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For our project we have the basic teleport script added and working based off of the pad button. We also wrote a simple OnPointerClick script that just sends a message to the console and attached to a mesh.
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine;
using UnityEngine; using HTC.UnityPlugin.Vive;
using UnityEngine.UI;
public class Marker : MonoBehaviour , IPointerClickHandler {
public void OnPointerClick(PointerEventData eventData) {
if (eventData.IsViveButton(ControllerButton.Trigger)) {
Debug.Log("worked");
}
}
}
The console only logs 'worked' when I'm holding the pad down as well as the trigger. It doesn't work on trigger only like it should.
The text was updated successfully, but these errors were encountered:
In the ViveCurvePointers prefab, the curved pointer only enabled when trackpad button help down.
This is controlled by ViveInputVirtualButton script, remove it and enable the pointer then it should stay appeared.
(Notice that pointer doesn't send any messages when it is disabled)
You can try adding your test script to the UIButton in example 0, and it should work as you expected.
BTW, send your scene if it is not the case I thought~
For our project we have the basic teleport script added and working based off of the pad button. We also wrote a simple OnPointerClick script that just sends a message to the console and attached to a mesh.
The console only logs 'worked' when I'm holding the pad down as well as the trigger. It doesn't work on trigger only like it should.
The text was updated successfully, but these errors were encountered: