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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
When running the old mod Juvenile Power Fantasy, nearly every time the game starts it will stop running during initial startup citing the cryptic error message "Invalid instruction: cmp , 0". Exactly where it hits the error during load seems to change every time, but it seems to most often happen when parsing the first few monster replacements.
A Discord conversation with @RicardoLuis0 suggests that this is a bug in the JIT system being reported at startup instead of when it's hit during gameplay. I am making this Issue by request, to make this bug easier to track and fix.
GZDoom version
g4.14.0
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
When running the old mod Juvenile Power Fantasy, nearly every time the game starts it will stop running during initial startup citing the cryptic error message "Invalid instruction: cmp , 0". Exactly where it hits the error during load seems to change every time, but it seems to most often happen when parsing the first few monster replacements.
A Discord conversation with @RicardoLuis0 suggests that this is a bug in the JIT system being reported at startup instead of when it's hit during gameplay. I am making this Issue by request, to make this bug easier to track and fix.
Steps to reproduce the behaviour.
Explain how to reproduce
vm_jit
enabled.Your configuration
Provide a Log
No response
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