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removed creation of files from extension.js
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extension.js

Lines changed: 0 additions & 142 deletions
Original file line numberDiff line numberDiff line change
@@ -114,8 +114,6 @@ async function checkAndSetupEnvironment() {
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saveConfig(config);
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console.log('PlayStation 1 development environment already set up with included tools');
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// Ensure the Hello World template is created
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await createHelloWorldTemplate();
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return;
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}
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@@ -187,9 +185,6 @@ async function setupEnvironment(isManualSetup = false) {
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config.tools.gdb = { installed: true };
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saveConfig(config);
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// Ensure the Hello World template is created
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await createHelloWorldTemplate();
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vscode.window.showInformationMessage('Tools already included in the plugin. Environment configured successfully!');
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return;
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}
@@ -246,150 +241,13 @@ async function setupEnvironment(isManualSetup = false) {
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// Save the configuration
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saveConfig(config);
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// Create the Hello World template
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await createHelloWorldTemplate();
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if (downloadSuccess) {
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vscode.window.showInformationMessage('PlayStation 1 development environment setup complete!');
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} else {
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vscode.window.showErrorMessage('Failed to set up PlayStation 1 development environment. Check the logs for details.');
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}
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}
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// Function to create a Hello World template
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async function createHelloWorldTemplate() {
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const helloWorldPath = path.join(templatesPath, 'hello-world');
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await ensureDirectoryExists(helloWorldPath);
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// Check if the template files already exist
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const mainCPath = path.join(helloWorldPath, 'main.c');
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const makefilePath = path.join(helloWorldPath, 'Makefile');
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const setupMkPath = path.join(helloWorldPath, 'setup.mk');
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if (fs.existsSync(mainCPath) && fs.existsSync(makefilePath) && fs.existsSync(setupMkPath)) {
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console.log('Hello World template already exists');
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return;
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}
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// Create main.c
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const mainCContent = `
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#include <stdio.h>
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#include <stdlib.h>
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#include <psx.h>
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#include <sys/types.h>
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#include <psxgpu.h>
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#include <psxgte.h>
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#include <psxpad.h>
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// Define display/drawing environments
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DISPENV disp;
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DRAWENV draw;
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int main() {
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// Initialize the PlayStation
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PSX_Init();
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// Set up the display and drawing environments for NTSC mode
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SetDefDispEnv(&disp, 0, 0, 320, 240);
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SetDefDrawEnv(&draw, 0, 0, 320, 240);
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// Set the background color to black
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setRGB0(&draw, 0, 0, 0);
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draw.isbg = 1;
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// Apply the environments
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PutDispEnv(&disp);
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PutDrawEnv(&draw);
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// Set the text color to white
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FntLoad(960, 0);
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SetDumpFnt(FntOpen(16, 16, 320, 240, 0, 512));
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// Main loop
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while(1) {
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// Clear the display
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ClearImage(&draw.clip, 0, 0, 0);
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// Print the Hello World message
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FntPrint("Hello, PlayStation World!\\n");
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FntFlush(-1);
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// Swap buffers
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DrawSync(0);
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VSync(0);
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PutDispEnv(&disp);
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PutDrawEnv(&draw);
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}
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return 0;
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}
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`;
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fs.writeFileSync(mainCPath, mainCContent);
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// Create Makefile
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const makefileContent = `
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# PlayStation 1 Hello World Makefile
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# Include setup.mk for paths and compiler settings
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include setup.mk
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TARGET = hello_world
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OBJS = main.o
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all: $(TARGET).ps-exe
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$(TARGET).ps-exe: $(OBJS)
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$(CC) $(LIBDIRS) -o $@ $^ -lpsxgpu -lpsxgte -lpsxpad
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%.o: %.c
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$(CC) $(INCLUDE) -c $< -o $@
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clean:
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rm -f $(OBJS) $(TARGET).ps-exe
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`;
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fs.writeFileSync(makefilePath, makefileContent);
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// Create setup.mk
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const setupMkContent = `
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# PSn00bSDK setup file
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# This file will be automatically updated by the extension with the correct paths
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# Do not modify the $(GCC_PATH), $(PLUGIN_SDK_PATH), and $(EMULATOR_PATH) variables
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# Paths - The extension will replace these variables with the correct paths
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PREFIX = mipsel-none-elf-
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PSN00B_BASE = $(PLUGIN_SDK_PATH)
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PSN00B_LIB = $(PSN00B_BASE)/lib
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PSN00B_INCLUDE = $(PSN00B_BASE)/include
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GCC_BASE = $(GCC_PATH)
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LIBDIRS = -L$(PSN00B_LIB)
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INCLUDE = -I$(PSN00B_INCLUDE)
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ELF2X = $(PSN00B_BASE)/bin/elf2x
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MKPSXISO = $(PSN00B_BASE)/bin/mkpsxiso
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EMULATOR_DIR = $(EMULATOR_PATH)
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GCC_BIN = $(GCC_BASE)/bin/
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CC = $(GCC_BIN)$(PREFIX)gcc
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CXX = $(GCC_BIN)$(PREFIX)g++
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AS = $(GCC_BIN)$(PREFIX)as
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AR = $(GCC_BIN)$(PREFIX)ar
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RANLIB = $(GCC_BIN)$(PREFIX)ranlib
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LD = $(GCC_BIN)$(PREFIX)ld
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# Folders - Directories for output files
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MKPSXISO_XML = cd.xml
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BIN_FOLDER = bin
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ISO_FOLDER = iso
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`;
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fs.writeFileSync(setupMkPath, setupMkContent);
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console.log('Hello World template created successfully');
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}
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393251
// Function to create a Hello World project
394252
async function createHelloWorld() {
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// Get the workspace folder

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