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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FlappyDolly"
config/description="Not a normal FlappyBird... as you may find out"
config/version="1.0"
run/main_scene="res://scenes/main_scene.tscn"
run/disable_stdout=true
run/disable_stderr=true
config/features=PackedStringArray("4.3", "Mobile")
boot_splash/image="res://assets/icons/icon-512_HEAD_512.png"
config/icon="res://assets/icons/icon-512_HEAD_512.png"
[autoload]
Globals="*res://scripts/globals.gd"
SilentWolf="*res://addons/silent_wolf/SilentWolf.gd"
RankingScores="*res://addons/silent_wolf/Scores/Scores.gd"
[display]
window/size/viewport_width=1080
window/size/viewport_height=1920
window/size/mode=2
window/size/initial_position_type=3
window/stretch/mode="canvas_items"
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray("res://addons/silent_wolf/plugin.cfg")
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": []
}
ui_right={
"deadzone": 0.5,
"events": []
}
ui_up={
"deadzone": 0.5,
"events": []
}
ui_down={
"deadzone": 0.5,
"events": []
}
flap={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(97, 17),"global_position":Vector2(100, 49),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="bird"
2d_render/layer_2="enemies"
2d_render/layer_3="projectiles"
2d_render/layer_5="world"
2d_render/layer_6="background"
2d_physics/layer_1="bird"
2d_physics/layer_2="enemies"
2d_physics/layer_3="projectiles"
2d_physics/layer_5="world"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
viewport/hdr_2d=true