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[MAP]: MK_ScavTown8 #113

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Bornematz opened this issue Aug 4, 2024 · 9 comments
Closed

[MAP]: MK_ScavTown8 #113

Bornematz opened this issue Aug 4, 2024 · 9 comments

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@Bornematz
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Upload Map

8c-MK_ScavTown8.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Oil: low (10 in players bases)
Recommended start settings: Ultimate Scavangers + Advanced bases + Technology from T1

The Scavangers has many "High End Weapons": Scourge- and Puls Laser Hardpoint,  Missile- and Mass Driver Fortress and some ranged weapons: Ripple Rocket, Hellstorm- and Archangel-Emplacement with CB-Towers in the middle of the map. I have this only tested in single player skirmish. You can play in team or alone against all (at first no direct neighbors come by, except with hover).

8 player-version: 4 vs 4, All vs All, ...
- 10x oil per Player: 6x safe oil in base, 4x UNSAFE oil near the base
- 96x oil by Scavs: 8x4 Oil in "little" bases + 8x4 Oil in centre + 2x16 in left & right bases = 96
(this map is also available as an 10 player version)

Notes for Reviewers (optional)

map size: 200x200, Balance: OK
I am the author of the map. My Name = MK

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github-actions bot commented Aug 4, 2024

✅ Map: MK_ScavTown8

by: Marco

Status: Pass

Warnings:

Map level file format must be modern (json)
Map format must be modern (script, jsonv2)
Map must be a 'flatMapPackage'

Recommendations:

  • Review the validation warnings for potential issues converting the map to the latest format (Conversion Warning / Conversion Error)
    • Important: Uploading this map will automatically convert it to the latest map format.
    • For convenience, a copy of the map that has been converted to the latest map format is available here as an artifact named map-converted.

Map Info JSON:
{
  "name": "MK_ScavTown8",
  "type": "skirmish",
  "players": 8,
  "tileset": "urban",
  "author": {
    "name": "Marco"
  },
  "license": "GPL-2.0-or-later",
  "created": "2023-09-17 12:51:50",
  "generator": "FlaME 1.29 Windows",
  "mapsize": {
    "w": 200,
    "h": 200
  },
  "scavenger": {
    "units": 36,
    "structures": 1547,
    "factories": 14,
    "resourceExtractors": 112
  },
  "oilWells": 176,
  "player": {
    "units": {
      "min": 4,
      "max": 4
    },
    "structures": {
      "min": 98,
      "max": 98
    },
    "resourceExtractors": {
      "min": 6,
      "max": 6
    },
    "powerGenerators": {
      "min": 2,
      "max": 2
    },
    "regFactories": {
      "min": 2,
      "max": 2
    },
    "vtolFactories": {
      "min": 0,
      "max": 0
    },
    "cyborgFactories": {
      "min": 2,
      "max": 2
    },
    "researchCenters": {
      "min": 2,
      "max": 2
    },
    "defenseStructures": {
      "min": 36,
      "max": 36
    }
  },
  "balance": {
    "startEquality": {
      "units": true,
      "structures": true,
      "resourceExtractors": true,
      "powerGenerators": true,
      "factories": true,
      "regFactories": true,
      "vtolFactories": true,
      "cyborgFactories": true,
      "researchCenters": true,
      "defenseStructures": true
    }
  },
  "hq": [
    {
      "x": 25,
      "y": 179
    },
    {
      "x": 75,
      "y": 179
    },
    {
      "x": 125,
      "y": 179
    },
    {
      "x": 175,
      "y": 179
    },
    {
      "x": 25,
      "y": 21
    },
    {
      "x": 75,
      "y": 21
    },
    {
      "x": 125,
      "y": 21
    },
    {
      "x": 175,
      "y": 21
    }
  ],
  "mapMod": false,
  "levelFormat": "lev",
  "mapFormat": "binary",
  "flatMapPackage": false
}
Map Package Contents:
- 8c-MK_ScavTown8.xplayers.lev
- multiplay/
- multiplay/maps/
- multiplay/maps/8c-MK_ScavTown8/
- multiplay/maps/8c-MK_ScavTown8.gam
- multiplay/maps/8c-MK_ScavTown8/dinit.bjo
- multiplay/maps/8c-MK_ScavTown8/droid.ini
- multiplay/maps/8c-MK_ScavTown8/feat.bjo
- multiplay/maps/8c-MK_ScavTown8/feature.ini
- multiplay/maps/8c-MK_ScavTown8/game.map
- multiplay/maps/8c-MK_ScavTown8/struct.bjo
- multiplay/maps/8c-MK_ScavTown8/struct.ini
- multiplay/maps/8c-MK_ScavTown8/ttypes.ttp
Analysis Details:
{
  "map": {
    "url": "https://github.com/user-attachments/files/16488369/8c-MK_ScavTown8.wz.zip",
    "sha512": "8f9da6763e4194b04f6e5b5bf51e9bd2e6f9135873eae4bc8fbb3402e58a6719d751b024242d78d30a46ca25174eda439649d194e35ff8e35580eda7a10626c2",
    "size": 64379
  },
  "description": {
    "sha512": "c171edc6658a7e4ba5a205dc642297485d347ddcf6a3ca9c81642a264de1718a226885e742308e1b18119653c90e0ebc21032f0d30196c210796beb432390170",
    "size": 776
  },
  "status": "pass"
}

Moderator Instructions:

How to Approve This Map Upload:

You must have triage privileges on this repo to approve a map upload. @Warzone2100/map-reviewer-team

  1. Copy the following into a new comment:
/approve
  1. Submit the comment.

@Bornematz
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/approve

@Bornematz
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Warnings:

Map level file format must be modern (json)
Map format must be modern (script, jsonv2)
Map must be a 'flatMapPackage'

Hello, how can I solve these 3 warnings? Is there any help with this somewhere (unfortunately I couldn't find anything). What kind of program/tool ​​do I need for this? I created my map(s) with FlaME 1.29. Apparently there's nothing newer, right?

@past-due
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past-due commented Aug 7, 2024

Warnings:

Map level file format must be modern (json)
Map format must be modern (script, jsonv2)
Map must be a 'flatMapPackage'

Hello, how can I solve these 3 warnings? Is there any help with this somewhere (unfortunately I couldn't find anything). What kind of program/tool ​​do I need for this? I created my map(s) with FlaME 1.29. Apparently there's nothing newer, right?

You do not need to manually solve those warnings. Once a moderator approves the map, it will automatically be converted as part of the upload process.

@Bornematz
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You do not need to manually solve those warnings. Once a moderator approves the map, it will automatically be converted as part of the upload process.

Thank you for your quick response.

So the maps seem fine. I thought I missed something.

@KJeff01
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KJeff01 commented Oct 19, 2024

Looks like a power module has an issue with its assigned player:

No owning structure for module - A0PowMod1 for player - -1

@Bornematz
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Looks like a power module has an issue with its assigned player:

No owning structure for module - A0PowMod1 for player - -1

I deleted all PowerModules (for testing purposes). Then the error message comes: “A0Power Generator couldn’t be built”. In the 8 player version the Scavs have 16 pieces. Apparently Warzone can't cope with this, even if you set beforehand that the map can exceed (building) restrictions. After I completely deleted some generators from the Scavs, this error message no longer appeared.

Should I upload a new version with fewer power generators in the Scavs (and without HQ)?
(Theoretically the map works like this too).

@KJeff01
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KJeff01 commented Oct 20, 2024

After looking again, there is a limit of 10 Power Generator per player (the ones the players can build) as defined by the stats. You can replace the extra generators or redesign them with the scavenger power generators instead. As for the HQ issue, it can be resolved by using the regular HQ as I don't believe Multiplayer stats include the campaign enemy HQs in the structure stats yet. I may try to add those for 4.5.4 though so change that if you want.

You can reupload the map into a new issue.

@Bornematz
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Bornematz commented Oct 21, 2024

I limited the normal power generators for the scavengers to 10 and added a few scav power generators. There seems to be no limit to this. I also replaced the HQ with the standard HQ. At least there are no more error messages.

This applies to both versions. I uploaded both maps again in a new issue. Hope that's ok.

@KJeff01 KJeff01 closed this as completed Oct 21, 2024
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