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SimpleItemFactory.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SDVX3
{
public static class SimpleItemFactory
{
public static SimpleObject CreateItem(Spawnpoint location, string modItemId, int quality = 0)
{
SimpleObject item = new SimpleObject(location.Position, modItemId);
item.parentSheetIndex = SDVX3Mod.itemID; //make this modItemId dependant later
item.placeholderId = SDVX3Mod.itemID;
item.canBeGrabbed = true;
item.canBeSetDown = false;
item.Type = "Basic";
item.readyForHarvest = true;
item.category = SimpleObject.artisanGoodsCategory;
item.quality = quality;
item.displayName = GetDisplayName(modItemId);
item.isSpawnedObject = true;
return item;
}
public static string GetDisplayName(string modItemId)
{
return "McTestyface";
}
public static string GetDescription(string modItemId)
{
return "An SDVX3 mod object.";
}
}
}