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Updated dependencies, fixed DirectX12 example
There were a few issues with CrossWindow's Win32 mode that have since been fixed, and there was also an issue with the vertex shader's output semantics. Also updated other dependencies to their latest tagged versions as well.
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external/crosswindow

Submodule crosswindow updated 42 files

external/glslang

Submodule glslang updated 448 files

external/spirv-cross

Submodule spirv-cross updated 800 files

src/04-cross-platform-hello-triangle/assets/shaders/triangle.vert.hlsl

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@@ -18,7 +18,7 @@ struct SPIRV_Cross_Input
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struct SPIRV_Cross_Output
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{
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float3 outColor : POSITION;
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float3 outColor : COLOR;
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float4 gl_Position : SV_Position;
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};
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