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if (checkState(blockState, ActionType.BREAK)) return;
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if (!getPluginInstance().getManager().isWhitelistedBreakMaterial(blockState.getType()) || getPluginInstance().getManager().isAvoidedMaterial(blockState.getType()))
Copy file name to clipboardExpand all lines: src/main/resources/config.yml
+9-3Lines changed: 9 additions & 3 deletions
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@@ -48,8 +48,10 @@ explosive-tnt-ignite: true
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# This tells the plugin what the fuse of harmed tnt blocks should be (IN TICKS, 20 ticks = 1 second). This option requires the "explosive-tnt-ignite" feature to be enabled.
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explosive-tnt-fuse: 10
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# This is a list that will prevent explosive block regeneration entirely if the explosion was caused by an entity in this list.
# (NOTE: This list will be avoided if it is empty.)
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place-only-effected:
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- "TORCH"
@@ -71,14 +74,16 @@ break-regeneration: false
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break-drops: true
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# This determines how long (IN TICKS, 20 ticks = 1 second) it will take for the block to be regenerated to its original state.
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break-regeneration-delay: 20
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# This list will act as a whitelist when the "break-regeneration" option is enabled. All materials in the list will regenerate after a delay to their original material.
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# (NOTE: This list will be avoided if it is empty.)
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# This list is a whitelist and requires the "break-regeneration" option enabled. All materials in the list will regenerate after a delay to their original material.
# This list should contain all materials that should be avoided like the black plague. Essentially these materials are safe from the plugins actions at all costs.
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