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Principle 2: Operable

Julia Zjochova edited this page Feb 12, 2024 · 6 revisions

Success criterion 2.1.1: Keyboard (Level A)

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Success criterion 2.1.2: No Keyboard Trap (Level A)

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Success criterion 2.1.4: Character key shortcuts (Level A)

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Success criterion 2.2.1: Timing Adjustable (Level A)

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Success criterion 2.2.2: Pause, Stop, Hide (Level A)

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Success criterion 2.3.1: Three Flashes or Below Threshold (Level A)

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Success criterion 2.4.1: Bypass Blocks (Level A)

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Success criterion 2.4.2: Page Titled (Level A)

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Success criterion 2.4.3: Focus Order (Level A)

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Success criterion 2.4.4: Link Purpose (In Context) (Level A)

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Success criterion 2.4.5: Multiple Ways (Level AA)

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Success criterion 2.4.6: Headings and Labels (Level AA)

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Success criterion 2.4.7: Focus Visible (Level AA)

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Success criterion 2.4.11 Focus Not Obscured (Minimum) (AA)

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Success criterion 2.5.1: Pointer gestures (Level A)

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Success criterion 2.5.2: Pointer cancellation (Level A)

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Success criterion 2.5.3: Label in name (Level A)

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Success criterion 2.5.4: Motion actuation (Level A)

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Success criterion 2.5.7 Dragging Movements (AA)

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Success criterion 2.5.8 Target Size (Minimum) (AA)

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