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1 | 1 | # About |
2 | | -This is the site for an indie game dev studio, Belfar Dev. |
| 2 | +Belfar Dev is a one-person, indie, possibly pretentious, game development studio. A lot of titles for such a small thing, I know. |
3 | 3 |
|
4 | | -::github{repo="saicaca/fuwari"} |
| 4 | +## How it started |
| 5 | +> There once was a young man with a dream of creating a game. |
5 | 6 |
|
6 | | -> ### Sources of images used in this site |
7 | | -> - [Unsplash](https://unsplash.com/) |
8 | | -> - [星と少女](https://www.pixiv.net/artworks/108916539) by [Stella](https://www.pixiv.net/users/93273965) |
9 | | -> - [Rabbit - v1.4 Showcase](https://civitai.com/posts/586908) by [Rabbit_YourMajesty](https://civitai.com/user/Rabbit_YourMajesty) |
| 7 | +I was going to say "The year was 2015", but actually it goes way back. Around 2005, with [RPG Maker XP](https://www.rpgmakerweb.com/products/rpg-maker-xp), but don't ask me what I was aiming for, it's been 20 years - or more, depending on when you're reading this. |
| 8 | + |
| 9 | +Ever since, I remember having the urge to create a game of sorts. I designed it all: 3D procedural generated persistent world with great freedom of movement and infinite building/crafting, a mix of [Dwarf Fortress](https://www.bay12games.com/dwarves/) and [SimTower](https://pt.wikipedia.org/wiki/SimTower), recreating already existing games like chess and card games, and, of course, the [MMO](https://en.wikipedia.org/wiki/Massively_multiplayer_online_game) of my dreams. |
| 10 | + |
| 11 | +But the paper accepts everything, as well as the lonely nights spent tinkering with various ideas to get nowhere. |
| 12 | + |
| 13 | +## Why are we here? |
| 14 | + |
| 15 | +The very existence of this blog quenches two needs of mine: writing and developing games. |
| 16 | + |
| 17 | +The first one is trivial to explain. A blog can't exist without words, and I like to write them one after another - a little too much to get lost in thought, sometimes. |
| 18 | + |
| 19 | +"But you can make a game without a blog", I hear you say. And you'd be correct, if I didn't lack the discipline and the belief that a game could be launched entirely by me. That's a strategy that some content creators adopt: journal their process to create a sense of responsibility with their audience, building up a social pressure of sorts to keep on going. |
| 20 | + |
| 21 | +Along with my fondness of writing, I believe this is worth a shot. |
| 22 | + |
| 23 | +Before I ask you to read the entries, I have to say that the creation of this blog would be procrastinated to God knows when if it weren't for a friend of mine to encourage me to finally do it. |
| 24 | + |
| 25 | +> Thank you, I hope you have fun reading each entry, even though I don't have a newsletter as of now. |
| 26 | +
|
| 27 | +Now you can go, thanks for reading a bit about me and my dream. |
| 28 | + |
| 29 | +--- |
| 30 | + |
| 31 | +Eduardo "MrTheDuts" Souza |
| 32 | + |
| 33 | +Email: `mrtheduts [at] belfar [dot] dev` |
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