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[MAP]: MK_ScavTown8 #113
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✅ Map: MK_ScavTown8by: Marco Status:
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/approve |
Hello, how can I solve these 3 warnings? Is there any help with this somewhere (unfortunately I couldn't find anything). What kind of program/tool do I need for this? I created my map(s) with FlaME 1.29. Apparently there's nothing newer, right? |
You do not need to manually solve those warnings. Once a moderator approves the map, it will automatically be converted as part of the upload process. |
Thank you for your quick response. So the maps seem fine. I thought I missed something. |
Looks like a power module has an issue with its assigned player:
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I deleted all PowerModules (for testing purposes). Then the error message comes: “A0Power Generator couldn’t be built”. In the 8 player version the Scavs have 16 pieces. Apparently Warzone can't cope with this, even if you set beforehand that the map can exceed (building) restrictions. After I completely deleted some generators from the Scavs, this error message no longer appeared. Should I upload a new version with fewer power generators in the Scavs (and without HQ)? |
After looking again, there is a limit of 10 Power Generator per player (the ones the players can build) as defined by the stats. You can replace the extra generators or redesign them with the scavenger power generators instead. As for the HQ issue, it can be resolved by using the regular HQ as I don't believe Multiplayer stats include the campaign enemy HQs in the structure stats yet. I may try to add those for 4.5.4 though so change that if you want. You can reupload the map into a new issue. |
I limited the normal power generators for the scavengers to 10 and added a few scav power generators. There seems to be no limit to this. I also replaced the HQ with the standard HQ. At least there are no more error messages. This applies to both versions. I uploaded both maps again in a new issue. Hope that's ok. |
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8c-MK_ScavTown8.wz.zip
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map size: 200x200, Balance: OK
I am the author of the map. My Name = MK
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