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Merge pull request godotengine#9716 from mhilbrunner/website-communities
Refer to official Godot website for community list, update Discord
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about/introduction.rst

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@@ -36,8 +36,8 @@ consider checking them out. Otherwise, :ref:`Getting Started <doc_getting_starte
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is a great starting point.
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In case you have trouble with one of the tutorials or your project,
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you can find help on the various :ref:`Community channels <doc_community_channels>`,
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especially the Godot `Discord`_ community and
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you can find help on the various `Community channels <https://godotengine.org/community/>`_,
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especially the Godot `Discord <https://discord.gg/bdcfAYM4W9>`_ community and
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`Forum <https://forum.godotengine.org/>`_.
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About Godot Engine
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It also contains sections intended for advanced users and contributors,
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with information on compiling the engine, contributing to the editor,
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or developing C++ modules.
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- **Community** is dedicated to the life of Godot's community.
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It points to various community channels like the
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`Godot Contributors Chat <https://chat.godotengine.org/>`_ and
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`Discord`_ and contains a list of recommended third-party tutorials and
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materials outside of this documentation.
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- **Community** is dedicated to the life of Godot's community and contains a list of
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recommended third-party tutorials and materials outside of this documentation.
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It also provides details on the Asset Library. It also used to list Godot
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communities, which are now listed on the `Godot website <https://godotengine.org/community/>`_.
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- Finally, the **Class reference** documents the full Godot API,
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also available directly within the engine's script editor.
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You can find information on all classes, functions, signals and so on here.
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unless otherwise noted.
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*Have fun reading and making games with Godot Engine!*
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.. _Discord: https://discord.gg/4JBkykG

community/channels.rst

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So, where is the Godot community and where can you ask questions and get help?
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Note that some of these channels are run and moderated by members of the Godot community or third parties.
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A brief overview over these and other channels is also available on the `Godot website <https://godotengine.org/community>`_.
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Forums
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------
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- `Official Godot Forum <https://forum.godotengine.org/>`_
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- `Community Forum <https://godotforums.org/>`_
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Chats
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-----
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- `Godot Contributors Chat <https://chat.godotengine.org/>`_
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- `Discord <https://discord.gg/4JBkykG>`_
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- `Matrix (IRC compatible) <https://matrix.to/#/#godotengine:matrix.org>`_
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- `IRC (#godotengine on Libera.Chat) <https://web.libera.chat/?channels=#godotengine>`_
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.. note::
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As of January 2021, core developer chat has moved to the Godot Contributors Chat platform listed above.
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IRC is less active. Please stick around to get an answer,
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as it may take several hours for someone to see and answer your questions.
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Social networks and other sites
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-------------------------------
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- `GitHub <https://github.com/godotengine/>`_
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- `Facebook group <https://www.facebook.com/groups/godotengine/>`_
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- `Twitter <https://twitter.com/godotengine>`_
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(see also the `#GodotEngine <https://twitter.com/hashtag/GodotEngine>`_ hashtag)
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- `Reddit <https://www.reddit.com/r/godot>`_
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- `YouTube <https://www.youtube.com/c/GodotEngineOfficial>`_
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- `Steam <https://steamcommunity.com/app/404790>`_
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- `itch.io <https://godotengine.itch.io/godot>`_
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- `Links <https://links.godotengine.org>`_
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This page used to list the various official and user-supported Godot communities.
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That list is now available on the `Godot website <https://godotengine.org/community>`_.
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Language-based communities
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--------------------------

contributing/how_to_contribute.rst

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How to contribute
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=================
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The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
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The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
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On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
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Because contrary to popular opinion, we need more than just programmers on the project!
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- **Donate**
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We created the non-profit `Godot Foundation <https://godot.foundation/>`_ to be able to support the Godot Engine in both matters of finance and administration.
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In practice, this means the Foundation hires people to work part-time or full-time on the project.
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We created the non-profit `Godot Foundation <https://godot.foundation/>`_ to be able to support the Godot Engine in both matters of finance and administration.
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In practice, this means the Foundation hires people to work part-time or full-time on the project.
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These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
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With as little as 5 EUR per month, you can help us keep going strong.
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With as little as 5 EUR per month, you can help us keep going strong.
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Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work.
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`Join the Development Fund <https://fund.godotengine.org>`_
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- **Donation Drives**
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Think about your followers on social media, or other communities you are active in.
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Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
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Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
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Are you a content creator? Consider adding a link to the `Godot Development Fund <https://fund.godotengine.org>`_ to your descriptions.
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If you do live streams, perhaps think about organizing a stream with donation incentives.
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.. - **Buy Official Merch**
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- **Publish Godot Games.**
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You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
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Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
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You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
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Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
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Additionally, it opens the doors for us to approach industry contacts about possible cooperations.
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- **Test Development Versions**
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While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
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by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
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by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
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Make sure to have a backup ready, since this can produce irreversible changes.
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Find recent `development versions <https://godotengine.org/download/preview/>`_ directly on our download page, or linked in their own blog posts.
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- **Contribute Engine Code (mainly C++)**
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The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`_,
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The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`_,
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so if you are serious about making PRs you should join us there!
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Read more about the **technical submission process**: :ref:`doc_first_steps`
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For each subject area of the engine, there is a corresponding team to coordinate the work.
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Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
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For each subject area of the engine, there is a corresponding team to coordinate the work.
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Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
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For some areas, specialists might even be encouraged to step up as maintainer!
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`List of teams <https://godotengine.org/teams/>`_
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- **Review Code Contributions**
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All pull requests need to be thoroughly reviewed before they can be merged into the master branch.
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Help us get a headstart by participating in the code review process.
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To get started, chose any `open pull request <https://github.com/godotengine/godot/pulls>`_ and reference our **style guide**: :ref:`doc_pr_review_guidelines`
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- **Write Plugins (GDScript, C#, & more)**
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update to talk about Asset Store later
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- **Demo projects (GDScript, C#, and making Assets)**
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We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>`_ so they can quickly test new features or get familiar with the engine in the first place.
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At industry events, we might even exhibit these demo projects to showcase what Godot can do!
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At industry events, we might even exhibit these demo projects to showcase what Godot can do!
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Help improve existing projects or supply your own to be added to the pool, and join the `demo channel <https://chat.godotengine.org/channel/demo-content>`_ in the Contributor RocketChat to talk about it.
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- **Documentation**
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The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked.
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The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked.
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Join the `documentation team <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills.
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- **Translations (spoken languages other than English)**
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Are you interested in making the Godot Engine more accessible to non-English speakers?
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Are you interested in making the Godot Engine more accessible to non-English speakers?
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Contribute to our `community-translations <https://hosted.weblate.org/projects/godot-engine/godot/>`_.
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Community support
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- **Call for Moderators**
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With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
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With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
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These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
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Have a look around your favorite community platform and you might come across open application calls.
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Have a look around your favorite community platform and you might come across open application calls.
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- **Answer tech-support questions**
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With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
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Be it on the `Forum <https://forum.godotengine.org/>`_, our `subreddit <https://www.reddit.com/r/godot/>`_, or on `Discord <https://discord.gg/bdcfAYM4W9>`_, you can always brighten someone's day by helping them get their personal projects back on track.
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With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
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See the `Godot website <https://godotengine.org/community>`_ for a list of official and user-supported Godot communities.
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- **Create tutorials & more**
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How did you get started with the Godot Engine?
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How did you get started with the Godot Engine?
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Chances are you looked for learning materials outside of what the documentation provides.
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Without content creators covering the game development process, there would not be this big of a community today.
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Therefore it seemed only right to mention them in a page about important contributions to the project.
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