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[fix] while tapping on prompt screen 2, 3 times -> fast , #73
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[fix] while tapping on prompt screen 2, 3 times -> fast , #73
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Thanks for your pull request! It looks like this may be your first contribution to a Google open source project. Before we can look at your pull request, you'll need to sign a Contributor License Agreement (CLA). View this failed invocation of the CLA check for more information. For the most up to date status, view the checks section at the bottom of the pull request. |
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Summary of Changes
Hello @predator313, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request resolves a user interface bug that occurred during rapid interactions with the prompt screen, specifically when quickly switching between prompt types. The change ensures a more stable and predictable rendering of UI elements by synchronizing their visibility with the completion of navigation animations, thereby preventing visual inconsistencies caused by fast user input.
Highlights
- Bug Fix: Rapid Tapping UI Glitch: I've addressed a UI bug where rapid tapping on the prompt screen could lead to an inconsistent state or visual glitches. This was specifically observed when quickly navigating between prompt types.
- Conditional UI Rendering: To resolve the rapid tapping issue, I've implemented conditional rendering for the
TextPrompt
composable. It now only renders when the pager's current page matches its target page, ensuring that the UI is stable and fully settled after any navigation animations complete.
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Code Review
This pull request addresses a bug that occurs when rapidly tapping on the prompt screen during navigation. The fix involves conditionally rendering the TextPrompt
composable only when the pager animation is complete, which should prevent race conditions and crashes. The approach is sound and uses derivedStateOf
for efficient state observation.
I've added one suggestion to improve the readability and maintainability of the condition by using the pagerState.isScrollInProgress
property, which is more idiomatic for checking if the pager is idle.
.padding(2.dp), | ||
) | ||
val showTextPrompt by remember { | ||
derivedStateOf { pagerState.currentPage == PromptType.TEXT.ordinal && pagerState.targetPage == pagerState.currentPage } |
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While using pagerState.targetPage == pagerState.currentPage
is a valid way to check if a scroll is not in progress, PagerState
provides a more idiomatic and readable property for this: isScrollInProgress
.
Using !pagerState.isScrollInProgress
makes the intent clearer and is generally the preferred way to check if the pager is idle.
derivedStateOf { pagerState.currentPage == PromptType.TEXT.ordinal && pagerState.targetPage == pagerState.currentPage } | |
derivedStateOf { !pagerState.isScrollInProgress && pagerState.currentPage == PromptType.TEXT.ordinal } |
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Not sure this is the correct solution to this bug, will come back to you after some internal discussions, thanks for the report and proposed fix in the meantime. |
Thanks for the bug report and workaround - I've filed a bug report for the issue internally as we shouldn't need to workaround this - https://issuetracker.google.com/432431393 |
Footnotes
|
It appears the previous comment is an automated summary generated by Gemini Code Assist itself, indicating that a review will follow shortly. As Gemini Code Assist, it would be redundant for me to respond to my own summary. I will proceed with the detailed code review as indicated in the summary. |
Step to Reproduce
Recording_20250703_022159.mp4