This was a regression because of a shader change in Terrain3D. I had been using a lightly modified version of the minimal shader, but they have since altered the format of terrain data (I think) and so the shader had to be almost completely replaced. I had to pick 'lightweight` because the new minimal removed textures. Sadly the new lightweight also removed detiling. On the up side, terrain shader gained about 30-40 FPS. Looking at the comments, they mention that detiling (and some other things) are not possible due to some optimizations made. These optimizations probably account the frame benefit more that just removing detiling, so it's probably possible to bring it back in a more simplified version and keep most of the frame boost.
Looking at Minecraft, it is probably possible to just get a good texture or do something clever to detile the terrain without having any noticeable impact on FPS.
This was a regression because of a shader change in Terrain3D. I had been using a lightly modified version of the
minimalshader, but they have since altered the format of terrain data (I think) and so the shader had to be almost completely replaced. I had to pick 'lightweight` because the new minimal removed textures. Sadly the new lightweight also removed detiling. On the up side, terrain shader gained about 30-40 FPS. Looking at the comments, they mention that detiling (and some other things) are not possible due to some optimizations made. These optimizations probably account the frame benefit more that just removing detiling, so it's probably possible to bring it back in a more simplified version and keep most of the frame boost.Looking at Minecraft, it is probably possible to just get a good texture or do something clever to detile the terrain without having any noticeable impact on FPS.