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Mod rewrite #4
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Complete UI redesign in progress.
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Mar 12, 2020
This should improve compatibility with other mods as the method is not being completely overridden.
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Mar 22, 2020
Made the mod run in-game as well. Mixin's should no longer crash the game on startup. Finally made all me.boomboompower.* code marked as @deprecated - DO NOT USE IT.
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Mar 26, 2020
Also implemented a background blur
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Mar 28, 2020
Selections in the PlayerSelectMenu will now respect their appropriate buffer type Upgraded all old Gson calls to use the new JsonParser.parseString method since the old one is deprecated Also worked a bit more on the CacheRetriever so it does not try upgrade Optifine's cape url since it does not support HTTPS WebsiteUtils has also been deprecated and will be removed in a future release. With this, I'll start working on integrating a new updater system which I'd like to integrate into the SkinChanger UI, this means more mockups!
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Similarly, this release patches a few bugs spotted by littlemissantivirus, such as the culling caused by the ScissorState and regarding framerates impact the render animation. The skin and cape animations have been reworked to reflect these changes. Similarly, many classes were refactored to make navigation of the mod easier. Finally, some fat was trimmed as well
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Labels
CI change
For any changes related to the github workflows
core change
A change/requirement which may break the mod across versions
important
This is a feature/change with a higher priority than other changes
in progress
This feature is actively being worked on
needs testing
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From the ground up. The codebase was written over 2 years ago and it based around many hacky workarounds. I'd like to rewrite it to be more modern, and to contain additional features aimed at increasing reliability, performance and compatability.
This will start from the ground up though.
Towards the end porting will take place; a list of all intended port versions is available here. Each port must be built and tested for the specified minecraft version.
In a perfect world all patches would be included in one jar file, however it is likely this won't be possible. Multiple JAR's may be created for different Forge/Minecraft versions.
The deadline for this update is under one year. January 1st 2021
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