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For our project we have the basic teleport script added and working based off of the pad button. We also wrote a simple OnPointerClick script that just sends a message to the console and attached to a mesh.
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine;
using UnityEngine; using HTC.UnityPlugin.Vive;
using UnityEngine.UI;
public class Marker : MonoBehaviour , IPointerClickHandler {
public void OnPointerClick(PointerEventData eventData) {
if (eventData.IsViveButton(ControllerButton.Trigger)) {
Debug.Log("worked");
}
}
}
The console only logs 'worked' when I'm holding the pad down as well as the trigger. It doesn't work on trigger only like it should.