As it is now, moving the mouse too slowly with a low sensitivity causes inputs to get dropped.
Actually, after looking more closely right now, it seems that the movement does get picked up and a direction change happens after enough movement has accumulated, but the player's view is only able to express the angle as an integer instead of a float, hence the presumed 'choppiness'.
As it is now, moving the mouse too slowly with a low sensitivity causes inputs to get dropped.
Actually, after looking more closely right now, it seems that the movement does get picked up and a direction change happens after enough movement has accumulated, but the player's view is only able to express the angle as an integer instead of a float, hence the presumed 'choppiness'.