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[MAP]: Revolution #74

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PathForger opened this issue Dec 12, 2023 · 3 comments
Closed

[MAP]: Revolution #74

PathForger opened this issue Dec 12, 2023 · 3 comments

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@PathForger
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Upload Map

7c-Revolution.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Once a city straddling three states... Now a militarized ground for pitched battle. 

During the calamity much of the city was wiped out but some structures were adequately enough preserved. From the ashes the will of the people surged, and with the help of a mysterious benefactor, they have rebuilt. The benefactor's one request - to crush any whom would enter the territory or otherwise threaten his sway over it.

This is a mostly asymmetric map with varying challenges and opportunities posed for awaiting players in various starting positions. Also a strong Scavenger presence.

Notes for Reviewers (optional)

Like 'Defiance' before it, many of the same comments count for this one.

AIs will find the central positions more challenging to hold, not least due to a relative neglect of defense, and an over-eagerness to break the selves upon the scavengers' defenses too early.

This map is also ready for any eventual introduction of 'Ultimate Scavengers Plus', including a couple of non-defensive structures not typically of Scavenger origin.

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✅ Map: Revolution

by: PathForger

Status: Pass

Warnings:

Map level file format must be modern (json)
Map format must be modern (script, jsonv2)
Map must be a 'flatMapPackage'

Recommendations:

  • Review the validation warnings for potential issues converting the map to the latest format (Conversion Warning / Conversion Error)
    • Important: Uploading this map will automatically convert it to the latest map format.
    • For convenience, a copy of the map that has been converted to the latest map format is available here as an artifact named map-converted.

Map Info JSON:
{
  "name": "Revolution",
  "type": "skirmish",
  "players": 7,
  "tileset": "urban",
  "author": {
    "name": "PathForger"
  },
  "license": "CC0-1.0",
  "created": "2023-12-12 19:30:28",
  "generator": "FlaME - Json 1.29.3 Windows",
  "mapsize": {
    "w": 205,
    "h": 205
  },
  "scavenger": {
    "units": 0,
    "structures": 858,
    "factories": 9,
    "resourceExtractors": 5
  },
  "oilWells": 60,
  "player": {
    "units": {
      "min": 2,
      "max": 2
    },
    "structures": {
      "min": 69,
      "max": 83
    },
    "resourceExtractors": {
      "min": 5,
      "max": 6
    },
    "powerGenerators": {
      "min": 4,
      "max": 4
    },
    "regFactories": {
      "min": 2,
      "max": 2
    },
    "vtolFactories": {
      "min": 1,
      "max": 1
    },
    "cyborgFactories": {
      "min": 1,
      "max": 1
    },
    "researchCenters": {
      "min": 4,
      "max": 4
    },
    "defenseStructures": {
      "min": 39,
      "max": 41
    }
  },
  "balance": {
    "startEquality": {
      "units": true,
      "structures": false,
      "resourceExtractors": false,
      "powerGenerators": true,
      "factories": true,
      "regFactories": true,
      "vtolFactories": true,
      "cyborgFactories": true,
      "researchCenters": true,
      "defenseStructures": false
    }
  },
  "hq": [
    {
      "x": 26,
      "y": 180
    },
    {
      "x": 182,
      "y": 182
    },
    {
      "x": 184,
      "y": 22
    },
    {
      "x": 24,
      "y": 24
    },
    {
      "x": 50,
      "y": 103
    },
    {
      "x": 127,
      "y": 145
    },
    {
      "x": 127,
      "y": 64
    }
  ],
  "mapMod": false,
  "levelFormat": "lev",
  "mapFormat": "binary",
  "flatMapPackage": false
}
Map Package Contents:
- 7c-Revolution.xplayers.lev
- multiplay/
- multiplay/maps/
- multiplay/maps/7c-Revolution/
- multiplay/maps/7c-Revolution.gam
- multiplay/maps/7c-Revolution/dinit.bjo
- multiplay/maps/7c-Revolution/droid.ini
- multiplay/maps/7c-Revolution/feat.bjo
- multiplay/maps/7c-Revolution/feature.ini
- multiplay/maps/7c-Revolution/game.map
- multiplay/maps/7c-Revolution/struct.bjo
- multiplay/maps/7c-Revolution/struct.ini
- multiplay/maps/7c-Revolution/ttypes.ttp
Analysis Details:
{
  "map": {
    "url": "https://github.com/Warzone2100/map-submission/files/13653095/7c-Revolution.wz.zip",
    "sha512": "a0c2d775e92a89f6d276c6c6fcdf08af4f3b9f84977c927c6d168abfbd0d329afc3600f83e920930053b1118a443d6f4f170a6f1b8a5355d09bbc3f0349a3c19",
    "size": 136445
  },
  "description": {
    "sha512": "72b8f5156da0b95f68813d805c1bf7a3d7d5140bc6f7ffce473db22b444a2330c0814746edda75ad086e47ac247bbaf29ecc4f7f851f308a303b0561c4c79de7",
    "size": 587
  },
  "status": "pass"
}

Moderator Instructions:

How to Approve This Map Upload:

You must have triage privileges on this repo to approve a map upload. @Warzone2100/map-reviewer-team

  1. Copy the following into a new comment:
/approve
  1. Submit the comment.

@PathForger
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8c-Revolution-Spect.wz.zip

Including the spectator-friendly variant of the map. The player switches to slot 7 and offers their truck up to the Scavenger overlords.

Thanks to this, this map has seen almost as much AI v AI testing as Defiance - and similar has been true of Player-v-AI.

@PathForger
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I will need to withdraw this map, as it proved to be insufficiently balanced. Players in the middle spots, most particularly Player 4, had more than their due of pressure, and so adjustments were put into place:

Firstly, the defensive platforms of Player 4 were extended. A narrowing of chokes and the addition of lacunas on the approach to those chokes, should go some way to mitigating that player's exposure. Players 5 and 6 also enjoy a narrowing of chokes.

Base defensive structures for center players, more-so for player 4 are also added in response to that same expectation of increased pressure as compared to corner players.

Thank you for your forbearance as I open a new ticket for the updated map.

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