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It would be nice to be able to create multiple targets in one instantiation and then pass the event through the events so that on change you could perform different actions based upon which target was changed.
This may already be available. If so, please let me know.
The text was updated successfully, but these errors were encountered:
The this object inside of the event callbacks is bound to the original input that was initialized. Does this give you enough information or is there more that you would need?
I eventually got the same answer on stack overflow. I don't know why I didn't think of that beforehand. Sorry for the bother.
On Aug 18, 2013, at 3:31 PM, Brian Grinstead wrote:
The this object inside of the event callbacks is bound to the original input that was initialized. Does this give you enough information or is there more that you would need?
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It would be nice to be able to create multiple targets in one instantiation and then pass the event through the events so that on change you could perform different actions based upon which target was changed.
This may already be available. If so, please let me know.
The text was updated successfully, but these errors were encountered: