diff --git a/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs b/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs
index 88a71e77..10f46628 100644
--- a/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs
+++ b/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs
@@ -8,7 +8,7 @@
 public class ColorNode : BaseNode
 {
 	[Output(name = "Color"), SerializeField]
-	public Color				color;
+	new public Color				color;
 
 	public override string		name => "Color";
 }
diff --git a/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs b/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs
index 23e5f1e3..fbc2d9b3 100644
--- a/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs
+++ b/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs
@@ -30,7 +30,7 @@ public class DrawerFieldTestNode : BaseNode
 	public string stringInput;
 
 	[Input(name = "Color"), ShowAsDrawer]
-	public Color color;
+	new public Color color;
 
 	[Input(name = "Game Object"), ShowAsDrawer]
 	public GameObject gameObject;
diff --git a/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs b/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs
index acf54c38..1b9a7787 100644
--- a/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs
+++ b/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs
@@ -14,7 +14,7 @@ public class FieldTestNode : BaseNode
 	public Vector3 v3;
 	public Vector4 v4;
 	public LayerMask layer;
-	public Color color;
+	new public Color color;
 	public Bounds bounds;
 	public Rect rect;
 	public CameraClearFlags flags = CameraClearFlags.Color;