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This issue also manifests with DOOM + DOOM II. It can be resolved in both instances by forcing gamescope to composite, either by launching the game with gamescope --force-composition -- %command% or by running gamescopectl composite_force 1 from another terminal while gamescope is running.
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Gamescope halves the framerate in this title, tested with nested gamescope, Linux build of the game from Steam.
Steps To Reproduce
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
No response
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