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Update README.md
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README.md

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@@ -28,11 +28,10 @@ This system can be used for indoor and outdoor environments. It also works for 2
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- Create a new area under `World/ZoneLoader`
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- Set the collision layer and mask to `zone_triggers`
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- Attach the script `zone_trigger.gd` to the area
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- Set the zone path in the exported script variable
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- Instance your new zone under the area node, don't move it (this is just for setup)
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- Set the zone path in the inspector
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- Click the checkbox "Preview" to make the zone visible
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- Move the area where you want it to be relative to the other zones
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- Add one or more collision shapes that encompasses the zone, the zone will be loaded when the player enters this area
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- Delete your zone instance. No area should contain a zone, as they should not be loaded when the game starts.
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Done. Now the zone will be automatically loaded and instanced, and attached to the tree when the player enters the area.
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