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Util.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JsonAssets
{
// Copied from SpaceCore
// TODO: Add SC as a dependency instead
public class Util
{
public static bool UsingMono
{
get { return Type.GetType("Mono.Runtime") != null; }
}
public static void swap<T>(ref T lhs, ref T rhs)
{
T temp;
temp = lhs;
lhs = rhs;
rhs = temp;
}
// Stolen from SMAPI
public static void invokeEvent(string name, IEnumerable<Delegate> handlers, object sender)
{
var args = new EventArgs();
foreach (EventHandler handler in handlers.Cast<EventHandler>())
{
try
{
handler.Invoke(sender, args);
}
catch (Exception e)
{
Log.error($"Exception while handling event {name}:\n{e}");
}
}
}
public static void invokeEvent< T >( string name, IEnumerable<Delegate> handlers, object sender, T args )
{
foreach ( EventHandler< T > handler in handlers.Cast< EventHandler< T > >() )
{
try
{
handler.Invoke(sender, args);
}
catch ( Exception e )
{
Log.error( $"Exception while handling event {name}:\n{e}" );
}
}
}
}
}