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[MAP]: Revolution #74
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✅ Map: Revolutionby: PathForger Status:
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Including the spectator-friendly variant of the map. The player switches to slot 7 and offers their truck up to the Scavenger overlords. Thanks to this, this map has seen almost as much AI v AI testing as Defiance - and similar has been true of Player-v-AI. |
I will need to withdraw this map, as it proved to be insufficiently balanced. Players in the middle spots, most particularly Player 4, had more than their due of pressure, and so adjustments were put into place: Firstly, the defensive platforms of Player 4 were extended. A narrowing of chokes and the addition of lacunas on the approach to those chokes, should go some way to mitigating that player's exposure. Players 5 and 6 also enjoy a narrowing of chokes. Base defensive structures for center players, more-so for player 4 are also added in response to that same expectation of increased pressure as compared to corner players. Thank you for your forbearance as I open a new ticket for the updated map. |
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7c-Revolution.wz.zip
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Like 'Defiance' before it, many of the same comments count for this one.
AIs will find the central positions more challenging to hold, not least due to a relative neglect of defense, and an over-eagerness to break the selves upon the scavengers' defenses too early.
This map is also ready for any eventual introduction of 'Ultimate Scavengers Plus', including a couple of non-defensive structures not typically of Scavenger origin.
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