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Only load subsets of very large volumes into texture memory #454

@frasercl

Description

@frasercl

Use Case

If users force loading of a very large volume, the first hard technical limit they run up against seems to be allowable GPU texture size. Alex tried to load only a single slice of a very high resolution image, but errored out with a texture size indicating Vol-E was trying to load the whole thing into texture memory.

Solution

Can we load smaller subsets of an image into texture memory than we load from the loader?

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