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colisao.c
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72 lines (63 loc) · 2.51 KB
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#include "colisao.h"
#include "raylib.h"
bool verifyPlayerSpikesCollision(Player player, Spikes *spikes, int numberSpikes){
bool hit = false;
for(int i=0;i<numberSpikes;i++){
if(CheckCollisionRecs(player.playerCollision, spikes[i].spikeCollision)==true){
hit = true;
}
}
return hit;
}
bool verifyPlayerCarsCollision(Player player, Car *cars, int numberCars){
bool hit = false;
for(int i=0;i<numberCars;i++){
if(CheckCollisionCircleRec((Vector2){cars[i].posX, cars[i].posY}, 30, player.playerCollision)==true && cars[i].life<100){
hit = true;
}
}
return hit;
}
void applyPlayerDamage(Player *player, Car *cars, Spikes *spikes, int numberCars, int numberSpikes){
// colisão com spikes primeiro:
if(player[0].isReadytoHitSpikes==false && verifyPlayerSpikesCollision(player[0], spikes, numberSpikes)==false){
player[0].isReadytoHitSpikes = true;
player[0].invencibilityTime = 2;
}
if(player[0].isReadytoHitSpikes == true && verifyPlayerSpikesCollision(player[0], spikes, numberSpikes)==true){
player[0].life-=10;
player[0].isReadytoHitSpikes = false;
}
if(player[0].invencibilityTime<=0){
player[0].isReadytoHitSpikes = true;
player[0].invencibilityTime = 2;
}
// colisão com os carrinhos
if(player[0].isReadytoHitCar==false && verifyPlayerCarsCollision(player[0], cars, numberCars)==false){
player[0].isReadytoHitCar = true;
}
if(player[0].isReadytoHitCar == true && verifyPlayerCarsCollision(player[0], cars, numberCars)==true){
player[0].life-=10;// diminuindo a vida do player em 10
player[0].isReadytoHitCar = false;
}
}
bool checkCarSpikesCollision(Spikes *spikes, Car car, int numberSpikes){
bool hit = false;
for(int i=0;i<numberSpikes;i++){
if(CheckCollisionCircleRec((Vector2){car.posX, car.posY}, 30, spikes[i].spikeCollision)==true){
hit = true;
}
}
return hit;
}
void applyCarDamage(Spikes *spikes, Car *cars, int numberCars, int numberSpikes){
for(int i=0;i<numberCars;i++){
if(cars[i].isReadytoHitSpikes==false && checkCarSpikesCollision(spikes, cars[i], numberSpikes)==false){
cars[i].isReadytoHitSpikes = true;
}
if(cars[i].isReadytoHitSpikes==true && checkCarSpikesCollision(spikes, cars[i], numberSpikes)==true){
cars[i].life-=20;//diminuindo a vida do carrinho em 20
cars[i].isReadytoHitSpikes = false;
}
}
}