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public/favicon/favicon.png

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src/config.ts

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@@ -54,7 +54,7 @@ export const profileConfig: ProfileConfig = {
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avatar: 'assets/images/avatar.svg', // Relative to the /src directory. Relative to the /public directory if it starts with '/'
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name: 'Eduardo Souza (MrTheDuts)',
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company: 'Belfar Dev',
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bio: 'Indie delevoper with a dream @Belfar.dev',
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bio: 'Indie delevoper @ Belfar Dev',
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links: [
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// {
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// name: 'Twitter',

src/constants/icon.ts

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import type { Favicon } from '@/types/config.ts'
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export const defaultFavicons: Favicon[] = [
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{
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src: '/favicon/favicon-light-32.png',
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theme: 'light',
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sizes: '32x32',
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},
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{
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src: '/favicon/favicon-light-128.png',
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theme: 'light',
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sizes: '128x128',
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},
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{
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src: '/favicon/favicon-light-180.png',
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theme: 'light',
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sizes: '180x180',
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},
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{
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src: '/favicon/favicon-light-192.png',
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theme: 'light',
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sizes: '192x192',
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},
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{
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src: '/favicon/favicon-dark-32.png',
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theme: 'dark',
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sizes: '32x32',
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},
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{
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src: '/favicon/favicon-dark-128.png',
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theme: 'dark',
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sizes: '128x128',
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},
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{
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src: '/favicon/favicon-dark-180.png',
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theme: 'dark',
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sizes: '180x180',
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},
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{
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src: '/favicon/favicon-dark-192.png',
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theme: 'dark',
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sizes: '192x192',
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},
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// {
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// src: '/favicon/favicon-light-32.png',
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// theme: 'light',
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// sizes: '32x32',
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// },
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// {
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// src: '/favicon/favicon-light-128.png',
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// theme: 'light',
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// sizes: '128x128',
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// },
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// {
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// src: '/favicon/favicon-light-180.png',
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// theme: 'light',
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// sizes: '180x180',
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// },
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// {
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// src: '/favicon/favicon-light-192.png',
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// theme: 'light',
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// sizes: '192x192',
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// },
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// {
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// src: '/favicon/favicon-dark-32.png',
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// theme: 'dark',
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// sizes: '32x32',
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// },
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// {
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// src: '/favicon/favicon-dark-128.png',
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// theme: 'dark',
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// sizes: '128x128',
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// },
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// {
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// src: '/favicon/favicon-dark-180.png',
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// theme: 'dark',
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// sizes: '180x180',
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// },
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// {
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// src: '/favicon/favicon-dark-192.png',
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// theme: 'dark',
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// sizes: '192x192',
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// },
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]
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---
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title: There and here again
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published: 2025-03-21
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description: 'A project is born anew'
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published: 2025-03-22
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description: 'The will to create is born anew'
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image: 'cover.png'
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tags: [Blogging]
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tags: [Blogging, Project Marbles]
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category: 'Game Dev Log'
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draft: false
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lang: ''
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---
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Demo text
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Here we are again. You may not know or recognize, but this is my second attempt at a game development blog. The first one was created at a time I didn't had much free time outside my full-time job, so it got swallowed by my other activities, but not this one, I promise.
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You and I are going on a long and hopeful fun journey together. From the concept of the game, designing its systems, polishing its gameplay, to - finally - its release. Buckle up, it's going to be quite a ride.
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## What I'm doing
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In short, a game where you collect and create teams of special marbles, with different and unique abilities to battle in a arena. The player with at least one marble remaining, wins.
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![First prototype, with two marbles battling](./first_version_battle.gif "first battle version")
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That is the general current idea for the battle. Of course, there will be hit points for each marble, special effects, sound, a better arena, the list goes on. But for now, that is the proof of concept we're working on while we refine the details of the core battle system.
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## Tools and assets
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The game engine that has forever a place in my heart, [Godot](https://godotengine.org/), takes the important role of the backbone programming engine here. With its easy-to-use language and great scenes/nodes system, it is fast and easy to iterate over. If you don't know them, make a visit to their site, a new major release just dropped, with a lot of big improvements, helping solidify Godot as the reference open source game engine.
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As for the assets, I have [Kenney](https://kenney.nl) to thank for. I love his art and passion, giving to the game development community free assets (Creative Commons) to use in any project you'd like, ranging from 2D pixel art to fully animated 3D models. And don't let me get started on the UI and sounds as well! He's the whole package, go support our man!
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## Next steps
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I'm planning to publish weekly updates - probably on the weekends - to keep the momentum going. I'm very excited to work on this project and have its progress tracked every week.
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At the release, we will look back at this tiny first blog post and admire how far we can go if we just keep working towards our goal.
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> I know this was a quick read, so here is the [About](/about/) in case you missed it.
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Have a great week, see you soon!

src/content/spec/about.md

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# About
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This is the site for an indie game dev studio, Belfar Dev.
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Belfar Dev is a one-person, indie, possibly pretentious, game development studio. A lot of titles for such a small thing, I know.
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::github{repo="saicaca/fuwari"}
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## How it started
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> There once was a young man with a dream of creating a game.
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> ### Sources of images used in this site
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> - [Unsplash](https://unsplash.com/)
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> - [星と少女](https://www.pixiv.net/artworks/108916539) by [Stella](https://www.pixiv.net/users/93273965)
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> - [Rabbit - v1.4 Showcase](https://civitai.com/posts/586908) by [Rabbit_YourMajesty](https://civitai.com/user/Rabbit_YourMajesty)
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I was going to say "The year was 2015", but actually it goes way back. Around 2005, with [RPG Maker XP](https://www.rpgmakerweb.com/products/rpg-maker-xp), but don't ask me what I was aiming for, it's been 20 years - or more, depending on when you're reading this.
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Ever since, I remember having the urge to create a game of sorts. I designed it all: 3D procedural generated persistent world with great freedom of movement and infinite building/crafting, a mix of [Dwarf Fortress](https://www.bay12games.com/dwarves/) and [SimTower](https://pt.wikipedia.org/wiki/SimTower), recreating already existing games like chess and card games, and, of course, the [MMO](https://en.wikipedia.org/wiki/Massively_multiplayer_online_game) of my dreams.
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But the paper accepts everything, as well as the lonely nights spent tinkering with various ideas to get nowhere.
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## Why are we here?
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The very existence of this blog quenches two needs of mine: writing and developing games.
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The first one is trivial to explain. A blog can't exist without words, and I like to write them one after another - a little too much to get lost in thought, sometimes.
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"But you can make a game without a blog", I hear you say. And you'd be correct, if I didn't lack the discipline and the belief that a game could be launched entirely by me. That's a strategy that some content creators adopt: journal their process to create a sense of responsibility with their audience, building up a social pressure of sorts to keep on going.
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Along with my fondness of writing, I believe this is worth a shot.
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Before I ask you to read the entries, I have to say that the creation of this blog would be procrastinated to God knows when if it weren't for a friend of mine to encourage me to finally do it.
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> Thank you, I hope you have fun reading each entry, even though I don't have a newsletter as of now.
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Now you can go, thanks for reading a bit about me and my dream.
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---
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Eduardo "MrTheDuts" Souza
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Email: `mrtheduts [at] belfar [dot] dev`

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