Replies: 3 comments
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There are three (as of the latest version late last night... your version may not have all of them) extra header files that need to be in the same directory/folder as the Can you check those files are present? It looks like they're just missing. |
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sorry it's ok now, I think this night i need for my new pcb, because is a combo dg et hg no change for the menu and detect crank motor, the soft is ok for me, -at least, the dg run directly on play (without push gaming button, stay like that if i want play dg only. -a button to stop open string (the drone can be set in menu or in bs16i) -a button to stop when hg play without dg all the time (if all the time i cut dg)
i think i must stop the pcb before all the new soft is design. i can add and comment and uncomment if you telle me where (where you come from, fb is unpersonnal, me to center of france near st chartier (festival 3km) in the future possibility to play in dg more than 1 note in the same time, to do "accord" thanks a lot rv |
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I'm not sure if I understand all the needs/questions correctly, but let me show you a few parts of the code and it might help you figure out what you'd need to change to support duplicated buttons or different string behavior. First, however, late last night I added in a control in the pause menu to turn the drone and trompette on and off, and you can also turn them individually on and off. So that control is also present now. I can't tell but I think it might have some bearing on how you work this. In the code, I make different button objects to control interacting with them in the logic of the code. I have a To add in new physical buttons, you just need to create an object for them. Here's where I declare all the buttons and objects in the code. I do this outside of any of the functions near line 700: The After that, I initialize the button objects, and that's where they get their pin assignments. This happens inside setup(): You'd want your new buttons to be defined here. Then, inside And then just a bunch of if this else that statements about what to do if certain combinations are pressed. For example, this is the part that checks if the X and O buttons were pressed. If they were, I'm turning off the sound on all the strings, I'm toggling off the gaming button (so it doesn't come back on afterwards by itself), and then I'm running the function that goes through the pause screen options: There's an Does that help at all? |
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today i try to upload on teensy 3.5 but fatal error

the error is
Arduino : 1.8.13 (Windows 10), TD: 1.56, Carte : "Teensy 3.5, Serial + MIDI, 120 MHz, Faster, French"
C:\Users\Hervé\AppData\Local\Temp\Temp1_digigurdy-baz-main (2).zip\digigurdy-baz-main\digigurdy-baz\digigurdy-baz.ino:123:46: fatal error: bitmaps.h: No such file or directory
compilation terminated.
Erreur de compilation pour la carte Teensy 3.5
Ce rapport pourrait être plus détaillé avec
l'option "Afficher les résultats détaillés de la compilation"
activée dans Fichier -> Préférences.
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