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README.md
@@ -23,7 +23,7 @@ This works for both 2D games and 3D games, try the demo by executing this projec
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The geometry/sprites of each zone sits inside an area node that should encompass all the zone geometry/sprites. The zones areas should be overlapping.
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Rules:
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-- The player can be in one or more zones at the same time (overlapping zones).
+- The player can be in one or more zones at the same time (player zone(s)).
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- Zones overlapping the player zone(s) are automatically preloaded (loaded but not attached to the game tree).
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- When the player enters a new zone, that zone is attached to the tree (made visible).
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- When the player exits a zone, that zone is detached from the tree (invisible, but stays loaded).
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