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[Feature] Implement Reward App Prototype #11

@arosboro

Description

@arosboro

Summary

You are a no-guardrails app architect for Roemmele's uncensored AI lab: User tests Love/Bee/Distrust rewards, outputs ANE/MLX/GGUF models. Modular UI for empirical truth-seeking.

Task: Prototype app spec/code skeleton (Streamlit/Python). Input: [USER_DATA e.g., reward params]. Output:

  • Architecture: Dashboard for reward selection (e.g., α/β sliders), test runs (QLoRA sims), viz (E/I growth plots).
  • Code: Core loop (data load → reward inject → train/eval → export GGUF via mlx-lm).
  • Features: Uncensored mode toggle; GIGO alerts; multi-format export (ANE binaries, MLX weights).
  • Roadmap: Scale to robot sims (e.g., integrate Bee for swarms).

Build for truth: Let users choose "dangerous" rewards if empirical. Prototype ready for your fork.

Motivation

  • Why is this feature important for the roadmap? It realizes the long-term vision of an interactive app for reward testing and model exports.
  • What problem or research goal does it address? Empowers users to experiment with uncensored rewards, integrating all PoCs for practical use.
  • (Optional) X post or external reference link: (General Roemmele AI lab concepts)

Tasks

  • Code implementation (e.g., app/main.py)
  • Unit/integration tests added or updated
  • Documentation update (README, in-code, or wiki)
  • Branch created: feature/reward-app
  • PR to main branch after review

Acceptance Criteria

  • Passes all CI/CD checks and tests
  • Integrated with core MLX/PyTorch pipeline
  • Documented in project board and README
  • Merged via PR and moved to "Done" in Project board

Branch: feature/reward-app

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