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day04.go
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package main
import (
"collections"
"os"
"panic"
"readers"
"strconv"
"strings"
)
func Day04Part1() int {
file, err := os.Open("assets/day04.txt")
panic.Check(err)
lines, err := readers.ReadStrings(file)
panic.Check(err)
numbersStrings := strings.Split(lines[0], ",")
numbers := make([]int, len(numbersStrings))
for i, s := range numbersStrings {
numbers[i], err = strconv.Atoi(s)
panic.Check(err)
}
var boards []BingoBoard
for i := 2; i < len(lines); i += 6 {
board := BingoBoard{}
for row := 0; row < BingoBoardSize; row++ {
values := collections.FilterEmptyFromString(strings.Split(lines[i+row], " "))
for col, value := range values {
intVal, err := strconv.Atoi(value)
panic.Check(err)
board.numbers = append(board.numbers, BingoNumber{
value: intVal,
row: row,
col: col,
isMarked: false,
})
}
}
boards = append(boards, board)
}
for _, number := range numbers {
for _, board := range boards {
if board.TryMarkNumber(number) && board.IsWinning() {
sum := 0
for _, bingoNumber := range board.numbers {
if !bingoNumber.isMarked {
sum += bingoNumber.value
}
}
return sum * number
}
}
}
return 0
}
func Day04Part2() int {
file, err := os.Open("assets/day04.txt")
panic.Check(err)
lines, err := readers.ReadStrings(file)
panic.Check(err)
numbersStrings := strings.Split(lines[0], ",")
numbers := make([]int, len(numbersStrings))
for i, s := range numbersStrings {
numbers[i], err = strconv.Atoi(s)
panic.Check(err)
}
var boards []BingoBoard
for i := 2; i < len(lines); i += 6 {
board := BingoBoard{}
for row := 0; row < BingoBoardSize; row++ {
values := collections.FilterEmptyFromString(strings.Split(lines[i+row], " "))
for col, value := range values {
intVal, err := strconv.Atoi(value)
panic.Check(err)
board.numbers = append(board.numbers, BingoNumber{
value: intVal,
row: row,
col: col,
isMarked: false,
})
}
}
boards = append(boards, board)
}
for round, number := range numbers {
for i, board := range boards {
if boards[i].score > 0 {
continue
}
if board.TryMarkNumber(number) && board.IsWinning() {
sum := 0
for _, bingoNumber := range board.numbers {
if !bingoNumber.isMarked {
sum += bingoNumber.value
}
}
boards[i].score = sum * number
boards[i].round = round
}
}
}
maxRound := 0
maxRoundScore := 0
for _, board := range boards {
if board.round > maxRound {
maxRound = board.round
maxRoundScore = board.score
}
}
return maxRoundScore
}
const BingoBoardSize = 5
type BingoBoard struct {
numbers []BingoNumber
round int
score int
}
type BingoNumber struct {
value int
row int
col int
isMarked bool
}
func (board BingoBoard) TryMarkNumber(number int) bool {
ret := false
for i, bingoNumber := range board.numbers {
if bingoNumber.value == number {
board.numbers[i].isMarked = true
ret = true
}
}
return ret
}
func (board BingoBoard) BingoNumbersByRow(row int) []BingoNumber {
var out []BingoNumber
for _, number := range board.numbers {
if number.row == row {
out = append(out, number)
}
}
return out
}
func (board BingoBoard) BingoNumbersByCol(col int) []BingoNumber {
var out []BingoNumber
for _, number := range board.numbers {
if number.col == col {
out = append(out, number)
}
}
return out
}
func (board BingoBoard) IsWinning() bool {
for row := 0; row < BingoBoardSize; row++ {
numbersRow := board.BingoNumbersByRow(row)
isWinning := true
for i := 0; i < BingoBoardSize; i++ {
if numbersRow[i].isMarked == false {
isWinning = false
break
}
}
if isWinning {
return true
}
}
for col := 0; col < BingoBoardSize; col++ {
numbersCol := board.BingoNumbersByCol(col)
isWinning := true
for i := 0; i < BingoBoardSize; i++ {
if numbersCol[i].isMarked == false {
isWinning = false
break
}
}
if isWinning {
return true
}
}
return false
}