diff --git a/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs b/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs index 88a71e77..10f46628 100644 --- a/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs +++ b/Assets/Examples/DefaultNodes/Nodes/ColorNode.cs @@ -8,7 +8,7 @@ public class ColorNode : BaseNode { [Output(name = "Color"), SerializeField] - public Color color; + new public Color color; public override string name => "Color"; } diff --git a/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs b/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs index 23e5f1e3..fbc2d9b3 100644 --- a/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs +++ b/Assets/Examples/DefaultNodes/Nodes/DrawerFieldTestNode.cs @@ -30,7 +30,7 @@ public class DrawerFieldTestNode : BaseNode public string stringInput; [Input(name = "Color"), ShowAsDrawer] - public Color color; + new public Color color; [Input(name = "Game Object"), ShowAsDrawer] public GameObject gameObject; diff --git a/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs b/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs index acf54c38..1b9a7787 100644 --- a/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs +++ b/Assets/Examples/DefaultNodes/Nodes/FieldTestNode.cs @@ -14,7 +14,7 @@ public class FieldTestNode : BaseNode public Vector3 v3; public Vector4 v4; public LayerMask layer; - public Color color; + new public Color color; public Bounds bounds; public Rect rect; public CameraClearFlags flags = CameraClearFlags.Color;