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classes.js
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// 1. Copy and paste your prototype in here and refactor into
//class syntax.
class CuboidMaker{
constructor(length,width,height){
this.length = length;
this.height = height;
this.width = width;
}
volume = () =>{
return this.length * this.width * this.height;
}
surfaceArea = () =>{
return 2 * (this.length * this.width + this.length * this.height +
this.width * this.height);
}
}
console.log('Cklasses ');
let cuboid = new CuboidMaker(5,5,4);
// Test your volume and surfaceArea methods by uncommenting the logs below:
console.log(cuboid.volume()); // 100
console.log(cuboid.surfaceArea()); // 130
// console.log(c.volume()); // 100
// console.log(c.surfaceArea()); // 130
// Stretch Task: Extend the base class CuboidMaker with a sub class
//called CubeMaker. Find out the formulas for volume and surface area for
// cubes and create those methods using the dimension properties
//from CuboidMaker. Test your work by logging out your volume and surface
//area.
class CubeMaker extends CuboidMaker{
constructor(a,b,c){
super(a,b,c);
this.cubeMakerValue = 0;
}
makeAcube = (c,d) =>{
this.cubeMakerValue = c * d;
}
theCube = () =>{
return this.cubeMakerValue;
}
}
let cube = new CubeMaker(5,5,4);
console.log('With the strech goal');
console.log('Volume '+cube.volume()); // 100
console.log('Surface Area '+cube.surfaceArea()); // 130
cube.makeAcube(cube.volume(),cube.surfaceArea());
console.log('The cube with surface area and volume '+ cube.theCube());