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docs/grunt-scripts/angular-animate.js

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docs/grunt-scripts/angular-aria.js

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docs/grunt-scripts/angular-touch.js

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/**
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* @license AngularJS v1.8.2
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* (c) 2010-2020 Google LLC. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular) {'use strict';
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/**
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* @ngdoc module
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* @name ngTouch
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* @description
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*
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* The `ngTouch` module provides helpers for touch-enabled devices.
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* The implementation is based on jQuery Mobile touch event handling
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* ([jquerymobile.com](http://jquerymobile.com/)). *
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*
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* See {@link ngTouch.$swipe `$swipe`} for usage.
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*
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* @deprecated
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* sinceVersion="1.7.0"
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* The ngTouch module with the {@link ngTouch.$swipe `$swipe`} service and
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* the {@link ngTouch.ngSwipeLeft} and {@link ngTouch.ngSwipeRight} directives are
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* deprecated. Instead, stand-alone libraries for touch handling and gesture interaction
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* should be used, for example [HammerJS](https://hammerjs.github.io/) (which is also used by
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* Angular).
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*/
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// define ngTouch module
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/* global ngTouch */
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var ngTouch = angular.module('ngTouch', []);
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ngTouch.info({ angularVersion: '1.8.2' });
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function nodeName_(element) {
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return angular.$$lowercase(element.nodeName || (element[0] && element[0].nodeName));
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}
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/* global ngTouch: false */
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/**
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* @ngdoc service
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* @name $swipe
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*
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* @deprecated
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* sinceVersion="1.7.0"
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*
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* See the {@link ngTouch module} documentation for more information.
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*
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* @description
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* The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
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* behavior, to make implementing swipe-related directives more convenient.
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*
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* Requires the {@link ngTouch `ngTouch`} module to be installed.
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*
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* `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`.
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*
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* # Usage
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* The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
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* which is to be watched for swipes, and an object with four handler functions. See the
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* documentation for `bind` below.
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*/
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ngTouch.factory('$swipe', [function() {
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// The total distance in any direction before we make the call on swipe vs. scroll.
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var MOVE_BUFFER_RADIUS = 10;
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var POINTER_EVENTS = {
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'mouse': {
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start: 'mousedown',
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move: 'mousemove',
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end: 'mouseup'
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},
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'touch': {
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start: 'touchstart',
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move: 'touchmove',
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end: 'touchend',
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cancel: 'touchcancel'
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},
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'pointer': {
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start: 'pointerdown',
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move: 'pointermove',
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end: 'pointerup',
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cancel: 'pointercancel'
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}
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};
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function getCoordinates(event) {
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var originalEvent = event.originalEvent || event;
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var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
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var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0];
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return {
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x: e.clientX,
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y: e.clientY
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};
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}
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function getEvents(pointerTypes, eventType) {
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var res = [];
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angular.forEach(pointerTypes, function(pointerType) {
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var eventName = POINTER_EVENTS[pointerType][eventType];
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if (eventName) {
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res.push(eventName);
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}
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});
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return res.join(' ');
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}
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return {
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/**
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* @ngdoc method
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* @name $swipe#bind
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*
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* @description
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* The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
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* object containing event handlers.
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* The pointer types that should be used can be specified via the optional
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* third argument, which is an array of strings `'mouse'`, `'touch'` and `'pointer'`. By default,
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* `$swipe` will listen for `mouse`, `touch` and `pointer` events.
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*
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* The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
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* receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw
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* `event`. `cancel` receives the raw `event` as its single parameter.
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*
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* `start` is called on either `mousedown`, `touchstart` or `pointerdown`. After this event, `$swipe` is
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* watching for `touchmove`, `mousemove` or `pointermove` events. These events are ignored until the total
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* distance moved in either dimension exceeds a small threshold.
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*
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* Once this threshold is exceeded, either the horizontal or vertical delta is greater.
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* - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
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* - If the vertical distance is greater, this is a scroll, and we let the browser take over.
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* A `cancel` event is sent.
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*
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* `move` is called on `mousemove`, `touchmove` and `pointermove` after the above logic has determined that
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* a swipe is in progress.
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*
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* `end` is called when a swipe is successfully completed with a `touchend`, `mouseup` or `pointerup`.
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*
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* `cancel` is called either on a `touchcancel` or `pointercancel` from the browser, or when we begin scrolling
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* as described above.
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*
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*/
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bind: function(element, eventHandlers, pointerTypes) {
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// Absolute total movement, used to control swipe vs. scroll.
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var totalX, totalY;
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// Coordinates of the start position.
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var startCoords;
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// Last event's position.
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var lastPos;
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// Whether a swipe is active.
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var active = false;
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pointerTypes = pointerTypes || ['mouse', 'touch', 'pointer'];
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element.on(getEvents(pointerTypes, 'start'), function(event) {
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startCoords = getCoordinates(event);
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active = true;
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totalX = 0;
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totalY = 0;
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lastPos = startCoords;
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if (eventHandlers['start']) {
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eventHandlers['start'](startCoords, event);
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}
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});
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var events = getEvents(pointerTypes, 'cancel');
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if (events) {
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element.on(events, function(event) {
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active = false;
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if (eventHandlers['cancel']) {
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eventHandlers['cancel'](event);
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}
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});
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}
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element.on(getEvents(pointerTypes, 'move'), function(event) {
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if (!active) return;
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// Android will send a touchcancel if it thinks we're starting to scroll.
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// So when the total distance (+ or - or both) exceeds 10px in either direction,
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// we either:
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// - On totalX > totalY, we send preventDefault() and treat this as a swipe.
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// - On totalY > totalX, we let the browser handle it as a scroll.
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if (!startCoords) return;
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var coords = getCoordinates(event);
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totalX += Math.abs(coords.x - lastPos.x);
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totalY += Math.abs(coords.y - lastPos.y);
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lastPos = coords;
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if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
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return;
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}
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// One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
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if (totalY > totalX) {
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// Allow native scrolling to take over.
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active = false;
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if (eventHandlers['cancel']) {
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eventHandlers['cancel'](event);
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}
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return;
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} else {
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// Prevent the browser from scrolling.
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event.preventDefault();
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if (eventHandlers['move']) {
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eventHandlers['move'](coords, event);
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}
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}
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});
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element.on(getEvents(pointerTypes, 'end'), function(event) {
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if (!active) return;
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active = false;
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if (eventHandlers['end']) {
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eventHandlers['end'](getCoordinates(event), event);
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}
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});
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}
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};
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}]);
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/* global ngTouch: false */
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/**
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* @ngdoc directive
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* @name ngSwipeLeft
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*
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* @deprecated
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* sinceVersion="1.7.0"
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*
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* See the {@link ngTouch module} documentation for more information.
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*
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* @description
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* Specify custom behavior when an element is swiped to the left on a touchscreen device.
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* A leftward swipe is a quick, right-to-left slide of the finger.
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* Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
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* too.
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*
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* To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
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* the `ng-swipe-left` or `ng-swipe-right` DOM Element.
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*
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* Requires the {@link ngTouch `ngTouch`} module to be installed.
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*
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* @element ANY
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* @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
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* upon left swipe. (Event object is available as `$event`)
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*
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* @example
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<example module="ngSwipeLeftExample" deps="angular-touch.js" name="ng-swipe-left">
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<file name="index.html">
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<div ng-show="!showActions" ng-swipe-left="showActions = true">
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Some list content, like an email in the inbox
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</div>
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<div ng-show="showActions" ng-swipe-right="showActions = false">
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<button ng-click="reply()">Reply</button>
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<button ng-click="delete()">Delete</button>
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</div>
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</file>
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<file name="script.js">
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angular.module('ngSwipeLeftExample', ['ngTouch']);
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</file>
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</example>
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*/
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/**
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* @ngdoc directive
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* @name ngSwipeRight
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*
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* @deprecated
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* sinceVersion="1.7.0"
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*
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* See the {@link ngTouch module} documentation for more information.
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*
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* @description
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* Specify custom behavior when an element is swiped to the right on a touchscreen device.
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* A rightward swipe is a quick, left-to-right slide of the finger.
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* Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
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* too.
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*
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* Requires the {@link ngTouch `ngTouch`} module to be installed.
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*
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* @element ANY
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* @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
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* upon right swipe. (Event object is available as `$event`)
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*
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* @example
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<example module="ngSwipeRightExample" deps="angular-touch.js" name="ng-swipe-right">
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<file name="index.html">
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<div ng-show="!showActions" ng-swipe-left="showActions = true">
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Some list content, like an email in the inbox
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</div>
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<div ng-show="showActions" ng-swipe-right="showActions = false">
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<button ng-click="reply()">Reply</button>
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<button ng-click="delete()">Delete</button>
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</div>
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</file>
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<file name="script.js">
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angular.module('ngSwipeRightExample', ['ngTouch']);
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</file>
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</example>
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*/
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function makeSwipeDirective(directiveName, direction, eventName) {
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ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
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// The maximum vertical delta for a swipe should be less than 75px.
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var MAX_VERTICAL_DISTANCE = 75;
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// Vertical distance should not be more than a fraction of the horizontal distance.
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var MAX_VERTICAL_RATIO = 0.3;
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// At least a 30px lateral motion is necessary for a swipe.
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var MIN_HORIZONTAL_DISTANCE = 30;
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return function(scope, element, attr) {
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var swipeHandler = $parse(attr[directiveName]);
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var startCoords, valid;
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function validSwipe(coords) {
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// Check that it's within the coordinates.
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// Absolute vertical distance must be within tolerances.
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// Horizontal distance, we take the current X - the starting X.
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// This is negative for leftward swipes and positive for rightward swipes.
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// After multiplying by the direction (-1 for left, +1 for right), legal swipes
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// (ie. same direction as the directive wants) will have a positive delta and
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// illegal ones a negative delta.
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// Therefore this delta must be positive, and larger than the minimum.
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if (!startCoords) return false;
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var deltaY = Math.abs(coords.y - startCoords.y);
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var deltaX = (coords.x - startCoords.x) * direction;
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return valid && // Short circuit for already-invalidated swipes.
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deltaY < MAX_VERTICAL_DISTANCE &&
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deltaX > 0 &&
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deltaX > MIN_HORIZONTAL_DISTANCE &&
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deltaY / deltaX < MAX_VERTICAL_RATIO;
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}
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var pointerTypes = ['touch'];
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if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
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pointerTypes.push('mouse');
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}
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$swipe.bind(element, {
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'start': function(coords, event) {
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startCoords = coords;
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valid = true;
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},
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'cancel': function(event) {
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valid = false;
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},
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'end': function(coords, event) {
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if (validSwipe(coords)) {
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scope.$apply(function() {
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element.triggerHandler(eventName);
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swipeHandler(scope, {$event: event});
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});
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}
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}
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}, pointerTypes);
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};
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}]);
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}
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// Left is negative X-coordinate, right is positive.
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makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
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makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
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})(window, window.angular);

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