope -f -h 1440 --hdr-enabled -- env GAMESCOPE_WSI_HIDE_PRESENT_WAIT_EXT=1 %command% it doesn't work either.

Regards

@Krovikan
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Krovikan commented Mar 8, 2025

I was trying different resolutions and all works except 2560x1440.

gamescope -f -w 2488 -h 1440 --hdr-enabled -- %command%

Works something like strange as 2488x1440:

Image

Image

Regards

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