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[MAP]: MK_ScavTown10 #114

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Bornematz opened this issue Aug 4, 2024 · 5 comments
Closed

[MAP]: MK_ScavTown10 #114

Bornematz opened this issue Aug 4, 2024 · 5 comments

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@Bornematz
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Bornematz commented Aug 4, 2024

Upload Map

10c-MK_ScavTown10.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Oil: low (10 or 16 in players bases)
Recommended Start settings: Ultimate Scavangers + Advanced bases + Technology from T1 

The Scavangers has many "High End Weapons": Scourge- and Puls Laser Hardpoint,  Missile- and Mass Driver Fortress and some ranged weapons: Ripple Rocket, Hellstorm- and Archangel-Emplacement with CB-Towers! in the middle of the map. I have this only tested in single player skirmish. You can play in (different) team or alone against all (at first no direct neighbors come by, except with hover).

10 player-version: 5 vs 5 | 4 vs 2 vs 4 | ...
- 10x oil per Player on edge: 6x safe oil in base, 4x UNSAFE oil near the base
- 16x oil per Player in middle (left & right base): 12x safe oil in base, 4x "unsafe" oil near the base
- 64x oil by Scavs: 8x4 Oil in "little" bases and 8x4 Oil in centre = 64
(this map is also available as an 8 player version)

Notes for Reviewers (optional)

map size: 200x200, balance: NO (players in middle have more oil)
i am the author of the map. My Name = MK

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github-actions bot commented Aug 4, 2024

✅ Map: MK_ScavTown10

by: Marco

Status: Pass

Warnings:

Map level file format must be modern (json)
Map format must be modern (script, jsonv2)
Map must be a 'flatMapPackage'

Recommendations:

  • Review the validation warnings for potential issues converting the map to the latest format (Conversion Warning / Conversion Error)
    • Important: Uploading this map will automatically convert it to the latest map format.
    • For convenience, a copy of the map that has been converted to the latest map format is available here as an artifact named map-converted.

Map Info JSON:
{
  "name": "MK_ScavTown10",
  "type": "skirmish",
  "players": 10,
  "tileset": "urban",
  "author": {
    "name": "Marco"
  },
  "license": "GPL-2.0-or-later",
  "created": "2023-09-17 12:41:34",
  "generator": "FlaME 1.29 Windows",
  "mapsize": {
    "w": 200,
    "h": 200
  },
  "scavenger": {
    "units": 12,
    "structures": 1371,
    "factories": 10,
    "resourceExtractors": 80
  },
  "oilWells": 176,
  "player": {
    "units": {
      "min": 4,
      "max": 4
    },
    "structures": {
      "min": 75,
      "max": 98
    },
    "resourceExtractors": {
      "min": 6,
      "max": 16
    },
    "powerGenerators": {
      "min": 2,
      "max": 4
    },
    "regFactories": {
      "min": 2,
      "max": 2
    },
    "vtolFactories": {
      "min": 0,
      "max": 0
    },
    "cyborgFactories": {
      "min": 2,
      "max": 2
    },
    "researchCenters": {
      "min": 2,
      "max": 3
    },
    "defenseStructures": {
      "min": 30,
      "max": 36
    }
  },
  "balance": {
    "startEquality": {
      "units": false,
      "structures": false,
      "resourceExtractors": false,
      "powerGenerators": false,
      "factories": false,
      "regFactories": false,
      "vtolFactories": true,
      "cyborgFactories": true,
      "researchCenters": false,
      "defenseStructures": false
    }
  },
  "hq": [
    {
      "x": 25,
      "y": 179
    },
    {
      "x": 75,
      "y": 179
    },
    {
      "x": 125,
      "y": 179
    },
    {
      "x": 175,
      "y": 179
    },
    {
      "x": 8,
      "y": 100
    },
    {
      "x": 25,
      "y": 21
    },
    {
      "x": 75,
      "y": 21
    },
    {
      "x": 125,
      "y": 21
    },
    {
      "x": 175,
      "y": 21
    },
    {
      "x": 192,
      "y": 100
    }
  ],
  "mapMod": false,
  "levelFormat": "lev",
  "mapFormat": "binary",
  "flatMapPackage": false
}
Map Package Contents:
- 10c-MK_ScavTown10.xplayers.lev
- multiplay/
- multiplay/maps/
- multiplay/maps/10c-MK_ScavTown10/
- multiplay/maps/10c-MK_ScavTown10.gam
- multiplay/maps/10c-MK_ScavTown10/dinit.bjo
- multiplay/maps/10c-MK_ScavTown10/droid.ini
- multiplay/maps/10c-MK_ScavTown10/feat.bjo
- multiplay/maps/10c-MK_ScavTown10/feature.ini
- multiplay/maps/10c-MK_ScavTown10/game.map
- multiplay/maps/10c-MK_ScavTown10/struct.bjo
- multiplay/maps/10c-MK_ScavTown10/struct.ini
- multiplay/maps/10c-MK_ScavTown10/ttypes.ttp
Analysis Details:
{
  "map": {
    "url": "https://github.com/user-attachments/files/16488455/10c-MK_ScavTown10.wz.zip",
    "sha512": "5128b7e80c64af4cf62f51a65600f832913c8615de4ca9b741028c1b138cab6f7a3128f96928202a51db4fed78ea55122aa291505a2e2aede456e2c6cdab5caa",
    "size": 64039
  },
  "description": {
    "sha512": "d324d797c985a1f4778c13c6e32bebda3dc9765edc74b1ed6286685464ef46fc37a038e6acf8e55c4517cf0660ccb59cb6dff448c06fb2bef3bec3f484986550",
    "size": 885
  },
  "status": "pass"
}

Moderator Instructions:

How to Approve This Map Upload:

You must have triage privileges on this repo to approve a map upload. @Warzone2100/map-reviewer-team

  1. Copy the following into a new comment:
/approve
  1. Submit the comment.

@KJeff01
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KJeff01 commented Oct 19, 2024

The left side players are getting their defenses blown up my Missile forts when the map starts (probably symmetry issue). There is also an error about a non-existent HQ structure type.

@Bornematz
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The HQ structure is from the Scavs (this is also the case with the 8 player version). You can see in the map preview (before the start) that there is an HQ number 10 in the center of the map (or number 8 in the 8 player version). Don't know why, this is a mistake. I think I've seen maps where Scavs also have a HQ.

Should I delete the Scav HQ and upload a new version?
(Also applies to the 8 player version)

@Bornematz
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The left side players are getting their defenses blown up my Missile forts when the map starts (probably symmetry issue).

What version are you playing with? This doesn't happen to me, at least not right at the beginning. I tested it with Warzone Portable 4.5.1 and now also with 4.5.3, as well as with the Steam version 4.4.2. Or do you use any mods that affect the Scavs (e.g. increase their sensor range)?

However, it can happen a little later when some Scavs come to you - (even without sensor vehicles). These also have missile fortresses nearby, which have a long range and react upon "gaze contact" from vehicles (or when Scavs have buildings nearby). If Scavs come to you with sensor vehicles, you will even be shot at with Archangel and Hellfire Emplacements. That's why the players in the middle have more oil and the rocket fortresses as a small bonus. ;)

You should research a larger sensor range as quickly as possible. For example, if you play from Tech2 onwards, the missile fortresses of the bases (in the middle) dismantle weapons from the nearby Scav bases right from the start, as you have a higher sensor range from the start.

@KJeff01
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KJeff01 commented Oct 20, 2024

I think it's cause I was messing around on T4 on a prior map and using the deity cheat. So it then gave the players max vision range (the forts on the other team only reacted when I switched to their side... which is weird). In any case, if you want to change the scavenger HQ to the standard one you can. Otherwise I saw no issues.

@KJeff01 KJeff01 closed this as completed Oct 21, 2024
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